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How big should tooth trap fields be?


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Hello everyone!

I have finally started shying away from the beefalo (a bit too far and hounds show up earlier).

I used my hound teeth to build a basic tooth trap field. What i want to know, is how big it should be.

I have seen massive, screen wide, perfectly arranged fields and they looked a bit too much.

Here is the current field.

YmcSgzg.jpg

This depends on how many people play on the server and whether or not you wish to bother yourself killing a few leftover hounds .

If you are alone, probably twice as much toothtraps will be enough to kill off your hound waves without having to hit them. 

I think mostly the reason people (including me) make vast fields of tooth traps is that it speeds up the kill and you can move on to your other chores faster. When the field is a screen wide, hounds that spawn in get wrecked from the get go. While using a smaller toothtrap field will require you to run around a bit more and bait out a few swings from the hounds, so they stay still ontop of the traps long enough to trigger them.

44 minutes ago, pofil said:

This depends on how many people play on the server and whether or not you wish to bother yourself killing a few leftover hounds .

If you are alone, probably twice as much toothtraps will be enough to kill off your hound waves without having to hit them. 

I think mostly the reason people (including me) make vast fields of tooth traps is that it speeds up the kill and you can move on to your other chores faster. When the field is a screen wide, hounds that spawn in get wrecked from the get go. While using a smaller toothtrap field will require you to run around a bit more and bait out a few swings from the hounds, so they stay still ontop of the traps long enough to trigger them.

I play alone. Wow, that many traps, and i might need to kill some myself. #BeefaloAreBest. Maybe i'll herd some.

38 minutes ago, Kittydub said:

Mine is this big:

350_Toothtraps.jpg

That's the last row on the bottom. I have no problem fending off hounds by myself and if someone joins, I just have to occasionally end them myself. 

Wow, looking at your field. Wow, goals.

EDIT: PS. How come your thermal stone doesn't have durability?

14 minutes ago, Prakhar said:

#BeefaloAreBest.

Oooh.. don't do this to the poor beefalo.

JK Never mind, you do whatever you wish. After the holidays I will post a picture of me and my friend's ridiculously overkill hound deathtrap, incorporating hundreds of toothtraps, seven houndious and a tentacle field.

P.S. The thermal stone thing is a mod I assume.

I recommend a 10x10 tooth trap field with a fire pit in the middle in case night comes.

This will prove very useful on day 80+ if you're alone on your base, because there may be up to 10 hounds!

It will quickly kill most/all of the hounds, anything left you can finish them off yourself.

1 hour ago, Prakhar said:

I play alone. Wow, that many traps, and i might need to kill some myself. #BeefaloAreBest. Maybe i'll herd some.

Wow, looking at your field. Wow, goals.

EDIT: PS. How come your thermal stone doesn't have durability?

Oh that's a mod. I feel like that's one of the total bs things that are in DST, I don't feel like it's that cheaty since I do play on my own most of the time and it is an actual thing in DS. 

Oh yeah.  That was one of the very first mods I got, 'cos....why?!  Along with re-equip weapon and show fling-o-matic range, that's one that seems just a general quality-of-life improvement rather than an actual cheat. 

As for the tooth trap fields... mine is somewhere between Prakhar's and Kitty's (how the freak do you GET THEM THAT PERFECTLY NEAT IN A GRID OMG SO JEALOUS*).  I tend to make rows of around 8-ish each, and then maybe about 8 rows?  Maybe a bit more?  Mine rows kind of meander so it's hard to tell.  But it's not a whole screen full...but enough to just kill all the hounds.  Occasionally they get one bite in on me as I'm leading them over the traps.  Occasionally.

It's worked well enough to get me to like Day 446 or so, anyway.  :)

...Notorious

*On second thought it's probably that geometric placement mod.  DUH.  That, or you're just really precise.

In my current game I have a couple of pig houses to farm pig skins, and they happen to be close to my toothtraps. When hounds come, I have a little extra help which worked awesome when I didn't have enough traps. Note that pigs will also die on traps if they walk by them, so if you use this don't put them too close. You can make pigs be outside during all day if you put some food inside walls close to their houses, so they help you during the evening and night too :D

Also, fire hounds will make all these trees around the traps burn, that's why normally you want to have a clear field. Traps won't burn, but you can make it extra cool with a fling-o matic.

Traps also help you with werepigs, frog rains and all kind of walking things.

The best advice is: ensure you get at least thrice the number of traps needed to kill a hound on each side of you (you have to be surrounded, you and a firepit). A flingo close by can freeze hounds. Pighuts and bunnyhutches can be useful. As hound waves grow with time and the number of players, you expand your field.

Oh yeah, I forgot about the firepits. FirepitS plural--eventually you'll want both kinds. 

And it's very important to build it either within your fling-o-matic's range, or far enough away so that when a fire hound dies it won't light up your entire camp.  Me, I only had enough gears to make one fling in my current world, so I just made the traps far enough away.  Rule of thumb:  If you don't have a fling ready, _don't kill fire hounds in your camp_! 

And last but not least, another very satisfying thing to do with a nice big field o' death is to just stand there, smirking, in the middle of a frog rain.  Those little jerks will turn THEMSELVES into food for you as they fall!  >:D

...Notorious

I would recommend you not to put the tooth traps too close to each other (spread wider and evenly). Because traps are not immediately triggered once hounds stepped on top. So make the covered area bigger and you don't have to run around.

20161226162949_1.jpg

This is my tooth traps field for my main base. So it covered 12x10 turf-areas with middle for pits. Basically I don't have to move at all during hounds attack.

20161226163043_1.jpg

It covered actually all my visible area.

Just make sure you don't have any buildings/walls nearby.

20161226163546_1.jpg

This is for my summer base. Ofcourse it is smaller haha, because I spent less time here. For this size, I still have to run a bit during hound attacks.

20161226163555_1.jpg

It is not that big as you can see. But sufficient already.

 

And tips: use geometric placement mod to place those traps if you are like me (OCD) :D

3 minutes ago, HutGenerator said:

This is for my summer base.

People still make those? Caves are much better since you won't need flingos on your gardens/plantables to keep them from withering, and don't have to worry about overheating or smoldering. :)

13 minutes ago, GiddyGuy said:

People still make those? Caves are much better since you won't need flingos on your gardens/plantables to keep them from withering, and don't have to worry about overheating or smoldering. :)

I have a cave base too. I make summer base (I actually just use 2 flingo, want to keep it as compact and small as possible) as i found that my red gems and blue gems are not balance (I will miss one season of fire hounds if I stay at cave xD). But yeah, cave base is more fun than summer base actually.

31 minutes ago, mochilo said:

Sorry OCD peoples, I love the organic non-geometrical feeling in this game. This way I never stop feeling I live in the wild, which I think is what this game is about :3

 

Although usually If I can, I'd go for pretty, I can relate to this. After all this is a game where pigs live in houses, and you don't.

I built my tooth trap by the ocean and surrounded part of it in stone walls.    

Section 1:  A circular area comprising about 50 traps

Section 2:  A narrow corridor with about 25 traps with stone walls 1 level thick

Section 3:  The safe room with a fire pit surrounded with walls 3 levels thick, entrance to it has another 10-15 traps

Special Feature: As it is built by the ocean there is an entrance on the edge right next to the ocean that allows for extremely quick access whereas the hounds always go by the main entrance.   

Upkeep:   Reset traps after every hound attack - 60-90 seconds

                Build replacement traps as needed - minimal time as they are good for ten attacks and only about 15% are used in any one attack.

I'm very conservative so I wait in the safe room with marble armor and a spear.   Initially the hounds got to me but with the above set up they all die within 25-30 seconds before even getting close.

 

 

 

 

On 25 December 2016 at 10:57 PM, Kittydub said:

Oh that's a mod. I feel like that's one of the total bs things that are in DST, I don't feel like it's that cheaty since I do play on my own most of the time and it is an actual thing in DS. 

Actually, something hidden most people don't know is that you can repair a thermal stone with a sewing kit in dst. It doesn't make sense to sew a stone, I know, but it's a neat trick. Seeing as we are on the topic of tooth traps a asewing kit should be easy to get.

This is a very pro tooth trap thread. Allow me to ruin that by adding a second opinion. I don't think I've ever crafted a tooth trap in dst. So my response is simple, your tooth trap field is too big. Allow me to explain why. You can't profit off tooth traps. Tooth traps do not drop meat or crafting materials. They also take time to craft and reset. Time that can be used for surviving.

You may ask, well what do you kill the hounds with then? And my answer will be just about anything else. Frogs, bunny/pigs, spiders, tentacles, lurking giants, volt goats, lure plant. Just about anything can work if you get your hands dirt a little bit. If I was to tl;dr using tooth traps on hounds. I would say, its fine to use; but this isn't how you min max.

 

On a side note it might have something to do with just how many nerfs tooth traps have taken over the years. Edit: http://imgur.com/a/qymom

21 hours ago, LordTookey said:

Actually, something hidden most people don't know is that you can repair a thermal stone with a sewing kit in dst. It doesn't make sense to sew a stone, I know, but it's a neat trick. Seeing as we are on the topic of tooth traps a asewing kit should be easy to get.

Whaaaaaaaat!!? That will make my life at least a 10% happier!! I will try, but anyway, does it repair a good % of the thermal stone?

On 2016. 12. 31. at 0:10 AM, LordTookey said:

Actually, something hidden most people don't know is that you can repair a thermal stone with a sewing kit in dst. It doesn't make sense to sew a stone, I know, but it's a neat trick. Seeing as we are on the topic of tooth traps a asewing kit should be easy to get.

OMG, I have never thought of that!

But if we can plant living butterflies to make flowers, even sewing a stone makes some sence as well... :D

 

18 hours ago, mochilo said:

Whaaaaaaaat!!? That will make my life at least a 10% happier!! I will try, but anyway, does it repair a good % of the thermal stone?

I just tried it on a 25% thermal stone, it repaired it bact to full! Which means you can save at least 5*75% = 375% of a thermal stone whith just one sewing kit. 

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