minespatch Posted February 24, 2020 Share Posted February 24, 2020 What about this one? Link to comment Share on other sites More sharing options...
watermelen671 Posted February 24, 2020 Author Share Posted February 24, 2020 (edited) On 2/23/2020 at 9:24 PM, minespatch said: @watermelen671What did this do? [image file suddenly went AWOL, I'll get to work making a new one I guess...] On 2/23/2020 at 10:47 PM, minespatch said: What about this one? File name is "plant air conditioner"...I'm gonna go out on a limb and say it does exactly what's on the tin. Edited February 28, 2020 by watermelen671 broken image 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted February 24, 2020 Author Share Posted February 24, 2020 3 hours ago, Xenologist said: Suit forge! *Suit Recharger, the old suit forge actually looked like this: 5 3 Link to comment Share on other sites More sharing options...
Mooagain Posted February 24, 2020 Share Posted February 24, 2020 7 hours ago, watermelen671 said: *Suit Recharger, the old suit forge actually looked like this: Is that held together with tape? No wonder they upgraded. 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted February 24, 2020 Author Share Posted February 24, 2020 (edited) 59 minutes ago, Mooagain said: Is that held together with tape? No wonder they upgraded. Yeah, that was back in the day when the art style was a lot more rough and less centered around the fancy science tech. TBH it even looks like that suit is from the Sapiens era of development. Edited February 24, 2020 by watermelen671 better choice of words 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted February 27, 2020 Author Share Posted February 27, 2020 (edited) @Saturnus the devs have heeded you. Looks like you got your wish: Congrats, you've delayed development by 3 weeks. Spoiler Just kidding, please don't smite me with overly verbose ONI math. I'll post the rest of the completed stuff after the livestream. Livestream's over, time for me to deliver! ALARM SENSOR Spoiler TIME SENSOR Spoiler WATTAGE SENSOR Spoiler Edited February 28, 2020 by watermelen671 5 2 Link to comment Share on other sites More sharing options...
minespatch Posted February 28, 2020 Share Posted February 28, 2020 Did they make a new tempart stamp? Link to comment Share on other sites More sharing options...
watermelen671 Posted February 28, 2020 Author Share Posted February 28, 2020 10 hours ago, minespatch said: Did they make a new tempart stamp? It was probably a different artist doing the tempart this time. So it's still Tempart...but like, abstractionist Tempart. Spoiler You're welcome for that idea. 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted March 4, 2020 Author Share Posted March 4, 2020 Whew boy they made automation a lot more visually confusing... I took the liberty of slowing these way down so it's easier for people to see: Spoiler LOGIC RIBBON WRITER Spoiler LOGIC RIBBON READER Spoiler NOT Spoiler Spoiler The animation goes: Off 0 0 → 1 1 1 → 0 AND Spoiler Spoiler This one's a lot more confusing...at least visually for me: Off 0 0 → 1 0 → 2 0 → 3 1 1 → 0 1 → 2 1 → 3 2 2 → 0 2 → 1 2 → 3 3 3 → 0 3 → 1 3 → 2 XOR Spoiler Spoiler Okay bear with me here: 0 0 → 1 0 → 2 0 → 3 1 1 → 0 1 → 2 1 → 3 I think you get the point. All of these are at 10 FPS, which I think makes it easier to make sense of, visually. 4 Link to comment Share on other sites More sharing options...
Sasza22 Posted March 4, 2020 Share Posted March 4, 2020 The writer/reader makes sense. The amount of dots shows the wire it`s on. Could have been just a number but whatever. The AND makes sense. If you look at it you can see how the signal goes. It just confusing on first look with the 3 signal patches. NOT kinda makes sense looking like a magnet. Imo would be better if the middle was a cross that always has the colors on with opposite colors on opposite sides, when off it would just be at a 45o angle so it`s not touching anything. XOR is confusing as it doesn`t explain why 2 green don`t produce a green output. I`m thinking how to make it more clear to how it works. I`ll post a suggestion if i come up with something. Link to comment Share on other sites More sharing options...
watermelen671 Posted March 4, 2020 Author Share Posted March 4, 2020 4 hours ago, Sasza22 said: The writer/reader makes sense. The amount of dots shows the wire it`s on. Could have been just a number but whatever. Yeah the writer/reader makes sense, but especially with the AND gate it just complicates things more. It's just the moving hydraulics that keeps tripping me up. If they just removed the hydraulics and simply had the lines more like the XOR gate then it'd be less cluttered. With the NOT gate it makes more sense to think of it like the flipping side is carrying the signal to the other side. TBH in all honesty I think I could've done a MUCH better job organizing the animations. I might just end up posting each animation separately so as to avoid the confusion more. Link to comment Share on other sites More sharing options...
watermelen671 Posted March 5, 2020 Author Share Posted March 5, 2020 WAIT A SECOND. Spoiler I just realized this: Spoiler That's a Longhair Slickster Larva colored like a normal Slickster! 1 4 Link to comment Share on other sites More sharing options...
AlexRu1111 Posted March 7, 2020 Share Posted March 7, 2020 (edited) What about lore, its sounds very interesting. Edited March 7, 2020 by AlexRu1111 Link to comment Share on other sites More sharing options...
minespatch Posted March 8, 2020 Share Posted March 8, 2020 Question: Were the pacu animations uploaded here? Link to comment Share on other sites More sharing options...
watermelen671 Posted March 9, 2020 Author Share Posted March 9, 2020 Hey hey, check this out! More noise stuff! Spoiler BRUSH NOISE SCALE Spoiler // STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE_SCALE public class BRUSH_NOISE_SCALE { public static LocString NAME = "Noise A"; public static LocString TOOLTIP = "Adjust brush noisiness A"; } BRUSH NOISE DENSITY Spoiler // STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE_DENSITY public class BRUSH_NOISE_DENSITY { public static LocString NAME = "Noise B"; public static LocString TOOLTIP = "Adjust brush noisiness B"; } Quote Two Sounds of equal dB will sum for a +3 dB increase. A Sound that is 10 dB quieter will add approximately +0.5 dB to the total signal. Anything more than 10 dB quieter will be inaudible. Also, y'know in the past how there was code that suggested that if a duplicant wasn't properly treated that they'd develop traits? Well I guess I found which traits those can be: Irritable Bowel Destructive Slow Learner Biohazardous Loud Sleeper Trypophobia Also Geoff's name has officially been added to the Dupe name gen. He's done it lads, he's now an Official Klei dev. 1 Link to comment Share on other sites More sharing options...
minespatch Posted March 12, 2020 Share Posted March 12, 2020 On 3/8/2020 at 3:29 AM, minespatch said: Question: Were the pacu animations uploaded here? @watermelen671? Link to comment Share on other sites More sharing options...
watermelen671 Posted March 12, 2020 Author Share Posted March 12, 2020 7 hours ago, minespatch said: @watermelen671? No I haven't...but I'm working on amending that as we speak. @minespatch here be yer pashway: Tropical and Gulp aren't cooperating with me, as with most morphs, so this is all I can get ya for the the time being. 1 2 Link to comment Share on other sites More sharing options...
minespatch Posted March 13, 2020 Share Posted March 13, 2020 That's good! I can decompile all I need. Never had pacu refs before so this will rectify. Link to comment Share on other sites More sharing options...
MF99K Posted March 27, 2020 Share Posted March 27, 2020 @watermelen671 got any morb animations on hand? Link to comment Share on other sites More sharing options...
watermelen671 Posted March 27, 2020 Author Share Posted March 27, 2020 2 minutes ago, MF99K said: @watermelen671 got any morb animations on hand? Yes. 4 2 Link to comment Share on other sites More sharing options...
Xenologist Posted March 30, 2020 Share Posted March 30, 2020 (edited) @watermelen671 can you extract the sunny disposition file? I wanna fully see what a long armed freak those dupes are. Edited March 30, 2020 by Xenologist 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted April 3, 2020 Share Posted April 3, 2020 Can I get the updated dupe info sheet pls? Link to comment Share on other sites More sharing options...
watermelen671 Posted April 4, 2020 Author Share Posted April 4, 2020 On 4/3/2020 at 6:02 AM, DragonMage156 said: Can I get the updated dupe info sheet pls? You mean this? I could probably remake this so that everything's all aligned...I have all the stuff needed to make it... On 3/30/2020 at 12:19 AM, Xenologist said: @watermelen671 can you extract the sunny disposition file? I wanna fully see what a long armed freak those dupes are. I uh...I can't seem to find just what the heck the animation's called in the files. That's why it's taking so long. 1 1 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted April 5, 2020 Share Posted April 5, 2020 11 hours ago, watermelen671 said: You mean this? -snip- I could probably remake this so that everything's all aligned...I have all the stuff needed to make it... Yes, thank you. Oh heck, I need to make an overjoyed response for my OCs XD Link to comment Share on other sites More sharing options...
watermelen671 Posted April 6, 2020 Author Share Posted April 6, 2020 So I've been going through the old files again...and I stumbled upon this gem. Spoiler // STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION public static class RECREATION { public static LocString NAME = "Recreation"; public static LocString DESCRIPTION = "HAMMER TIME: During Hammer Time, Duplicants will relieve their Stress through dance. Please be aware that no matter how hard your Duplicants try, they will absolutely not be able to touch this."; } Apparently the devs were planning on adding recreation and the schedule system from the start: Spoiler // STRINGS.UI.SCHEDULESCREEN public class SCHEDULESCREEN { public static LocString SCHEDULE = "SCHEDULE:"; public static LocString BLOCKS = "BLOCKS:"; public static LocString SELECTBLOCKTYPETOOLTIP = "Select a block type to adjust the colony's schedule"; public static LocString CLICKTOSELECT = "Click to select."; public static LocString CLICKTOCHANGE = "Click to change block type."; public static LocString TIMESLOT = "Time Slot"; public static LocString SELECTHELP = "Select an option and then click or drag on the timetable to adjust the Duplicant's schedule."; public static LocString ALLOWED = "Allowed"; public static LocString DENIED = "Denied"; } Link to comment Share on other sites More sharing options...
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