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Found 16 results

  1. Before I even start this, I want you to know I am a BIG noob at DST. I have 1300+ hours in the base game (regular Don't Starve), but I know very little about DST's exclusive content. Everything I am writing is taking into consideration MY understanding of how DST works. This basically means it's likely that I'm dead wrong in a lot of what I say. Thank you. Here are my basic computer details. I can give more advanced details if needed. Processor: AMD A4-5300B APU with Radeon(tm) HD Graphics Video Card: AMD Radeon HD 7480D RAM: 4.0 GB Operating System: Windows 7 So as many people know, adding caves can give you lag (picking up items, chopping, mining, crafting, harvesting, etc.) if you don't have a great computer, which is the case for me. While I must say, the lag isn't terrible, it is annoying to deal with. I'm hosting the server, playing solo. I have trouble with lag when adding caves (I know it's because I'm basically running a whole other server) so due to this, I don't have them added on my current game. I don't have access to ANY ruins stuff (obviously), and worst of all, torches are my only renewable source of portable light. I know you can get renewable fireflies from the oasis, and a creature in the ocean has a chance to drop light bulbs. I'm not even considering those two things due to fact that getting fuel from them is unreliable, tedious, or it takes a long time to renew such resources in said manner. I even went through all the trouble of making a dedicated server, but I didn't notice any difference in the amount of lag. Considering above, I have some questions. 1. Is it also normal for you to be completely frozen and place and even teleported to where you were a few seconds ago when caves are added? 2. Are there any ways to improve lag caused by adding caves without upgrading my computer? 3. In your personal opinion, is it worth it to deal with lag by adding caves, in order to experience its content? 4. What is the least cheaty way of getting a reliable and renewable fuel for a lantern or miner hat, without caves (even if a mod is needed)? Sorry if I missed anything obvious. Once again, I am very new to DST. If anyone could help me out, I would really appreciate it. Thank you.
  2. Klei should add lunar caves, there is no reason why not to add them. Here are my reasons: 1. New lunar content, everybody wants more lunar stuff! Klei has been focusing more on seafaring lately, but many players want more lunar stuff, and everything on the lunar island is more usefull than anything else on the sea. 2. Imagine all the new boss possibilities, who doesn't want new bosses. 3. More lore on "Them", this could open a door to more lore to the lunar stuff, I mean you find more lore on the main land in the ruins of the caves don't you? 4.More mechanics, in the normal caves, there are ceveral mechanics such as earthquakes, depthworm waves and nightmare cycles, imagine all the mechanics that could be added to the lunar caves, maybe lunacy cycles, moonrock earthquakes, lunar depthworms, ect. There are even more reason why this would make sense and I am sure many others can add their reasons to this thread.
  3. Hello. Can someone tell me what I'm doing wrong, here? I'm working on a character who has a different build and features for day/dusk/night. I'd like for him to behave as if it is night while he is in the cave, but I can't for the life of me get anything I try to work. Here's my current iteration of failure. What am I missing? Wort TESTER.rar
  4. Greetings. I recently helped make a character, and everything works fine, but the game crashes after selecting the character if the caves are generated. It's a problem I have been trying to fix for a while now, but can't seem to work out why it's happening. any help would be appreciated. Here is the client log:
  5. There is this strange anomaly in dst that confuses me quite a bit and it comes from double servers (cave server and surface server). I've noticed it quite a bit from my mod as one thing works perfectly fine if its just a surface server but bugs out when caves are implemented. One of the first ones is that backpack items work fine in surface servers but crash in cave servers as if the game doesn't access the game files while its running. Another instance is that my ai I programmed to speak when working or fighting, their text appears in surface only servers but never appears in double servers. Another thing that happens is that my weapons that generate sound on target hit work fine on surface only servers but are dead silent on double servers. There's also some other sound bugs while I was experimenting with items like making sound on drop, equip, on approach(one of my structures), and some other functions in my code that don't play on double servers. Also had a custom lantern not work for other players besides the host but its fixed just wanted to add it to the list, and I'm sure there's other things to this anomaly. All I want to know is just why is this happening? I would like to know how to fix it but chances are its out of my programming skill set. 20161021181017_1 is the picture for the custom backpack on a surface only server 2016102118407_1 is the same backpack but on a double server 20161021181128_1 is my ai talking while cutting down a tree on a surface only server 20161021181349_1 is my ai text missing while cutting down a tree on a double server
  6. Hello everyone! Dannyrulx here, and I'll be bringing back one of my older RP's because I can. Seriously. I had appendicitis, my appendix burst, I had to stay in hospital, the RP died. It was sad, yes, but now it returns! Summons to: @Shonex @MenaAthena @KidneyBeanBoy @Derpime Those were all the oldies! You don't have to use your original characters; Lord knows I 'ain't. For all the rules and a bit of backstory, check out the original RP here: So! Onto character creation! Of course I didn't use Unending and Wave after Wave's one! Who would do that?! Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc:
  7. Greetings, I am currently in the middle of trying to figure out how to fix my slave server as it's not letting anyone enter the caves. It may be the batch file, settings, something else that may be affecting it and I just cannot figure it out. settings.ini log.txt Startup code for server Slave Server Batch file code.txt
  8. My idea was that on world generation, it generates the normal overworld island, which is generally all connected up, and a second, maybe third (ruins) island, that has only caves biomes, effectively making the cave and overworld right by each other, but just out of sight. The sinkhole functions as a wormhole to these islands, with the correct textures, and prefabs of course. (Something like, OnUse CaveEntrance goto CaveRope. I know approximately no lua and no prefabs.) But enemies there could not pass back through, except batilisks. At dusk the batilisks from the cave empty out to the overworld, instead of more spawning (I figured this is easier to do, but also easier to manage, which is BAD). There would be two types of each cave turf, but when dug default to the light one in overworld, and the darkness one in caves (Stupid, but works) The light one follows the day cycle, and would be used to simulate daylight cracks. Earthquakes could be replaced by meteors (See Minable Gems mod), and in Winter, drop Icicles/Different Glaciers. The abyss is probably impossible in this way, but what do I know? The non-light turf has a tag in the prefab.lua such as Inst:AddTag("dark"), which makes it so it is always dark above this, and does not follow the rules of the clock. Going through this "wormhole" could also disable your clock, and separate chat to the island you're currently on, and vice versa. Extended Map Generation, for example, spawns the biomes on the overworld "island", but the simple fix would surely be to move them away, make the turf dark above, and connect with new cave entrances. The inventory items of the dug up turfs would switch on leaving the cave, but when dug Prefab 1 (daylight affected ground) it switches to Prefab 2 (dark ground) in caves, but when you leave the cave, Prefab 2 in your inventory, switches to Prefab 1, to be placed in overworld. It therefore switches back when you go back in. However, for the multiplayer aspect, a boss in the caves could be a new con, to prevent multiple players going in and tanking spiders so it can only hit one of them at a time, making their lethalness, absolutely irrelevant, as 6 players could take 1 hit each, rather than one player taking six. Horrible idea most likely but just a suggestion! EDIT: Ancient Altars should be unbreakable, as they can not be replaced, and thulecite should be craftable to make up for multiple players using it. (1 moonrock + 2 gold = 1 thulecite for example)
  9. If you enter the caves during a full moon (at least the 1st of the pair) and remain down there throughout the cycle (although it may be just till that night is completed) all flowers of the world turn evil and remain so even after saving and quitting.
  10. It was the mid 60s. This was during the Cold War, only something went horribly, horribly wrong. The Nuclear bombs detonated all over the Earth, driving some to madness. Others survived on ancient magic and witchcraft. Finally, some lived in bunkers, deep below the Earth. Though one man was all three. His name? Maxwell, A.K.A William Carter. Very few survived on the island above his isolation. Some were mutations, such as Beefalo, Koalephants, and Jackelopes. Others just thrived, and became larger predators, such as the Spiders and Tallbirds, which gained monocular vision. Meanwhile, the hounds were pets who went feral. Many ships wrecked, leaving few survivors. Some other vehicles crashed. Some were part of an ancient tribe long since gone. Meanwhile, some arrived do to... otherworldly means. Whatever the case, there were some surviving humans. And they needed to go underground, and then, survive. Character Sheet: Name: Gender: Bio: (Optional) Physical Description: ---------------- Health: 100/100 Sanity: 100/100 Hunger: 100/100 (Note: If specified in abilities, these can change.) ---------------- Abilities Positive: Negative: ---------------------------------------- With the abilities, make sure to give a description of the ability. Try to make a balanced character.
  11. Hey there guys, I've started a lets play on the game, and I'd really love it if you'd check it out, maybe drop down a like or something,that'd really help me out.The entire lets play is on Original/1080p QualityStart of the series - http://youtu.be/K_o8XWjj438Please tell me whatçha thing about the video in the comments section! Thanks :)Giveaway - 1x copy of the game!How to enter - Watch the video, like it, and comment on it! If I see that there are lots of people active and watching, I'll choose one random comment from the most recentepisode, and will contact them on claiming their prize! Good luck!Second giveaway - another copy!Once we reach our goal, we'll give out the first copy, then after 100' more likes, we'll give out another one! Double your chances of wining!For more giveaways and such from our channel, visit SmiteMedia*Want to increase your chances of winning? Comment & like on every single video of the series! The playlist - Part 2 http://youtu.be/j9C--vSKtGoPart 3 http://youtu.be/CSVaMvuXz1sPart 4 http://youtu.be/Vh7D3V0fGngPart 5 http://youtu.be/JVzOL08u-8oPart 6 http://youtu.be/5WmZJuvZHbQ
  12. we all know that the caves are still in progress status, but what will come if they finished?this thread is there to collect ideas what klei could make after they finished the underground.also i think we will eventually get to enter the ocean or an desert or djungle biome?what do you expect?
  13. In this video I briefly explore the underground cave because I'm scared.
  14. Hello everybody! I'm going to be starting a new world with the updated client, attempting to survive in the caves for as long as possible. I'll be playing until I master this new and dangerous environment as my favorite character, Wickerbottom. Come stop by and say hello! Any advice or commentary on my progress would be most welcome, you could even join me on skype if you want to really join me for the ride.http://www.twitch.tv/wickedtribetvHere's the link for my twitch page, so check it out - I'll be starting the stream soon!
  15. Bug Submission Please choose a category [Graphics] Platform ChromeVersion Number - Issue title Codes In-Screen? Steps to reproduce I was playing and they appeared without known provocation. Describe your issue http://awesomescreenshot.com/0e3rnvdd4 ^picture. (It will be taken down after 3 days due to temporary upload)
  16. if you get near any of these caves 5hounds will come then 3 then 0 (they will respawn over time like the pigs) every 20 seconds they come out of the cave if your close enough the only way to destroy a cave is by using a pickaxe when destroyed yields 8rocks 8flint 3hound teeth (can only be found in rocky terrain)