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3D Don't Starve (Work in Progress)


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Heya,

I've been looking at the big variety of artwork these forums have, and I noticed a surprising lack of 3D artwork...
So, Imma gonna go on a journey to bring the Don't Starve characters to the world of the third dimension!

The goal? To learn and understand the concept of 3D modeling, rigging, texturing, and exporting, and to upload these to the Garry's Mod and the Source Film Maker workshop (There's a very slight chance that I'll put them for VRChat too).

The tools:
-Blender (Modeling)
-Krita (Making the reference)
-(Will probably use an image editing software for the textures, like Paint.net or GIMP)
-Patience (Lots of it)

Let's begin!

I'm gonna start with the very survivor you meet for the very first time... Wilson!

So, in order to make a character, you're first gonna need a general reference where you can base yourself with and follow along, a front, and a side reference are pretty much enough to be good.

Since each time the Klei artists draw Wilson in a different kind one from the other, I used Krita to come up with a general idea of a front and a side view of him.5a600753f2c82_referencekrita.thumb.PNG.73695bf2196b6e07b3aa80de1958ef9c.PNG

And now, after getting these in place, I'm ready to start modeling Wilson!
reference.png.72efa426965674c87a887810639c653b.png

First, I started with a plane to which I extruded and followed around to make the shape of Wilson's head.

This picture shows how point-pulling is gonna be a very general thing when it comes to making 3D models, and getting to imagine how his head shape would get to make sense, the official figurines help a lot!
5a600a3a89b2d_itbegins.PNG.c39d2bdd7fb43ca99d81449536042e11.PNG

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You can already tell that this is going to be fun.

step 1.gif

Alrighty, I found a way to make the face smooth as heck, so this is gonna be useful to try to make this as least ugly as possible.

Truly a gentleman scientist.

step 2.gif

This brings me the idea of how am I gonna make the eyes when I get to it.
Oh well, might as well continue with the head.

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Alright, I got the mouth mostly done, it has a tongue, molars, and teeth, but here's a strange thing...
Using this reference that Klei has done on behalf of the teeth, it shows that they extend mostly to the sides of the head
Captura1.PNG.8ca7cc3889544190a7e29f8656452241.PNG

Could this mean that this is the actual correct size I should make the teeth on?

5a60521f60b7c_damnsize.PNG.4b6b8800d1d65d741d1a8ada66fc87f3.PNG

Hmm... those are some pretty big chompers, not gonna lie...

5a6052cb20f1d_bigchomp.PNG.022c0c04299271e7f75829a19b2bcdae.PNG

Welp, time to resize the rest of the mouth to make sense with the teeth.

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Woke up to finish this darn mouth, and it's done!
5a60fc220311f_mouthgif.thumb.gif.50f89a81ec8f782d29a3d5ebf783e662.gif
The teeth look smooth as heck, but that's because I don't want any unnecessary details that will end up hard to see.
Now it's time to do... the eyes.

To be honest, I don't know how am I gonna make them, whether to be fully modeled, or use a 2D version of them, just like the figurines have...
I'll give it a shot at fully modeled eyes.

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I've been collecting images of the process of this handsome scientist, and it's time for this thread to catch up to where I am right now.
mouth.PNG.c4ec4a73e7d062f1d3435bda4bfe5157.PNG
5a615042c56ef_torsocomplete.PNG.6779b9d821d6225b008990ddbf11a12a.PNG5a614f3a1ee4c_Processarmsandlegs.thumb.PNG.d6b2ed2d0a4c82581fcdc7748c9ab72f.PNG
 

2 hours ago, DragonMage156 said:

Maybe make them flatter?

I took a shot at resizing the eyeballs to fit with how the eyes in my reference look like, this is the result.
5a61502ed729d_flateyes.PNG.e12abed2a522c4f19170f10cc79e74b4.PNG

I ended up scrapping the idea of using fully modeled eyes, and instead will proceed to use 2D textures to make up for them... just like A Hat in Time!

eyeless.PNG.5fa0331ad26b3675fb7841896313c9ed.PNG

Now he's blind.

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I know this is gonna take a long while, but have you decided what or who to do next, after you're done with Wilson?
It's impressive that you started with Wilson, WX seems way easier to make. Or something else, like bunnyman.
 

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20 hours ago, Dorozco said:

I've been collecting images of the process of this handsome scientist, and it's time for this thread to catch up to where I am right now.
mouth.PNG.c4ec4a73e7d062f1d3435bda4bfe5157.PNG
5a615042c56ef_torsocomplete.PNG.6779b9d821d6225b008990ddbf11a12a.PNG5a614f3a1ee4c_Processarmsandlegs.thumb.PNG.d6b2ed2d0a4c82581fcdc7748c9ab72f.PNG
 

I took a shot at resizing the eyeballs to fit with how the eyes in my reference look like, this is the result.
5a61502ed729d_flateyes.PNG.e12abed2a522c4f19170f10cc79e74b4.PNG

I ended up scrapping the idea of using fully modeled eyes, and instead will proceed to use 2D textures to make up for them... just like A Hat in Time!

eyeless.PNG.5fa0331ad26b3675fb7841896313c9ed.PNG

Now he's blind.

It's look pretty neat so far! But yes, his eyes are gonna be tricky to made in 3d? since in 2d he actually has no eyes but only his eyebrows and dots under it! Maybe try to do his eyebrows first, and than think about how to add some eyes? O_o (I'm not an expert and it's just a thought) But great job so far! \^o^/

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7 hours ago, Maslak said:

I know this is gonna take a long while, but have you decided what or who to do next, after you're done with Wilson?
It's impressive that you started with Wilson, WX seems way easier to make. Or something else, like bunnyman.
 

I've decided to follow the character selection screen as a to-do list of which character comes next.

So after I'm done with Wilson I'd then proceed with Willow, then Wolfgang, then Wendy, and so on...

Edited by Dorozco
Added a "n" in "then".
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I'm glad to see this Wilson model.  I happen to be working on a Don't Starve character for VR chat, as well.  I'm not as experienced with modeling so I started with WX.  WX is also my favorite character so it works out well.

Now I'm pretty hung up on rigging him with a skeleton, something I've never done before and need to practice on some simpler models.

WX1.png

WX2.png

WX3.png

Edited by Jeffotato
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9 hours ago, Jeffotato said:

I'm glad to see this Wilson model.  I happen to be working on a Don't Starve character for VR chat, as well.  I'm not as experienced with modeling so I started with WX.  WX is also my favorite character so it works out well.

Now I'm pretty hung up on rigging him with a skeleton, something I've never done before and need to practice on some simpler models.

1

I love these, man. Keep up the good work!

I can't wait to see the best robot on VRChat.

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