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About eXponentia

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  1. All good, take your time, I was really just trying to put off dealing with learning to separate my circuits while I learn more of the other mechanics, but I guess there's no time like the present to restart my base and take more care with my power and wiring.
  2. So I tried to use your example in BuildingModifier to modify wire, to raise the maximum wattage, but it doesn't seem to work. All I did was change all of the "Wire+WattageRating.Max1000" to various other "Max####" numbers that you have commented out (presuming that just using any Max#### won't work) and then place it in the Modifiers folder instead of Examples but all wires have the same maximum wattage in game. Am I using it incorrectly or does it just not work?
  3. Save File Editor

    A few suggestions, no rush on any of them, they're not super important: Bring back allowing to pick multiple traits/aptitudes etc at once through check marks. Having to click an individual trait, then okay, then add trait, then the individual trait then okay again just to add two traits is a bit convoluted. Also bring back the number amount on aptitudes. I like to make one super duplicant (normally the first Liam that I get) that has like +10 aptitudes so he learns jobs 500% faster. Allow copy/pasting across save files if possible. I like to start over when I figure something new out and the ability to copy my duplicants over to the new world and just modify their job experience back to 0 would be a huge time saver over completely editing new duplicants as they come in. Could also be useful to roleplay a sort of "blast off from my world and land on a new one" type scenario. Describe what the traits do (taking the in game description if they have one). Some of the names are non obvious, and the only way to find out what they do is to save a file and play it and mouse over the trait. This is solved pretty easily by just making a dupe with all of the traits and then reading them all at once (which is now harder since to add all the traits will take a long time) but a "complete" save editor would just list the description of the trait when you mouse over it like in game.
  4. As far as I interpretted it, you just cycle through the speeds like normal, but instead of 3, there's nine, and the arrows indicating your speed don't correlate to the actual speed.
  5. Yeah it was text. I have no idea how that occured since I followed the same steps that I usually follow. Anyway, works like a charm now, I'll test the extra speeds one soon.
  6. Yeah forgot to do that, here's the log. That's one of the two new versions, can't remember which one, I'm pretty sure the other one does the same thing.
  7. I tried both versions, and both of them turned off all of my other mods. The output_log just said it couldn't load speedcontrol in it's preloading, then didn't do anything else with mods until I tried to load my map it just listed my two modded tiles it couldn't find. I'm playing another game with the previous version and it's working fine, so when I finish I'll try to load the mod again and edit this with exactly what the log says.
  8. [Game Update] - 311694

    There's an option to prioritize based on distance over the hidden heirarchy in the priority options in the top right.
  9. Is it possible for SpeedControlMod to also set it so that middle speed behaves as default fast speed? Middle speed is simply simultaneously too slow and too fast for anything that I ever want to do. I find myself using debug mode's speed over this mod as I get all 3 (but way less convenient) as sometimes ultra speed is too fast when there's something resource intensive going on, so I'll just use the default fastest speed. Lowest speed for figuring things out, fastest speed for resource intensive stuff, ultra speed for everything else. That's how I play, and I simply cannot fathom a reason to ever use the default middle speed.
  10. Is it intended that Stone Hatches can't eat raw ore any more, but the Smooth Egg chance is still increased by eating raw ore in Ranching Rebalanced?
  11. Save File Editor

    Thanks a bunch for this, it's exactly what I was looking for. I'm pretty new, and I'm essentially just looking to save time on my re-rolls on my initial dupes by tailoring them how I'd like them, and then playing normally from there. I've tried changing the aptitudes, by lowering the given ones to 0, and raising the one's I'd like to 1, however the changes never seem to save. I've had it save once, but instead of changing any, it just added Research, so now my dupe has 4 aptitudes, 3 of which I don't want. Is there any trick to consistantly getting this to work? EDIT: So I've had it save a few times now, and I thought I had it figured out, thought you just had to save the file while still on the aptitudes tab. Turns out this isn't consistant either, but it is better than before. FINAL EDIT (Hopefully): It appears that you just have to make sure to hit enter after inputting the desired field manually. At least this has worked for me consistantly.