Jump to content

Do Slicksters consume less CO2/s in Rancher patch?


Recommended Posts

7 minutes ago, chemie said:

So no more slicker for CO2 removal from combustion.

Which means more water for CO2 scrubbers...but with geyser change, that might be very hard to obtain.

What? A little amount of water can run a scrubber for a really long time with a water sieve

7 minutes ago, dankusnher said:

What? A little amount of water can run a scrubber for a really long time with a water sieve

Hmm for me it feels not "optional". Is game forcing players, with limited fresh water, to go the polluted water - water sieve way?
Before update, i did not use any scrubber, as soon as i got access to slicksters.
Game is forcing me at many points, to do things in a specific way.
I can't see it as creative freedom addition, but that's only me.

2 minutes ago, Oozinator said:

Before update, i did not use any scrubber, as soon as i got access to slicksters.

Honestly, this is encouraging creativity, not discouraging it.

Before, you would disregard scrubbers as soon as you had slicksters. Now you either downscale to fit the weakened slicksters, add scrubbers or use tricks (gas deletion, soldification etc.).

Still, that 100 time nerf is just too much. Creatures aren't free, they cost our precious CPU cycles and RAM.

Just now, Coolthulhu said:

Honestly, this is encouraging creativity, not discouraging it.

 

Was only "my way" of doing things. Others used scrubbers / sieve, or fert plants and stuff.
But for the slicksters, it feels for me, like a deleted function. :)
 

I think they even stated in the stream that all production animals had their output nerfed, but that when they are happy their rate increases.  Sounds like even at max happiness, though, their overall output will be down.

This may be an unpopular opinion, but I thought they were too good before and in need of a pretty drastic nerf.  They were free CO2 destruction and oil production all rolled into one and they rendered the oil well obsolete.

7 hours ago, Coolthulhu said:

Honestly, this is encouraging creativity, not discouraging it.

Agreed, which I believe should be part of ONI, not copy-pasta factory modules. 15 slickster to provide all crude oil needs of a base, get out!

 

6 hours ago, Kermack said:

If ONI shares anything with DS then we should expect the game to become much for difficult and unforgiving as development progresses.

I feel like Don't Starve success is because of its replayability. I do NOT want ONI to be a build a base, set-it-and-forget-it kind of game. It's a colony survival. This game isn't factorio, where it gets boring once you finish.

The irony is that now slickster CO2=>oil conversion is much easier, because you don't have to hunt for slicksters, you can have one and then spawn a hundred. And in addition to oil production you also get ****load of eggs. So new patch not only makes carbon skimmer even more useless, it returns food situation to pre-patch meallice, where you could ignore food alltogether after you set up initial mealwod.

20 minutes ago, Technoincubus said:

The irony is that now slickster CO2=>oil conversion is much easier, because you don't have to hunt for slicksters, you can have one and then spawn a hundred. And in addition to oil production you also get ****load of eggs. So new patch not only makes carbon skimmer even more useless, it returns food situation to pre-patch meallice, where you could ignore food alltogether after you set up initial mealwod.

No, it's much harder, because before you could find 3-4 in a room, and pipe your co2 there.  If you try to run with 400 slicksters now to get the same conversion, your game will lag or crash.  Playing the game while it's horribly lagging or crashed is harder, so it's harder now.  Trying to get eggs leads to crashing as well.  If you are able to get tons of eggs without crashing, then perhaps food is easier for you now, but for those of us who just crash out, it's not, at least not yet.

10 hours ago, goboking said:

This may be an unpopular opinion, but I thought they were too good before and in need of a pretty drastic nerf.  They were free CO2 destruction and oil production all rolled into one and they rendered the oil well obsolete.

I think that "they were too good and needed a drastic nerf" is probably not an unpopular opinion.  I definitely think they needed a nerf.  Cutting output by 99% isn't a nerf, nor is it a drastic nerf, it's a Texas chainsaw massacre. But slicksters are still OP, now they're just OP egglayers.  Klei just has to dial up the co2 throughput a tad, so they're only nerfed 95% instad of 99%, and dial back the egglaying and crashing of these creatures by a bit, and they'll be right in the sweet spot, imo.  We pretty much all seem to see it, so why didn't Klei?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...