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Found 21 results

  1. Hello! I decided to make a super thread where all your (and mine as well) questions would be answered by people already experienced it or who have the time to test it. The questions mainly focus on the vanilla game, less mods oriented. Q: Is there any way to extend the Flingomatic's range? A: Yes, there is: How to enhance the power of your Ice Flingomatic. Q: How to multiply Moleworms? A: You can multiply them slow (or fast-exploitish) like this. Q: Do items you left on the ground disappear after Caves Reset? A: No, they don't. Q: Can Berry Bushes/Twiggy Saplings/Grass Tufts get "disease" when planted in caves? A: No, they don't. Only tested with Berry Bushes, but it should be safe with the others as well. I think this is because Disease only procs when it's day time. Q: Do Thulecite Walls respawn when Caves Reset? A: No, they don't. Q: Do Splumonkey Pod respawn when Caves Reset? A: Yes, they do. In the exact same spot. Fencing them might be a better idea than destroying them every time. Q: Do Tree Guards spawn in caves? A: Yes, they do. Q: Do Grass Gekkos spawn in caves from Grass Tufts? A: Yes, they do. They don't spawn in caves by world generation tho. Answered by fimmatek Q: Does the scaled furnace output different heat depending on the season? A: No, it doesn't. Thermal Stones left near the Scaled Furnace will show different colors depending on the ambient temperature. A thermal stone left near a Scaled Furnace will glow orange when it is winter, but will be yellow/white when it is not winter. The thermal stone will have the same temperature all year, but will change colors depending on seasons. Answered by I Heart Popcorn and fimmatek Q: What are the mechanical differences between DS and DST? A: List of differences. Also for mobs/items hp/stats you can check wiki. On almost every page there is a DST Section/Tab. Q: How does Wigfrid's lifesteal work? A: It has the formula: lifesteal = enemydamage * 0.25 * (playerdamage / enemymaxhealth) The lifesteal value can be no less than 0.33, and no greater than 2, but will only proc if greater than 1. Playerdamage is defined by the player's default damage or if they're holding a weapon, their weapon damage, both of which are taken before damage multipliers (that means if you're using a weapon weaker than your default punching damage, e.g. fishing rod, you're actually lowering your effective lifesteal). Answered by KoreanWaffles Q: How to keep underground / cave flowers from wilting? A: Plant them under light shaft (natural light coming from the surface), that's all you can do. Evil flowers on the other hand never wilt. If you need flowers for honey production then use evil flowers. Just plant regular ones and then haunt them. Answered by Maslak Q: What is the ideal gear/clothing to wear during the fight with Klaus? A: You can keep a chilled amulet in your inventory, switch to it whenever you get too hot; and go near a fire or a dwarf star when you get too cold. Or beefalo hat and some kind of body armor / hibernation vest and football helmet. Answered by Majestix How to tackle Klaus like a pro Q: Can wild grass get disease from nearby diseased plants? A: No, it can't. Answered by Wikia Q: What Food source should you prioritize on securing early game? A: Monster Meat and berries. Maybe Bee Boxes and Rabbit Hutches. Answered by Viktor234 You can also use Morsel (from a Moleworm Farm/Rabbit Traps) to cook Bacon and Eggs, using a Bird Cage for eggs and Monster Meat. This is my first and main priority in early and late game. It's just the best food to make. Q: How do I deal with large amounts of staling food? A: If it's meat you can feed it to a bird in a cage to get eggs. If the eggs are going bad, then cook them and give them back to the bird. As for veggies/fruits either use them as Crock Pot fillers, let them turn into Rot (Only useful for Booster Shots & crafting Mushroom Planters) or place them next to a Werepig to turn all the veggies into Manure (Probably the best solution; 1x Seeds + 2x Manure can be used to fully grow a crop planted in the Improved Farm). Answered by Sinister_Fang and Viktor234 Q: How does WX-78s "SYSTEM OVERLOAD" work in DST? A: Full answer here. Q: Is there a way to glitch into the ocean efficiently, without having to build a wardrobe or place a lureplant, something not very resource-consuming the can be done Early-Game? A: 2x (Marble Statue, Wooden gate and Walls) in this order towards the ocean next to each other. It's reusable but won't always work perfectly. Type '/rescue' to get back on land. Answered by Viktor234 Q: How do Clothing insulation work in all seasons? A: Wiki says it here: Overheating and Freezing. Q: How to max insulation in summer and winter with clothes+thermal stone (And the difference between DS and DST)? A: Max insulation on winter is Beefalo Hat + Hibernation Vest/Puffy Vest. On summer it's Eyebrella/Ice Cube + Floral Shirt. To which you add the fully charged Thermal Stone. The biggest difference I would say is that in caves you won't get overheated. Meaning that Summer can be an "All Cave Season". It also won't rain during summer in the underground. Q: How do i secure gears in a caveless world? A: Ways to get Gears in DST: Clockworks: Appear randomly in the world, can also be spawned with the Suspicious Marbles only once during full moon Tumbleweed: Picking about 23 Tumbleweeds has a 50% chance to grant at least 1x Gears Ruins: Killing Damaged Clockworks grants Gears with 100% chance; hammering Broken Clockworks grants Gears with 25% chance Answered by Viktor234 Q: How does the Suspicious Marble thing work? A: Find a Suspicious Marble and the corresponding Marble Sculpture to get a repaired version of the sculpture. If you mine it in the night during Full Moon (Recommended for Gears): It will spawn the corresponding Clockwork and the Sketch for the Potter's Wheel New Moon: It will spawn the corresponding Shadow Piece and the Sketch for the Potter's Wheel; the Shadow Piece will spawn other Shadow Pieces if there are more repaired Marble Sculptures or Rook/Knight/Bishop Figures nearby (1) can be only done with the repaired Marble Sculptures while (2) can be done with Marble Sculptures or Potter's Wheel Figures. Answered by Viktor234 Ok, so go on, ask your question, so it gets answered and added to the thread!
  2. Hello. Can someone tell me what I'm doing wrong, here? I'm working on a character who has a different build and features for day/dusk/night. I'd like for him to behave as if it is night while he is in the cave, but I can't for the life of me get anything I try to work. Here's my current iteration of failure. What am I missing? Wort TESTER.rar
  3. During my last run through the ruins, I noticed that the color of the light emitted by the lantern skin varies according to the nightmare cycle. I'm not sure if a post about that has already been created, but I found it interesting to share.
  4. After poking around in removing a caves world from a client hosted server, I've decided to make a Guide, in case other people want to look into the same matter. Assuming, that's why you clicked here, good luck, and have fun . Small description why it doesn't work the way one thinks in the beginning Essentially the world data itself is not saved in the cluster_1..5, and instead in client_save/session/<crazy number>. That means, messing around with the files inside the cluster_1..5 folders doesn't really change things. IMO the easiest approach 1. Do a backup of your entire DST save folder. Things can always go south. 2. Create a second cluster in your client with the same settings as your old one, with the only exception, that it doesn't have caves. Not sure if really necessary, but better safe than sorry in the long run. Launch it once and then exit. 3. Open the DST_save_folder\client_save\saveindex with a appropriate text editor, and find and copy the session_id of your world you wanna keep. It should look somewhat like this: session_id="18396EA116AB2CFD", 4. Find the cluster you created in step 2. Replace that ID with the one you copied earlier. That should be it. (OFC there should be other approaches, such as renaming the folders with the appropriate IDs, etc. Feel free to experiment if you are interested, I haven't tested it though, so no guarantees there. (Backups!!!)) So what happened now? We linked both clusters to the one world you want to play on. Means your client uses on both servers the same world files. Changes you do on one file are also applied to the second one and vice versa. At this point you have the following choices: 1. Leave it as it is, and play on your caveless server world whenever you want to play caveless, with the option to login to the other to have a world with caves once again if you want to access cave resources (for example). 2. Delete the Cluster that has caves included. For this you probably have to copy your world files (DST_save_folder/client_save/session/<crazy number>) to a different location, since deleting the cluster will delete this folder as well, then delete the cluster and copy the world file back afterwards. Technicially this should also allow players to ADD caves to an existing world, just by creating a cluster with a caves world, and copying the ID of the caveless world there. It seems that is disallows any cave entrances though, so not sure how to fix that, but I guess someone will find a solution xD. Have fun If you have any questions, feel free to ask!
  5. On entering or exiting caves, mounted beefalo a) are often teleported to a random location in the caves or overworld--potentially including the Void and the Ocean b) often take their riders with them when doing so (but sometimes leave their rider behind at the cave entrance) c) sometimes cause their models and/or riders' models to disappear d) sometimes become stuck in place until after they have bucked their rider e) sometimes crash the game
  6. When mining an unimportant pillar, and getting all the rocks and things falling from the ceiling, I heard the "magic doorbell" sound. I don't usually hear that when mining unimportant pillars... I tested it on others, and didn't hear that sound. Does it mean something special with an unimportant pillar?
  7. I'm not 100% sure, but isn't there supposed to be at least ONE room in the BFB caves with Light Flowers? Because in the caves in my current world, there are no Light Flowers. Not only does this make it extremely difficult to build Lanterns and Lamp Posts, but it also presents the issue of WHERE ELSE TO FIND FUEL FOR THE MINER HAT AFTER THE FIREFLIES RUN OUT! If this is a bug, it is EXTREMELY inconvenient.
  8. The first thing I thought about when I first entered the ruins was that it would be cool if there is an endless dungeon. I haven’t found endless ruins yet, and I still think it would be cool. What I mean: Regular hamlet ruins, but with only one exit - to the next randomly generated "floor" of ruins. So you only have one way to get out of the ruins - death. Why do we need it? For the loot of course! And an extra challenge. Such ruins will make the resources gained from vases renewable. Especially gems. It will also give extra meaning to the hoarding gathering of resources and thorough preparation. You will have a place to spend them. Two questions remains to solve. How to continue game after death and how to get your loot back when you died inside? First one is alredy have a solution - Meaty Effingy and Touch Stone. Second one requires some solution. For example rare setpiece with something (like well or chest), that allows you to drop loot you want to bring on the surface.
  9. The Gloom Beacons: Revived

    Hello everyone! Dannyrulx here, and I'll be bringing back one of my older RP's because I can. Seriously. I had appendicitis, my appendix burst, I had to stay in hospital, the RP died. It was sad, yes, but now it returns! Summons to: @Shonex @MenaAthena @KidneyBeanBoy @Derpime Those were all the oldies! You don't have to use your original characters; Lord knows I 'ain't. For all the rules and a bit of backstory, check out the original RP here: So! Onto character creation! Of course I didn't use Unending and Wave after Wave's one! Who would do that?! Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc:
  10. Greetings, I am currently in the middle of trying to figure out how to fix my slave server as it's not letting anyone enter the caves. It may be the batch file, settings, something else that may be affecting it and I just cannot figure it out. settings.ini log.txt Startup code for server Slave Server Batch file code.txt
  11. My idea was that on world generation, it generates the normal overworld island, which is generally all connected up, and a second, maybe third (ruins) island, that has only caves biomes, effectively making the cave and overworld right by each other, but just out of sight. The sinkhole functions as a wormhole to these islands, with the correct textures, and prefabs of course. (Something like, OnUse CaveEntrance goto CaveRope. I know approximately no lua and no prefabs.) But enemies there could not pass back through, except batilisks. At dusk the batilisks from the cave empty out to the overworld, instead of more spawning (I figured this is easier to do, but also easier to manage, which is BAD). There would be two types of each cave turf, but when dug default to the light one in overworld, and the darkness one in caves (Stupid, but works) The light one follows the day cycle, and would be used to simulate daylight cracks. Earthquakes could be replaced by meteors (See Minable Gems mod), and in Winter, drop Icicles/Different Glaciers. The abyss is probably impossible in this way, but what do I know? The non-light turf has a tag in the prefab.lua such as Inst:AddTag("dark"), which makes it so it is always dark above this, and does not follow the rules of the clock. Going through this "wormhole" could also disable your clock, and separate chat to the island you're currently on, and vice versa. Extended Map Generation, for example, spawns the biomes on the overworld "island", but the simple fix would surely be to move them away, make the turf dark above, and connect with new cave entrances. The inventory items of the dug up turfs would switch on leaving the cave, but when dug Prefab 1 (daylight affected ground) it switches to Prefab 2 (dark ground) in caves, but when you leave the cave, Prefab 2 in your inventory, switches to Prefab 1, to be placed in overworld. It therefore switches back when you go back in. However, for the multiplayer aspect, a boss in the caves could be a new con, to prevent multiple players going in and tanking spiders so it can only hit one of them at a time, making their lethalness, absolutely irrelevant, as 6 players could take 1 hit each, rather than one player taking six. Horrible idea most likely but just a suggestion! EDIT: Ancient Altars should be unbreakable, as they can not be replaced, and thulecite should be craftable to make up for multiple players using it. (1 moonrock + 2 gold = 1 thulecite for example)
  12. If you enter the caves during a full moon (at least the 1st of the pair) and remain down there throughout the cycle (although it may be just till that night is completed) all flowers of the world turn evil and remain so even after saving and quitting.
  13. Nuclear Winter

    It was the mid 60s. This was during the Cold War, only something went horribly, horribly wrong. The Nuclear bombs detonated all over the Earth, driving some to madness. Others survived on ancient magic and witchcraft. Finally, some lived in bunkers, deep below the Earth. Though one man was all three. His name? Maxwell, A.K.A William Carter. Very few survived on the island above his isolation. Some were mutations, such as Beefalo, Koalephants, and Jackelopes. Others just thrived, and became larger predators, such as the Spiders and Tallbirds, which gained monocular vision. Meanwhile, the hounds were pets who went feral. Many ships wrecked, leaving few survivors. Some other vehicles crashed. Some were part of an ancient tribe long since gone. Meanwhile, some arrived do to... otherworldly means. Whatever the case, there were some surviving humans. And they needed to go underground, and then, survive. Character Sheet: Name: Gender: Bio: (Optional) Physical Description: ---------------- Health: 100/100 Sanity: 100/100 Hunger: 100/100 (Note: If specified in abilities, these can change.) ---------------- Abilities Positive: Negative: ---------------------------------------- With the abilities, make sure to give a description of the ability. Try to make a balanced character.
  14. Hey there guys, I've started a lets play on the game, and I'd really love it if you'd check it out, maybe drop down a like or something,that'd really help me out.The entire lets play is on Original/1080p QualityStart of the series - http://youtu.be/K_o8XWjj438Please tell me whatçha thing about the video in the comments section! Thanks :)Giveaway - 1x copy of the game!How to enter - Watch the video, like it, and comment on it! If I see that there are lots of people active and watching, I'll choose one random comment from the most recentepisode, and will contact them on claiming their prize! Good luck!Second giveaway - another copy!Once we reach our goal, we'll give out the first copy, then after 100' more likes, we'll give out another one! Double your chances of wining!For more giveaways and such from our channel, visit SmiteMedia*Want to increase your chances of winning? Comment & like on every single video of the series! The playlist - Part 2 http://youtu.be/j9C--vSKtGoPart 3 http://youtu.be/CSVaMvuXz1sPart 4 http://youtu.be/Vh7D3V0fGngPart 5 http://youtu.be/JVzOL08u-8oPart 6 http://youtu.be/5WmZJuvZHbQ
  15. we all know that the caves are still in progress status, but what will come if they finished?this thread is there to collect ideas what klei could make after they finished the underground.also i think we will eventually get to enter the ocean or an desert or djungle biome?what do you expect?
  16. Just because the beta is over doesn't mean we're done. We've put together a very special trailer for our introduction of caves. Enjoy NOTE: The Caves are still extremely early, and we are showing pre-Alpha content. As we continue to update the game, the Caves will fill out into a lively world for all to enjoy http-~~-//www.youtube.com/watch?v=_t71h_0DUBA
  17. In this video I briefly explore the underground cave because I'm scared.
  18. Hi guys. You all know there's a new trailer. There are some puzzles. I know it by this... http://forums.kleientertainment.com/showthread.php?18951-Update-Trailer-Underground/page4 Look at my post. There is bold, yeah? But i didn't use a bold to type this. And I didn't edited my post. I'm thinking of a Winter's Tale Puzzle. It's similar. http-~~-//www.youtube.com/watch?feature=player_embedded&v=_t71h_0DUBA I found a strange noise on 0.46. I can't find anything else. A new Cat and Mouse game started. PS Sry for my eng. (Hey, it's me, Snob. Sorry for the edit, and the quote repost spam, hope you don't mind!) IN A NUTSHELL
  19. Hello everybody! I'm going to be starting a new world with the updated client, attempting to survive in the caves for as long as possible. I'll be playing until I master this new and dangerous environment as my favorite character, Wickerbottom. Come stop by and say hello! Any advice or commentary on my progress would be most welcome, you could even join me on skype if you want to really join me for the ride.http://www.twitch.tv/wickedtribetvHere's the link for my twitch page, so check it out - I'll be starting the stream soon!
  20. Bug Submission Please choose a category [Graphics] Platform ChromeVersion Number - Issue title Codes In-Screen? Steps to reproduce I was playing and they appeared without known provocation. Describe your issue http://awesomescreenshot.com/0e3rnvdd4 ^picture. (It will be taken down after 3 days due to temporary upload)
  21. if you get near any of these caves 5hounds will come then 3 then 0 (they will respawn over time like the pigs) every 20 seconds they come out of the cave if your close enough the only way to destroy a cave is by using a pickaxe when destroyed yields 8rocks 8flint 3hound teeth (can only be found in rocky terrain)