Michi01 Posted November 5, 2016 Share Posted November 5, 2016 (First of all for all we know the rock den could be a placeholder since it takes some time to add all these things and pets aren't finished according to the part of code that DarkXero posted in the update thread but I'm just gonna give my feedback here) To me the whole mechanic of just getting pets at a crafting station and having them be completely invincible (they avoid fights so maybe they're not planning on keeping them that way and starvation doesn't seem to do anything to them yet etc) feels out of place for Don't Starve. I'm hoping that maybe they will all get different ways to obtain similar to smallbirds. Kittykits could be at catcoon dens or following catcoons, varglings could be obtainable from vargs or hound mounds and ewelets from the ewecus. Maybe during specific seasons and all obtained by distracting their parents and then feeding them the items currently needed to craft them to make them start following the player. Glomgloms could perhaps be obtained by giving the Glommer a certain item and maybe to get the Broodling we could just give the chili to the chilled lavae and it would grow into a Broodling with the explanation being that the chili warmed it up and made it grow but it's undersized because it was frozen before. Also if they would be changed like that maybe smallbirds could be changed as well (has been suggested before I know but that thread suggested making them work like the current pets) to be worth raising and not die so easily and maybe baby beefalos could be changed as well though that would be weird since they can be tamed as adults. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/ Share on other sites More sharing options...
Sinister_Fang Posted November 5, 2016 Share Posted November 5, 2016 I think the way that they're obtained is completely intentional. Considering that you use the crafting menu to get them, this means that it could be possible to get skins for pets in the future. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833789 Share on other sites More sharing options...
EuedeAdodooedoe Posted November 5, 2016 Share Posted November 5, 2016 19 hours ago, Sinister_Fang said: I think the way that they're obtained is completely intentional. Considering that you use the crafting menu to get them, this means that it could be possible to get skins for pets in the future. Just because you craft something doesn't mean that then and only then you can apply skins. I mean, you can place a skin on a scarecrow after crafting it. And, as me and some others have talked about this in another topic, it might be more inventive, creative and overall better for general gameplay if you would snatch these things from their respective parents and raise them as your own, for them to grow up and continue their species, rebuilding the environment. 20 hours ago, Michi01 said: maybe to get the Broodling we could just give the chili to the chilled lavae and it would grow into a Broodling with the explanation being that the chili warmed it up and made it grow but it's undersized because it was frozen before. Oooh, how about if you freeze the lavae, kill it, get the chilled thing from it and throw it into a lava pond, for a Broodling to emerge from the lava pond? How cool would that be Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833825 Share on other sites More sharing options...
fsp98 Posted November 5, 2016 Share Posted November 5, 2016 2 minutes ago, EuedeAdodooedoe said: Just because you craft something doesn't mean that then and only then you can apply skins. I mean, you can place a skin on a scarecrow before crafting it. And, as me and some others have talked about this in another topic, it might be more inventive, creative and overall better for general gameplay if you would snatch these things from their respective parents and raise them as your own, for them to grow up and continue their species, rebuilding the environment. I think you'd help the environment more if you just let the parents take care of their younglings Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833829 Share on other sites More sharing options...
Sinister_Fang Posted November 5, 2016 Share Posted November 5, 2016 3 minutes ago, EuedeAdodooedoe said: Just because you craft something doesn't mean that then and only then you can apply skins. I mean, you can place a skin on a scarecrow before crafting it. That's... completely different. It uses the normal character skins. You're not skinning the actual structure itself. How exactly would you go and apply a skin to a non-craftable item? Such as a tam o shanter or chester? Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833830 Share on other sites More sharing options...
EuedeAdodooedoe Posted November 5, 2016 Share Posted November 5, 2016 2 minutes ago, filipsperl said: I think you'd help the environment more if you just let the parents take care of their younglings Hmm, perhaps they could repopulate like that naturally too, until they're a certain amount in the world? Though, what might incentivize you raising one of your own? Beyond the world limit? Something else entirely? 2 minutes ago, Sinister_Fang said: That's... completely different. It uses the normal character skins. You're not skinning the actual structure itself. How exactly would you go and apply a skin to a non-craftable item? Such as a tam o shanter or chester? Well, if you can do this for a structure, why couldn't you make a similar mechanic with a completely new table for the specific pet? Like, the differences between structures and mobs are that one can be hammered and the other can't, that one can be pushed around and can move around whilst the other can't, and in most cases, but not all, one has health and the other doesn't. What is it about mobs that would prevent them from being possible to apply skins manually by a player by clicking on them like with scarecrow or to change their own skin with a wardrobe? Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833834 Share on other sites More sharing options...
XBloodRaven Posted November 5, 2016 Share Posted November 5, 2016 Is there a way to tell your pet to stay in one spot because when i put them in a fenced off spot with a door they are stuck inside when im at base but when i get to far from them they just pretty much teleport to my location? Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833856 Share on other sites More sharing options...
Lumina Posted November 5, 2016 Share Posted November 5, 2016 1 hour ago, EuedeAdodooedoe said: What is it about mobs that would prevent them from being possible to apply skins manually by a player by clicking on them like with scarecrow or to change their own skin with a wardrobe? Because pets aren't necessary wearing cloth, change of skin could be a black kittycoon, a red/blue vargling, a black ewelet, a red broodling or a green glomglom, and changing it by clicking on the pet will be a little artificial, when choosing a pet of one color is more logical. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833857 Share on other sites More sharing options...
GentlemanFridge Posted November 5, 2016 Share Posted November 5, 2016 1 hour ago, Lumina said: Because pets aren't necessary wearing cloth, change of skin could be a black kittycoon, a red/blue vargling, a black ewelet, a red broodling or a green glomglom, and changing it by clicking on the pet will be a little artificial, when choosing a pet of one color is more logical. My exact idea! Like, completely the same...Creepy... Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833869 Share on other sites More sharing options...
EuedeAdodooedoe Posted November 5, 2016 Share Posted November 5, 2016 1 hour ago, Lumina said: Because pets aren't necessary wearing cloth, change of skin could be a black kittycoon, a red/blue vargling, a black ewelet, a red broodling or a green glomglom, and changing it by clicking on the pet will be a little artificial, when choosing a pet of one color is more logical. Well, perhaps these variants could be integrated within the natural obtaining? Like, a chance to drop a green lavae egg or something within the chance of the normal one? Or, during a particular season you can get a particular hound? Kind of like with koalefants, if you will. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833878 Share on other sites More sharing options...
Rily Posted November 5, 2016 Share Posted November 5, 2016 I agree, I was waiting for pets for a long time but, they don't fit with the game, I mean the other creatures who are neutral or friendly with the player are not just decoration, they have behaviours and needs, habilities and counterbacks, that's why they feel like living creatures who needs us as much as we need them, that's why when you have a smallbird and something kill him, it hurts, if the smallbird is invincible it will not feel alive, the pets needs food, this feature is unfinished I guess but they have a hungry animation, that helps a lot to make them alive, but the way to get them is completely artificial, the rock den feels like a candy machine where you put a coin and choose a flavor, all pets are the same thing with the same behaviour with different animations, very mechanical I think, if they can't grown up then they will be just one of those DS plushies, please klei, make them alive, I don't care if I must feed them as much as a beefalo, thats what the pets are, a responsibility Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833883 Share on other sites More sharing options...
Rily Posted November 5, 2016 Share Posted November 5, 2016 3 hours ago, EuedeAdodooedoe said: Oooh, how about if you freeze the lavae, kill it, get the chilled thing from it and throw it into a lava pond, for a Broodling to emerge from the lava pond? How cool would that be That's pretty clever, when you freeze the lavae she becomes a chrysalis, that could be the necesary step to become a Broodlin and that could explain why the other ones never evolve into a dragonfly, because they must be frozen and submerged in lava Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-833884 Share on other sites More sharing options...
CaptainChaotica Posted November 6, 2016 Share Posted November 6, 2016 I agree that pets should have some difficulty factor/danger to their lives...perhaps not AS much as a smallbird because for me, those little buggers tend to just die instantly*..but the new pets shouldn't be totally immortal, either. Something in between, perhaps. And skinning them in the "click on them to change their look" thing...no. Nono. That really WOULD make them feel like moving plushies. If anything, the "skinning" method would be that you choose what they're going to look like, different colour and all that, _when summoning them_ and that's it, that's what they look like forever. So like, you use some slightly different ingredients to get a black catcoon, and you have a catcoon that was born naturally black. They're not wearing a cute black COSTUME. They just _are_ a black catcoon. So basically, exactly Lumina's idea, but not the "collect cute new patterns for your plushie and change it at will" thing. The above makes more sense. The other is..._really_ artificial. If you must, I suppose you could "skin" the pet by doing the crazy old cat-lady thing and knitting precious little sweaters and hats to force the poor humiliated creatures into, but... Or maybe just put already-existing-in-the-game hats on them like you can with pigmen. Heh. ...Notorious *I mean, one time we hatched a smallbird on my server and the other player, I forget who it was, said we should name it. She was all for "Backstabber" and "Clawface" and such, my name for it was..."Morsel". : P Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-834036 Share on other sites More sharing options...
Prakhar Posted November 6, 2016 Share Posted November 6, 2016 The way pets are obtained is absolutely weird. It makes them feel like an item I am crafting, not a pet. I agree that we should be able to go into the hound mound and get a vargling. And please, no skins. The most skin I want is a random chance for the pet to be of any colour when you get them. For ex: you get the kittycoon by killing 9 catcoons. When their nest is destroyed, you can snatch the kittycoon. There is a 80% chance for it be of normal skin and a 20% chance to be of any other skin (using explainable SCIENCE). Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-834095 Share on other sites More sharing options...
EuedeAdodooedoe Posted November 6, 2016 Share Posted November 6, 2016 11 hours ago, CaptainChaotica said: 1) I agree that pets should have some difficulty factor/danger to their lives...perhaps not AS much as a smallbird because for me, those little buggers tend to just die instantly*..but the new pets shouldn't be totally immortal, either. Something in between, perhaps. 2) And skinning them in the "click on them to change their look" thing...no. Nono. That really WOULD make them feel like moving plushies. If anything, the "skinning" method would be that you choose what they're going to look like, different colour and all that, _when summoning them_ and that's it, that's what they look like forever. So like, you use some slightly different ingredients to get a black catcoon, and you have a catcoon that was born naturally black. They're not wearing a cute black COSTUME. They just _are_ a black catcoon. So basically, exactly Lumina's idea, but not the "collect cute new patterns for your plushie and change it at will" thing. The above makes more sense. The other is..._really_ artificial. If you must, I suppose you could "skin" the pet by doing the crazy old cat-lady thing and knitting precious little sweaters and hats to force the poor humiliated creatures into, but... Or maybe just put already-existing-in-the-game hats on them like you can with pigmen. Heh. ...Notorious *I mean, one time we hatched a smallbird on my server and the other player, I forget who it was, said we should name it. She was all for "Backstabber" and "Clawface" and such, my name for it was..."Morsel". : P 1) So, perhaps them being mortal, whilst still by default avoiding danger and things not killing them on purpose? Meaning that they would be very unlikely to die, but it would still be possible, like, say if you burn down a whole forest down, they might not be able to find any safe spot, so they would just get killed by fire. And same for smallbirds, like geez, why aren't their mechanics improved for them to avoid danger? And may be when the pets (including smallbirs/teenbirds) are at their "teen stage", you could command them to help you in combat and stop them from doing so as well. And finally, at "adult stage", being neutral for a period of time and wandering off to "start a family of their own", so to speak. If this was in the game, I would love to raise a tallbird. Or a hound. Or a catcoon! I recently watched some lets plays of games called Shelter and Shelter 2, which were emotional and awesome in their concept. Honestly, that might be ways in which pets could be raised in, requiring you to be quite a caring mother, but not to a point where you can't do your own thing every now and then either. 2) 15 hours ago, EuedeAdodooedoe said: Well, perhaps these variants could be integrated within the natural obtaining? Like, a chance to drop a green lavae egg or something within the chance of the normal one? Or, during a particular season you can get a particular hound? Kind of like with koalefants, if you will. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-834186 Share on other sites More sharing options...
Virus1138 Posted December 11, 2016 Share Posted December 11, 2016 I know that they are baby versions of the animals, but what if they were more like chester/glommer? Like, what if they naturally spawn in their specific home, then lure them away with a special item they'd enjoy? Also for the skins, you could change how they look by feeding them something. (For instance, feeding your kittycoon nightmare fuel to make a black one, or feeding a mushroom cap to glomglom to make a mushroom variant) I think it could fit the game a bit better, also I'm pretty sure they made tameable smallbirds a thing for a walking emergency meat sack >:) Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847174 Share on other sites More sharing options...
mikesdaman Posted December 11, 2016 Share Posted December 11, 2016 On 11/5/2016 at 11:26 AM, Sinister_Fang said: I think the way that they're obtained is completely intentional. Considering that you use the crafting menu to get them, this means that it could be possible to get skins for pets in the future. Sinister_Fang confirmed for wizard Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847273 Share on other sites More sharing options...
Sinister_Fang Posted December 11, 2016 Share Posted December 11, 2016 1 hour ago, mikesdaman said: Sinister_Fang confirmed as one of Them FIFY Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847286 Share on other sites More sharing options...
mikesdaman Posted December 11, 2016 Share Posted December 11, 2016 2 hours ago, Sinister_Fang said: FIFY "I don't know what they want. They...they just make witty forums post." Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847329 Share on other sites More sharing options...
JimmyJam Posted December 11, 2016 Share Posted December 11, 2016 I think i would be cool if they changed the way you get them. You could just change the pets skin with the wardrobe. How you would get them i don't know maybe taming the animals or stealing their babies... But i can live with the way things are now. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847345 Share on other sites More sharing options...
gabblox Posted December 11, 2016 Share Posted December 11, 2016 I like how pets are obtained at the moment. I kind of wish that you could get your pet back for free if you abandoned it though. They're cute but they can get annoying after a while. It's probably just a matter of time before they implement some sort of structure in your base that interacts with pets in some way. Hopefully something that makes them less annoying/more useful too. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847360 Share on other sites More sharing options...
mochilo Posted December 11, 2016 Share Posted December 11, 2016 7 hours ago, mikesdaman said: Sinister_Fang confirmed for wizard @Sinister_Fang Wizzard!! Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847385 Share on other sites More sharing options...
TheKingofSquirrels Posted December 11, 2016 Share Posted December 11, 2016 I absolutely think it should be changed. Incorporate them through new game mechanics, like Smallbirds. Crafting them is just so cheap and boring, and takes the magic from the game. To be clear about, animal crafting SUCKS and shows a lack of creativity. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847406 Share on other sites More sharing options...
TheKingofSquirrels Posted December 11, 2016 Share Posted December 11, 2016 On 05/11/2016 at 6:26 PM, Sinister_Fang said: I think the way that they're obtained is completely intentional. Considering that you use the crafting menu to get them, this means that it could be possible to get skins for pets in the future. OH GOD, WHO CARE ABOUT SKINS!?!?! New game mechanics > Skins. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847407 Share on other sites More sharing options...
BiddoBams Posted December 11, 2016 Share Posted December 11, 2016 3 minutes ago, TheKingofSquirrels said: OH GOD, WHO CARE ABOUT SKINS!?!?! Nah nobody cares at all. Link to comment https://forums.kleientertainment.com/forums/topic/71439-should-the-way-pets-are-obtained-be-changed/#findComment-847408 Share on other sites More sharing options...
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