The Plum Gate Posted February 25, 2018 Share Posted February 25, 2018 Just waiting for a noise update to bring us good and bad noise - seems like the only thing lacking in a bustling colony now days is noise pollution related stress ..and stress relief. This might bring new and interesting insulation into the fold too.. I swear I saw one of the dupes moon walk after getting out of the neural vascillator - but that may have just been my imagination. Link to comment Share on other sites More sharing options...
QuQuasar Posted February 25, 2018 Share Posted February 25, 2018 1 minute ago, The Plum Gate said: Just waiting for a noise update to bring us good and bad noise - seems like the only thing lacking in a bustling colony now days is noise pollution related stress ..and stress relief. This might bring new and interesting insulation into the fold too.. I swear I saw one of the dupes moon walk after getting out of the neural vascillator - but that may have just been my imagination. Still hoping for fire and explosions myself. Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 25, 2018 Author Share Posted February 25, 2018 I think a "chemistry upgrade" might just be in order down the road as well. And I wouldn't be surprised if that included dupe interactions as well. Link to comment Share on other sites More sharing options...
Luminite2 Posted February 25, 2018 Share Posted February 25, 2018 18 minutes ago, The Plum Gate said: I think a "chemistry upgrade" might just be in order down the road as well. And I wouldn't be surprised if that included dupe interactions as well. That's adorable, and I love it. I approve. Link to comment Share on other sites More sharing options...
PhailRaptor Posted February 25, 2018 Share Posted February 25, 2018 I'm pretty sure that we're going to get an Occupation Update part 2 to address the Priority issues and actually implement the rest of the system. Seeing as half of it got pulled due to the issues observed during the Preview Branch... I'm also think that, now that the Tepidizer Bug has been fixed, we need a reliable method for reaching and sustaining high temps under controlled conditions. This could even take the form of a new Ruins building in the Heat Biome, the same way the AETN cools in the Ice Biome. Which would then leave room for an additional Ruins building in the Swamp for some purpose related to germs (would probably require the implementation of some new diseases). Link to comment Share on other sites More sharing options...
goboking Posted February 25, 2018 Share Posted February 25, 2018 1 hour ago, PhailRaptor said: I'm pretty sure that we're going to get an Occupation Update part 2 to address the Priority issues and actually implement the rest of the system. Seeing as half of it got pulled due to the issues observed during the Preview Branch... That's what I'm thinking. I suspect whatever they had planned (please, dear God let it be a Combat Upgrade) is going to be pushed back so they can take another crack at the jobs, priorities, and steam turbine. Link to comment Share on other sites More sharing options...
PhailRaptor Posted February 25, 2018 Share Posted February 25, 2018 3 minutes ago, goboking said: (please, dear God let it be a Combat Upgrade) I keep seeing people say this, and I have to wonder what the motivation for it is. The Devs have stated in no uncertain terms that ONI won't be a combat game like DS is... *hurts self in confusion* Link to comment Share on other sites More sharing options...
goboking Posted February 25, 2018 Share Posted February 25, 2018 12 minutes ago, PhailRaptor said: I keep seeing people say this, and I have to wonder what the motivation for it is. The Devs have stated in no uncertain terms that ONI won't be a combat game like DS is... *hurts self in confusion* DS = Dark Souls? I can't imagine there's a person on the planet who expects ONI to be anything remotely similar to Dark Souls. Link to comment Share on other sites More sharing options...
Lutzkhie Posted February 25, 2018 Share Posted February 25, 2018 54 minutes ago, goboking said: DS = Dark Souls? I can't imagine there's a person on the planet who expects ONI to be anything remotely similar to Dark Souls. for the love of god, you just made my day haha Link to comment Share on other sites More sharing options...
vovik Posted February 25, 2018 Share Posted February 25, 2018 1 hour ago, goboking said: DS = Dark Souls? I can't imagine there's a person on the planet who expects ONI to be anything remotely similar to Dark Souls. Oh, hey, i expect it to be as DS. Link to comment Share on other sites More sharing options...
PhailRaptor Posted February 25, 2018 Share Posted February 25, 2018 1 hour ago, goboking said: DS = Dark Souls? I can't imagine there's a person on the planet who expects ONI to be anything remotely similar to Dark Souls. Did we all forget Don't Starve? >.> Link to comment Share on other sites More sharing options...
goboking Posted February 25, 2018 Share Posted February 25, 2018 10 hours ago, PhailRaptor said: Did we all forget Don't Starve? >.> Ah, that makes more sense. I was scratching my head trying to think of a combat-oriented game whose initials were DS. Not being familiar with Don't Starve, Dark Souls was all I could come up with, little sense that it made. Link to comment Share on other sites More sharing options...
Kermack Posted February 25, 2018 Share Posted February 25, 2018 Hoping for a fix to the drip cooling glitch. Link to comment Share on other sites More sharing options...
SamLogan Posted February 26, 2018 Share Posted February 26, 2018 +1 about the Noise/Explosion Upgrade. Link to comment Share on other sites More sharing options...
chromiumboy Posted February 27, 2018 Share Posted February 27, 2018 I would love a siren with a logic input. For when something inevitably goes wrong (a loss of air pressure, germs in the water supply) I might notice it early enough to fix the problem for a change Link to comment Share on other sites More sharing options...
Oozinator Posted February 27, 2018 Share Posted February 27, 2018 On 25.2.2018 at 8:14 PM, Kermack said: Hoping for a fix to the drip cooling glitch. Would make ONI unplayable in the "now" shape.. Link to comment Share on other sites More sharing options...
BlueLance Posted February 27, 2018 Share Posted February 27, 2018 I dont know, the problem with noise is that Klei have been very active on forums making sure that noise is as sublte as possible in the game to help provide a relaxing charm to it. I don't think they will change it to add noise (but they may make it that dupes hear it and we do not?). I think Chemistry would be good. Would also add a bunch more materials to play with such as chlorine and copper reacting. Thus stopping you from storing your copper in a chlorine filled room Link to comment Share on other sites More sharing options...
JonnyMonroe Posted February 27, 2018 Share Posted February 27, 2018 1 hour ago, BlueLance said: (but they may make it that dupes hear it and we do not?). I think Chemistry would be goo Something like the loud sleeper effect then? If they're adding noise, I want a vinyl player to put in the new recreation room for even better stress reduction. Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 27, 2018 Author Share Posted February 27, 2018 If you zoom in work spaces, the game gets quite noisy - so my thinking is that the dupes start to respond to it negatively. A supplement might be adding more music to the game and a jukebox to the recreation room... Noise insulation or enhancements on existing insulated tiles might also be a thing. As for chemistry - sort of a rabbit hole - but I imagine more industrial ingredients as a result. And maybe even additional early game or late game O2 producers. Different means of cleaning germy water... Chemical reactors for energy - some reloadable machine that perhaps produces a usable byproduct. And maybe we can have other types of "chemistry" with dupe interactions, and maybe even animal breeding for sustainable approves of meat. If you zoom in work spaces, the game gets quite noisy - so my thinking is that the dupes start to respond to it negatively. A supplement might be adding more music to the game and a jukebox to the recreation room... Noise insulation or enhancements on existing insulated tiles might also be a thing. As for chemistry - sort of a rabbit hole - but I imagine more industrial ingredients as a result. And maybe even additional early game or late game O2 producers. Different means of cleaning germy water... Chemical reactors for energy - some reloadable machine that perhaps produces a usable byproduct. And maybe we can have other types of "chemistry" with dupe interactions, and maybe even animal breeding for sustainable sources of meat. Link to comment Share on other sites More sharing options...
Kermack Posted February 28, 2018 Share Posted February 28, 2018 14 hours ago, Oozinator said: Would make ONI unplayable in the "now" shape.. Maybe not unplayable, just less cheaty. I'm hoping that if that fix ever comes, if it will mean the inclusion of additional methods of shedding heat, like infrared emitters and having to pierce the surface of the asteroid to erect a space radiators. Link to comment Share on other sites More sharing options...
goboking Posted February 28, 2018 Share Posted February 28, 2018 19 hours ago, chromiumboy said: I would love a siren with a logic input. For when something inevitably goes wrong (a loss of air pressure, germs in the water supply) I might notice it early enough to fix the problem for a change Absolutely this. Throw in flashing yellow and red lights so we can really ratchet up the tension during emergencies. Link to comment Share on other sites More sharing options...
Breizhbugs Posted February 28, 2018 Share Posted February 28, 2018 Lighting is an old feature but a poor one for now to my mind. Except for farming blossom who really cares of it and let the dupe explore the asteroid in the dark? So I hope for a lighting update where dupe must be under the light or at least in the penumbra to be able to do things. Could also come with a visual update that affect the way we as player see the asteroid, because for now, except a very light darkening at nigth we are not affected at all by luminosity... Also dupe should be unable to sleep when under lights. What i think the game is missing, is temperature sensor automation compliant, but for pipes(liquid/gazes) (and also a light sensor with a luminosity update) Link to comment Share on other sites More sharing options...
Saturnus Posted February 28, 2018 Share Posted February 28, 2018 I just hope that some of all the stuff that aren't actually working from the current upgrade will get to work at some point. Such as smart storages, fridges, conveyor bug issues, steam turbine, etc. More or less everything new in the occupational upgrade with smart batteries as a notable exception either does not work at all, or has random bugs that makes their use perilous in a survival game that relies on them, or does not add anything to game because nobody will build it in a serious game play Link to comment Share on other sites More sharing options...
The Plum Gate Posted March 1, 2018 Author Share Posted March 1, 2018 Indeed, some of the automation parameters are of little use. I hope they address their usability as well. Link to comment Share on other sites More sharing options...
Hanro50 Posted March 7, 2018 Share Posted March 7, 2018 Would be cool if we had an alternative to using water or algae, but you do run the risk of adding unneeded redundancy since any new system might be ignored for a older system that just does the job better... e.g. what happened to the steam turbine. The music idea could be interesting. I mean you could add a dupe with the trait "musically challenged" meaning he causes every music device he interacts with to spit out noise till another dupe runs over to change the music. Although I'd imagine it'll be a form of late game stress reduction since your dupes don't exactly get radio reception within the asteroid Chemistry could be interesting, though I'd imagine the concept does have its flaws...Would still be cool to use/ abuse gas laws... Link to comment Share on other sites More sharing options...
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