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Factcheck my ranching knowledge, please


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I want to update the wiki on ranching, but have myself not gotten to that part of the game yet, so I'm working off of forum posts.  What I've gleaned so far:

  • Wild critters always die of old age before they starve, even if they eat nothing.
  • A wild critter will lay only one egg before dying of old age.
  • Feeding a wild critter will not tame it, nor will it make the wild critter lay more eggs.
  • If an egg hatches outside of an incubator the critter will have the same wild/tame status as the parent, but if hatched inside an incubator it will always be tame.
  • Hatching eggs in an incubator is the only way for a colony to get its first tame critters.
  • Eggs take 20 cycles to hatch outside of an incubator, but only 4 cycles to hatch inside an incubator.
  • A tame critter needs to be groomed to keep it happy.  If it becomes unhappy enough this will drastically reduce its rates of egg laying and material production.
  • A single rancher, working full time, will be able to groom at most about 16 critters.
  • Flying critters cannot be wrangled.

Is that all correct?

2 minutes ago, MatthewCline said:

Wild critters always die of old age before they starve, even if they eat nothing.

I am told that they do not require calories at all, despite what the tooltips indicate.  Unless they become Glum due to being Confined, they should always produce an egg, then die a while after that.

4 minutes ago, MatthewCline said:

A wild critter will lay only one egg before dying of old age

Yes, unless they become Glum due to Confinement (should only happen due to your construction).

5 minutes ago, MatthewCline said:

Feeding a wild critter will not tame it, nor will it make the wild critter lay more eggs.

Correct.

6 minutes ago, MatthewCline said:

Hatching eggs in an incubator is the only way for a colony to get its first tame critters.

Not true at all.  It will depend on how old the wild critter is when you start, but it's not hard at all to tame a wild critter.

7 minutes ago, MatthewCline said:

A tame critter needs to be groomed to keep it happy.  If it becomes unhappy enough this will drastically reduce its rates of egg laying and material production.

Correct.

8 minutes ago, MatthewCline said:

Flying critters cannot be wrangled.

Sadly this is true.  You must use the Aerial Creature Lure, which has a limited range, or you must block off behind the critter as it travels to your intended destination.  Either way, it's a colossal pain.  You're better off kidnapping the wild eggs.

Or have Debug enabled, and just Alt-Q them around.  *shrug*

45 minutes ago, MatthewCline said:
  • A single rancher, working full time, will be able to groom at most about 16 critters.

I think @PhailRaptor missed this question.

But it's hard to answer anyway, since it highly depends on the layout of your ranches and the traveltime to/between them. It also has unknown factors such as critters being out of range of the grooming station or simply unresponsive.

In my experience grooming critters is an extremely time consuming task, but 16 critters could be a good rule of thumb.

Okay, lets go beat by beat...

45 minutes ago, MatthewCline said:
  • Wild critters always die of old age before they starve, even if they eat nothing.

Nope, critters with super long lifespans like Dreckos and other wild critters will still die from starvation before they reach they're max life cycle.

46 minutes ago, MatthewCline said:
  • A wild critter will lay only one egg before dying of old age.

Once again, nope! Iirc, a wild critter will lay ~4 eggs before dying of old age.

I think what you said should be corrected to:

  • A wild critter will lay at least one egg before dying of old age.
47 minutes ago, MatthewCline said:
  • If an egg hatches outside of an incubator the critter will have the same wild/tame status as the parent, but if hatched inside an incubator it will always be tame.

The critter hatched from the egg will always have the same tame percentage as the parent.

48 minutes ago, MatthewCline said:
  • Hatching eggs in an incubator is the only way for a colony to get its first tame critters.

No...you could just...tame the critters first. :confused:

52 minutes ago, MatthewCline said:
  • Flying critters cannot be wrangled

At the time of writing...no. However, I did find something interesting:

Spoiler

creaturetrapairborne_0.thumb.png.efea352d3e0b52787bc2ba7c924b413c.png

 

1 hour ago, MatthewCline said:

Wild critters always die of old age before they starve, even if they eat nothing.

After a recent patch, wild critters consume more. So it is not ture now.

1 hour ago, MatthewCline said:

A wild critter will lay only one egg before dying of old age

No more than one. If they don't have any bad status such as overcrowded and don't die for starving, the answer should be just one.

As a general rule of thumb: NEVER GO OFF OF WHAT THE WIKI SAYS!!

The ONI Wiki is almost perpetually outdated, and as such most information on their pages can be outright false.

The forums/ONI Discord are the most up-to-date and accurate way to get your information. :wilson_goodjob:

37 minutes ago, MatthewCline said:

1) How do you tame a wild critter?  Can you groom them?

Grooming is how you tame them.  Except Pacu -- you can't Groom them.  They are the most difficult to domesticate, because they only lose "wildness" by eating from the Fish Feeder.  Unlike other critters, Pacu are tamed via feeding.

7 hours ago, blash365 said:

But it's hard to answer anyway, since it highly depends on the layout of your ranches and the traveltime to/between them. It also has unknown factors such as critters being out of range of the grooming station or simply unresponsive.

In my experience grooming critters is an extremely time consuming task, but 16 critters could be a good rule of thumb.

Erm... maybe not?

Quote

UsOJAhw.jpg

That's only a single (admittedly really high level) Rancher dealing with a horde of shinebugs and hatches. Details available in the reddit post here:

Quote

 

 

 

 

 

Edit: and of course this post goes straight into the Bug Tracker as a possible exploit :( As I've said in there, "best to find out early I guess".

5 hours ago, MatthewCline said:

How much more eggs do tame & happy critters lay than wild critters?

Wild Reproduction Rate = 1 / (Max Age * 0.6)

Tamed Reproduction Rate = 1 / (Max Age * 0.06)

For example, a wild shine bug(MAX AGE=25) need 15 cycles to lay an egg. But a tamed happy shine bug only need 1.5cycles.

One thing you are missing in your synopsis: tamed critters can never go wild once tamed.

What this means is that if you start ranching a species, leave 1-2 in a wild environment unless you are prepared to perpetually upkeep the ranch. If you fail to provide them with grooming, they will become glum and not reproduce, eventually resulting in species extinction. Don't let your rancher die!

 

57 minutes ago, crypticorb said:

One thing you are missing in your synopsis: tamed critters can never go wild once tamed.

What this means is that if you start ranching a species, leave 1-2 in a wild environment unless you are prepared to perpetually upkeep the ranch. If you fail to provide them with grooming, they will become glum and not reproduce, eventually resulting in species extinction. Don't let your rancher die!

 

Wait a minute... if you wrangle your critters they pretty much go wild on the spot, don't they?

5 hours ago, lurkinglurker said:

Wait a minute... if you wrangle your critters they pretty much go wild on the spot, don't they?

Huh.

It would appear you are correct, and I was mistaken. Wrangling critters, even tamed ones, completely resets their age, calories, reproduction state, scale growth, and wildness. I feel like this is a bug, so I'll make a bug report for it, but thanks for pointing it out.

8 hours ago, crypticorb said:

Huh.

It would appear you are correct, and I was mistaken. Wrangling critters, even tamed ones, completely resets their age, calories, reproduction state, scale growth, and wildness. I feel like this is a bug, so I'll make a bug report for it, but thanks for pointing it out.

It is a bug.

The lay at least one egg rule is not true.

 

It's entirely possible to see wild critters die out because they don't lay eggs.

 

I've seen several Pacu in little pockets where one day all that is left is meat.

 

I think the rule is more like they have a high chance of laying at least one egg.

50 minutes ago, Miravlix said:

The lay at least one egg rule is not true.

 

It's entirely possible to see wild critters die out because they don't lay eggs.

 

I've seen several Pacu in little pockets where one day all that is left is meat.

 

I think the rule is more like they have a high chance of laying at least one egg.

Pacu specifically are a very poor example, because by default they have a 2% chance of laying a Gulp Fish egg instead of a normal Pacu egg.  When it hatches, it will immediately die due to body temperature, as the natural range for the Swamp Biome is far, far too hot for the Gulp Fish, but just fine for the standard Pacu.

I can only assume that this same pocket, after the Pacu died, had a very small skin of clean water on top of the Polluted Water?

The alternative is that the particular pocket of Polluted Water was simply too small, and the Pacu was Glum.  Glum carries a very hefty reduction to reproduction, which is more than enough to prevent a critter from laying an egg before it dies.  That said, I haven't seen world-gen do that yet -- create a pocket of Polluted Water that is too small for a Pacu.

Ok if here is the place to check my ranching facts, i would like to get some things confirmed or new stuff taught:

1. For a infinite pacu lifecycle you need:

- 8 tiles space (So the pacu just gets overcrowded debuff after laying an egg)

- 1 tile of (polluted) water

- Temperature above 10C and below 25C (better 15C-20C)

 

2. How much algae do i need to get an additonal wild pacu and is it worth the effort:

- Taming one pacu to lay a bunch of eggs

- Let them incubate in different stables

- Drop algae in the water pool inside the hatching stable (should feed without taming)

 

On 7.5.2018 at 11:06 PM, watermelen671 said:
On 7.5.2018 at 10:11 PM, MatthewCline said:
  • Wild critters always die of old age before they starve, even if they eat nothing.

Nope, critters with super long lifespans like Dreckos and other wild critters will still die from starvation before they reach they're max life cycle.

Just made some tests with crytsal/nega shine bug and my results show that wild critters don´t starve

(A crytsal shine bug should die after ~50 cycle but stays alive for the full 75 cycles)

27 minutes ago, Lilalaunekuh said:

Just made some tests with crytsal/nega shine bug and my results show that wild critters don´t starve

(A crytsal shine bug should die after ~50 cycle but stays alive for the full 75 cycles)

Brug. Did you check when that was posted? That was from the preview m8.

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