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20 minutes ago, lee37683 said:

your conveyor rail filter is broken for me. only mod that doesn't work since the launch. keep getting message that I'm not authorized to write to a mod/steam sub folder. then resets all my mods, and requests a restart. 

To start with, it hasn't been updated yet. Don't even bother :p All mods that were updated have a "nicer" thumbnail with a name and I commented on them that they are ready. I will continue uploading updates after I am done with work for today.

But the unauthorized access is another issue which is not related to a specific mod, just to your system permissions in the game folder.

1 hour ago, Nightinggale said:

I'm not sure the mod is to blame for that. Windows 10 is known to screw up regarding permission to write to mods and ONI itself isn't that great at avoiding issues of this kind either.

Try quitting the game. Unsubscribe, start the game, quit, subscribe and start up again. Now you can enable, restart and with a bit of luck your problem will be gone.

yeah... don't blame the mod either.. just something I can't figure out and it popped up in relation to the mod not working. 

been doing that all day yesterday. quit, unsub, resub, restart... mix and repeat. trying to get mods to work. i'm done with that aspect for now.

1 hour ago, Cairath said:

To start with, it hasn't been updated yet. Don't even bother :p All mods that were updated have a "nicer" thumbnail with a name and I commented on them that they are ready. I will continue uploading updates after I am done with work for today.

But the unauthorized access is another issue which is not related to a specific mod, just to your system permissions in the game folder.

lol well that explains why the mod isn't working! no worries about the mod. haven't actually used it yet. can't seem to get that far lately in the game before I restart. only picked it up recently too. 

 

now if can just figure out why I can't reload a game without all the dupes dying. or they fix it soon.

I also had the permissions issue with the conveyor filter mod. And finally it fixed itself somehow. Either the steam server I was downloading the mod from hadn't synced properly to the new version or the following helped my case.
The following pattern is what fixed it for ME. I hope it helps you too.
I unsubscribed from all mods. Restart at least twice. Check your mods.json file that it is empty between the [ and ], and also make sure your mods/steam folder is empty. For me it was so, but if not remove everything between [ and ] aswell as delete any folder remaining in mods/steam and restart ONI once. Close ONI.

Restart your computer.
I resubbed to 2 mods. The Better Mod Load Logs mod (you probably should try another mod, see warning post of Cairath below this one!!!) and the Conveyor Filter Mod.
Restart ONI twice, without enabling the mods. Then enable first the Better Mod Load logs mod, restart, now enable this mod. If success, you did it already. If not like me. Restart after the crash, now click on the mods button, and then on the manage subscription of the Better Mod Load Logs mod. KEEP THE GAME OPEN! Alt tab to the steam app. Now go to your ONI Mod subscriptions and unsub from the Better Mod Load Logs mod. Alt Tab back into ONI. Now I got a message of Conveyor Filter Mod has been updated. Press Restart button. Now enable the Conveyor Filter Mod and hopefully your problem has been fixed aswell. I resubbed all my 60 other mods and reenabled them all without issues afterwards.

The trick I believe is: keeping ONI running while unsubbing from your mods which forces ONI into different checking behavior/database updating for the remaining subbed mods.

Edited by Guinaro
Added the warning from Cairath for the Better Load Logs mod!

OK, thanks for the warning! I'm not using it in normal game play, but tried it to get better info. Doesn't help much in that regard, except that it did provide me with the error message of the permissions issue. Otherwise I would have had nothing to report except an error.

Which is still the case btw for your decor lights mod. Always crashes upon enabling. And I assume it has to do with steam not syncing all servers hosting the mods properly, and I'm getting an older version somehow.
But Decor Lights is a nice to have mod and not an "essential for me" mod. So I'm going to try out the virusscanner blocking it somehow (doubt it, but still a useful tip), and otherwise wait for you to have your Github page updated, after you finished updating all the mods on the steamworkshop.

Update: Somehow the issue once again solved itself. Subbed while ONI was active. When enabling mod. this time i pressed continue instead of restart. Closed ONI manually. Started ONI, and look and behold. Decor Lights now works too. Even without disabling Anti Virus.

On behalf of myself and my fellow mod using ONI players: Thank you for all the time and effort you put into enhancing this game. It is much appreciated.

Edited by Guinaro
Decor Lights started working too now. Yeah!

I have finally finished uploading all mods to steam! (....they were all ready on the release day, but boy, the thumbnail work actually takes time)

Some short summary of what has been improved:

  • Deprecated Water Sieve Dynamic Output -- rest in pieces, my first mod! You've served us well.
  • Deprecated Medicine Threshold, Less Needy Critters
  • Wireless Automation, Ranching Sensors, Algae Grower: customized art assets - recolors. Nothing major but makes them a bit more distinguishable than just reusing the same asset over and over.
  • Fervine Plant and Palmera Tree: modified existing assets to fix missing "place" animation, Fervine now uses its own seed art instead of borrowed from another plant. Palmera actually made it to steam for the first time :p
  • Replaced mod which lowered decor penalty for Heavi-Watt Conductive Watt Wire with one to make its capacity bigger
  • Wounded Go To Med Bed has returned!
  • Actually uploaded Piped Algae Terrarium, Faster Jetpacks, Palmera Tree to steam
  • Flow Splitters are now 4 buildings instead of 2 - more placement options. Removed "temp" from the UI icon
  • Buildable POI Props has new buildings
  • Fixed issue with Steel Ladder not being correctly replaceable with other ladders
  • Ranching Rebalanced is currently being.... rebalanced - not sure what to do with it yet.

My repository's master branch has been updated to the newest update. Since all mods are now distributed via steam I no longer upload compiled dlls on GitHub - people would often not check for updates and complain about fixed issues.

You can find full list of mods with their descriptions and steam links here.

And as usual I'm working on new stuff.. so stay tuned :D

Edited by Cairath
  • Thanks 2

I am going to try and use the map thingy~ [Tool] - Tools Not Included - Automated Map Sharing . I have a habit of flipping through seeds frequently, as I look for specific things. I'd like to help expand the collection.

I think i got 1 uploaded before i caused an error in the mod... sry! :) I break all software, immediately. It's a talent.

Also, is it only making randoms of the terra type? Doesn't seem to change type.

And I broke it again, it didn't spawn a printer or dupes? Does that happen? I think i got 4 to upload, sigh....

Edited by Slvrsrfr

@Slvrsrfr correct, it doesn't spawn dupes 

It randomly chooses asteroid types. There is a big memory leak with world gen so if your game is crashing it might be related to your ram. I will be adding a mod with auto restarting, more about that in TNI's thread :)

Would it be possible to still for now upload the DLLs/Mods to your Github until Klei fixes the mod issues?
I cannot use the Algae Grower, nor the Buildable Props. Always crashing the game, probably due to being served older files by steam.
Once the issues are over, you could remove the DLLs again.

Thank you for your consideration.

Alright. Temporarily I've uploaded everything here: https://static.toolsnotincluded.net/Mods.zip

DO NOT USE OLD MODLOADER. The mod folders should be placed in C:\Users\<user>\Documents\Klei\OxygenNotIncluded\mods\local

 

Please switch to steam versions once the mod manager stops acting up -- I ignore complaints with old mod versions :p

Edited by Cairath
10 hours ago, Cairath said:

Alright. Temporarily I've uploaded everything here: https://static.toolsnotincluded.net/Mods.zip

Please switch to steam versions once the mod manager stops acting up -- I ignore complaints with old mod versions :p

Thank you very much.

I was using mods from way back when, (2 years?) and am STILL doing it the old way...:) Steam and ONI mods do not get along ,( I tried ) but the constant , crash, reload, mod is enabled , no its not its disabled, oh wait restart, no click again, got OLD real fast, but if done using the old .dll loader they work , except some that the mod makers have not updated their git hub pages....sigh.

Making large maps still works using the (edit worldgen yaml) and placing mods in the "mod" folder in game dir still works. 

So again thank you very much , for thinking of us that mod a little differently then the masses.

 

:)

1 minute ago, Camaro69327 said:

but if done using the old .dll loader they work

don't use the old modloader please!!! many of my mods are incompatible with it.

the game has its own loader which works just fine, it's just the steam updating that is currently messed up

 

the mod folders should be placed in C:\Users\<user>\Documents\Klei\OxygenNotIncluded\mods\local

 

So i must have done something wrong....see if it stands out ..

Removed old modloader.dll

Moved mods to a newly created dir (E:\Users\Dark\Documents\Klei\OxygenNotIncluded\mods\local) I had a steam dir but not a "local" dir.

Tried with and without "oni common" , (with files mono.ceil and ONI-common.dlls.)

Nothing i have tried gets my mods loading, its easy to see if working as , the second i load , the "icon (sprite) for material color is MIA and no camera zoom outs, the material color is default and not what i have with material color working.

IN my log i see...

[22:55:47.467] [1] [INFO] Initializing at 2019-08-03 22:55:47.466


[22:55:47.467] [1] [INFO] Save path: E:\Users\Dark\Documents\Klei\OxygenNotIncluded
[22:55:47.752] [1] [INFO] Load mod database
[22:55:47.832] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error
[22:55:47.833] [1] [INFO] Load content (DLL) for mods:
[22:55:47.833] [1] [INFO] Load content (Animation) for mods:
[22:55:47.833] [1] [INFO] Load content (Strings) for mods:
[22:55:47.908] [1] [INFO] Distribution platform: Steam
[22:55:47.908] [1] [INFO] Localization.Initialize!
[22:55:47.910] [1] [INFO] Load content (Translation) for mods:
[22:55:47.910] [1] [INFO] Register mods/Local/ and mods/Dev as mod distribution platforms
[22:55:47.913] [1] [INFO] Subscribe to mod biggerbuildingmenu
[22:55:47.914] [1] [INFO]     Already subscribed mod: biggerbuildingmenu

ECT....ect...

In the past it used to say something like ...mod loader missing :using internal mod loader. but i did not see that line this time??

<<patient guy behind screen, can wait a few months till steam and ONI play together nicely as i have not played for the past 4 months because i knew the game was finally going "Launch" and i was going to start a new colony , and wanted new surprises in the game, WOW they have changed a lot...lol, From the early days in ALPHA till now, over 1040 hours. 

Again thank you for all your mods and help , sorry to clutter up your thread..

 

19 minutes ago, Camaro69327 said:

[22:55:47.832] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an erro

This line is correct.

Have you actually enabled mods in the mod menu after placing them in the local folder? and is every mod in its own folder?

lol...not at first i thought that was for steam files only...i am getting closer...I found that out as i ""edited" mods.json" to say "True" instead of false then when i went in game i noticed it had a checkmark for that mod...Don't shake your head...just LOL...

Getting closer...least now it mentions the built in loader.

[23:33:37.873] [1] [INFO] Load mod database
[23:33:37.953] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error
[23:33:37.954] [1] [INFO] Load content (DLL) for mods:
[23:33:37.955] [1] [INFO] Using built-in mod system...looking for DLL mods in E:\Users\Dark\Documents\Klei\OxygenNotIncluded\mods/
[23:33:37.956] [1] [INFO] Loading MOD dll: RoomSizeMod.dll
[23:33:37.959] [1] [INFO] Failed to load mod roomsize...disabling
[23:33:37.971] [1] [INFO] Load content (Animation) for mods:
[23:33:37.971] [1] [INFO] Load content (Strings) for mods:

stop laughing damnit...hahah

AND yes i realize this IS the reason you don't want to mess with both steam and the GIT hub....holler and i will stop making you pull your hair out...

<<<stubborn old guy

36 minutes ago, Camaro69327 said:

lol...not at first i thought that was for steam files only...i am getting closer...I found that out as i ""edited" mods.json" to say "True" instead of false then when i went in game i noticed it had a checkmark for that mod...Don't shake your head...just LOL...

Getting closer...least now it mentions the built in loader.

[23:33:37.873] [1] [INFO] Load mod database
[23:33:37.953] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error
[23:33:37.954] [1] [INFO] Load content (DLL) for mods:
[23:33:37.955] [1] [INFO] Using built-in mod system...looking for DLL mods in E:\Users\Dark\Documents\Klei\OxygenNotIncluded\mods/
[23:33:37.956] [1] [INFO] Loading MOD dll: RoomSizeMod.dll
[23:33:37.959] [1] [INFO] Failed to load mod roomsize...disabling
[23:33:37.971] [1] [INFO] Load content (Animation) for mods:
[23:33:37.971] [1] [INFO] Load content (Strings) for mods:

stop laughing damnit...hahah

AND yes i realize this IS the reason you don't want to mess with both steam and the GIT hub....holler and i will stop making you pull your hair out...

<<<stubborn old guy

well, roomsize mod isn't mine so I cannot help with it crashing ;) but make sure you've got an updated version of it, I think it was Trevice's and he was updating mods (at least on steam) earlier today

@Cairath Thank you for your input.

Mods are now working and i still have an empty steam folder...lol even finally got the "Overlay" for material color to show.

I am using about 10 or 12 of your mods, that is what i originally liked about the GIT hub , i go to your page and ALL your mods show , with one page load i see all your mods and can download them in seconds, instead of with steam i would have to go to ? 34 different pages to have seen all your mods?..

I think i have a handle on this now , thank you again!!!

PS, the mod that is a MUST have for me is >>BiggerCameraZoomOut.dll I cant play without it, and it IS working now.

  • Like 1

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