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[Game Update] - (BETA) 193468


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  • Sculpted Figures can now be carried to and from the Caves. Watch your step!
  • Sketches will no longer drop from your inventory when disconnecting or traveling to and from the Caves.
  • Tumbleweeds now have a chance to drop Pawn, Queenly, and Kingly Sketches.
  • Added new Rook and Knight Trinkets.
  • Chess Trinkets can now be traded to the Pig King for Sketches.
  • Dragonfly pathing is no longer affected by Walls.
  • Disease will neither trigger nor spread off-screen now.
  • Drastically decreased the rate at which disease spreads.
  • Rebalanced Mushroom Planter recipe cost and growth rate.
  • Fixed a bug with Fossil Fragment interactions.
  • Cave Worm Attacks can now be customized in Cave World Settings.
  • Fixed rare crash in mods menu.
  • Fixed a crash with some mods while Small Textures is enabled.
  • Fixed animation layering when carrying a heavy object and wearing a hat while mounted.

 

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1 hour ago, minespatch said:

I never thought the king would be so interested in the field of art.

Spoiler

248045af94a9457e986ac8740fad10fd.png

An accurate representation of their wonderful sketches. I'm quite good at replicating that art style.

Edited by ImDaMisterL
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14 hours ago, V2C said:

Dragonfly pathing is no longer affected by Walls.

Maybe this was already changed and I didn't notice, but if other flying creatures like bees are still affected by this they should also get this change.

Edited by Michi01
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2 hours ago, Kittydub said:

I need someone to meme this. 

Feel free to!

Scene one: a transient brings the sketch to His Plumpness.

Scene two: His Plumpness throws gold at the transient.

Scene three: His Plumpness is shown with a bunch of fanatical guardian pigs, one of them is holding a laptop opened on Ebay, the rest are bringing MLP stuff.

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14 minutes ago, rezecib said:

Mushroom farms are only fertilizable with living logs now? RIP their short period of usefulness. A living log is worth more than four mushrooms. This also moves it out of sync with the SPEECH.GIVE.MUSHROOMFARM_NEEDSLOG string.

Well, usually I just burn extra living logs. The mushroom farms seem like a better use for them then that.

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33 minutes ago, rezecib said:

Dark Swords? Also all the upper-tier staffs.

As a Maxwell main I almost always have a dark sword on me and I still have more living logs then I know what to do with. Even on the server I usually play on we generally have more living logs then we use (we usually have more of a shortage on nightmare fuel then living logs). And with the upper-tier staves, well, you're likely gonna run out of gems before living logs.

The change to the mushroom farms makes them more of a mid to late game item. The farms have about 2 or 3 uses before you need another log so you'll have a gain of 6 or 9 mushrooms per log. I'm sure people will be using these farms almost exclusively for green caps so that's quite a bit of easy sanity restoration. Great for Wickerbottoms and trips into the caves/ruins.

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23 minutes ago, Sinister_Fang said:

I'm sure people will be using these farms almost exclusively for green caps so that's quite a bit of easy sanity restoration. Great for Wickerbottoms and trips into the caves/ruins.

Wait, you mean I'm not supposed to use them solely for red caps?

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