asveron

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About asveron

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  1. Do they just walk around and do nothing if you remove their other jobs? Maybe do what vim razz does and have a single sweeper? My dupes religiously put food away.
  2. Hmm is sweep unchecked as an autotask when you check your job roster? Otherwise I have no idea. Bug?
  3. Oh right you also need to choose what types of food the fridge holds. Check the foods you want the fridge to hold then increase the priority by clicking on it and there's a 1-10 scale in the UI. That should work? Have you tried priority nine just to test it first? It should work on priority 6 if there's not too much else to do.
  4. You could set certain storages to have priority over 5 so that they would autosweep the food and put in in there. It works for fridges too! Just set it to priority 6 or something.
  5. Wow I finally started playing the new patch today. I still haven't found any geysers after 38 cycles / 5hrs of gameplay T_T.... I'm now tempted to cheat just to know where it is. I wish they were visible in fog of war, maybe visible vibrations ? The sound checking is much harder now since there's a lot of things making weird noises. Diseases, hydrogen and chlorine also really slow down your exploration progress. On the bright side, has anyone noticed that things seem to take less water? I'm building up polluted water much more slowly and using much less water compared to before. I think the increase in algae has made me much less reliant on water. Off topic, has anyone opened a door but still can not see inside the ruins? It just stays pitch black for me.
  6. Carbon Lock

    That makes a lot of sense.
  7. Carbon Lock

    Yeah this is definitely a better design, I started having problems with my lock after 200 or so cycles. By the way do you ever have problems with oxygen pushing even further up into the room after the weezeworts/doors destroy some gas? It seems like if the hydrogen pressure dropped here oxygen would get in. (maybe if some oxygen got in it would be okay anyways). Regardless, I'm probably going to do this to my next game.
  8. I'm not completely sure what exactly stops water eventually since the original picture was just a column of hydrogen tiles that aren't even high pressure and yet they completely stoped moving. For my geyser, I couldn't get it to work until I closed off the air. I think having different gas types may be a factor but I think you just need water/air to fail some sort of pathfinding algorithm and decide they have nowhere they can go. I'm assuming there's a limit to air pathfinding algorithms to ensure computing speed. If the path it needs to take to be free is too complex, it might stop the water instead. It may take different amounts of time / height points before water stops rising and offsetting it to the side. I suggest putting mesh tiles where you let water drip through. The mesh tiles will keep some water in it to make sure the water dripping column is gas tight. Then close off all other paths of air. This would force the experiment in which one of the following must happen. 1. Water stops dripping left. 2. Air gets destroyed by forming new liquid tiles. 3. Water gets offset to the side rather than upwards. So far, I've eventually gotten rule #3 every time.
  9. After some tweaking, I've noticed its impossible to make this merely using mesh tiles. I mean mesh tiles help your tunnel from collapsing, but it is mostly not needed for this setup. I'm pretty sure now that air is indeed the actual factor of the pump. Water can drip through the mesh tiles slowly while preventing air from escaping. Water will gather upwards until it can no longer do so. I'm guessing it stops when it can no longer push two air tiles together or it gives the air a pathfinding algorithm and it fails somehow. A water tile will instead carry over 1000g of water and slowly stabilize back to 1000g. The excess water of 1000g is transported to the pump's end. Having 3 tiles of different gas will guarantee this setup will work since they won't combine. By the way, the large body of water surrounded by abyssalite tiles has already cooled to ~33c and it's barely even gone far from the source. *I've noticed that in many cases after the tile of water decides it can not expand upwards, you can release the pressure and it will continue to work. I'm guessing that for is for optimization purposes. Once the water decides it can't move upwards, it will stop calculating upwards paths until it detects some type of nearby change. *Edit: I think it might be possible to make some sort of super condensed water tile. Something with like 10,000kg of water. I would have to try it out but it does seem a bit too exploity and also hard to keep from overpressure. Might make a huge water explosion, that would be cool. **Edit: Okay these walls won't take the water up very far, you'll need probably need 3-5 tile tall walls all over to make it sturdy enough to pump very far up. The water went up about 75% of the screen here and the weight collapsed the inner structure so water rushed into the vent area. I also took all the weezeworts away but the left over temperature deceased the entire body of water to about 15c so this setup might accidently freeze easily.
  10. I think I'm gonna work on building an elevator for a geyser, I'll try and narrow down the possibilities. Though, I think you may be right. I just thought it would be a bit odd that mesh tiles would continue to pull water into itself even if it was "full" and then move that extra water to the next tile and even empty air tiles above it but not tiles to their left. But I guess a better way to think about it is that it's completely denied the left tile for some reason then is just expanding within itself.
  11. k! waterfall infinite.sav
  12. That makes sense, I kept thinking it was either that or the fact that the air pressure is really high so it can't form another square of water.
  13. I'm not sure if it's air pressure or the way water works but somehow there's a tile that is completely being ignored by falling water. It's immediately going to the water to it's side. Then I thought holy ***** I can just build a tunnel back up and it'll have no choice to push upwards. I have now made an infinite loop of water being pushed upstream without a pump and then falling back down!!! Wow I was just listening to niel degrass tyson saying the universe is under no obligation to make sense to us lol. I hope noone has found this out yet, rather proud of myself for finding this! I guess this may be decent for cooling systems maybe? dunno. I've noticed the heat is barely getting transferred upstream though. Check new post in this thread for more precise info. I guess now you can pump up all the water in all the geysers without using a water pump. Since geysers introduce additional water, it'll be sufficient to pump itself up as far as you want. I think the key is the air pocket not allowing any more water cubes to form. bluelance also mentioned it might be the mesh tiles. I also thought that and tried to delete the meshtile to the far left already in the screenshot but it still is working but maybe you need a mesh tile there to start it up. I also don't think this is really an exploit if its based on the air packet. This can happen in real life except eventually the bubbles will find a way to get through the water. Since air can't move through water in ONI this is following ONI's standard physics. I guess if mesh tiles were giving infinite energy that would be a bit weirder though.
  14. Carbon Lock

    Hey @firshpear! I'm a little confused by what you mean. Wouldn't you have a vacuum lock instead if the gas pump is constantly pumping between the two doors? I first thought you were implying to make a vacuum lock, but then you also imply that ("after making the small room vacuum, it will still works because your dups will produce some little bit CO2 in the vacuum room)". That small amount of c02 turn into a vacuum because there is a gas pump active. A vacuum lock does sound pretty neat tho! For a little more energy you have even better insulation! I'll keep it in mind when klei fixes the door-gas-destruction bug that has been claimed to been fixed. Right now a vacuum would cause hydrogen rushing into the middle room and getting destroyed by the doors. The heavy pressure caused by the carbon vent in front of the doors guarantees that carbon rushes to the door and get destroyed rather than the hydrogen. It sounded a bit like you're implying that you would pump a vacuum then turn if off completely and remain with a small amount of co2 caused by duplicants. That amount of pressure would be extremely unsteady with changes in air density and significant amounts of hydrogen would easily leak out eventually even if it doesn't get destroyed by the doors. Sorry if I sound critical, I spent a lot of time figuring out and dealing with all the problems that comes with gas locks.
  15. Carbon Lock

    So far I'm only achieving good, I'm not sure I'm going to strive for excellent since the patch in a few weeks remove harvest grades. The way the temperature is dropping it'll definitely reach minimum wheezewort temperature, so maybe its possible to remove a certain amount of wheezeworts to achieve excellent grade but I'm not sure how steady that will be to consistently produce excellent grade. I decided not to use radiators because it seemed funner finding slight alternatives. This setup doesn't take any energy, even the carbon pumping is free since its from the natural gas generator. Do wheezeworts really? Hmm I've not noticed any hydrogen loss after playing 40+ cycles. I'll try to keep that in mind. Carbon dioxide is a lot more common and can be consistently pumped to the front of the door for free since natural gas generators pumps it for free. That way whenever the door is opened you can guarantee high carbon dioxide pressure to push into the lock and making it gas tight consistently.