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[Game Update] - 310952


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  • Developer
  • Once again able to build Pitcher Pump in front of back wall buildings
  • Fix gas leaking if Airflow Tiles or Mesh Tiles are built as replacement tiles
  • Fix priority on Neural Vascillator so Dupes with raised priorities will actually use it
  • Fix crash when building wires and pipes
  • Fix crash when destroying a Geyser in sandbox mode
  • Fix crash when Dupes are Rummaging
  • Increase the priority of Rummage errands
  • Wrangle Tool now correctly sets priority
  • Fix crash when one of the Dupes in a conversation disappears for some reason

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  • Thanks 1
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4 minutes ago, M.C. said:
4 minutes ago, Lilalaunekuh said:

Might the auto sweeper issue be fixed with the next update ?

(Auto sweepers just stop working, without a reason.)

And the milligram bug too! Pretty please?

Yeah, it was one of the most annyoing bugs I encountered for a long time.

But at least for me it was fixed with the full release of QoL MK2.

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59 minutes ago, Lilalaunekuh said:

Yeah, it was one of the most annyoing bugs I encountered for a long time.

But at least for me it was fixed with the full release of QoL MK2.

Nope, still happening to me in the release version.

 

57 minutes ago, Ersir said:

I too had the mg bug during preview, getting out of the branch did the trick, however when I do so, I also check the files integrity. You might want to do that, just in case.

It didn't help.

32 minutes ago, Lilalaunekuh said:

I have no duplicant access ;)

That's the point, though. Duplicants try to grab the delivery task before the sweeper -- even though they don't have access to it! -- and never release it.

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Just ran into the sweeper bug myself. I´ve build a fully automated ceramic-facility (resources conveyor in, products out). Every time, i lock the door, the sweeper stops working. I unlock the door, it starts working again. It seems the sweepers wont like it, if not dupe comes along to stroke them once in a while...

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@Brook Woups. I thought you could find it under the topic you mentionned (the existing one). I've used the "Report Bug" feature, just under the status. I've done it again, I get a popup "thanks for your report". Am I doing somehting wrong ?

Edited by OxCD
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1 hour ago, OxCD said:

@Brook Woups. I thought you could find it under the topic you mentionned (the existing one). I've used the "Report Bug" feature, just under the status. I've done it again, I get a popup "thanks for your report". Am I doing somehting wrong ?

When you "Report bug" it is sent to moderators that you think the bug is transgressing the forum guidelines.

To help @Brook just add a comment explaining how it happens and adding your savegame in the comment.

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