Developer Cheerio Posted September 29, 2017 Developer Share Posted September 29, 2017 Dupes will no longer deliver multiple suits to a single Exosuit Dock Gases should no longer render behind liquids Dupes should no longer ignore Lavatories if they need to go to the bathroom at night Re-enabling autorepair should no longer cause the Dupes to repair a building if it's already at full health Animal Traps should no longer trap multiple creatures Hatches should no longer disappear if they are released from a trap on top of a tile they cannot dig into Morbs and Slicksters should now be movable to the Animal Relocator Fixed a crash that could occur when inspecting the status of a trap Door access controls no longer prevent Dupes from walking through them if the door is set to open Dupes will no longer shower until they die if they are infected with Slime Lung Deodorizer is no longer considered industrial machinery Carbon Skimmer is now considered industrial machinery Priority buttons should now appear immediately after clicking sweep on a piece of ore Algae Terrariums should no longer overpressurize Increased Polymer Press drop interval. Plastic is still made at the same rate but it drops larger pieces with longer intervals. Increased Crude Oil and Petroluem flow. They should move a little more like water and less like magma. Liquid Bridges should no longer draw in front of ladders View full update 5 1 Link to comment Share on other sites More sharing options...
Lifegrow Posted September 29, 2017 Share Posted September 29, 2017 5 minutes ago, Cheerio said: Gases should no longer render behind liquids Awww this was my favourite - I thought it was intentional... it made my tanks of liquid look extra purdy 1 Link to comment Share on other sites More sharing options...
deloquac Posted September 29, 2017 Share Posted September 29, 2017 nice Link to comment Share on other sites More sharing options...
The Plum Gate Posted September 29, 2017 Share Posted September 29, 2017 (edited) 4 minutes ago, Lifegrow said: Awww this was my favourite - I thought it was intentional... it made my tanks of liquid look extra purdy Thought it did too... still it looked awkward. Edited September 29, 2017 by The Plum Gate wording 1 Link to comment Share on other sites More sharing options...
Oozinator Posted September 29, 2017 Share Posted September 29, 2017 Woot! Link to comment Share on other sites More sharing options...
Lifegrow Posted September 29, 2017 Share Posted September 29, 2017 Loving the new suit art 3 Link to comment Share on other sites More sharing options...
LeadfootSlim Posted September 29, 2017 Share Posted September 29, 2017 Those suit stations are looking pretty slick! Still waiting for a bugfix on lavatories not outputting Pwater, but other than that I'm glad to see the bugfixes continuing! 1 Link to comment Share on other sites More sharing options...
Lifegrow Posted September 29, 2017 Share Posted September 29, 2017 Sadly when the renewed oil physics moved all my oil on game load, my slicksters are now stuck floating in the air - fml Link to comment Share on other sites More sharing options...
chemie Posted September 29, 2017 Share Posted September 29, 2017 7 minutes ago, Lifegrow said: Loving the new suit art What is purpose of the two sideways doors? Link to comment Share on other sites More sharing options...
Lifegrow Posted September 29, 2017 Share Posted September 29, 2017 Just now, chemie said: What is purpose of the two sideways doors? Faster travel through the airlocks. Only opening 3 instead of 4 as the horizontal doors open at the same time. Link to comment Share on other sites More sharing options...
goboking Posted September 29, 2017 Share Posted September 29, 2017 11 minutes ago, LeadfootSlim said: Those suit stations are looking pretty slick! Still waiting for a bugfix on lavatories not outputting Pwater, but other than that I'm glad to see the bugfixes continuing! They fixed that yesterday. Link to comment Share on other sites More sharing options...
Saturnus Posted September 29, 2017 Share Posted September 29, 2017 16 minutes ago, Lifegrow said: Faster travel through the airlocks. Only opening 3 instead of 4 as the horizontal doors open at the same time. There's another difference. In some situations 4 doors in a straight row would allow gases to pass through if one door was about to be opened while the inner doors closed. Putting them sideways greatly reduces that risk. Link to comment Share on other sites More sharing options...
Michi01 Posted September 29, 2017 Share Posted September 29, 2017 It appears that idle dupes will get stuck at exosuit docks 1 Link to comment Share on other sites More sharing options...
Michi01 Posted September 29, 2017 Share Posted September 29, 2017 Exosuit docks with uncharged suits have the same light as charged ones if no power is available, is this a bug or intended? Link to comment Share on other sites More sharing options...
NurdRage Posted September 29, 2017 Share Posted September 29, 2017 Loving the new update! Link to comment Share on other sites More sharing options...
Oozinator Posted September 29, 2017 Share Posted September 29, 2017 (edited) Polymer press is producing bricks a 30kg now, but the plastic blocks vanish into nowhere. I want my smaller 1 Kg packets back, because better then no plastic ^^ Edit: Or is it melting into Naptha? Edited September 29, 2017 by Oozinator Link to comment Share on other sites More sharing options...
brummbar7 Posted September 29, 2017 Share Posted September 29, 2017 3 hours ago, Cheerio said: Priority buttons should now appear immediately after clicking sweep on a piece of ore Omg, that's probably my favorite minor addition since mirrorable transformers! Now if only we could get a filtered sweep! Link to comment Share on other sites More sharing options...
Oozinator Posted September 29, 2017 Share Posted September 29, 2017 3 hours ago, Cheerio said: Fixed a crash that could occur when inspecting the status of a trap No, had it again after update. Hatch trapped, status "sprung", but trap opened (visual). After click, CTD. Link to comment Share on other sites More sharing options...
goboking Posted September 29, 2017 Share Posted September 29, 2017 11 minutes ago, brummbar7 said: Omg, that's probably my favorite minor addition since mirrorable transformers! Now if only we could get a filtered sweep! Hold on a second. Mirrorable transformers? When did this happen? Link to comment Share on other sites More sharing options...
Whispershade Posted September 29, 2017 Share Posted September 29, 2017 37 minutes ago, goboking said: Hold on a second. Mirrorable transformers? When did this happen? I noticed about a week ago and they fixed a visual bug in a patch earlier this week regarding them. Link to comment Share on other sites More sharing options...
Developer Cheerio Posted September 29, 2017 Author Developer Share Posted September 29, 2017 1 hour ago, Oozinator said: Polymer press is producing bricks a 30kg now, but the plastic blocks vanish into nowhere. I want my smaller 1 Kg packets back, because better then no plastic ^^ Edit: Or is it melting into Naptha? If you haven't already, could you please post your save file in the bug tracker? 1 Link to comment Share on other sites More sharing options...
eggsvbacon Posted September 29, 2017 Share Posted September 29, 2017 4 hours ago, Cheerio said: Gases should no longer render behind liquids Can this be made into an option? I really miss it. 4 hours ago, Lifegrow said: Awww this was my favourite - I thought it was intentional... it made my tanks of liquid look extra purdy Link to comment Share on other sites More sharing options...
goboking Posted September 30, 2017 Share Posted September 30, 2017 4 hours ago, Whispershade said: I noticed about a week ago and they fixed a visual bug in a patch earlier this week regarding them. I completely missed that one. Thanks. Hopefully this is the first step towards making all buildings flippable. Link to comment Share on other sites More sharing options...
The Plum Gate Posted September 30, 2017 Share Posted September 30, 2017 (edited) @Michi01 I think you currently have to have one blank floor space after the check point - that door is is taking up said blank space. Edited September 30, 2017 by The Plum Gate Link to comment Share on other sites More sharing options...
Oozinator Posted September 30, 2017 Share Posted September 30, 2017 7 hours ago, Cheerio said: If you haven't already, could you please post your save file in the bug tracker? I could, when you wish Sir, but it seems to be a false alarm. My well educated techdupes inspected the polymer press production process closely, everything seem to be ok. I was not aware about the melting/naptha process.. After cooling the PP with some water, no plastic is missed. Sorry Link to comment Share on other sites More sharing options...
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