Tobruk Posted September 8, 2018 Share Posted September 8, 2018 Since we reached the end of the roadmap (disregarding for the sake of discussion the next Mark II update) and further updates will focus on backfilling, do you expect Combat to be fleshed-out or will it always be limited to killing off critters (with only some attack ing back)? Link to comment Share on other sites More sharing options...
Cypher-7 Posted September 8, 2018 Share Posted September 8, 2018 Hopefully it’s done away with. It really doesn’t fit into this game. Link to comment Share on other sites More sharing options...
tove96 Posted September 8, 2018 Share Posted September 8, 2018 Maybe they'll add just a single tough monster? If we wish for it hard enough... Link to comment Share on other sites More sharing options...
Djoums Posted September 8, 2018 Share Posted September 8, 2018 Aside from dupes dealing more damage with the mining skill, there's nothing resembling combat management in this game and I hope it stays that way. Not to mention you'd have to think of combat tactics relying on guys that can get their head stuck in the floor when you're not looking. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 8, 2018 Share Posted September 8, 2018 Certainly there shouldn`t be any demanding battles. More like hunting down agressive critters. Since we can`t manage how the dupes fight agressive critters need to be contained using doors and walls. I magine it will be just mining through biomes with dangerous critters and eliminating them one by one or just circumventing the cave and mining around it. Maybe dupes could get n extra stat for combat but i can`t imagine anything more complex atm. Link to comment Share on other sites More sharing options...
PhailRaptor Posted September 9, 2018 Share Posted September 9, 2018 My understanding was that the devs have flat out stated before that ONI will not be a combat game. They already did that in Don't Starve, and are not interested in doing it again in ONI. Link to comment Share on other sites More sharing options...
Cipupec2 Posted September 9, 2018 Share Posted September 9, 2018 Having more dangerous critters could be another environmental factor. Link to comment Share on other sites More sharing options...
goboking Posted September 9, 2018 Share Posted September 9, 2018 I still don't understand the strong aversion some of you have towards combat in this game. Link to comment Share on other sites More sharing options...
jfc Posted September 9, 2018 Share Posted September 9, 2018 Well to make it more interesting, there could be a predator type critter that would be aggressive and dupes had to learn a new job for combat to be able to deal with it, just some extra difficulty Link to comment Share on other sites More sharing options...
blash365 Posted September 9, 2018 Share Posted September 9, 2018 47 minutes ago, goboking said: I still don't understand the strong aversion some of you have towards combat in this game. There are enough combat games out there. Take a blind pick and it would most likely be a combat game. Most of the remaining non-combat games have a completely different target audience (e.g. sims, bejeweled). ONI has the chance of becoming one of the rare challenging games that can do without mass-murdering. And i am saying this as an avid fan of games like starcraft, diablo and the likes. Link to comment Share on other sites More sharing options...
Carnis Posted September 9, 2018 Share Posted September 9, 2018 I would not mind a combat side same way as on civ game neutrals. Have The starting biome free and other biomes with random spawn. But I won't mind if its skipped totally. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 9, 2018 Share Posted September 9, 2018 1 hour ago, goboking said: I still don't understand the strong aversion some of you have towards combat in this game. The thing is it won`t be fun with the system we have now. I mean it`s ok to have a few instances where you have to fight off some criters but in the long run it`s just a repeatable task with little depth to it. If it`s added as a core game mechanic it needs some sort of twist to make it interesting. At least compared to how it works now. Link to comment Share on other sites More sharing options...
tove96 Posted September 9, 2018 Share Posted September 9, 2018 5 hours ago, Sasza22 said: The thing is it won`t be fun with the system we have now. I mean it`s ok to have a few instances where you have to fight off some criters but in the long run it`s just a repeatable task with little depth to it. If it`s added as a core game mechanic it needs some sort of twist to make it interesting. At least compared to how it works now. I'm not sure what you're imagining. When I think a combat aspect in this game, I just imagine a more troublesome creature added to the game, one that'll attack dupes if they get close to it, but otherwise easy enough to take down. Maybe it'll take 3-4 dupes to take it down, 1 dupe if they're specialized for combat. The real challenge will be to tame it, and then it'll be immensely useful. Like, maybe if it had the ability to eat those blasted balm lilly flowers... I wouldn't even really care what it outputs... well, it would be nice if it dropped a ton of meat. Link to comment Share on other sites More sharing options...
chromiumboy Posted September 9, 2018 Share Posted September 9, 2018 I still think they should never have remove the ability for hatches to eat sleeping dupes Link to comment Share on other sites More sharing options...
babba Posted September 9, 2018 Share Posted September 9, 2018 I would welcome other players in a game, as foes or friends...For trading, building together or some head knuckling. It could be done in space, on a kind of neutral territory Link to comment Share on other sites More sharing options...
goboking Posted September 9, 2018 Share Posted September 9, 2018 6 hours ago, blash365 said: There are enough combat games out there. Take a blind pick and it would most likely be a combat game. Most of the remaining non-combat games have a completely different target audience (e.g. sims, bejeweled). ONI has the chance of becoming one of the rare challenging games that can do without mass-murdering. And i am saying this as an avid fan of games like starcraft, diablo and the likes. Adding combat to this game doesn't make it an action game anymore than ranching makes it a farming simulator or rockets make it a space flight simulator. 6 hours ago, Sasza22 said: The thing is it won`t be fun with the system we have now. You're obviously entitled to feel this way, but I disagree. Having to solve problems like escorting pacifist miners past aggressive shockworms sounds like a lot of fun, in my humble opinion.. 15 minutes ago, tove96 said: I'm not sure what you're imagining. When I think a combat aspect in this game, I just imagine a more troublesome creature added to the game, one that'll attack dupes if they get close to it, but otherwise easy enough to take down. Maybe it'll take 3-4 dupes to take it down, 1 dupe if they're specialized for combat. This is more or less what I'm imagining when I advocate for a more robust combat system. Give me a new job with a spiffy new helmet, a new building or two, maybe a new room, and some hostile critters that need to be kept at bay and I'm a happy camper. Aggressive critters are no different than germs, food, oxygen, or power in that they represent a problem for the players to solve. Again, I'm not sure why this aspect of the game gets such a strong push back. Link to comment Share on other sites More sharing options...
babba Posted September 9, 2018 Share Posted September 9, 2018 Everyone is entitled to their voice and opinion, I like the previous comment. It could be implemented in a way which maintains peoples joy of "Having peace of mind". Link to comment Share on other sites More sharing options...
Sasza22 Posted September 10, 2018 Share Posted September 10, 2018 12 hours ago, tove96 said: I'm not sure what you're imagining I`m imagining something more than just click attack at all the agressive critters nad wait for dupes to do the job. Some sort of behaviour of the critters. Do they attack in groups? Do they prefer some sort of atmosphere? or light? Maybe they could fear light so you could just keep the area lit to avoid the fight. Maybe their attacks have some sort of effects: poison that needs medbay treatment. Some kind of web critter that slows movement or entangles dupes so they need to be freed by others. An extremely volatile critter that explodes and damages nearby tiles and dupes. That`s the sort of stuff i`m imagining. The current system doesn`t support complex battle management so i think there should be unique effects to what happens during the combat so it`s not just click all the enemies and stop caring about what`s happening later. Link to comment Share on other sites More sharing options...
babba Posted September 10, 2018 Share Posted September 10, 2018 Exploring space would be a great opportunity to play against each other,together or against some 3rd party element in space - Or to trade goods or blueprints with each other. Building a little moon landing ferry, which fits on to a rocket would be awesome. Outsourcing these kind of activities to space ensures that people can build on their current asteroid in peace and can continue to chill out. Link to comment Share on other sites More sharing options...
RonEmpire Posted September 10, 2018 Share Posted September 10, 2018 I don't mind seeing some occasional combat in the game. or a reason to have some combat to fight against something that is protecting one of the special rooms. This game is similar to Craft the World. I was playing that before ONI came into development. Occasional combat now and then is okay. Or for some fun, dead dupes become zombies every X cycles and attack your base so you must kill them off again. Research some drug to ensure they don't come back. Make sure you don't have dead dupes and you're fine. Special room with the brain chair might have a zombie dead dupe. Link to comment Share on other sites More sharing options...
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