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V2C

Warts and All [Game Update] - (BETA 191140)

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ImDaMisterL    20791

Sorry for the double post, but I've a question. Was the Scaled Furnace added?

There was no note about it in the OP, and I haven't found any quotes regarding it yet in Maxwell's speech file, unless he simply doesn't have a string for it yet or it's deeper in it and I simply haven't found it yet.

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minespatch    77436

Huh, I feel spoiled for already seeing the poster but thanks for adding these to the game. Looking forward to this when I actually play the game.

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Mudley    1145
10 minutes ago, ImDaMisterL said:

Sorry for the double post, but I've a question. Was the Scaled Furnace added?

There was no note about it in the OP, and I haven't found any quotes regarding it yet in Maxwell's speech file, unless he simply doesn't have a string for it yet or it's deeper in it and I simply haven't found it yet.

Yep, it is a infinite source of light as far as I saw.

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Rily    552
11 minutes ago, ImDaMisterL said:

Sorry for the double post, but I've a question. Was the Scaled Furnace added?

There was no note about it in the OP, and I haven't found any quotes regarding it yet in Maxwell's speech file, unless he simply doesn't have a string for it yet or it's deeper in it and I simply haven't found it yet.

Yep :) 

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Rily    552
11 minutes ago, ImDaMisterL said:

Sorry for the double post, but I've a question. Was the Scaled Furnace added?

There was no note about it in the OP, and I haven't found any quotes regarding it yet in Maxwell's speech file, unless he simply doesn't have a string for it yet or it's deeper in it and I simply haven't found it yet.

Yep :) 

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BluesyBuesy    681

Toadstool is pretty cool. Great job with the design. Why put the initial timer on his spawn though? Let us at him right away like the Dragonfly!

Never mind. You can get him to spawn right away!

Edited by BluesyBuesy
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minespatch    77436
12 minutes ago, Weird Wanderer said:

There is also a thing called the Salad Furnace.

I wish I could get the salad version in real life. It looks so pretty and has my favorite color.

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Mudley    1145

@V2C, not wanting to be annoying, but already being, I would like you to check these reports:

Spoiler

 

 

Edited by Mudley
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Rily    552
59 minutes ago, rezecib said:

glowcap depends on what spores you fuel it with

You can fuel it with mushrooms but it needs at least 1 spore to produce light I don't know if this is some kind of bug, using different kind of mushrooms you can change the intensity of the light colour,

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TheKingDedede    3478
2 hours ago, rezecib said:

Looking at the files... spoilers, of course

  Reveal hidden contents
  • There's an electric dart now that deals 60 damage (remember, 1.5x multiplier when wet, so 90 damage). Canary feather + 1 gold + 2 reeds. Science Machine.
  • Firepits now block pengull nest ice from spawning within 15 units (a little under 4 tiles)
  • Funcaps (mushroom hats) reduces hunger rate by 25% (multiplies with belt/hibearnation), makes food in your inventory spoil faster, and periodically (1/min) spawn spores based on the type of hat. Recipe: 6 of the right mushroom. Need a special blueprint.
  • Players are now debuffable (seems to only be used by some of the Toadstool special attacks)
  • Scarecrow recipe: pumpkin + 3 boards + 3 grass. Requires a blueprint to be able to make.
  • Scarecrows convert any crows landing in a 3 tile radius to be canaries instead. Canaries and their feathers have been added to the tumbleweed and catcoon tables.
  • Mushlight / Glowcap: 1 shroom skin, 1 fertilizer. Requires a blueprint to be able to make. Mushlight makes white light (takes lightbulbs probably?), glowcap depends on what spores you fuel it with. I don't see anything about fuel running out on its own, so I think it's just based on spoilage.
  • Scaled Furnace: 2 dragon scales, 2 red gems, 10 charcoal. Requires blueprint from killing the dragonfly. Produces light and heat, but doesn't appear to run out of fuel. I see stuff about attaching 2 gems to it before it reaches its final form, but I'm not sure that's all in place yet? I don't see anything for it in the prefab file itself.
  • Toadstool: 156.5k health. yup. Has several tiers (upgrades?) that have different stats, although always 7 range: (damage, period, speed), (100, 3.5, 0.6), (120, 3, 0.8), (150, 2.5, 1.2), (250, 2, 3.2). Like most bosses, deals half damage to players. Also seems to have several other attacks... a bit too much to sort through. I see "mushroombomb" (boomshroom?), "sporebomb", "sporecloud", "mushroomsprout" (sporecap?). I think some of these apply debuffs... like sticky bombs?. Toadstool drops a shroom skin, some meat, frog legs, and mushrooms, and one of the funcap blueprints.
  • Easter egg: c_spawn('saladfurnace')

Sorry, Kris, I didn't have enough time to dedicate to proofreading through all the new strings. But I didn't spot any mistakes in Wigfrid's at least.

Edit: Aw, got ninja'd on a few of these while I was compiling it.

May I add this information onto a thread I've compiled so far?

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