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Return of Data Mining, Art Assets, Model Dumping & More! (SPOILERS!)


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1 hour ago, DragonMage156 said:

I don't even know what he's doing...

Also why did they literally change the colour of the hounds? Or are there elemental variants now? >->;;

(InB4 Klei: Good idea)

They match the color scheme of the islands now, so I guess that may be why. 

And for what he's doing is jumping out of water, because I was feeling incredibly lazy and didn't want to hunt down and find the hound animations when I had it sorted by "recently changed". So I used the recently changed water_hound animation. :wilson_sneaky:

Spoiler

Also, inb4 Klei makes literal water hounds, as in elemental water hounds. :wilson_curious:

 

5 hours ago, -Variant said:

He's so happy he forgets to properly exist.

I think it's because he uses a different torso sprite than all the other characters, which is literally called "wide_torso".

Spoiler

Or "torso_wide" I dunno which at the moment because I'm on mobile.

That's why Willow "gains weight" when used and Wilson becomes a disembodied head, arms and a set of legs. :wilson_ecstatic:

Okay here's an animated comparison between the two abomination doggos:

hound_mutated_idle_down.png.6b4d998efdfa4109ce35dd1c68160bdd.pnghound_mutated.png.d2ef54a6af3c2e0bbfabb395852b9f82.png

@minespatch I think some people might've been confused as to why I had used a still image and compared it to an animated one.

1 hour ago, watermelen671 said:

hound_mutated_idle_down.png.6b4d998efdfa4109ce35dd1c68160bdd.pnghound_mutated.png.d2ef54a6af3c2e0bbfabb395852b9f82.png

I can't lie, both look good.

5 hours ago, watermelen671 said:

I think it's because he uses a different torso sprite than all the other characters, which is literally called "wide_torso".

 

If this is the case, it should work with Wendy then, no?

When working with Wendy, I always get normal torso sprites, along with Wide ones, never with Willow.

It might work with Wendy, then. Freaky.

1 minute ago, -Variant said:

If this is the case, it should work with Wendy then, no?

When working with Wendy, I always get normal torso sprites, along with Wide ones, never with Willow.

It might work with Wendy, then. Freaky.

I'll try it with Wendy then...standby.

It still looks wrong, but that's only because they cheated. :wilson_ecstatic:

player_idle_wortox.png.845efc4d559445477f97a03623f0a160.png

They totally cheated, because Wortox's head is larger at the bottom, and intersects with the torso, so they can get away with what they did because of his head shape. :wilson_sneaky: 

Spoiler

Don't ask how I know...I have my ways and I don't want them to go away. :wilsondisappointed:

 

18 hours ago, watermelen671 said:

And for what he's doing is jumping out of water, because I was feeling incredibly lazy and didn't want to hunt down and find the hound-

I was actually referring to Wortox's new animation... I should have specified ^^;

30 minutes ago, crystal_clodet said:

wasnt scott supposed to give information about the island name yesterday or something?

or maybe im just blind and didnt see it

No you're not blind, he did say something.

2 hours ago, watermelen671 said:

inb4 I get stabbed by Jan Wick..

I'm not sure how these transparents are going to make people pirate Wortox. I just need them on my print sheets for art refs but who knows.

On 6/13/2019 at 8:40 AM, watermelen671 said:

[snip]

I revive this thread, Hey @watermelen671
 

    Asset("IMAGE", "images/overlays_lunacy.tex"),

There's this asset in the code but I can't seem to find it. Could you help me out? This is for the beta.

14 minutes ago, Omaremad74 said:

I revive this thread, Hey @watermelen671
 


    Asset("IMAGE", "images/overlays_lunacy.tex"),

There's this asset in the code but I can't seem to find it. Could you help me out? This is for the beta.

Where is this from? If I have some more context I can find it easier.

5 minutes ago, watermelen671 said:

Where is this from? If I have some more context I can find it easier.

The first line is found in global.lua of the beta, It is then used in colourcube.lua in this line
 

    PostProcessor:SetOverlayTex("images/overlays_lunacy.tex")  

That's all the information i've got.

16 minutes ago, Omaremad74 said:

The first line is found in global.lua of the beta, It is then used in colourcube.lua in this line
 


    PostProcessor:SetOverlayTex("images/overlays_lunacy.tex")  

That's all the information i've got.

Well I uh...unfortunately cannot open color cubes, because for some reason whilst still technically being tex files, the tex tools thinks they're corrupt.

But from what I can see, the lunacy overlay is split into like, 84 different tex files.

1 minute ago, minespatch said:

Oh geez, the thumbnail looks like a confused man.:wilson_ecstatic:

I'm sorry but you wot? :wilson_confused:

Did you accidentally post this in the wrong chat like what Jan did on that stream a while back?

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