Saturnus Posted January 26, 2018 Share Posted January 26, 2018 16 minutes ago, TheOlz said: tbh, I'm a little bummed out by this, I feel like we'd only just scratched the surface of what could be done with super high temps, and magma is going to be awkward. Workable, sure, just awkward. I was having a lot of fun making free tungsten and gold lol I'm just annoyed they didn't mention it anywhere. A simple list of reported issues that has been fixed would be nice instead of having to discover it the hard way by your base falling apart because one system has stopped working. Link to comment Share on other sites More sharing options...
osefcomplet Posted January 26, 2018 Share Posted January 26, 2018 19 minutes ago, TheOlz said: tbh, I'm a little bummed out by this Don't be there is always another exploit to be found ^^. And i'm sure soon enough we'll have an hydrogen burner implemented in the game Link to comment Share on other sites More sharing options...
TheOlz Posted January 26, 2018 Share Posted January 26, 2018 11 minutes ago, Saturnus said: I'm just annoyed they didn't mention it anywhere. A simple list of reported issues that has been fixed would be nice instead of having to discover it the hard way by your base falling apart because one system has stopped working. This was very common during Don't Starve updates also - glitchy/exploity things that were well known for a really long time just suddenly change with no warning (backpack stacking, I'm looking at you) A decent bug fix list would be nice. 11 minutes ago, osefcomplet said: Don't be there is always another exploit to be found ^^. And i'm sure soon enough we'll have an hydrogen burner implemented in the game Absolutely right, there will be other ways to do new things. And I know we were 'bending' the rules of what we were supposed to do, but surely early release is the time to do that!! Link to comment Share on other sites More sharing options...
Saturnus Posted January 26, 2018 Share Posted January 26, 2018 3 minutes ago, TheOlz said: This was very common during Don't Starve updates also - glitchy/exploity things that were well known for a really long time just suddenly change with no warning (backpack stacking, I'm looking at you) A decent bug fix list would be nice. Exactly. I would definitely have waited till I had fixed the issue before upgrading and start up the base again. But it's not really relevant as you basically have to start over anyway. Jobs are incompatible with old saves! Link to comment Share on other sites More sharing options...
TheOlz Posted January 26, 2018 Share Posted January 26, 2018 I backed up all my tubular saves just in case, so I can remove the beta, restore them and run them again, there's very little point running any of them with the update on. But I was 40+ hrs into my last run and wasn't sure I was ready to just give it away yet. Link to comment Share on other sites More sharing options...
watermelen671 Posted January 26, 2018 Share Posted January 26, 2018 2 hours ago, Saturnus said: eventually runs out after a few million cycles Your dupes will have died from Time Dilation LONG before you run out of magma. XD Link to comment Share on other sites More sharing options...
Saturnus Posted January 26, 2018 Share Posted January 26, 2018 Just now, watermelen671 said: Your dupes will have died from Time Dilation LONG before you run out of magma. XD Obviously. That was exactly my point. Link to comment Share on other sites More sharing options...
Guest Posted January 26, 2018 Share Posted January 26, 2018 31 minutes ago, Saturnus said: Exactly. I would definitely have waited till I had fixed the issue before upgrading and start up the base again. But it's not really relevant as you basically have to start over anyway. Jobs are incompatible with old saves! I disagree. Yes, you will have a hard time functioning the first 10 cycles or so, but your dupes will eventually catch up again. I too suddenly faced very annoying issues like not being able to dig very hard materials, but currently that has been solved by getting my dupes mastering their jobs. Link to comment Share on other sites More sharing options...
chemie Posted January 26, 2018 Share Posted January 26, 2018 What about planters vs irrigation tiles? They made irrigation tiles transfer heat which was really biggest issue and makes it later game only...but planters did not transfer heat which you could irrigate hot water without penalty other than dup labor. Do planters still have this benefit? (I wonder what their intended food path is. Lice very short term but how they expect a quick transition to berries or wheat when that hot geyser water makes that very difficult to do quickly. Is it lice, then mushroom but both being deadends? Link to comment Share on other sites More sharing options...
Oozinator Posted January 26, 2018 Share Posted January 26, 2018 Just now, chemie said: (I wonder what their intended food path is. Lice very short term but how they expect a quick transition to berries or wheat .. Toilets produce more PW, then they take W in. Link to comment Share on other sites More sharing options...
chemie Posted January 26, 2018 Share Posted January 26, 2018 Just now, Oozinator said: Toilets produce more PW, then they take W in. So? That is still 40c water after you clean so still needs power and a heat sink to cool to 5C Link to comment Share on other sites More sharing options...
Ichikai Posted January 26, 2018 Share Posted January 26, 2018 7 hours ago, Saturnus said: My comment is that since all foods higher than standard require pincha pepper nuts all bases are doomed to unsustainability in the long run. The fertilizer for pincha peppers remains non-renewable so eventually your highly skilled dupes will have to settle for eating poor or standard quality food. Berry sludge? Additionally, it seems like the new/changed kindness attribute description provides an insight to perhaps a missing piece of the chain, and the possible next update. Animal husbandry. Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 26, 2018 Share Posted January 26, 2018 1 hour ago, chemie said: (I wonder what their intended food path is. Lice very short term but how they expect a quick transition to berries or wheat when that hot geyser water makes that very difficult to do quickly. Is it lice, then mushroom but both being deadends? There's more dirt than you think, though it's still exhaustible, it's not as bad as you might imagine: the average tile of dirt drops ~750kg, or enough to keep one mealwood plant going for 70 cycles ~ aproximately 20,000 kcals for one tile of dirt; unless you're making mushbars and then turning them into mush fry, which is then about half that at 10,500 kcals. so there's a significant advantage to using the dirt on the mealwood rather than the mushbars unless you've really got a food problem - try to get that sorted. I found that muckroot bridged the gap long enough for me to establish the mealwood and skip eating the mushbars while still making around 16,000 kcals of mush fry while the meal lice built up long enough for me to turn them off as a food source in favor of liceloaf - I planted several bristle blossoms at the printing pod, which adds enough in the meantime that i've not had to make mush fry anymore. Though i expect other people will be having larger problems, the mealwood still scales out quite nicely, ... Link to comment Share on other sites More sharing options...
Saturnus Posted January 26, 2018 Share Posted January 26, 2018 @The Plum Gate Remember that planter boxes and farm tiles requires dirt to even build them as well. Unless you can get clay from deodorizers in large enough quatities Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 26, 2018 Share Posted January 26, 2018 7 minutes ago, Saturnus said: @The Plum Gate Remember that planter boxes and farm tiles requires dirt to even build them as well. Unless you can get clay from deodorizers in large enough quatities Yes that's true. Dare I say they can be deconstructed for their resources though - will be a bit of a slippery slope running out of dirt, but it's just another thing that needs to be managed. Link to comment Share on other sites More sharing options...
goboking Posted January 27, 2018 Share Posted January 27, 2018 7 hours ago, The Plum Gate said: the average tile of dirt drops ~750kg, or enough to keep one mealwood plant going for 70 cycles ~ aproximately 20,000 kcals for one tile of dirt Bear in mind that half a tile's mass is destroyed when it's dug up. Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 27, 2018 Share Posted January 27, 2018 57 minutes ago, goboking said: Bear in mind that half a tile's mass is destroyed when it's dug up. That is about half tile's mass. Link to comment Share on other sites More sharing options...
QuQuasar Posted January 27, 2018 Share Posted January 27, 2018 Something I haven't seen mentioned yet: the max temperature for Bristle Berries has gone up from 23 to 30 degrees celcius. This makes them far easier to grow in the early game (previously, they would become ungrowable around cycle 20 as your base began to heat up) Link to comment Share on other sites More sharing options...
Oozinator Posted January 27, 2018 Share Posted January 27, 2018 3 hours ago, QuQuasar said: Something I haven't seen mentioned yet: the max temperature for Bristle Berries has gone up from 23 to 30 degrees celcius. Bristle berrys are the new maelwood, but water is the limitation, how many dupes you could add to run the base.. Link to comment Share on other sites More sharing options...
goboking Posted January 27, 2018 Share Posted January 27, 2018 1 hour ago, Oozinator said: Bristle berrys are the new maelwood, but water is the limitation At least the water consumption has been reduced (from 80kg/c to 20). Link to comment Share on other sites More sharing options...
Saturnus Posted January 27, 2018 Share Posted January 27, 2018 1 hour ago, goboking said: At least the water consumption has been reduced (from 80kg/c to 20). And cooking now add kcals as it should. 25% to be exact so without farming bonus (farm station and growth room bonus at the moment is bugged and gives no benefit to any plants) you need just 3 Bristle Blossoms per dupe. With the increased temperature range that is definitely the new food meta both long and short term but if you want a large numbers of dupes supplementing with mushrooms might be necessary. Link to comment Share on other sites More sharing options...
Oozinator Posted January 27, 2018 Share Posted January 27, 2018 1 hour ago, Saturnus said: ..that is definitely the new food meta both.. Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 27, 2018 Share Posted January 27, 2018 The establishment factor is then the number of them that initially spawn, plus whatever seeds might be found in the cracked tiles. I've not had the best luck with open spaces, though on my next play through I'll probably shop around for a good seed in debug before starting as the testing branch is inevitably going to change something, ..eventually. Link to comment Share on other sites More sharing options...
Foefaller Posted January 27, 2018 Share Posted January 27, 2018 On 1/26/2018 at 5:36 AM, Technoincubus said: So most games will be rush for geysers. No geyser=restart. Plus, cooling your base will be one of the highest priorities because berries will be a must Actually, Berries have the same upper temp limit as lice meal now. They no longer require you to rush for heating and/or plant them faar away from anything that generates heat anymore. Link to comment Share on other sites More sharing options...
Kabrute Posted January 27, 2018 Share Posted January 27, 2018 Healthy balance of open space, available resources, steam geyser and nat gas geyser near starting biome, right under it actually . Link to comment Share on other sites More sharing options...
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