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  • Biography
    Hey, check my About Me page for more info!
  • Location
    Washington State
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    Tallbirds, Wigfrid, Writing
  • Occupation
    Author, Not being Batman

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  • Visited by the Title Fairy
    Cagey
  • Don't Starve Together
    Contributor
  • Oxygen Not Included
    Alpha Contributor

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  1. Skill trees seem very much like a way (or an attempt at least) to round characters up to others while they got heavily rebalanced during the rework phase. They did refreshes in the order of the characters that desperately needed it first, which led to all the already pretty solid characters getting even crazier kits when it was time for their refresh to make them not seem boring by comparison, tilting the scales once again to the point where now the earlier refreshes are considered not very good. I really don't want feature creep to lead to Character Updates Pt. III so I think more healthily-positioned characters (Maxwell, Wanda, or other characters that feel "feature complete" or even "feature overloaded") should receive their skills first, rather than those who really need touchups (Winona, Warly possibly, and here's where I would've said Willow/Woodie but I guess we'll just see how that goes) That way, they can put the finishing touches on the problematic characters once everything else is already laid out on the table.
  2. Hey, someone pointing out a mod for an immediate solution doesn't invalidate your suggestion. It's just them trying to be helpful by offering what they can. I'm sure it can be frustrating, but some people are unaware of certain mods and are fine with the immediate results they can get when introduced to a mod that helps them.
  3. The Luxury Fan extinguishes all fires/smoldering within it's range as well! I don't go sailing in summer without one, or at least an ice staff.
  4. Depends on what you're going for in your playthrough for your world(s). If you're going for something more fanciful and decorative across the world, and don't want to be stuck using non-flammable stuff or putting ice crystaleyezers everywhere to keep it reasonably maintained, by all means, turn 'em off. If that's what you're playing for, then you do you. If that's not your speed and you prefer fighting to earn the right to make your place in the world, then they're another well-balanced hurdle to overcome. Most people rollback a burnt-down base anyway. At the end of the day it doesn't really matter, and I think you should come to your own conclusion rather than basically asking to be peer pressured, lol. Though if you still want my personal opinion anyways, I like keeping them on. There's slowly becoming more ways of dealing with smoldering, and while some can seem unconventional, difficult, or inconvenient to work around, I think that's part of what makes it fun. Nothing quite gets me excited to maximize the potential of something like some balanced limitations. I'd likely never think of some of my base layouts if not for needing to maximize the range of flingomatics or above-average trees. Same goes for a lot of things in this game, you'd be amazed just how useful some seemingly useless things can be when given a chance. I have fond memories of learning new ways to deal with old problems. Having limitations but multiple ways to work around them that reward individual ingenuity is something I'm always dying for more of in video games.
  5. Perfection. This is what I want to see. Exploits given proper looks and new, valid, intended means of taking them down introduced. Some say cheese removal, but I like to look at what was done to Ancient Guardian. Simple changes using the idea of the initial exploit to build off of and make something new. This is what we should be doing. Removing abusive behaviors and balancing them to make players still able to engage, but in new, possibly even more rewarding ways. This goes to show that if you have any kind of suggestions for changes with FW, you should be suggesting them now. I am already ludicrously excited. As someone who regularly struggles with Fuelweaver's fight and mechanics specifically, this would be AMAZING to see new strategies open up that don't feel like I'm cheating. ...Do you think Crab King could get some looking at too, when you get around to it? EDIT: I'd like to clarify. I love how difficult Fuelweaver is. He is truly one of the best examples of game design the game has and possibly ever will have. However, now that he's effectively become a Wall-Of-Flesh boss that gatekeeps a huge (and growing) chunk of content, adding new methods to deal with him would be greatly appreciated. I know I certainly would, I have Aspergers so I really can't handle such demanding multitasking very well. It's just something I am not able to do. I really wish that the fight does not get any easier. But that new items or strategies could be introduced instead. The best example I can give is the brightshade staff. It's a multi-hit projectile that distinctly targets different enemies. This item can be used during FW's fight and is a magnificent new addition that can be taken or left depending on a player's preference. This is what I want to see more of: More valid options, not an easier fight.
  6. There's also MacTusk and Hound Mounds. You can even have a friend haunt hounds into seasonal versions to get more gems if you're truly strapped for them. My point was that purple gems are far from limited and don't need nearly as crazy a proposal as farming dfly/fw being the only realistic ways to get more.
  7. I can understand thinking the celestial portal is a bit too "free". I share the sentiment. But the iridescent gem is jumping way past balanced, inconvenient, difficult, and straight to ridiculous. If I'm teaching the game to someone, and they decide halfway through that they're not really jiving with the character they've got, last thing I want to do is go through either crafting all of my actually good gems as Wilson, or going all the way down to the ruins to make a starcallers & deconstruction staff, wait for the full moon, do the moonstone event, and THEN they can change their character. Once. The challenge isn't the hard part. It's the sheer amount of time that needs to get sunk into it. By that point, my friend could've gotten super burnt out and no longer see the charm in the game. Sure the archives have 2 free ones. But then what? Gotta do moon stone twice more for that content! Riveting stuff. In my opinion, character swapping would need a full rework if its balance was thrown into active internal discussion. As it is now, there's only so many changes you could do to it without making it bogus, all of which feel unsatisfying for an already unsatisfying system. Last thing we need is to put more band-aids over an existing band-aid. On an unrelated note: You can craft purple gems with a red gem + blue gem as any character at a prestihatitator. These can be mass farmed via hounds (even without varg farms), earthquakes, stalagmites, winter's feast trees... There's also a 0.01% (x3) chance to get one from a tumbleweed. Yay tumbleweeds! The ocuvigil used to be crafted with a yellow moonlens. When Klei changed the recipe for balance reasons, they changed the sprite. Luckily, Klei needing to change artwork for something is never out of the question.
  8. Having played survival games with achievements, after 100%-ing them I usually feel no motivation to play again. As far as monkey brain is concerned, I already did everything. Don't Starve NOT having achievements encourages me to come at it from different angles every time.
  9. "You eat babies. You have to, to survive. Everyone knows that." -J.M.
  10. Then discuss it with them. This is a discussion forum. If your opinion is valid, then so is theirs. You can respectfully disagree with someone and state your reasons why in a collected manner to discuss with someone alternative ways of looking at the issue, from both perspectives. But they still have the right to have their opinion not be changed if they disagree. You don't have to make a thread calling them disgusting.
  11. Criticism is valid feedback. Most criticism I see here (with a few exceptions that are bound to happen, here and there) is written to encourage discussion on the topic- "I dislike this, here are my reasons why" and likewise. These topics are usually made to get people to discuss a certain aspect of the game, whether they want to voice their support or their own criticism. Whenever you see something unconstructive to discussion or otherwise genuinely mean-spirited, report the post in question, and move on. I've noticed when things actually get reported, the mod squad jumps into action quickly and works efficiently. Despite their silence, they take out the trash extremely well. Don't be discouraged from reporting bad actors just because you're not seeing public results. I must stress that these issues should not be made public in the first place- It's a bad look for the discussion's legitimacy and for yourself to try and take petty arguments into your own hands. That being said, in my own opinion, turning what must be several threads and posts worth of discussion into a bullet-pointed list of whining is very disheartening. I think you'll find that almost every person who takes the effort of putting forth a discussion usually has a point attached, so to gloss over it all to make your argument stronger looks... Kind of exactly what you're posting about. Shutting down a discussion you dislike, or that goes against your own view. Telling people their opinion is wrong. A thread turning to more specifically talk about certain points rather than every point on the matter under the sun is just a natural progression for most discussions. As long as people are still respecting your opinion it's fine, but it's important to know the distinction that not everyone needs to accept your opinion as their own. To criticize the implementation or existence of certain elements is not to claim the game is broken. Don't Starve is undeniably built on a ridiculously strong foundation, proven in that it can support such a variety of playstyles and opinions on directions the game should take. I can't speak for every forumer, but I'll borrow your example of skill trees to demonstrate how I like to personally go about making & looking at discussions of things on here. While certainly more assertive in tone, as is the usual case with criticism, this is still an invitation to encourage healthy discussion at every step. I want people to know where I stand, and I want to see a broader horizon than what I'm currently looking at. I like answering questions myself, and I like hearing other's answers too. My greatest fear is that someone will only ever take what they assume I mean at face value, rather than themselves taking the steps to meaningfully read and digest my perspective. Remember to stay open-minded, and that you have the tools to help make the forums better, should you feel that things may be genuinely slipping out of control.
  12. Can't wait for Wilson to get a new feature added to him, followed by Character Updates Wave 3
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