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Water r u ok?


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10 minutes ago, Parusoid said:

Um, so one of my tunnels got flooded and to fight that i opened the door on the left,  hoping that the water will just exit the tunnel through there, but its just dripping as if there was no gravity. Water r u ok?

Should i post it as a bug?

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Nah. Looks fine to me. 

There are 2 things working against you. 

1) The "drain" is only 1 tile wide so the water is having to fight with the gas for the rights to own the tiles as it flows. Make all shafts at least 2 (I always do 3) tiles wide so gas and liquids can freely move up and down. 

2) The way the game shows clean water on top of the polluted water makes it seem like there's a lot more liquid than there actually is. 

Edit: Saturnus is probably right in the fact that you have little enough liquid there that you can just mop it up. 

What you are seeing is the result of the one-element-per-tile rule, one of the core mechanics of ONI.

With this rule, liquids act a bit odd, as they will "stack" on top of each other, rather than mixing and flowing out to the side like in reality. You can create a perfect airlock with this method, by stacking all the different liquids on top of each other in droplets of 30g each.

In your screenshot, the water on the top layer is likely only about 30g per tile, and the rest has flowed off to the side, and is just a thin layer on top of the polluted water, but it will appear to be a full tile of 1000kg, because the tiles around it are also liquid or solid, so it will adhere (visually) to the top and bottom layers.

Meanwhile I'd like to ask... oil r u ok? Ain't it tight?

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does ONI not count tons outside of buildings~?

31 minutes ago, PhailRaptor said:

It's probably too much mass.  There's a(n annoyingly small) limit before you start getting the "too much liquid!" message.

Seriously, I don't think 150kg is small by any means.

Meanwhile, it would be the normal water which would stack while the polluted drips for a while until reaching some dozen grams (and below 150kg swiftly)

48 minutes ago, PhailRaptor said:

You'll probably need to dig the vertical shaft wider.

It's probably too much mass.  There's a(n annoyingly small) limit before you start getting the "too much liquid!" message.

You can see it directly there's only a tiny amount there. And it's only dripping out. Two mops and both wouldl be gone.

Looks to me that waterever is going on, it's dewing fine. Current-ly fluid in this game doesn't really give a dam about how it is in real-life, so water you gonna do?
I pond-er sometimes if there's a better way to implement it, but considering that coding it is probably already a beach I'm ok with a shallow solution like this.

4 minutes ago, Lancar said:

Looks to me that waterever is going on, it's dewing fine. Current-ly fluid in this game doesn't really give a dam about how it is in real-life, so water you gonna do?
I pond-er sometimes if there's a better way to implement it, but considering that coding it is probably already a beach I'm ok with a shallow solution like this.

Oh the puns <3

 

4 minutes ago, Oozinator said:

Really? ^^
 

lock.jpg

Really :D the picture is in the first post, the water acts weird just like in your picture 

Just now, Parusoid said:

..

 

Really :D the picture is in the first post, the water acts weird just like in your picture 

But the picture i posted is a water lock too, your whole corridor is one.
I bet you mean only those things are water locks? (looking diff but same function Sir)

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7 minutes ago, Oozinator said:

But the picture i posted is a water lock too, your whole corridor is one.
I bet you mean only those things are water locks? (looking diff but same function Sir)

locki.jpg.55c8ec330662a9a79395e172b884538f.jpg

Wait so your previous picture is a water lock?! I had no idea that exists 

I only meant water lock as in your second picture. And just like a said water sitting in a tank does not defy gravity laws :D

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