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How do I disable annoying sounds at main menu and when sanity is low?


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I hate the campfire noise at the main menu, I also tend to leave game on at main menu out of habit and it's very distracting when I'm browsing the net with the game in the background.  

I really hate the noise when my sanity is getting low, I actively play sometimes.. at low sanity for quite a long time, and it drives me mad.  
How do I turn these off without turning the rest of the sound off?  

lastly a way to disable the voices of characters?  Is there a file I can open that lets me adjust all these?  I think players should have the option.

10 hours ago, 364266_1452783569 said:

I really hate the noise when my sanity is getting low, I actively play sometimes.. at low sanity for quite a long time, and it drives me mad.  
How do I turn these off without turning the rest of the sound off? 

I remember DST being perfect when there was no Insanity Noise ( i think there was a bug at that time) and it was great. I really don't like the insane sound because overlaps every other sound in the game. Is way too loud and intense. It really is the only sound i don't like in DS.

And for those who might know, yes i don't use Music in DS but its not because i don't like it but because it's not constant :) I always love to have some background music when building or playing sandbox type of games.

I like it that the insanity noices in-game can make one go insane in real life.

Heh, I once thought I heard hounds barking in the distance in real life while I was insane... Perhaps I've been playing this game too much.

54 minutes ago, EuedeAdodooedoe said:

Oh boy do I have a solution for you...

  Reveal hidden contents

57e7f2a913c99_gitgud.jpg.ac075d0b697de9e

and don't go insane ;)

Being insane is often desired. Hell, as Wolfgang I just didn't mind and wanted to stay insane, so I could farm big amounts of nightmare fuel for dark swords so I just stayed insane for many days.

And I must admit this sound is kinda annoying and can drive you mad, but are, in fact, mad.. so..

5 hours ago, WishIHadAFridge said:

Why would you want to change the voice though? If you don't want a voice, play as Wes.

Is a reason needed?  It doesn't affect people who want to keep the voices.  And I feel that derails the thread.

10 minutes ago, 364266_1452783569 said:

Is a reason needed?  It doesn't affect people who want to keep the voices.

Ignore @WishIHadAFridge and @EuedeAdodooedoe, they only make fun of you. I know that there is a way to turn off flashing effects in DST but you need to get into code and change few things and I guess it could be possible with sound as well. I tried to look for mod and link you one but I can't find any.

14 hours ago, 364266_1452783569 said:

I hate the campfire noise at the main menu, I also tend to leave game on at main menu out of habit and it's very distracting when I'm browsing the net with the game in the background.

In you case while doing other stuff, I would just disable all sound in the main menu's settings. Not the best solution, I know, but still better than nothing.

(And @Glhrmzz, do you know the (client-only) mod "Dusk and Night Music DST"? I really like the new music it gives, and you can set it to continuous.)

6 hours ago, Arlesienne said:

I think that having the tag mime to a character's prefab would effectively mute them. But it's only a suspicion. Ask someone knowledgeable on the subject, maybe @SuperDavid?

Adding the mime tag to your character will give them Wes's animations as well as the disability to examine anything. 

As for the OP, I can't think of anything, there might be a client-side mod that allows you to disable certain sounds, but I haven't checked

14 hours ago, Pelliway said:

Other than sound effect volume, which I believe affects most of the noises in the game, I don't think this exists. I'd suggest maybe looking through mods, someone might have made one for this. 

Insanity noises are actually part of the ambient volume (and also the reason I have them lowered at all times).

Look for an FSB editor/unpacker and change the noises for a blank audio file.

I have one of these I used in another games, unfortunately I don't remember the program's name and I'm not near my PC atm, but it would be easy to find it over the web for sure.

EDIT: You don't even need to use the blank audio files, you could instead extract the ones you don't like, tune their volume down using an audio editor and then put them back into the main fsb.

You can even make a mod with options, lets say, muted/soft/loud noises. Just an idea as it might be other people with the same issues which would be happy to use said mod.

8 hours ago, Arlesienne said:

I think that having the tag mime to a character's prefab would effectively mute them. But it's only a suspicion. Ask someone knowledgeable on the subject, maybe @SuperDavid?

Yes, you're right. I think if you add this into your mod's modmain.lua it would mute every single character, hahaha.

To mute sanity noises you can just put the ambient sounds at 0, I think.

As for the main menu it annoys me too when I want to readjust my mod or search something up so I just mute the game when I want to do something ;).

AddPlayerPostInit(function(inst, data)
inst:AddTag("mime")
end)

 

4 hours ago, RyanandLink said:

Adding the mime tag to your character will give them Wes's animations as well as the disability to examine anything. 

As for the OP, I can't think of anything, there might be a client-side mod that allows you to disable certain sounds, but I haven't checked

You can also edit the player's "talker" component to mute them:

inst.components.talker:IgnoreAll("becamebeaver")

That comes with the plus of your character not performing Wes's mime animations.

Wes's animations are too spooky for me...

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