minespatch Posted January 27, 2019 Share Posted January 27, 2019 Finally figured out the hydrogen problem but now I have a problem with starvation and the steam volcano. I've been putting planting pots and tiles for meal lices but since the chefs don't cook fast enough, what else should I do to speed up food production? Also, is there something that can protect dupes from high temperatures? They keep getting heat stroke when they walk near it.. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/ Share on other sites More sharing options...
Craigjw Posted January 27, 2019 Share Posted January 27, 2019 To solve your food problem, you should move to better food stuffs asap. As a temporary solution, build more mushers and/or grills. Your first priority should be to setup a mushroom farm and then a bristle berry farm. Personally, I prefer to get some Bristle berries planted around the printing pod at the very least before cycle 10. This kickstarts the bristle berry seed stock. I then build a temporary bristle berry farm soon after this, although this can mean that early game, you may have a water crisis. Exo suits protect your dupes from heat. You can also make cool vests, but these are buggy and tend to be late game as their tech requirement is quite high for research. You might be lucky and find some cool vests in relic lockers, but again, they are buggy. It is often the case that dupes will just refuse to wear them. I've tried equipping dupes with these before now and after 50 cycles, they still haven't picked them up. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148320 Share on other sites More sharing options...
minespatch Posted January 27, 2019 Author Share Posted January 27, 2019 2 minutes ago, Craigjw said: you may have a water crisis. I can solve that with algaae distilation from slime and use a water sieve to make clean water from recycled water. So that's a good heads up. I'll start adding bristle berry farms as soon as possible. Thanks bud. I should really start making a textile plant as soon as possible. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148323 Share on other sites More sharing options...
Coolthulhu Posted January 27, 2019 Share Posted January 27, 2019 43 minutes ago, minespatch said: Also, is there something that can protect dupes from high temperatures? They keep getting heat stroke when they walk near it.. Get rid of hydrogen and water in places where dupes walk. Use mesh tiles to prevent puddles on dupe walk paths. Oxygen, even hot enough to damage dupes, doesn't transfer heat fast enough for dupes to get stroke. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148326 Share on other sites More sharing options...
Craigjw Posted January 27, 2019 Share Posted January 27, 2019 Generally, anything >= 40C will cause your dupes to overheat. It might be higher, however this is my general rule of thumb. If someone quotes me on this, I may just slap them.... Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148328 Share on other sites More sharing options...
Gurgel Posted January 28, 2019 Share Posted January 28, 2019 4 hours ago, Craigjw said: Generally, anything >= 40C will cause your dupes to overheat. It might be higher, however this is my general rule of thumb. If someone quotes me on this, I may just slap them.... It depends on the material they are in. In principle, ideal temperature is 37C. The dupe produces some heat or some cooling (as far as I can determine) when the environment is below or above that. The question then is whether that self-regulation is enough and that comes down to insulation and heat transfer to the material around them. A dupe in 45C Oxygen in regular clothing is fine, for example. In Water, they overheat very fast. Same with colder temperatures: In 25C Oxygen, they have no problem. In 25C water, they cool down fast. You can even look this up when looking at their temperature details in the each dupes info-page. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148397 Share on other sites More sharing options...
Lilalaunekuh Posted January 28, 2019 Share Posted January 28, 2019 Ok a bit off topic, but hope not to far: I noticed that I am able to store my cloth (snazzy suits) inside a storage compactor while my duplicants are wearing them. (I put all suits in a storage compactor and selcted the suits inside the storage compactor window and assigned a suit to each duplicant. After a restart all suits were still shown inside the storage.) Now the interesting part: The stored suits exchange heat with the duplicant/his environment and with the atmosphere around the storage compactor. => You can create active cooled/heated clothing Did someone else experiment with this or know more about the possible temperature ranges achievable ? Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148408 Share on other sites More sharing options...
Nitroturtle Posted January 28, 2019 Share Posted January 28, 2019 1 hour ago, Lilalaunekuh said: Ok a bit off topic, but hope not to far: I noticed that I am able to store my cloth (snazzy suits) inside a storage compactor while my duplicants are wearing them. (I put all suits in a storage compactor and selcted the suits inside the storage compactor window and assigned a suit to each duplicant. After a restart all suits were still shown inside the storage.) Now the interesting part: The stored suits exchange heat with the duplicant/his environment and with the atmosphere around the storage compactor. => You can create active cooled/heated clothing Did someone else experiment with this or know more about the possible temperature ranges achievable ? Did you confirm dupes had equiped the suits, by looking in their bio page and seeing it equiped? Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148422 Share on other sites More sharing options...
Lilalaunekuh Posted January 28, 2019 Share Posted January 28, 2019 22 minutes ago, Nitroturtle said: Did you confirm dupes had equiped the suits, by looking in their bio page and seeing it equiped? Ok, I got at least 4 things to proof they still wear it: 1. The suit shows in their bio page 2. You can see them wearing a yellow suit 3. The decor overlay shows the suit working. 4. The snazzy suits inside a sealed room change temperature. (Sending a duplicant in a hot biome and one in a cold both wearing atmo suits will result in one snazzy suit heating up and one cooling down in the storage compactor interface) Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148426 Share on other sites More sharing options...
DMSO Posted January 28, 2019 Share Posted January 28, 2019 10 hours ago, minespatch said: Finally figured out the hydrogen problem but now I have a problem with starvation and the steam volcano. I've been putting planting pots and tiles for meal lices but since the chefs don't cook fast enough, what else should I do to speed up food production? Also, is there something that can protect dupes from high temperatures? They keep getting heat stroke when they walk near it.. You may want to consider restarting. It sounds like there's already too much heat in your base for even farming if you have a steam vent dumping that heat adjacent to your base. Also that comment on distilling slime to algae is ill advised since it'll generate algae AND polluted water with a ton of slimelung. Sieve doesn't disinfect, it just converts pwater to reg water. The algae will be used, I'm assuming, by your oxygen generation machines which will spread slimelung in the oxygen generated. I brought one of my colonies to it's knees thinking 2 ore disinfectors we're enough. It was not and I spread a ton of slimelung. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148456 Share on other sites More sharing options...
MorsDux Posted January 28, 2019 Share Posted January 28, 2019 1 hour ago, DMSO said: You may want to consider restarting. It sounds like there's already too much heat in your base for even farming if you have a steam vent dumping that heat adjacent to your base. Also that comment on distilling slime to algae is ill advised since it'll generate algae AND polluted water with a ton of slimelung. Sieve doesn't disinfect, it just converts pwater to reg water. The algae will be used, I'm assuming, by your oxygen generation machines which will spread slimelung in the oxygen generated. I brought one of my colonies to it's knees thinking 2 ore disinfectors we're enough. It was not and I spread a ton of slimelung. Any heating can be quickly remedied by some ice sculptures. Just spam them around then mop them up after they melt. This will give you time to implement some other solution on your heating problem. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148471 Share on other sites More sharing options...
The Plum Gate Posted January 28, 2019 Share Posted January 28, 2019 12 hours ago, minespatch said: I should really start making a textile plant as soon as possible. The cool vests might help.., otherwise hit up your local ice biome for some temporary measures. if it's the cooker that's giving you problems, try building more of them and ordering up like you normally would, but the use automation to control them - this might result in stale ingredients if you aren't careful - I recommend the clock sensors, and a one way door so the can get out but not back in if they're supposed to be off the clock, then delivers can be accomodated - you just need to know how long it takes your cooks to cook a given number of items ( and some take longer than others ) ( and some dupes take longer than others as well ). I only start cooking stuff when dupes start going idle - it breaks up project building with housekeeping stuff. There are big swings in Kcals and kitchen heat, but it works for me. As other's have mentioned, one well placed or poorly placed ice sculpture or a temporary compactor set to a very low capacity with ice in it can work wonders on hot floors. it can be a temporary mess or a continuous solution ( using a compactor ). I've set these up at 1000kg with reasonable success. Other people are going on about water crisis - my solution is to feed it to berries around the printing pod, then liceloaf only as needed. I don't build a shower or flushing toilets until I've found a fresh water geyser of some sort. And I usually drop the payload out from around it into something temporary. box it in and then build accordingly. sometimes exosuits are a necessary burden for unruly geyser locations. as for early game water -I set my bathrooms up in a linear fashion, where I install maybe 3 latrines, a sink and two hand sanitizers. I use the work schedule to isolate my dupes according to the number of outhouses - this keeps them from all needing to go at the same time - and works out later for showers. This saves a good bit of water that you would probably be dumping in a pit as germy polluted water. The bathroom keeps the latrine bonus as long as there's a washbasin or sink in it, doesn't matter if it's not functional ( I don't think ). PS: Compost heaps produce a lot of heat - I've stopped using them in the bathroom area specifically for this reason and just have a storage compactor and deodorizer handy for the polluted dirt. Things were getting dicey with the compost heaps, as the dupes were cleaning the toilet, then picking up fresh hot dirt from the heaps and putting it back in the toilets - so it was just constantly building heat. if you don't have exosuits set up, then dropping geyser water away from the source can help deal with heat - I usually box the geyser in if I can't see read the subtext on it and have to dig it out. Later, It helps if it's gone dormant. Then it can be analyzed. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148478 Share on other sites More sharing options...
Lilalaunekuh Posted January 28, 2019 Share Posted January 28, 2019 5 minutes ago, The Plum Gate said: if it's the cooker that's giving you problems, try building more of them and ordering up like you normally would, but the use automation to control them - this might result in stale ingredients if you aren't careful - I recommend the clock sensors, and a one way door so the can get out but not back in if they're supposed to be off the clock, then delivers can be accomodated - you just need to know how long it takes your cooks to cook a given number of items ( and some take longer than others ) ( and some dupes take longer than others as well ). I only start cooking stuff when dupes start going idle - it breaks up project building with housekeeping stuff. There are big swings in Kcals and kitchen heat, but it works for me. This will not reduce the generated heat, just give the heat more time to disperse ... (If it´s already to hot this will not help, but a good way to delay those heat problems in a new colony) But I recommend keeping cooking on a low priority for most duplicants and use one (later more) dedicated cooks, so not every cooking tasks will interrupt your workers on the other side of the map. 9 minutes ago, The Plum Gate said: Other people are going on about water crisis - my solution is to feed it to berries around the printing pod, then liceloaf only as needed. I don't build a shower or flushing toilets until I've found a fresh water geyser of some sort. I would recommend switching to "flushing toilets"/ Lavatories as soon as possible. Keep in mind the toilet is water positive and if you go for more scheduled bath time your able to increase that amount even further (If on bath time a duplicant will work till his bladder reaches 40% and will use the toilet) And a nice benefit: If you use (clean) water with food poisoning (like the surplus water from the lavatories) for your electrolyzers you got food poisoning insde your oxygen (Right now food poisoning in the atmosphere will not harm your duplicants but will "fight" slimelung in the air^^) 16 minutes ago, The Plum Gate said: Compost heaps produce a lot of heat - I've stopped using them in the bathroom area specifically for this reason and just have a storage compactor and deodorizer handy for the polluted dirt. Keep in mind the compost doesn´t really produce much heat, but the dirt got one of the highest heat capacities. So just keep the dirt away from your base. (Outhouses on insulated tiles emit less heat if your still want to use them.) Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148480 Share on other sites More sharing options...
greggbert Posted January 28, 2019 Share Posted January 28, 2019 If your chefs are not cooking fast enough using the microbe musher: 1) Assign only ONE dupe to cook and prioritize cooking for him and give him the cooking job. His cooking skill will quickly increase, which will increase his cooking speed, and he will catch up on the backlog. 2) Ensure that the ingredients are close to the musher 3) Ensure that the musher's power is not being interrupted and that the cooking area has sufficient oxygen. One dupe using a musher should be able to feed at least 10 others. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148544 Share on other sites More sharing options...
Gurgel Posted January 28, 2019 Share Posted January 28, 2019 9 hours ago, MorsDux said: Any heating can be quickly remedied by some ice sculptures. Just spam them around then mop them up after they melt. This will give you time to implement some other solution on your heating problem. Ah, Finally a _good_ use for ice sculptures. 1 hour ago, greggbert said: 3) Ensure that the musher's power is not being interrupted and that the cooking area has sufficient oxygen. One dupe using a musher should be able to feed at least 10 others. Seems a bit high. Have you tried this? Not criticizing, just asking whether you are sure. Since I plan a quick ramp-up to 16 dupes next game, it may be relevant. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148568 Share on other sites More sharing options...
greggbert Posted January 28, 2019 Share Posted January 28, 2019 I'm sure about 8 other dupes (9 total). Musher guy can make liceloaf all day long and still has time to spare to help with construction and hauling. Also my musher is about 5 tiles away from my water pump and 1 from the fridge that holds meal lice. His cooking skill is 9. I believe that he could feed up to 11 other dupes easily, maybe more. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148583 Share on other sites More sharing options...
chemie Posted January 28, 2019 Share Posted January 28, 2019 9 hours ago, Lilalaunekuh said: And a nice benefit: If you use (clean) water with food poisoning (like the surplus water from the lavatories) for your electrolyzers you got food poisoning insde your oxygen (Right now food poisoning in the atmosphere will not harm your duplicants but will "fight" slimelung in the air^^) Can you show a screen shot or save file where food poisoning is going into the air from an electro? I have never seen with even while sending millions of food poison to electros. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148603 Share on other sites More sharing options...
Neotuck Posted January 28, 2019 Share Posted January 28, 2019 12 minutes ago, chemie said: Can you show a screen shot or save file where food poisoning is going into the air from an electro? I have never seen with even while sending millions of food poison to electros. after reading your post I did a quick test, here are the screenshots both before and after starting the electrolyzer Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148605 Share on other sites More sharing options...
Lilalaunekuh Posted January 28, 2019 Share Posted January 28, 2019 Spoiler The key is that the (clean) water coming out of the sieve doesn´t have to wait inside the pipes. (Most of the time I build a "self-sustaining bathroom"(- Filtration medium generation^^) and pump the excess into an electrolyzer.) PS: So Neotuck confirmed it faster than I was able to xD Just to show what happens if I paint in 7 tiles with 10.000 slimelung germs. The right picture was taken just after a quick unpause/pause (~1s) to show that even small amounts of food poisoning are enough to deal with huge amounts of slimelung Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148606 Share on other sites More sharing options...
chemie Posted January 28, 2019 Share Posted January 28, 2019 Weird. But OK. I guess I mostly sends my stinky PW to peppers nowadays anyway Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148652 Share on other sites More sharing options...
Gurgel Posted January 28, 2019 Share Posted January 28, 2019 5 hours ago, greggbert said: I'm sure about 8 other dupes (9 total). Musher guy can make liceloaf all day long and still has time to spare to help with construction and hauling. Also my musher is about 5 tiles away from my water pump and 1 from the fridge that holds meal lice. His cooking skill is 9. I believe that he could feed up to 11 other dupes easily, maybe more. Ah, you are making liceloaves. I would be making mush-bars as a temporary emergency food only. My approach is to go to mushrooms directly as first grown food. Well, I will find out. With 16 dupes, having, say, 3 doing mush-bars and 3 on the hamster-wheels constantly would not be much of a problem. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148683 Share on other sites More sharing options...
Craigjw Posted January 28, 2019 Share Posted January 28, 2019 I tend to build 2 mushers and 2 grills for making lots of lovely fried dirt bars. I then go straight to bristle farm without bothering with mushrooms or liceloaf, although I wouldn't say that this is easy, as bristles are water intensive, which can lead to a drought. Why can't we brew beer to deal with water that isn't clean? BEEEEER!! Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148699 Share on other sites More sharing options...
Gurgel Posted January 29, 2019 Share Posted January 29, 2019 1 hour ago, Craigjw said: Why can't we brew beer to deal with water that isn't clean? BEEEEER!! Or distill spirits! Just think of your whole colony stumbling about and vomiting... Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148721 Share on other sites More sharing options...
Craigjw Posted January 29, 2019 Share Posted January 29, 2019 15 hours ago, Gurgel said: Or distill spirits! Just think of your whole colony stumbling about and vomiting... I don't need beer to make that happen, they do that on themselves when the mushrooms go bad, it's magical. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148904 Share on other sites More sharing options...
angrybovine Posted January 29, 2019 Share Posted January 29, 2019 As far as food is concerned, I'm currently just doing liceloaf (i'm on cycle 38) and I'm getting my stables set up for hatches and lots of eggs for an omelet-centric diet. The idea is for the liceloaf to be an emergency fallback (I'll keep a few kg in CO2 just in case) and stick to eating eggs. Anyone got any experience in this? I plan on having (for a start of an 8-Dupe colony) at least 2 96-tile stables of sable hatches (7 in each) as well as other stables for rock, smooth, and regular hatches. Link to comment https://forums.kleientertainment.com/forums/topic/102266-starvation-and-steam-vents/#findComment-1148905 Share on other sites More sharing options...
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