Outrate

  • Content Count

    38
  • Joined

  • Last visited

Community Reputation

14 Good

About Outrate

  • Rank
    Junior Member
...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Enable
  1. Catastrophe I've been waiting since November for someone to update the old mods. I played for a month maybe and everything died again. Wonderful. The problem is that all these updates are strictly forced. You can't just freeze the version and play calmy, and then (IF) interesting mods are updated, migrate to the version of the game as well. The filthy pirates turn out to be much happier.
  2. Yes, thanks, I see. That's just a problem, months may pass, or maybe never. Yesterday the colony was alive, but today you can forget about the game, great.
  3. After that, all mods became disabled. They don't turn on.. the log says: « DLLs found but not using the correct API version.» I have not seen the update info on the steam and so I was confused. This topic can be closed, I think. ps: I waited several months for the mods to catch up with the version of the game and everything broke again. I don't even remember which mods I used, even if they work again.
  4. I thought I'm already too old for games, especially mainstream series. But Klei and few other studios just persistently hold my attention, I think for many people such games are worth a lot. The only request: please try to make the game as mod-friendly as possible. This is an invaluable quality for computer games. It's a pity when, after the release of a new update, old mods simply die. Without some fan extensions, I personally would have quit this game a long time ago, but now I'm waiting for DLC
  5. Just rebuild everything in new save and it start working again. I update the main game and get a lot of problems with old mods. So i have to reinstall mods one by one until i could finally start old save and get this problem with sweepers and coal generators. New save + reload wont work. Disable/enable wont work. Rebuild sweeper wont work. Rebuild coal generator on the same place + new sweeper working fine. In the process I also close access to the room, sometimes duplicants intercept priority from sweepers and run across the map to push some more coal.. ridicules.
  6. Yep, I see this bug too. I tried to open grill menu. Chose the Egg (or anything, that cause the endless cycle), then mark it to compost. The problem were dealed for some time.
  7. Yep, It's almost always disappear. I just deconstruct cabin, then astronaut fall down and add to colony again like he/she/it never leave. Then rebuild cabin and assign again. I think I saw this bug on forum before and devs know about it. The whole rocket update still too raw, a lot of stability change are going to be add in coming patch.
  8. I live with this bug some time and it evolved to this major bugs: missing strings ui uisidescreens oxidizertank fuelamount missing strings ui uisidescreens luqiedfueltank fuelamount Now, then I trying to input any other amount of fuel, Duplicates ignore it and trying to deliver maximum number instead. Then oxylite drops out and start to melt. And this circle repeat. It's started then rocket "returned" from the space mission. Trying to rebuild the whole rocket wont fix anything, but mission now possible with 2700kg of Oxylite only. It's kinda annoying, because I need only 900kg. Two screenshots:
  9. LoL, this problem for me evolved to: missing strings ui uisidescreens oxidizertank fuelamount Now, if I trying to input any amount of fuel in the bar, then tank start empty it self over and over again, until I rebuild it and leave alone (in hope it wont broke again). It's started after my rocker returned from space. So it's a full layer of errors, that may be caused by mistakes in mechanics. I think it's better to leave it to the developers and not making hundred hotfixes, like Windows love to do, in one moment it could ruin the stability and confuse everybody.
  10. Резервуар для жидкостей / газа находится в ветке Base, а не в "вентиляции" или "водопроводной". Я тоже не сразу понял где искать. Чтобы подтвердить ошибку, лучше предоставить скриншот с веткой Base, после изучения соответствующего исследования. Хотя у меня все обновления появлялись даже в старых сохранениях, которые были сделаны до свежих патчей.
  11. Exo-suite is the analogy of ocean wetsuit from my opinion. In wetsuits there is a special valve, so you can easily finish your "business" outside. Before, there were two types of divers, one who piss into wetsuit, and those who SAY they are not. I think it's not a big problem to place extra Outhouse near your facility, so Dups can use it while outside main base. Still, i never meet this problems, except "Red Alert" situation.
  12. Yes. Moving are help. Changing scheduler also help. But I notice it then my colony got starve, while only cook staying all day long near shower, thinking of meaning of being. (◣_◢) Just find it again with another dups. Bathtime at the end of the day this time. And near any shower. Every few cycles. Starting Colony few days ago after update.
  13. Version: SU-290532 of 21 oct 2018 Duplicants just staying near Shower with no action for whole day. Dup's status telling it still showering, while building says it's "Not allowed by schedule". All of this are captured on screenshot. Then it come "Downtime" Dups just moving forward to her business without status of "showered". Screenshot: ========================================================== Bug progression. Version: SU-291278 29 oct 2018 Now dups stuck or random tasks, like "going to eat" Screenshot. Catalina staying near fridge deciding what to eat. It's difficult task, as you can see by the Cycle time.