Waifu Wars Posted March 10, 2018 Share Posted March 10, 2018 My own tests say yes. Can anyone confirm? Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/ Share on other sites More sharing options...
travaldofan Posted March 11, 2018 Share Posted March 11, 2018 i think u have trap them with doors to work them efficient but i haven't played new update so nerf? Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013698 Share on other sites More sharing options...
Coolthulhu Posted March 11, 2018 Share Posted March 11, 2018 They consume 1kg of CO2 per day (600 seconds). Before, the would consume 1kg of CO2 per ~4 seconds. So they're over 100 times less time-efficient now. On a plus side, they generate food (eggs) when groomed and fed. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013750 Share on other sites More sharing options...
chemie Posted March 11, 2018 Share Posted March 11, 2018 So no more slicker for CO2 removal from combustion. Which means more water for CO2 scrubbers...but with geyser change, that might be very hard to obtain. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013760 Share on other sites More sharing options...
dankusnher Posted March 11, 2018 Share Posted March 11, 2018 7 minutes ago, chemie said: So no more slicker for CO2 removal from combustion. Which means more water for CO2 scrubbers...but with geyser change, that might be very hard to obtain. What? A little amount of water can run a scrubber for a really long time with a water sieve Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013761 Share on other sites More sharing options...
Oozinator Posted March 11, 2018 Share Posted March 11, 2018 7 minutes ago, dankusnher said: What? A little amount of water can run a scrubber for a really long time with a water sieve Hmm for me it feels not "optional". Is game forcing players, with limited fresh water, to go the polluted water - water sieve way? Before update, i did not use any scrubber, as soon as i got access to slicksters. Game is forcing me at many points, to do things in a specific way. I can't see it as creative freedom addition, but that's only me. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013764 Share on other sites More sharing options...
Coolthulhu Posted March 11, 2018 Share Posted March 11, 2018 2 minutes ago, Oozinator said: Before update, i did not use any scrubber, as soon as i got access to slicksters. Honestly, this is encouraging creativity, not discouraging it. Before, you would disregard scrubbers as soon as you had slicksters. Now you either downscale to fit the weakened slicksters, add scrubbers or use tricks (gas deletion, soldification etc.). Still, that 100 time nerf is just too much. Creatures aren't free, they cost our precious CPU cycles and RAM. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013766 Share on other sites More sharing options...
Oozinator Posted March 11, 2018 Share Posted March 11, 2018 Just now, Coolthulhu said: Honestly, this is encouraging creativity, not discouraging it. Was only "my way" of doing things. Others used scrubbers / sieve, or fert plants and stuff. But for the slicksters, it feels for me, like a deleted function. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013768 Share on other sites More sharing options...
Kermack Posted March 11, 2018 Share Posted March 11, 2018 If ONI shares anything with DS then we should expect the game to become much for difficult and unforgiving as development progresses. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013774 Share on other sites More sharing options...
Technoincubus Posted March 11, 2018 Share Posted March 11, 2018 The only change here is that Istill will never build scrubber but will spawn much much more slicksters and pile them in the same CO2 conversion room Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013781 Share on other sites More sharing options...
Saturnus Posted March 11, 2018 Share Posted March 11, 2018 2 minutes ago, Technoincubus said: The only change here is that Istill will never build scrubber but will spawn much much more slicksters and pile them in the same CO2 conversion room RIP FPS Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013783 Share on other sites More sharing options...
Oozinator Posted March 11, 2018 Share Posted March 11, 2018 Just now, Saturnus said: RIP FPS Hotfix! Play with one dupe! Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013786 Share on other sites More sharing options...
SchlauFuchs Posted March 11, 2018 Share Posted March 11, 2018 It feels to me that the efficiency of Puffs has been reduced, too? Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013852 Share on other sites More sharing options...
PhailRaptor Posted March 11, 2018 Share Posted March 11, 2018 I think they even stated in the stream that all production animals had their output nerfed, but that when they are happy their rate increases. Sounds like even at max happiness, though, their overall output will be down. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013859 Share on other sites More sharing options...
goboking Posted March 11, 2018 Share Posted March 11, 2018 This may be an unpopular opinion, but I thought they were too good before and in need of a pretty drastic nerf. They were free CO2 destruction and oil production all rolled into one and they rendered the oil well obsolete. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013867 Share on other sites More sharing options...
NanoD Posted March 11, 2018 Share Posted March 11, 2018 Before they were a crucial part of recycling material. Now they are egg lay machines. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013869 Share on other sites More sharing options...
goboking Posted March 11, 2018 Share Posted March 11, 2018 5 minutes ago, NanoD said: Before they were a crucial part of recycling material. Now they are egg lay machines. Convenient, not crucial. Both CO2 removal and oil production are possible without slicksters. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013872 Share on other sites More sharing options...
Technoincubus Posted March 11, 2018 Share Posted March 11, 2018 20 minutes ago, NanoD said: Before they were a crucial part of recycling material. Now they are egg lay machines. They still are. You just hatch about 10-20 of them and pile them into CO2 destruction room. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013876 Share on other sites More sharing options...
NanoD Posted March 11, 2018 Share Posted March 11, 2018 2 minutes ago, Technoincubus said: They still are. You just hatch about 10-20 of them and pile them into CO2 destruction room. you need about 100 to have same conversion rate as one prepatch silckster. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013877 Share on other sites More sharing options...
Technoincubus Posted March 11, 2018 Share Posted March 11, 2018 You don't have to feed them, they kinda feed themselves. So wait until you have that 100 slicksters, they can fit into 1 tile anyway. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013882 Share on other sites More sharing options...
CodingKitteh Posted March 11, 2018 Share Posted March 11, 2018 7 hours ago, Coolthulhu said: Honestly, this is encouraging creativity, not discouraging it. Agreed, which I believe should be part of ONI, not copy-pasta factory modules. 15 slickster to provide all crude oil needs of a base, get out! 6 hours ago, Kermack said: If ONI shares anything with DS then we should expect the game to become much for difficult and unforgiving as development progresses. I feel like Don't Starve success is because of its replayability. I do NOT want ONI to be a build a base, set-it-and-forget-it kind of game. It's a colony survival. This game isn't factorio, where it gets boring once you finish. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013883 Share on other sites More sharing options...
Technoincubus Posted March 11, 2018 Share Posted March 11, 2018 The irony is that now slickster CO2=>oil conversion is much easier, because you don't have to hunt for slicksters, you can have one and then spawn a hundred. And in addition to oil production you also get ****load of eggs. So new patch not only makes carbon skimmer even more useless, it returns food situation to pre-patch meallice, where you could ignore food alltogether after you set up initial mealwod. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013887 Share on other sites More sharing options...
trukogre Posted March 11, 2018 Share Posted March 11, 2018 20 minutes ago, Technoincubus said: The irony is that now slickster CO2=>oil conversion is much easier, because you don't have to hunt for slicksters, you can have one and then spawn a hundred. And in addition to oil production you also get ****load of eggs. So new patch not only makes carbon skimmer even more useless, it returns food situation to pre-patch meallice, where you could ignore food alltogether after you set up initial mealwod. No, it's much harder, because before you could find 3-4 in a room, and pipe your co2 there. If you try to run with 400 slicksters now to get the same conversion, your game will lag or crash. Playing the game while it's horribly lagging or crashed is harder, so it's harder now. Trying to get eggs leads to crashing as well. If you are able to get tons of eggs without crashing, then perhaps food is easier for you now, but for those of us who just crash out, it's not, at least not yet. Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1013892 Share on other sites More sharing options...
Technoincubus Posted March 12, 2018 Share Posted March 12, 2018 It is even more ironic that game is uing hardware restriction instead of in-game ones. Still possible. 20 slicksters can convert 20 kg per cycle. That's a lot Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1014059 Share on other sites More sharing options...
trukogre Posted March 12, 2018 Share Posted March 12, 2018 10 hours ago, goboking said: This may be an unpopular opinion, but I thought they were too good before and in need of a pretty drastic nerf. They were free CO2 destruction and oil production all rolled into one and they rendered the oil well obsolete. I think that "they were too good and needed a drastic nerf" is probably not an unpopular opinion. I definitely think they needed a nerf. Cutting output by 99% isn't a nerf, nor is it a drastic nerf, it's a Texas chainsaw massacre. But slicksters are still OP, now they're just OP egglayers. Klei just has to dial up the co2 throughput a tad, so they're only nerfed 95% instad of 99%, and dial back the egglaying and crashing of these creatures by a bit, and they'll be right in the sweet spot, imo. We pretty much all seem to see it, so why didn't Klei? Link to comment https://forums.kleientertainment.com/forums/topic/88536-do-slicksters-consume-less-co2s-in-rancher-patch/#findComment-1014066 Share on other sites More sharing options...
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