RonEmpire Posted March 15, 2018 Share Posted March 15, 2018 Wondering if we should be rushing to feed these creatures / tame /capture them. Or can we just leave them in the wild. For example, Puffts and Hatches and Slicks, before we could just leave them out in the wild and eventually get to them. Now- with this whole calories thing, do we need to be worried about creatures dying off in those far to reach areas before we can get to them? Will all the shine bugs and puffts die eventually if we don't get to them early.? Also- could they reproduce in the wild without us doing anything and eventually we might get a lot of them before we reach them? Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/ Share on other sites More sharing options...
Soulwind Posted March 15, 2018 Share Posted March 15, 2018 they don't start starving until yoy capture and tame them Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015620 Share on other sites More sharing options...
Neotuck Posted March 15, 2018 Share Posted March 15, 2018 It wasn't clarified in the patch notes but wild critters can't starve so it's not a problem Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015621 Share on other sites More sharing options...
Saturnus Posted March 15, 2018 Share Posted March 15, 2018 13 minutes ago, Neotuck said: It wasn't clarified in the patch notes but wild critters can't starve so it's not a problem But it is a big problem that they die at all and don't just return to wild state. I'm not sure about all critters but hatches do not eat when they're not in the field of view, so you can't leave your computer to let dupes do some chores without remembering to have the hatches in the field of view which is patently stupid considering the tasks you are wanting the dupes to do could be somewhere else entirely which means you basically have to chose between potentially killing of critters or killing off dupes. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015626 Share on other sites More sharing options...
Neotuck Posted March 15, 2018 Share Posted March 15, 2018 Just now, Saturnus said: But it is a big problem that they die at all and don't just return to wild state. I'm not sure about all critters but hatches do not eat when they're not in the field of view, so you can't leave your computer to let dupes do some chores without remembering to have the hatches in the field of view which is patently stupid considering the tasks you are wanting the dupes to do could be somewhere else entirely which means you basically have to chose between potentially killing of critters or killing off dupes. that sounds more like a bug that needs to be fixed Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015628 Share on other sites More sharing options...
Saturnus Posted March 15, 2018 Share Posted March 15, 2018 5 minutes ago, Neotuck said: that sounds more like a bug that needs to be fixed Problem is that you introduce a hotfix that fixes something nobody asked to be fixed but fail to recognize the repercussions it will have on the game with already reported bugs not fixed. That's why I'm so upset by that asinine hotfix. It's as if the devs have no clue how the game works. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015631 Share on other sites More sharing options...
Oozinator Posted March 15, 2018 Share Posted March 15, 2018 1 hour ago, Saturnus said: ..when they're not in the field of view,.. Was a fixed bug for plants some time ago. Plants got only harvest ready animation, when in view.. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015656 Share on other sites More sharing options...
Saturnus Posted March 15, 2018 Share Posted March 15, 2018 5 minutes ago, Oozinator said: Was a fixed bug for plants some time ago. Plants got only harvest ready animation, when in view.. Plants don't die with no way of getting them back! Please think about this. The entire problem is the irreversibility. If you decide that something should die then at least check if there isn't a very well known issue with the game already that will cause a lot of players to lose most if not all the critters they have tamed through no fault of their own. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015658 Share on other sites More sharing options...
PhailRaptor Posted March 15, 2018 Share Posted March 15, 2018 Pretty sure Oozinator wasn't disagreeing with you. Rather, supporting your previous statements by bringing up the old bug. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015662 Share on other sites More sharing options...
Oozinator Posted March 15, 2018 Share Posted March 15, 2018 7 minutes ago, PhailRaptor said: Rather, supporting your previous statements by bringing up the old bug. Edit: Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015664 Share on other sites More sharing options...
Soulwind Posted March 16, 2018 Share Posted March 16, 2018 I expect that the not eating bug will be fixed soon. I also expect that reverting to a wild state (thereby losing the resource boost) rather than dying will eventually be where things end up. I do wonder about the rng though. On my last map (occupational) there were 3 briar seeds and 2 hatches in the entire starter biome. Did have over 20 blossom seeds though. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015666 Share on other sites More sharing options...
Lifegrow Posted March 16, 2018 Share Posted March 16, 2018 2 hours ago, Saturnus said: But it is a big problem that they die at all and don't just return to wild state. I'm not sure about all critters but hatches do not eat when they're not in the field of view, so you can't leave your computer to let dupes do some chores without remembering to have the hatches in the field of view which is patently stupid considering the tasks you are wanting the dupes to do could be somewhere else entirely which means you basically have to chose between potentially killing of critters or killing off dupes. This. Maybe it'd be cool if they became unruly if they've gone hungry for too long - become wild and start doing funny things or something. Pufts could zoom around eating clean oxygen, hatches could start eating tiles, shinebugs chew on power lines, etc etc. Feels to me that this game has lacked any funny animations for a while - except for putting a sodding hat on, we've had nothing fancy for some time Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015676 Share on other sites More sharing options...
Giltirn Posted March 16, 2018 Share Posted March 16, 2018 +1 for reverting to a wild state and not dying. Sometimes you have to deal with ongoing emergencies and it would really suck to have all your animals die during this time. If they are concerned with people just amassing huge hordes of creatures then just leaving them without grooming knowing that they will still produce (albeit at a lower rate), they could perhaps make it so that reverted creatures do not produce, or perhaps go into a hibernation state? Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015682 Share on other sites More sharing options...
BlueLance Posted March 16, 2018 Share Posted March 16, 2018 8 hours ago, Lifegrow said: shinebugs chew on power lines The wee guys already die to everything on earth and you just go ahead and add another way for them to die, I still donno where they go to after 100 cycles, they just disappear Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015813 Share on other sites More sharing options...
chemie Posted March 16, 2018 Share Posted March 16, 2018 15 hours ago, Giltirn said: +1 for reverting to a wild state and not dying. Sometimes you have to deal with ongoing emergencies and it would really suck to have all your animals die during this time. If they are concerned with people just amassing huge hordes of creatures then just leaving them without grooming knowing that they will still produce (albeit at a lower rate), they could perhaps make it so that reverted creatures do not produce, or perhaps go into a hibernation state? I think producing at 1/100 of tamed (what they do now) is close enough to zero Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1015914 Share on other sites More sharing options...
RonEmpire Posted March 16, 2018 Author Share Posted March 16, 2018 Maybe the should have different artwork for WILD creatures versus TAMED creatures so you can see the differences. And I would prefer tamed ones end up to be wild rather than DIE from not eating. their reproduction rate could drop from not eating. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1016049 Share on other sites More sharing options...
Giltirn Posted March 16, 2018 Share Posted March 16, 2018 7 hours ago, chemie said: I think producing at 1/100 of tamed (what they do now) is close enough to zero Yeah well I've learned not to underestimate the lengths people will go to in this game to build intervention-free mechanisms. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1016082 Share on other sites More sharing options...
silentcontrol Posted June 12, 2018 Share Posted June 12, 2018 I have some issues with the game, that I can't seem to find posted anywhere on the forum. I noticed a piece of "meat" on the ground, where one of my wild hatch was supposed to be. I had no clue why he died, because he had stuff to eat, and he had a lot of room to move around. It was about cycle 40 I believe. So I loaded the game from the previous cycle, so I can see what happened exactly. I zoomed in on him and checked for a status or something, but he was perfectly fine. He was "idle, happy, wild" and not "hungry" or anything else. Then, he walks around a bit, and just falls flat on his back and dies for no reason. No drowning, no fall damage (if that's even a thing), or anything else. Just walking on tiles and decides to randomly die. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1047175 Share on other sites More sharing options...
Kabrute Posted June 12, 2018 Share Posted June 12, 2018 reload the save again and look at the creatures age.... Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1047540 Share on other sites More sharing options...
PhailRaptor Posted June 12, 2018 Share Posted June 12, 2018 1 hour ago, silentcontrol said: I have some issues with the game, that I can't seem to find posted anywhere on the forum. I noticed a piece of "meat" on the ground, where one of my wild hatch was supposed to be. I had no clue why he died, because he had stuff to eat, and he had a lot of room to move around. It was about cycle 40 I believe. So I loaded the game from the previous cycle, so I can see what happened exactly. I zoomed in on him and checked for a status or something, but he was perfectly fine. He was "idle, happy, wild" and not "hungry" or anything else. Then, he walks around a bit, and just falls flat on his back and dies for no reason. No drowning, no fall damage (if that's even a thing), or anything else. Just walking on tiles and decides to randomly die. Critters have a lifespan. It most likely died of old age. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1047558 Share on other sites More sharing options...
silentcontrol Posted June 12, 2018 Share Posted June 12, 2018 It was just cycle 38 and it was still wild. I don't know what happened to it. I tried reloading multiple times, but the result is the same. Also sometimes my dupes are idle, although they could do things like sweep. They have a clear path to the task, but they just sit and walk around. Edit: you were right...i didn't see it, it said "old" and it had 99/100. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1047742 Share on other sites More sharing options...
Gurgel Posted June 13, 2018 Share Posted June 13, 2018 I would like to freeze some eggs or critters, just as a reserve. For hatches, I just leave two in their original tiles for the moment to conserve them, but some regular way of doing this would be nice. Or maybe some "genetic synthesizer" that can produce small numbers of the base critters after it has analyzed a sample. I think something quite like it may already be in the game Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1047839 Share on other sites More sharing options...
SchlauFuchs Posted June 13, 2018 Share Posted June 13, 2018 I just reached a Slickster outside the oil biome, who was hungry. I had a nice cloud of CO2 to share. A couple of cycles later it was gone. It was only 65 cycles old the day before it disappeared, no taming in progress, and all it left was a puddle of oil. No egg. So why did it die prematurely now? Never mind, after a save reload it was back. Link to comment https://forums.kleientertainment.com/forums/topic/88727-creatures-dying-off-before-you-tame-them/#findComment-1047977 Share on other sites More sharing options...
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