greggbert

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About greggbert

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  1. I think there should be a machine called a thermal infrared emitter that must be built on the surface. Inputs are hydrogen gas and electricity. It should have a capacitor/tank that takes in a certain amount of hydrogen gas of any temperature and builds it up (like the metal refinery does liquids), Also It would have an electric capacitor that builds up a certain amount of electricity (like the transport tube access). Once the hydrogen and power level are full it the machine will activate and will produce a huge burst of thermal infrared energy into space, draining the electric charge and converting the hydrogen to liquid hydrogen, which drains out of the machine at a temp of -255. Like a sci-fi version of this: https://www.yaleclimateconnections.org/2018/01/new-technology-beams-heat-into-space/
  2. I think there should be a machine called a thermal infrared emitter that must be built on the surface. Inputs are hydrogen gas and electricity. It should have a capacitor/tanks that take in a certain amount of hydrogen and build it up (like the metal refinery does liquids), And an electric capacitor that builds up electricity (like the transport tube access). Once the hydrogen and power level are full it will produce a huge burst of thermal infrared energy into space and then the liquid hydrogen drains out.
  3. Maybe it was a save/reload issue.
  4. It's Divinity Original Sin 2 for me.....And a bit of stellaris.
  5. Are they still planning 2 new biomes and 1 new creature?
  6. I thought there was no beta preview for 1.0, I had heard they were going to rely solely on internal testers in order to make for a more dramatic reveal on the release date!
  7. You biggest annoyances?

    The inability to set a whole group of tiles to "disable disinfect" at the same time.
  8. Might have been a recent patch. This morning when I loaded my save game most of the CO2 was suddenly missing from my mushroom farm as well. I'd never seen that b4.
  9. Genetic ooze is like stem cells and stuff I think so it can grow into bone or soft tissue. I mean they have hair for gods sake.
  10. Set all newly built coal generators to 100, they are most efficient when hey are always full of coal. Every few cycles, pump some water through your oil refinery to keep it clean. Store all your bleach stone in the open, it needs to breathe. Keep lots of hydrogen at the roof of your base, it will prevent oxygen from escaping. Liquid Chlorine is the best coolant for the metal refinery.
  11. The op is asking for a solution to the problem of a shortage of work time. For that goal it's my belief that setting most containers to sweep only is a must.
  12. The best way to troubleshoot this problem is to let your tasks queues unwind until they get idle. Then give a few commands and wait until they become idle again. This will help you pinpoint where your time is being wasted. Also the alternative to the exosuit solution is to break your digging and building into smaller tasks, that take one cycle or less, when you assign digging and building tasks, set them all to priority 7. This way duplicants will stay in the area until the project is done. Once all the 7 tasks are finished they will go back to your main base and catch up on the automatic priority 5 and 6 stuff like farming and food production. Also setting most containers to sweep-only is a must.
  13. This sort of arguing is how Enik's people devolved into the sleestack..
  14. Heating crude oil to 400C will turn it into petroleum. A refinery can turn 1KG of crude oil into 0.5 KG of petroleum. Boiling it can turn 1KG of crude oil into 1KG of petroleum. And no duplicant is needed like with the refinery.
  15. I only mean that hydrogen should be the first you should burn because it produces almost no waste is in inefficient to store for later.