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Found 2 results

  1. So I want to get into using Blender but I have no idea how to start. Any tips or tricks? Should I start small/simple or try to create a character model right off the bat? And how does rigging and animation even work with this program? I once used a couple creators for MMD but I never got far with that for multiple reasons (one being lack of parts and knowledge to create my own persona).
  2. Heya, I've been looking at the big variety of artwork these forums have, and I noticed a surprising lack of 3D artwork... So, Imma gonna go on a journey to bring the Don't Starve characters to the world of the third dimension! The goal? To learn and understand the concept of 3D modeling, rigging, texturing, and exporting, and to upload these to the Garry's Mod and the Source Film Maker workshop (There's a very slight chance that I'll put them for VRChat too). The tools: -Blender (Modeling) -Krita (Making the reference) -(Will probably use an image editing software for the textures, like Paint.net or GIMP) -Patience (Lots of it) Let's begin! I'm gonna start with the very survivor you meet for the very first time... Wilson! So, in order to make a character, you're first gonna need a general reference where you can base yourself with and follow along, a front, and a side reference are pretty much enough to be good. Since each time the Klei artists draw Wilson in a different kind one from the other, I used Krita to come up with a general idea of a front and a side view of him. And now, after getting these in place, I'm ready to start modeling Wilson! First, I started with a plane to which I extruded and followed around to make the shape of Wilson's head. This picture shows how point-pulling is gonna be a very general thing when it comes to making 3D models, and getting to imagine how his head shape would get to make sense, the official figurines help a lot!