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The ULTIMATE Q&A DST


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Hello! I decided to make a super thread where all your (and mine as well) questions would be answered by people already experienced it or who have the time to test it.

The questions mainly focus on the vanilla game, less mods oriented.

 

Q: Is there any way to extend the Flingomatic's range?

A: Yes, there is: How to enhance the power of your Ice Flingomatic.

 

Q: How to multiply Moleworms?

A: You can multiply them slow (or fast-exploitish) like this.

 

Q: Do items you left on the ground disappear after Caves Reset?

A: No, they don't.

 

Q: Can Berry Bushes/Twiggy Saplings/Grass Tufts get "disease" when planted in caves?

A: No, they don't. Only tested with Berry Bushes, but it should be safe with the others as well. I think this is because Disease only procs when it's day time.

 

Q: Do Thulecite Walls respawn when Caves Reset?

A: No, they don't.

 

Q: Do Splumonkey Pod respawn when Caves Reset?

A: Yes, they do. In the exact same spot. Fencing them might be a better idea than destroying them every time.

 

Q: Do Tree Guards spawn in caves?

A: Yes, they do.

 

Q: Do Grass Gekkos spawn in caves from Grass Tufts?

A: Yes, they do. They don't spawn in caves by world generation tho. Answered by fimmatek

 

Q: Does the scaled furnace output different heat depending on the season?

A: No, it doesn't. Thermal Stones left near the Scaled Furnace will show different colors depending on the ambient temperature.

A thermal stone left near a Scaled Furnace will glow orange when it is winter, but will be yellow/white when it is not winter. The thermal stone will have the same temperature all year, but will change colors depending on seasons. Answered by I Heart Popcorn and fimmatek

 

Q: What are the mechanical differences between DS and DST?

A: List of differences. Also for mobs/items hp/stats you can check wiki. On almost every page there is a DST Section/Tab.

 

Q: How does Wigfrid's lifesteal work?

A: It has the formula: lifesteal = enemydamage * 0.25 * (playerdamage / enemymaxhealth)

The lifesteal value can be no less than 0.33, and no greater than 2, but will only proc if greater than 1. Playerdamage is defined by the player's default damage or if they're holding a weapon, their weapon damage, both of which are taken before damage multipliers (that means if you're using a weapon weaker than your default punching damage, e.g. fishing rod, you're actually lowering your effective lifesteal). Answered by KoreanWaffles

Spoiler

Example 1: Axe vs Spider
lifesteal = 20 * 0.25 * (27.2 / 100) = 1.36
Every time Wigfrid attacks a spider with an axe, she'll vamp 1.36 health and sanity.

Example 2: Dark Sword vs Hound
lifesteal = 20 * 0.25 * (68 / 150) = 2.267 → 2
Every time Wigfrid attacks a hound with a dark sword, she'll vamp 2 health and sanity.

Example 3: Battle Spear vs Dragonfly
Note: Dragonfly's default damage is 150, but she has a 0.5 damage modifying to players, so she only does 75 damage to players.
lifesteal = 150 * 0.25 * (42.5 / 27500) = 0.058 → 0.33
Wigfrid's lifesteal does not surpass the minimum threshold of 1, so she gains no health or sanity. However, after hitting Dragonfly 4 times, she will have stored 0.33 * 4 = 1.32 health, and her lifesteal ability will proc, giving her 1.32 health and sanity.

 

Q: How to keep underground / cave flowers from wilting?

A: Plant them under light shaft (natural light coming from the surface), that's all you can do. Evil flowers on the other hand never wilt. If you need flowers for honey production then use evil flowers. Just plant regular ones and then haunt them. Answered by Maslak

 

Q: What is the ideal gear/clothing to wear during the fight with Klaus?

A: You can keep a chilled amulet in your inventory, switch to it whenever you get too hot; and go near a fire or a dwarf star when you get too cold. Or beefalo hat and some kind of body armor / hibernation vest and football helmet. Answered by Majestix

How to tackle Klaus like a pro

 

Q: Can wild grass get disease from nearby diseased plants?

A: No, it can't. Answered by Wikia

 

Q: What Food source should you prioritize on securing early game?

A: Monster Meat and berries. Maybe Bee Boxes and Rabbit Hutches. Answered by Viktor234

You can also use Morsel (from a Moleworm Farm/Rabbit Traps) to cook Bacon and Eggs, using a Bird Cage for eggs and Monster Meat. This is my first and main priority in early and late game. It's just the best food to make.

 

Q: How do I deal with large amounts of staling food?

A: If it's meat you can feed it to a bird in a cage to get eggs. If the eggs are going bad, then cook them and give them back to the bird. As for veggies/fruits either use them as Crock Pot fillers, let them turn into Rot (Only useful for Booster Shots & crafting Mushroom Planters) or place them next to a Werepig to turn all the veggies into Manure (Probably the best solution; 1x Seeds + 2x Manure can be used to fully grow a crop planted in the Improved Farm). Answered by Sinister_Fang and Viktor234

 

Q: How does WX-78s "SYSTEM OVERLOAD" work in DST?

A: Full answer here.

 

Q: Is there a way to glitch into the ocean efficiently, without having to build a wardrobe or place a lureplant, something not very resource-consuming the can be done Early-Game?

A: 2x (Marble Statue, Wooden gate and Walls) in this order towards the ocean next to each other. It's reusable but won't always work perfectly. Type '/rescue' to get back on land. Answered by Viktor234

 

Q: How do Clothing insulation work in all seasons?

A: Wiki says it here: Overheating and Freezing.

 

Q: How to max insulation in summer and winter with clothes+thermal stone (And the difference between DS and DST)?

A: Max insulation on winter is Beefalo Hat + Hibernation Vest/Puffy Vest. On summer it's Eyebrella/Ice Cube + Floral Shirt. To which you add the fully charged Thermal Stone. The biggest difference I would say is that in caves you won't get overheated. Meaning that Summer can be an "All Cave Season". It also won't rain during summer in the underground.

 

Q: How do i secure gears in a caveless world?

A: Ways to get Gears in DST:

  • Clockworks: Appear randomly in the world, can also be spawned with the Suspicious Marbles only once during full moon
  • Tumbleweed: Picking about 23 Tumbleweeds has a 50% chance to grant at least 1x Gears
  • Ruins: Killing Damaged Clockworks grants Gears with 100% chance; hammering Broken Clockworks grants Gears with 25% chance Answered by Viktor234

 

Q: How does the Suspicious Marble thing work?

A: Find a Suspicious Marble and the corresponding Marble Sculpture to get a repaired version of the sculpture. If you mine it in the night during

  1. Full Moon (Recommended for Gears): It will spawn the corresponding Clockwork and the Sketch for the Potter's Wheel
  2. New Moon: It will spawn the corresponding Shadow Piece and the Sketch for the Potter's Wheel; the Shadow Piece will spawn other Shadow Pieces if there are more repaired Marble Sculptures or Rook/Knight/Bishop Figures nearby

(1) can be only done with the repaired Marble Sculptures while (2) can be done with Marble Sculptures or Potter's Wheel Figures. Answered by Viktor234

 

Q: How and when do catcoons respawn? 

A: Catcoons spawn from Hollow Stumps. It is quite a big period of time till they respawn. It will take at least one-one and a half season to respawn.

 

Q: Does the Oasis desert sandstorm put out fires and torches?

A: No, it doesn't.

 

Ok, so go on, ask your question, so it gets answered and added to the thread!

 

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Does the scaled furnace output different heat depending on the season?

I notice the thermal stones i put around it glows orange in the winter but not in some other seasons. This made me suspect it actually has a different heat output, but I haven't found anything confirming this.

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28 minutes ago, MaXaRaYkIn said:

Do Grass Gekkos spawn in caves?

Yes, I had them in a cave base.

12 minutes ago, Fjedjik said:

Does the scaled furnace output different heat depending on the season?

I think so (didn't check the code), the thermal stone's colour depends on its temperature compared to the nature's temperature. A warm thermal stone is much warmer than the air during winter, but barely during summer. The same goes for cold ones, you can check thermal stones left in the fridge during winter, they'll turn into their normal colour.

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16 minutes ago, Fjedjik said:

Does the scaled furnace output different heat depending on the season?

I notice the thermal stones i put around it glows orange in the winter but not in some other seasons. This made me suspect it actually has a different heat output, but I haven't found anything confirming this.

Its my understanding the heat output of the furnace does not change. As noted above, it's the color of the thermal stone that is variable based upon its temperature relative to the ambient temperature. A 45 degree temp stone in the winter will glow red while the same temp stone in summer will be a different color (blue or gray I believe).  Similarly, if you look at a stone in the icebox (0 degree stone) in summer it will be frosty blue but the same stone in winter in the icebox will be gray. 

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25 minutes ago, Mahoood said:

Full DS and DST differences list?

Especially with hamlet release and a new reign-like update coming to DST, a lot of us will be hopping between the two games.

something like this: 

https://www.reddit.com/r/dontstarve/comments/4xj9cb/dont_starve_together_alone_clientside_mod_now_in/d6fw4pw/?context=3

Well that's a good thread. It's got all the things that don's work in DST. This should be more like a Question list, not and actual list.

Most of the differences of DS and DST are very well presented on wiki, with a few exceptions.

If you'd like to know anything that is different from DS in DST, just ask :D

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2 hours ago, MaXaRaYkIn said:

Q: Can Berry Bushes/Twiggy Saplings/Grass Tufts get "disease" when planted in caves?

A: No, they don't. Only tested with Berry Bushes, but it should be safe with the others as well. I think this is because Disease only procs when it's day time.

I'm pretty sure this is wrong. I've seen plants in caves getting diseased.
And caves have day-dusk-night cycle aswell and it works just like above ground, that's why bunnymen enter their homes when day starts, for example.

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1 hour ago, Maslak said:

I'm pretty sure this is wrong. I've seen plants in caves getting diseased.
And caves have day-dusk-night cycle aswell and it works just like above ground, that's why bunnymen enter their homes when day starts, for example.

It didn't happen until now (200+ (minus 50 or so days in order fordiseases to proc) days since I planted them) and I have like 20+ Berry Bushes. Might have to spend more time near them in order for them to get diseased.

Yes, they have the cycle, only when you are in sun light you can see it. and Bunnymen do the thing with houses no matter if they are in sun light or not. But caves are "all time night", since you have a permanent sanity penalty.

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I have lost grass tufts in caves to disease. And they were planted in an area that wasn't getting lit by lightshafts.

9 hours ago, MaXaRaYkIn said:

Yes, they have the cycle, only when you are in sun light you can see it. and Bunnymen do the thing with houses no matter if they are in sun light or not. But caves are "all time night", since you have a permanent sanity penalty.

Caves have different events "caveday", "cavedusk", "cavenight" that supposedly should create the same situations as their surface counterpart (mushrooms, spiders, bunnymen, etc…) but there are some oversight (i.e. the pond's code only listens for the surface version of the events thus never knows when to spawn frogs unlike in DS)

On the other hand, the ruins are in permanent night, thus blue mushrooms are always out.

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1 hour ago, MaXaRaYkIn said:

Well that's a good thread. It's got all the things that don's work in DST. This should be more like a Question list, not and actual list.

Most of the differences of DS and DST are very well presented on wiki, with a few exceptions.

If you'd like to know anything that is different from DS in DST, just ask :D

I get what you mean but day by day i discover more in-depth mechanical differences not mentioned in the wiki. Anyway, I agree its a bit off the question format but can easily be implemented under the following:

Q: What are the mechanical differences between DS and DST?

A: "Full list link here"

personally i am more interested in the subtle mechanical differences rather than obvious differences (Exclusive mobs, foods, items etc..)

 

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I meant farms in general, like, grass farm, twigs farm etc.
You said that disease procs only in daytime (no one has debunked this part yet) and then @535596_1452787942 said that blue mushrooms stay up all the time in ruins because there is night all the time.

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4 hours ago, 535596_1452787942 said:

On the other hand, the ruins are in permanent night, thus blue mushrooms are always out.

That is not true, I saw hiding blue mustrooms in the ruins. They behave the same way as on the surface.

25 minutes ago, MaXaRaYkIn said:

Ummm.. There is no light in Ruins, something kind of vital to farms... So the answer might be no. Didn't try it tho.

What about other light sources, like fireflies or light flowers? Or maybe dwarf stars?

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23 minutes ago, fimmatek said:

What about other light sources, like fireflies or light flowers? Or maybe dwarf stars?

Dwarf stars and natural cave lights (the lights coming from above) work for farms and flowers. Nothing else besides natural sunlight seems to work.

 

 

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52 minutes ago, Mikro said:

How exactly does Wigfrid's life steal work? The wiki doesn't explain exactly how it works but I know it varies greatly depending on the enemy implying it's based off of health or damage.

I know it is something like 0.5 hp and sanity on each hit. You'd get 1 hp and 1 sanity every 2 attacks. Don't know for sure. That's what I've seen. There are threads that state otherwise, but that may be for DS vanilla. We should get an answer from a Wicker specialist xD

31 minutes ago, Maslak said:

I meant farms in general, like, grass farm, twigs farm etc.
You said that disease procs only in daytime (no one has debunked this part yet) and then @535596_1452787942 said that blue mushrooms stay up all the time in ruins because there is night all the time.

Not sure about the day time thing so can't say for sure.

8 minutes ago, fimmatek said:

That is not true, I saw hiding blue mustrooms in the ruins. They behave the same way as on the surface.

Yea, I've seen it too.

 

28 minutes ago, fimmatek said:

What about other light sources, like fireflies or light flowers? Or maybe dwarf stars?

Never tried it. Might work. But someone has to look inside the game files to see how disease procs. Or find the thread that says it.

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2 hours ago, Mikro said:

How exactly does Wigfrid's life steal work? The wiki doesn't explain exactly how it works but I know it varies greatly depending on the enemy implying it's based off of health or damage.

When Wigfrid kills an enemy, she gains 25% of it's attack damage as sanity and health. (This is on the wiki.)

What isn't stated on the wiki is that she also gains smaller amounts of health and sanity on every second hit that she lands. I haven't measured this precisely but it's still worth noting, (and not on the wiki.)

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41 minutes ago, NeddoFreddo said:

What isn't stated on the wiki is that she also gains smaller amounts of health and sanity on every second hit that she lands. I haven't measured this precisely but it's still worth noting, (and not on the wiki.)

Wigfrid's lifesteal is much more complicated than this. I'll break down the formula.

lifesteal = enemydamage * 0.25 * (playerdamage / enemymaxhealth)

The lifesteal value can be no less than 0.33, and no greater than 2, but will only proc if greater than 1. Playerdamage is defined by the player's default damage or if they're holding a weapon, their weapon damage, both of which are taken before damage multipliers (that means if you're using a weapon weaker than your default punching damage, e.g. fishing rod, you're actually lowering your effective lifesteal).

 

Example 1: Axe vs Spider
lifesteal = 20 * 0.25 * (27.2 / 100) = 1.36
Every time Wigfrid attacks a spider with an axe, she'll vamp 1.36 health and sanity.

Example 2: Dark Sword vs Hound
lifesteal = 20 * 0.25 * (68 / 150) = 2.267 → 2
Every time Wigfrid attacks a hound with a dark sword, she'll vamp 2 health and sanity.

Example 3: Battle Spear vs Dragonfly
Note: Dragonfly's default damage is 150, but she has a 0.5 damage modifying to players, so she only does 75 damage to players.
lifesteal = 150 * 0.25 * (42.5 / 27500) = 0.058 → 0.33
Wigfrid's lifesteal does not surpass the minimum threshold of 1, so she gains no health or sanity. However, after hitting Dragonfly 4 times, she will have stored 0.33 * 4 = 1.32 health, and her lifesteal ability will proc, giving her 1.32 health and sanity.

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10 hours ago, Fjedjik said:

Does the scaled furnace output different heat depending on the season?

I notice the thermal stones i put around it glows orange in the winter but not in some other seasons. This made me suspect it actually has a different heat output, but I haven't found anything confirming this.

From my experience thermal stone nearby scale furnace get yellow mostly if not only during spring and endothermic fire placed close enough to a furnace.

My hypothesis is that during spring it rain alot. With enough rain any item on the ground becomes wet. Wetness is very brutal when it comes to lowering temperature. You can be 3 days before or after winter and you will start to freeze or in the same vain during the first half of spring if you get wet while being in the cave you freeze almost instantly.

If what I said is true I think its interesting because rain by its own would be able to turn a thermal stone next to a furnace yellow when in winter (coldest season) it remain orange just fine.

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I have a question about the Klaus fight. During the fight, the player takes damage from his deers fire and ice spells.

However if you wear insulating clothing or a thermal stone, this can both decrease or increase the amount of damage taken.

However, I feel like if I take less freezing damage because of my insulation, I will take more fire damage.

So my question is, what is the ideal gear/clothing to wear during the fight?

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