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About MatthewCline

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  1. To be precise, they'll only fall through open horizontal doors if they're already falling; if they are standing on a closed door which then opens they'll just float there.
  2. Modifier keys produce letters when editing colony name

    Works fine with QoL2 under Fedora 29.
  3. Cannot click on the button at startup

    Still a problem for me in build Q2-307409
  4. The "errands" tab of the bio printer doesn't display any errands unless there's a duplicant who's going to go toggle it. On the other hand, a rations box will display the "store" errand even if there aren't any storage tasks directed at it.
  5. The tooltip for a duplicant's stress is currently empty.
  6. The tutorials show up in the database if you search for "tutorial", but the top level index doesn't have a "tutorial" entry.
  7. To go down a level in the database you have to click on the text under the image. Clicking on the image itself does nothing.
  8. Algae description problems

    1) The description mentions algae terrariums but doesn't mention oxygen diffusers. 2) The description says that algae terrariums grow algae when they actually consume algae.
  9. The description for the algae terrarium says that its effect for CO2 is 333.33 mg/s, when it should be -333.33 mg/s
  10. The "duplicant" trait says that the temperature preference is -273.2°C.
  11. Modifier keys produce letters when editing colony name

    Odd, for me it only happens for the colony name, everything else works as expected.
  12. If you click the pencil icon next to a schedule name to edit it, then while the name is still editable you close the entire schedule editor panel, then the name for that schedule becomes uneditable until the game is reloaded.
  13. When editing the colony name just before embarking, if I press a modifier key like Shift then a letter is added to the colony name field. This only applies to the colony name field, as the pre-embark dupe names, post-embark dupe names and schedule names aren't affect.
  14. A sleeping dupe will not wake up if they start suffocating.
  15. If a dupe gets a full bladder while sleeping they'll continue to sleep, and their bladder will just stay at 100% with nothing happening. If a dupe's bladder fills up while sleeping the full bladder stress debuff won't apply until they wake up. A dupe will go to sleep with a full bladder if that's what their schedule is set to.