Developer Cheerio Posted December 13, 2017 Developer Share Posted December 13, 2017 tube entrance status no longer flickers madly if partially powered tube crossings/joint plates can no longer be built on top of other buildings fixed conduit ball rendering in overlays on linux enabled release optimizations View full update 5 3 Link to comment Share on other sites More sharing options...
midjones Posted December 13, 2017 Share Posted December 13, 2017 17 minutes ago, Cheerio said: enabled release optimizations Wow, my game runs so much smoother now Link to comment Share on other sites More sharing options...
donutman07 Posted December 13, 2017 Share Posted December 13, 2017 its like night and day updating to this patch Link to comment Share on other sites More sharing options...
midjones Posted December 13, 2017 Share Posted December 13, 2017 2 minutes ago, donutman07 said: its like night and day updating to this patch I know, cycle 300 feels like cycle 1, smooth as butter Link to comment Share on other sites More sharing options...
Speadge Posted December 13, 2017 Share Posted December 13, 2017 23 minutes ago, Cheerio said: tube entrance status no longer flickers madly if partially powered tube crossings/joint plates can no longer be built on top of other buildings fixed conduit ball rendering in overlays on linux enabled release optimizations View full update well.. gone from 9 fps to 27... thanks Link to comment Share on other sites More sharing options...
Alpe12 Posted December 13, 2017 Share Posted December 13, 2017 (edited) 1 hour ago, Cheerio said: enabled release optimizations Cycle 1300 at max speed from 5-9fps to 24fps. Nice. And more importantly, the dupes freeze for very little time, if at all, after finishing a job. Before this they would finish a job, think about life for some time, and only then go to do another thing... Edited December 13, 2017 by Alpe12 Complementing. Link to comment Share on other sites More sharing options...
GreatGameDota Posted December 13, 2017 Share Posted December 13, 2017 43 minutes ago, Cheerio said: enabled release optimizations Gg Klei, you finally did it! Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted December 14, 2017 Developer Share Posted December 14, 2017 Ayyy, better performance is always welcome. Thanks! Link to comment Share on other sites More sharing options...
jiaonichifanla Posted December 14, 2017 Share Posted December 14, 2017 nice Link to comment Share on other sites More sharing options...
Lifegrow Posted December 14, 2017 Share Posted December 14, 2017 Hate to be the bearer of bad news - @Cheerio I was initially absolutely blown away, from around 12 fps to ~30 - amazing, absolutely awesome improvement. Sadly, after playing the colony for 40 minutes or so, we're back down to the usual crappy fps... (bottom left corner) It's actually lower now than it was pre-update. I know you said that during the preview it would be a bit up and down, but will this be better in the official release tomorrow ? Link to comment Share on other sites More sharing options...
Developer Cheerio Posted December 14, 2017 Author Developer Share Posted December 14, 2017 12 minutes ago, Lifegrow said: Hate to be the bearer of bad news - @Cheerio I was initially absolutely blown away, from around 12 fps to ~30 - amazing, absolutely awesome improvement. Sadly, after playing the colony for 40 minutes or so, we're back down to the usual crappy fps... (bottom left corner) It's actually lower now than it was pre-update. I know you said that during the preview it would be a bit up and down, but will this be better in the official release tomorrow ? Is this the same save file or a different one? Link to comment Share on other sites More sharing options...
Lifegrow Posted December 14, 2017 Share Posted December 14, 2017 1 minute ago, Cheerio said: Is this the same save file or a different one? Originally rolled back to Automalarkey.sav - cycle 500ish Played for maybe 10-15 cycles to Automalarkey TB Update.sav I want to play it on tomorrows stream - so was "hypeyaf" to see the performance fixes, but it sadly didn't last very long :/ Link to comment Share on other sites More sharing options...
Developer Cheerio Posted December 14, 2017 Author Developer Share Posted December 14, 2017 Let me take a look. Link to comment Share on other sites More sharing options...
Lifegrow Posted December 14, 2017 Share Posted December 14, 2017 (edited) 4 minutes ago, Cheerio said: Let me take a look. I figured out the problem - I had rebuilt the compactors in the chlorine rooms recently, and issued a giant sweep command for them to put my crap away again (deleted them previously to see if it helped FPS) If you cancel that sweep command in both chlorine filled areas, the fps rockets upwards again. You can replicate this easily by doing a giant sweep over both storage areas - mine drops from around 28 fps to 12ish instantly. Edited December 14, 2017 by Lifegrow Link to comment Share on other sites More sharing options...
Developer Cheerio Posted December 14, 2017 Author Developer Share Posted December 14, 2017 It still shouldn't be that slow to mark a bunch of things to clear but I'm not sure that will get fixed for tomorrow. Sorry about that! Link to comment Share on other sites More sharing options...
Saturnus Posted December 14, 2017 Share Posted December 14, 2017 (edited) 5 minutes ago, Lifegrow said: I figured out the problem - I had rebuilt the compactors in the chlorine rooms recently, and issued a giant sweep command for them to put my crap away again (deleted them previously to see if it helped FPS) If you cancel that sweep command in both chlorine filled areas, the fps rockets upwards again. Oh good. Btw, you can avoid the game upgrading by finding the appmanifest for oxygen not included and change the update behaviour from "1" to "0" if you wish to stay on the current automation upgrade. Edited December 14, 2017 by Saturnus Link to comment Share on other sites More sharing options...
Lifegrow Posted December 14, 2017 Share Posted December 14, 2017 Just now, Cheerio said: It still shouldn't be that slow to mark a bunch of things to clear but I'm not sure that will get fixed for tomorrow. Sorry about that! My thoughts exactly - Still, don't want to seem ungrateful - amazing work on the performance fixes guys. Link to comment Share on other sites More sharing options...
Developer Cheerio Posted December 14, 2017 Author Developer Share Posted December 14, 2017 7 minutes ago, Lifegrow said: My thoughts exactly - Still, don't want to seem ungrateful - amazing work on the performance fixes guys. Not at all. There's still a lot more optimization that needs to be done :). 3 Link to comment Share on other sites More sharing options...
Lifegrow Posted December 14, 2017 Share Posted December 14, 2017 Just now, Cheerio said: Not at all. There's still a lot more optimization that needs to be done :). Well I've been one of those bitching and whining about late game fps for maybe 8 months or so, and these initial fixes blew me away - so really, well done. Have an eggnog on us! Thanks for the speedy responses too. 1 Link to comment Share on other sites More sharing options...
SkunkMaster Posted December 14, 2017 Share Posted December 14, 2017 3 hours ago, Cheerio said: Not at all. There's still a lot more optimization that needs to be done :). Never the less, this update was so far THE best, game is now enjoyable beyond cycle 100, and with more then just 10 dupes... rocking 30+ fps with 20 dupes was a dream before this update. Link to comment Share on other sites More sharing options...
ozymandias_3 Posted December 14, 2017 Share Posted December 14, 2017 11 hours ago, Cheerio said: enabled release optimizations Madlads!. Thanks, noticeably better on mac! Link to comment Share on other sites More sharing options...
Oozinator Posted December 14, 2017 Share Posted December 14, 2017 12 hours ago, Cheerio said: enabled release optimizations Link to comment Share on other sites More sharing options...
watermelen671 Posted December 14, 2017 Share Posted December 14, 2017 So is the upgrade live? Also!! Request for new wallpaper? :3 3 1 Link to comment Share on other sites More sharing options...
eggsvbacon Posted December 14, 2017 Share Posted December 14, 2017 20 hours ago, Cheerio said: It still shouldn't be that slow to mark a bunch of things to clear but I'm not sure that will get fixed for tomorrow. Sorry about that! In my experience, the more flashing status icons for problems/jobs/sweeping the slower my game is, 100%. Have been playing the beta, haven't started a new game to tinker with this on the final update. Will see how it goes, thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now