ToiDiaeRaRIsuOy Posted February 2, 2019 Share Posted February 2, 2019 (edited) 29 minutes ago, Cairath said: You're not mistaken -- they should be slightly more yellow. Could you spawn other bugs with sandbox and see if they're all not working for you? @ToiDiaeRaRIsuOy Yup, it's a small change, I can drop one very soon. It's drywall, tempshift and what? Which windows? The tall windows of the gravitas centre. Much appreciated! Edited February 2, 2019 by ToiDiaeRaRIsuOy Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150352 Share on other sites More sharing options...
Cairath Posted February 2, 2019 Author Share Posted February 2, 2019 @ToiDiaeRaRIsuOy A small mod reversing recent Drywall/Tempshift placement changes to make them buildable behind tiles and doorways again, No Leaky Walls: https://github.com/Cairath/ONI-Mods/blob/Q2/Mods/NoLeakyWalls.zip 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150366 Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted February 2, 2019 Share Posted February 2, 2019 (edited) 13 minutes ago, Cairath said: @ToiDiaeRaRIsuOy A small mod reversing recent Drywall/Tempshift placement changes to make them buildable behind tiles and doorways again, No Leaky Walls: https://github.com/Cairath/ONI-Mods/blob/Q2/Mods/NoLeakyWalls.zip Thanks a bunch! Going to test it now. EDIT: work perfect! Edited February 2, 2019 by ToiDiaeRaRIsuOy 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150368 Share on other sites More sharing options...
Cairath Posted February 2, 2019 Author Share Posted February 2, 2019 Also, released a mod I finished last night: Eerie Colors. I've longingly looked at the old, dark screenshots and wanted to have something like that in game. What this mod does: - uses one background for the entire map - by default it is background of the unused crystal biome (can be turned off or changed to background of another biome) - removes color tints on elements and buildings in the world applied per biome and uses one color for the entire world instead (can be turned off, configurable color) Please do not take the .dll out of the folder. Keep it together with the Config.json file. A couple of screens: And so, Colorful Shinebugs are so much doper now: 3 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150376 Share on other sites More sharing options...
UnderwearApp Posted February 2, 2019 Share Posted February 2, 2019 (edited) So I am not too smart. For some reason I thought the default shinebugs shone different colours. Sorry for wasting your time. Edit: Just downloaded a new drop from Github, not seeing the Eerie Colors mod. Is it somewhere else? Edited February 2, 2019 by UnderwearApp Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150496 Share on other sites More sharing options...
Cairath Posted February 2, 2019 Author Share Posted February 2, 2019 40 minutes ago, UnderwearApp said: So I am not too smart. For some reason I thought the default shinebugs shone different colours. Sorry for wasting your time. Edit: Just downloaded a new drop from Github, not seeing the Eerie Colors mod. Is it somewhere else? Please switch to the Q2 branch for that (link above). If you're still on Q1, it *should* be backwards compatible Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150519 Share on other sites More sharing options...
Camaro69327 Posted February 3, 2019 Share Posted February 3, 2019 Hi, Just stopping by to say thanks again for the continued work to keep the MODS up to date so quickly. I have been using some of the mods since the first came out and would really miss things like : Material color , zoom , border edges , larger maps. I Have also thrown some of the newer mods in but have yet to use many of them but like the idea that they are here to use. I always knew Material color was working because one of the first 8 tiles (under printing pod) was of a different material (7 were made from Sandstone and ONE was made from Igneous rock ) so it stuck out like a sore thumb..lol It has since been fixed by the DEVS cause they are all Sandstone now. And i finally figure out i was missing the sprite folder, so now i have the button to toggle material color on and off...DUH. P.S.When the DEVS first changed the map size i was like this is a tiny map,,,WTF...So i went looking for a way to change it...Now i always have my big map :).Only tried the new Eerie colors a little bit last night, i left it at the Default (Crystal I think?) and i like it so far....:) Again it is really appreciated and Thank you very much. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150670 Share on other sites More sharing options...
kittehkatbar Posted February 4, 2019 Share Posted February 4, 2019 Using the Q2 branch Wallpaper on Q1. Granite is no longer transparent and its not hiding picture frames anymore but for some reason the tiles will spontaneously lose color. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1150901 Share on other sites More sharing options...
Cairath Posted February 4, 2019 Author Share Posted February 4, 2019 Updated steel ladder to be replaceable with the other ladders! (Q2 branch only) @kittehkatbar I can't reproduce that at all If you notice any pattern when it happens please let me know Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1151098 Share on other sites More sharing options...
FenrirZeroZero Posted February 6, 2019 Share Posted February 6, 2019 Could you make a mod for the critter drop off limit? Currently it caps at 20 and thats far from enough ^^" Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1151772 Share on other sites More sharing options...
xxx_420_bad_boy Posted February 6, 2019 Share Posted February 6, 2019 (edited) hi! two requests... could you add lockers to the ONI object list? and, is it possible to make the critter dropoff not get waterlogged? this would make it possible to skip all this BS with ranching and just have dupes drag cattle off to be drowned instead of building elaborate machinery... love your mods! Edited February 6, 2019 by xxx_420_bad_boy Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1151780 Share on other sites More sharing options...
Cairath Posted February 11, 2019 Author Share Posted February 11, 2019 Added a new mod - Show industrial machinery tag Does what it says, with one caveat - currently shows the info only after the building has been built Available on the Q2 branch: https://github.com/Cairath/ONI-Mods/blob/Q2/Mods/ShowIndustrialMachineryTag.zip Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1154145 Share on other sites More sharing options...
FenrirZeroZero Posted February 12, 2019 Share Posted February 12, 2019 On 7.2.2019 at 12:02 AM, FenrirZeroZero said: Could you make a mod for the critter drop off limit? Currently it caps at 20 and thats far from enough ^^" Second Request: Could you let Pacu flap again? Otherwise they are quite useless from the pot ^^" (apart from the meat) Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1154532 Share on other sites More sharing options...
Cairath Posted February 15, 2019 Author Share Posted February 15, 2019 (edited) I uploaded updates for the most-recent patch from yesterday -- Q2-309254 https://github.com/Cairath/ONI-Mods/tree/Q2 Due to layer changes many buildings may appear wrongly or invisible (like custom tiles) - please update mods that add buildings. Also a crash fix in ShowIndustrialMachineryTag. @FenrirZeroZero I'll add a config to that soon @xxx_420_bad_boy I could, Ill see if i have time for that soon-ish Edited February 15, 2019 by Cairath 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1155450 Share on other sites More sharing options...
Cairath Posted February 20, 2019 Author Share Posted February 20, 2019 Mods Q2 preview are still valid, no need for updates as of now! For people updating from Q1, all Q2 mods are now on the master branch Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1157581 Share on other sites More sharing options...
Cairath Posted February 21, 2019 Author Share Posted February 21, 2019 Uploaded a fix for Palmera Tree -- berries are once again cookable at the grill Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1157973 Share on other sites More sharing options...
eXponentia Posted February 22, 2019 Share Posted February 22, 2019 Is it intended that Stone Hatches can't eat raw ore any more, but the Smooth Egg chance is still increased by eating raw ore in Ranching Rebalanced? Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1158301 Share on other sites More sharing options...
Tourman Posted March 4, 2019 Share Posted March 4, 2019 @Cairath The Pharma Chambers are still very broken with woundedgo2bed mod. They kill any FPS; I've tested this on 3 computers, and as soon as dupes go into the chamber game performance tanks into single digits. This using only your mods. I'm trying to see if I can repro in a test map, but so far it only seems to happen in survival mode. Not sure if it's due to pathing issues, but I basically can't use the pharma chambers at all. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1161276 Share on other sites More sharing options...
Cairath Posted April 5, 2019 Author Share Posted April 5, 2019 (edited) Hey folks, I've slowly started updating mods for QoL3 and uploading them to Steam. Mods uploaded on steam do not require modloader - just subscribe! But be sure to delete the non-steam version from the old location completely It's just 3 for now, but I'll go down the list during the weekend https://steamcommunity.com/profiles/76561198076768290/myworkshopfiles/?appid=457140 Edited April 5, 2019 by Cairath 3 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1174689 Share on other sites More sharing options...
goochmyster Posted April 5, 2019 Share Posted April 5, 2019 Thanks Cairath!! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1174696 Share on other sites More sharing options...
Tourman Posted April 11, 2019 Share Posted April 11, 2019 @Cairath It seems that Wireless Automation makes the game crash in QoL mk3. It's one of the best mods out of the bunch, and the only one so far that doesn't seem to work. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1177221 Share on other sites More sharing options...
Cairath Posted April 11, 2019 Author Share Posted April 11, 2019 I am aware - it has not been updated yet (and is not the only one that doesn't work). I haven't managed to update all of them last weekend, but I should be able to do so this week. Mods on github are currently not updated. As I update, I upload them to steam now -those are up to date. Some person tried to be "helpful" and uploaded some of my not updated mods without my permission -please ignore those, I'm not responsible for whatever it is they uploaded. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1177276 Share on other sites More sharing options...
Nightinggale Posted April 15, 2019 Share Posted April 15, 2019 As I mentioned on steam regarding the Fancy Tile mod, the Database links aren't working in the overview. I figured out a fix and posted it here (modding subforum). Feel free to copy paste the code to whatever mod, which could benefit from it. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1179030 Share on other sites More sharing options...
badgamer123 Posted April 20, 2019 Share Posted April 20, 2019 Would be nice to have a mode to remove daily report for long term base(the one I been using is MKI,it seem no longer updating) Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1181531 Share on other sites More sharing options...
Cairath Posted April 20, 2019 Author Share Posted April 20, 2019 I've uploaded a few more mods with a couple still left to go. @badgamer123 I can ping Etiam about it, but I won't poach his mods Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/8/#findComment-1181561 Share on other sites More sharing options...
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