Search the Community

Showing results for tags 'caves'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Early Access] - General Discussion
    • [Griftlands Early Access] - Suggestions and Feedback
    • [Griftlands Early Access] - Mods and Tools
    • [Griftlands Early Access] - Localization
    • [Griftlands Early Access] - Bug Tracker
    • [Griftlands Early Access] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Early Access]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Early Access]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 20 results

  1. As we know the Celestial Altars have an unfinished link called "Mysterious Energy" which has danger tape on it, but I'm curious about if we could side like on the Grue/Charlie's side (like dark magic altars) and people who want to side on the Moon's side (Celestial altars) And like there's two different ways it could end or there's going to be a massive war between light and dark again, I'd love to fight along side some shadow beasts.
  2. In single player there are 3 layers to a world, the surface which is the highest, the caves, which are below the surface and we all know how to get there, and the Ruins which are below the caves, yes that is how it originally worked. There was even a special plugged sinkhole in the caves that would let you know that you found the ruins. But in DST this was changed the ruins and caves are now merged at the same level. this makes both of them easier to access, and can lead to different gameplay, but is the old "lore" from single player of the Ruins being beneath the caves still cannon? does it really even matter currently?
  3. All the new content (I think) it was for the surface: ocean, islands, new items, new mobs, new bosses, Crabby... making travel more interesting, but nothing for the caves. I already know that's the new content is focused on the ocean, but I think that caves maybe need a little update too (lunar cave, crystal lobster, lunar light crystals, geodes, clues about the ancients...). I don't know if I'm the only one who think like that. What do you want to be added to the caves?
  4. Basically, i made a Dedicated Server, everything works just fine, yada yada, but i have a problem, which is the caves. I don't want these on my Dedicated Server, but if i delete the "Files" of the Caves my server just doesn't start later on. Is there any way i can setup a Dedicated Server without caves? They generate WAAAY to much latency. All kinds of help are greeted. From letting me know which files modify/delete to remove the Caves, or how to make the Dedicated server from 0 to not have Caves active. Thanks beforehand!
  5. so, i have been having problems with caves enabled, because my game lags a lot when enabled, which often justdrives me away from using them entirely, which is a shame since caves are very valuable because of the resources they give. so, i had an idea that what if we had something like a wormhole on the surface to lead us to a land area that is away from the main land and ocean, that has all the cave content and darkness, similar to the basements mod. i know that there would be some lag, but i feel there would be a lot less.
  6. (I want to leave a disclaimer here I am not trying in anyway to start a console flame war here.. I am just in general, seriously confused about a few things and would like a little bit of clarity from anyone willing to explain..) Okay so I have a million questions about how people on PC can even play this game without cave content, because from my experience of playing the game on Xbox One it has always played an integral part of the game, a feature that is ON by Default and can never be Disabled.. For my Questions, I will be using WINONA as my example... her Gem-Er-Rator machine is powered by slotting colored Gems into it for power, and these Gems are often and plentiful down in caves where they will literally fall from the sky for “free” during earthquakes.. but up on the surface world.. there are not very many reliable options for obtaining gems. (that I know of at least) So one of my millions of Questions for PC Players is how does someone on PC properly play as Winona w/o caves content? My next question is if Caves Content is tied to other gameplay features such as obtaining Lightbulb, Rock Den Lobster, Slurtle, Slurtle Mounds, BATS, fighting Toadstool, fighting Ancient Guardian, accessing Ruins content and that Ancient P-word Craft Station, Fuel Weaver etc.. Without that content enabled how do you ever craft things like Bat-Bat, Lantern, Shelmet, and upkeep for Winona’s Gem-Er-Rator I imagine would be hard as heck to maintain and keep powered?
  7. Hello. Can someone tell me what I'm doing wrong, here? I'm working on a character who has a different build and features for day/dusk/night. I'd like for him to behave as if it is night while he is in the cave, but I can't for the life of me get anything I try to work. Here's my current iteration of failure. What am I missing? Wort TESTER.rar
  8. Greetings. I recently helped make a character, and everything works fine, but the game crashes after selecting the character if the caves are generated. It's a problem I have been trying to fix for a while now, but can't seem to work out why it's happening. any help would be appreciated. Here is the client log:
  9. There is this strange anomaly in dst that confuses me quite a bit and it comes from double servers (cave server and surface server). I've noticed it quite a bit from my mod as one thing works perfectly fine if its just a surface server but bugs out when caves are implemented. One of the first ones is that backpack items work fine in surface servers but crash in cave servers as if the game doesn't access the game files while its running. Another instance is that my ai I programmed to speak when working or fighting, their text appears in surface only servers but never appears in double servers. Another thing that happens is that my weapons that generate sound on target hit work fine on surface only servers but are dead silent on double servers. There's also some other sound bugs while I was experimenting with items like making sound on drop, equip, on approach(one of my structures), and some other functions in my code that don't play on double servers. Also had a custom lantern not work for other players besides the host but its fixed just wanted to add it to the list, and I'm sure there's other things to this anomaly. All I want to know is just why is this happening? I would like to know how to fix it but chances are its out of my programming skill set. 20161021181017_1 is the picture for the custom backpack on a surface only server 2016102118407_1 is the same backpack but on a double server 20161021181128_1 is my ai talking while cutting down a tree on a surface only server 20161021181349_1 is my ai text missing while cutting down a tree on a double server
  10. Hello everyone! Dannyrulx here, and I'll be bringing back one of my older RP's because I can. Seriously. I had appendicitis, my appendix burst, I had to stay in hospital, the RP died. It was sad, yes, but now it returns! Summons to: @Shonex @MenaAthena @KidneyBeanBoy @Derpime Those were all the oldies! You don't have to use your original characters; Lord knows I 'ain't. For all the rules and a bit of backstory, check out the original RP here: So! Onto character creation! Of course I didn't use Unending and Wave after Wave's one! Who would do that?! Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc:
  11. Greetings, I am currently in the middle of trying to figure out how to fix my slave server as it's not letting anyone enter the caves. It may be the batch file, settings, something else that may be affecting it and I just cannot figure it out. settings.ini log.txt Startup code for server Slave Server Batch file code.txt
  12. My idea was that on world generation, it generates the normal overworld island, which is generally all connected up, and a second, maybe third (ruins) island, that has only caves biomes, effectively making the cave and overworld right by each other, but just out of sight. The sinkhole functions as a wormhole to these islands, with the correct textures, and prefabs of course. (Something like, OnUse CaveEntrance goto CaveRope. I know approximately no lua and no prefabs.) But enemies there could not pass back through, except batilisks. At dusk the batilisks from the cave empty out to the overworld, instead of more spawning (I figured this is easier to do, but also easier to manage, which is BAD). There would be two types of each cave turf, but when dug default to the light one in overworld, and the darkness one in caves (Stupid, but works) The light one follows the day cycle, and would be used to simulate daylight cracks. Earthquakes could be replaced by meteors (See Minable Gems mod), and in Winter, drop Icicles/Different Glaciers. The abyss is probably impossible in this way, but what do I know? The non-light turf has a tag in the prefab.lua such as Inst:AddTag("dark"), which makes it so it is always dark above this, and does not follow the rules of the clock. Going through this "wormhole" could also disable your clock, and separate chat to the island you're currently on, and vice versa. Extended Map Generation, for example, spawns the biomes on the overworld "island", but the simple fix would surely be to move them away, make the turf dark above, and connect with new cave entrances. The inventory items of the dug up turfs would switch on leaving the cave, but when dug Prefab 1 (daylight affected ground) it switches to Prefab 2 (dark ground) in caves, but when you leave the cave, Prefab 2 in your inventory, switches to Prefab 1, to be placed in overworld. It therefore switches back when you go back in. However, for the multiplayer aspect, a boss in the caves could be a new con, to prevent multiple players going in and tanking spiders so it can only hit one of them at a time, making their lethalness, absolutely irrelevant, as 6 players could take 1 hit each, rather than one player taking six. Horrible idea most likely but just a suggestion! EDIT: Ancient Altars should be unbreakable, as they can not be replaced, and thulecite should be craftable to make up for multiple players using it. (1 moonrock + 2 gold = 1 thulecite for example)
  13. If you enter the caves during a full moon (at least the 1st of the pair) and remain down there throughout the cycle (although it may be just till that night is completed) all flowers of the world turn evil and remain so even after saving and quitting.
  14. It was the mid 60s. This was during the Cold War, only something went horribly, horribly wrong. The Nuclear bombs detonated all over the Earth, driving some to madness. Others survived on ancient magic and witchcraft. Finally, some lived in bunkers, deep below the Earth. Though one man was all three. His name? Maxwell, A.K.A William Carter. Very few survived on the island above his isolation. Some were mutations, such as Beefalo, Koalephants, and Jackelopes. Others just thrived, and became larger predators, such as the Spiders and Tallbirds, which gained monocular vision. Meanwhile, the hounds were pets who went feral. Many ships wrecked, leaving few survivors. Some other vehicles crashed. Some were part of an ancient tribe long since gone. Meanwhile, some arrived do to... otherworldly means. Whatever the case, there were some surviving humans. And they needed to go underground, and then, survive. Character Sheet: Name: Gender: Bio: (Optional) Physical Description: ---------------- Health: 100/100 Sanity: 100/100 Hunger: 100/100 (Note: If specified in abilities, these can change.) ---------------- Abilities Positive: Negative: ---------------------------------------- With the abilities, make sure to give a description of the ability. Try to make a balanced character.
  15. Hey there guys, I've started a lets play on the game, and I'd really love it if you'd check it out, maybe drop down a like or something,that'd really help me out.The entire lets play is on Original/1080p QualityStart of the series - http://youtu.be/K_o8XWjj438Please tell me whatçha thing about the video in the comments section! Thanks :)Giveaway - 1x copy of the game!How to enter - Watch the video, like it, and comment on it! If I see that there are lots of people active and watching, I'll choose one random comment from the most recentepisode, and will contact them on claiming their prize! Good luck!Second giveaway - another copy!Once we reach our goal, we'll give out the first copy, then after 100' more likes, we'll give out another one! Double your chances of wining!For more giveaways and such from our channel, visit SmiteMedia*Want to increase your chances of winning? Comment & like on every single video of the series! The playlist - Part 2 http://youtu.be/j9C--vSKtGoPart 3 http://youtu.be/CSVaMvuXz1sPart 4 http://youtu.be/Vh7D3V0fGngPart 5 http://youtu.be/JVzOL08u-8oPart 6 http://youtu.be/5WmZJuvZHbQ
  16. we all know that the caves are still in progress status, but what will come if they finished?this thread is there to collect ideas what klei could make after they finished the underground.also i think we will eventually get to enter the ocean or an desert or djungle biome?what do you expect?
  17. In this video I briefly explore the underground cave because I'm scared.
  18. Hello everybody! I'm going to be starting a new world with the updated client, attempting to survive in the caves for as long as possible. I'll be playing until I master this new and dangerous environment as my favorite character, Wickerbottom. Come stop by and say hello! Any advice or commentary on my progress would be most welcome, you could even join me on skype if you want to really join me for the ride.http://www.twitch.tv/wickedtribetvHere's the link for my twitch page, so check it out - I'll be starting the stream soon!
  19. Bug Submission Please choose a category [Graphics] Platform ChromeVersion Number - Issue title Codes In-Screen? Steps to reproduce I was playing and they appeared without known provocation. Describe your issue http://awesomescreenshot.com/0e3rnvdd4 ^picture. (It will be taken down after 3 days due to temporary upload)
  20. if you get near any of these caves 5hounds will come then 3 then 0 (they will respawn over time like the pigs) every 20 seconds they come out of the cave if your close enough the only way to destroy a cave is by using a pickaxe when destroyed yields 8rocks 8flint 3hound teeth (can only be found in rocky terrain)