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  • Biography
    Hey, check my About Me page for more info! Or for even more info, ask for the link to my site!
  • Location
    Washington State, Everywhere
  • Interests
    Tallbirds, Writing, Being Incomprehensible
  • Occupation
    Author, Cryptid

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    Cagey
  • Don't Starve Together
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  1. Aha, we found the problem! All this rioting started when they added PITCHFORKS! Of course!
  2. Waterlogged was received pretty positively. I don't recall any controversial aspects to it either. And that wasn't so long ago, that was only- Hah, 2021 was NOT 5 years ago. oh no.
  3. Something I always like to say is if Maxwell should be able to have full access to Wicker's books, then shouldn't Wicker get access to the codex? And if that's true, then what's even the point of them being separate characters? Maxwell completely outclasses Wickerbottom at her own game. So he loses more sanity on use, oh no! Not the character who can only ever benefit from having MORE ways to get nightmare fuel! Egads, what a TERRIBLE downside! It's just another thing that feeds into his strengths... With the bookshelf making all books a one-time craft, going Wicker just to craft what you need, and then swapping back to another character with their own entire kit at your disposal, just feels like you're double-dipping two of the best and most unique characters in the game. It's absurd, and it removes all desire to play as Wickerbottom as she has nothing else long-lasting going for her. Which really sucks! I've grown to like her character and quotes a lot, but nowadays I just feel like I'm playing as Maxwell without the codex whenever I'm with her. It's sad! Maxwell has his own progression, which is a rather crazy implementation of one, where as you progress with each nightmare milestone (Getting night armor, dark swords, magician's top hat, to then thulecite/dreadstone, and then to fuelweaver/shadow rift gear, while suffering none of these pieces' downsides, mind you), you and your minions get noticeably stronger. Meanwhile, Wickerbottom has nothing like that for herself, and Maxwell still gets to stick his fingers in each of her pies should he want to. It's such a huge discrepancy between characters that it's just... It's nuts. While not very popular, the easiest solution would be to just rip the books out of his greedy little mitts. While a cute thought that he could still read her books, it's also just... does he really need that? Really? Still? He's already crazy good! Bleh.
  4. Skins shouldn't be given effects like this, where one skin is clearly better than another. Players without the skin, or who choose not to use it, are at an unfair disadvantage. Thermal stones can easily last beyond the season if you take care of them, as they only lose durability when they hit neutral temperature. Making them even better would just further disincentivize using seasonal clothing or other, more creative solutions the player could use or that Klei could add for countering temperature. You don't want one item to be your 1-stop fix-all, which... the thermal stone kind of already is... You can also repair them with sewing kits (albeit nonsensically) to 100%, so keeping them alive (if rocks are, for some reason, too scarce to just simply craft another) is already pretty easy. Honestly, I'd make thermal stones way worse to encourage people to use seasonal clothing or come up with more creative solutions, myself. A single thermal stone can already be used to singlehandedly completely nullify all temperature challenges. But that's just me. Do you have any ideas for how this could be used? Most tool items use an animation where the player uses both hands, so I personally don't see much application for this, but I'd love to know what you're thinking. It's better as a mod. It lets players choose whether to play with it that way, rather than forcing a compromise on a balance that's remained unchanged throughout the game's lifespan. Not needing a crafting station for clothing would only affect the first craft, as crafting it once unlocks its recipe everywhere, and you're likely not going to be at a point where you have the resources to craft some clothes but can't afford a science machine/alchemy engine. A sewing kit with infinite uses, being balanced by "repairing less," makes no sense because a player could just repeatedly use it to cover the difference. This also lightly steps on Winona's toes, with her Trusty Tape already functioning as an alternative sewing kit. A character who can duplicate items, if given a green staff, could infinitely duplicate any item used in a crafting recipe besides gems. That's... pretty broken. There's a reason these aren't in the game, despite there being assets for them. If a player really wants your stuff, they could just hammer it, defeating the whole purpose- but if you also want to say that only a specific player can break it as well, then... is it now immune to fire as well, so a griefer can't burn it down to get what's inside? What'd be the point of scaled chests? Could a griefer steal everything, stuff it in personal chests, then leave, and now everyone has to wait 30 days (4 real-world hours of play) before they can use it, assuming they don't pop in just to refresh the timer? Claimable chests work in survival games like Minecraft where the world is infinite, the resources needed are really small, and (nearly) everything is infinitely farmable/renewable, but in a game like DST, there's too many rare or non-renewable items that could easily just be squirreled away and locked off forever. If someone steals the right things at the right time, as mandrakes, fuelweaver fossils, shadow atriums, gears, gems, boss drops, you name it, it could set back an unsuspecting world's progress by hours or days, depending on the player's skill level. Do you mean the hives or The Crabby Hermit's bee boxes? This would be a good alternate use for the Clean Sweeper! The compass (and similar utility items) would definitely benefit from having a dedicated slot or something so that they would actually be used. As of current, inventory space is just too valuable to surrender to such commodities. Something like this should really only prioritize things that wouldn't see much use without it. ------ I know I may sound negative, but I like seeing your ideas; these are just my own (non-important) thoughts. I wholeheartedly agree with #6 completely. Keep the thread updated if you get any more!
  5. ...The spin-cycle is also a circuit disabled by rain.
  6. 42 to 0 right now. This is the topic to unite all nerds; world peace is within Klei's grasp.
  7. The different GTA V editions are, for the most part, only graphical and performance boosts; the actual game is kept exactly the same. That comparison is apples to oranges.
  8. how many eyebrellas does one wilson need
  9. i love you finally, another smallbird truther you're making me consider no longer being the world's only official tallbirdologist, even. I reported this YEARS ago, Klei marked it as working as intended at the time. Although I can't even find the bug report now. Oh well. It's worth mentioning that if you just remove the whole making tallbirds and teenbirds target each other thing, smallbirds still properly treat their parent as their leader, it's fully intact underneath it all to this day. I made a mod that just makes tallbirds and teenbirds stop targeting each other, and only play with the mod on. I've technically got thousands of days of test data. While overpopulation is a threat, it's actually still dependent on them being unloaded off-screen, just as much as the current setup. The young tend to just... starve to death when they are loaded. I've never had a tallbird overpopulation problem in the entire time I've run the mod. Fun fact! I made the mod as a salty response to Klei not fixing the bug. Nyehhh.
  10. when im minding my own business and get jumped by 29 bunnies
  11. Very nice Welcome to the forums, by the way!
  12. Personally, I think Wigfrid's downside makes her more dynamic. I think it's odd that there are so many caveats to it now, being that "goodies" even exist in the first place. I kind of have an issue with goodies being edible for her in the first place. Wigfrid can't/refuses to eat any of the ingredients used to make these dishes, yet once they're combined, she can? This feels unintuitive and I certainly wouldn't expect it on the character billed as "Only eats meat." I guess it kind of made sense for the holiday candies and treats, don't want to exclude a character from an entire event, but now that goodies is a full-on food group, it just feels. Weird. And making drinks a category that Wigfrid either 100% can or can't consume I feel would be limiting. Consider very veggie-centric drinks, like Asparagazpacho and the Vegetable Stinger. That'd feel even more like a flip in the face to Wigfrid's downside if all of sudden she can drink them because they're classified as drinks, and if you have to make a special exception for them, it just feels like you've taken extra steps to get back to the same place. I do agree that consistency would be nice. Either way it goes, either in favor or against her being able to eat it, it's very bizarre that Banana Shake and Banana Daquiri are classified differently. It could use some cleaning up.
  13. It's available even with the event disabled.
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