EuedeAdodooedoe Posted August 14, 2016 Share Posted August 14, 2016 So, it's finally time I create the thread for which many might hate me even more for... I would like to bring up the issue of private property in DST. When I talk about private property, I talk about public servers, where people make chests, which they quite often place signs next to saying something like "these chests/this chest is private property of [user's name], please don't use anything in it" or something along the lines. There is a huge problem with this on servers open to public (it's an even bigger issue if you're making a base private and announcing to others that they can't use it or whatever)... Actually, there are multiple problems: 1) It's land fill - imagine every player who went on a public server did that. Essentially, there would be no land left for anyone to build a place/stay at or any place to gather resources from. If you do that with whatever items/structures/crops etc you're filling land on a server that is open to everybody to use. If the server if meant for public, the only way things are going to work is if things can at least potentially be used and possibly owned collectively with others. 2) "mine this, mine that" is not what the game is about - the game is about cooperation and in public servers, unless you're in PvE, it would be scummy to go on a public servers just to grab all the resources to a point of no renewability (e.g. honey combs, pig skin etc.) and announce that as your private property and then take a piece of land and announce that as your private property, because it's PUBLIC. If you want to have something that's your own, make a private server/join a private server that is open only to a group you're in/to your friends. But for public servers DON'T DO THIS, it is bad for everyone in the long run. 3) Another cause of griefing - I remember this one thread where this one guy griefed a base, but I see that they were justified in doing so. Why? Because the base creator set it as their "private base" and as soon as the other player went to look for some items to survive WHILST THEY WERE DYING, the creator of the base put on a spider hat, got some spiders and went to let them kill the guy that was in need of resources. As a result, the guy griefed his base. The thing is that people being pro private property don't seem to understand the concept of "need" so much in this game, so they privatize **** to a point where people are dying because some cozy private-base holder doesn't let others to hold onto even the most basic necessary resources. I know this might go a tad bit political, but this is as much of a problem in this game as it is irl. And so long as it is a problem in this game, don't tell me to shut up about it. How to solve the problem? I have one thing to say to those who make private property, thinking that's just fine to do that on public seervers: Stop making things your private property on public PvE servers. Your only "private" (personal) property is what you hold onto in your inventory and actually use/need to use (so, if you hold onto all of the pig skin in the world, that still isn't your personal unless it's like a very tiny amount that is left due to some other a-hole or whatever). People have been asking me as to why I'm so much opposed to private property (in game that is) and those are the reasons. I hope this gives some understanding to people who think it's just fine and "eh, meh" to have such a thing in the game. If you're wondering why I was suggesting safes and such before for this game, that's a whole another topic, though if anyone wants to know how this doesn't contradict my statements here, I'll gladly explain. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/ Share on other sites More sharing options...
Joachim Posted August 14, 2016 Share Posted August 14, 2016 I agree. No such thing as private property. (Unless specified otherwise. Anyone is free to run their server as they please.) Assuming, of course, that everyone contributes and whatever you take is reasonable. Hoarding is as bad as freeloading. Most of it comes down to common sense, though. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803591 Share on other sites More sharing options...
Arlesienne Posted August 14, 2016 Share Posted August 14, 2016 Has it actually ever happened to you, Aoe? Chests announced as private property? I am genuinely curious as I have hundreds of hours in the game and have never experienced this. An opposite - people not taking things I leave in the chest(s) marked as FOR NEW SPAWNS (just the basics - wood, grass, twigs, flint, rocks close to a science machine so that they can make a logsuit, a backpack, a spear and prebuild a fire) - but not something like you describe. You generally seem fairly down on your luck in regards to the game. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803601 Share on other sites More sharing options...
Auth Posted August 15, 2016 Share Posted August 15, 2016 I make people ask before they take items, only because I keep a personal inventory in my head, and am insanely OCD in DST, so if something's missing, a lower amount than normal, or in the wrong chest unannounced, I freak the fudgesicle out. Not because I don't want people taking things, but I just like to know what people are doing. I've joined servers where I've been slaughtered for coming near a base. The people were like "Ha, we got another griefer" when the whole time I was just asking for 1 additional twig to make a whirly fan. When I revived I went full sweaty tryhard mode and lured bearger over to destroy their base. The wait was worth it. So worth it... I mean, sure, I got banned, but I didn't want to be there anyway if I'm being killed despite asking a billion and then presented with "Well, you should've asked" It's part of the reason why I don't play on public servers. They're either riddled with mods that add their favorite anime waifus or super overpowered "original" furry characters or mechanics I've never seen that are way too new and confusing for a new player who's known nothing about it, the owners are jerks, the owners aren't there and it's populated by jerks, My connection to Jupiter is better than my connection to their server, this privacy issue, etc, etc, etc. I just host in my own world and sometimes people join. I'm fine with that. I've been used to playing alone from the first game already, only difference is in DST I'm actually making bigger food farms. 1 hour ago, Arlesienne said: An opposite - people not taking things I leave in the chest(s) marked as FOR NEW SPAWNS (just the basics - wood, grass, twigs, flint, rocks close to a science machine so that they can make a logsuit, a backpack, a spear and prebuild a fire) I have a mod that spawns items at the portal for new players, nothing extreme, but it's enough to make a torch and a pretty parasol (or whirly fan) so that people can survive the opening of the seasons somewhat. I'm usually always there by their second day, at most. It's kind of funny how sometimes I go to the portal and see 900 rot(from the petals) and 23 bajillion grass tufts. I just burn remainders it as I find it too cheaty if I were to take it for myself. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803641 Share on other sites More sharing options...
CaptainChaotica Posted August 15, 2016 Share Posted August 15, 2016 Wow. All y'all have had AWFUL luck at this game. Except for that one...incident, my time on Don't Starve, on other people's public servers and my own, which is also public, have been mostly positive. We've had the occasional obnoxious newbie who gets killed all the time or can't even read a goddamned _sign_ put there just for the exact purpose of explaining where the base is, and has to be led around by the hand everywhere, but for the most part any bad times I've had in the game were caused by the game itself. Like, you're on top of the world, then you die once and BANG!, instant spiral of failure that spreads to everyone else, and the server is counting down to reset. But I'm used to the game being a cruel biatch, that's part of its charm.  But as for public servers...well, yeah, I just avoid the ones that have the stupid anime and furry characters. My own server has only lore, art-style, and gameplay balance/overall "feel"-compatible mods, so there are some decent modded servers out there. Most of the people I've run into on both my server and elsewhere were either nice, or basing off by themselves and being very quiet. ALL of my Steam friends, I've made on Don't Starve, and it seems almost every single time I run into new players at least one of them friends me at the end of the session. Sometimes sooner. Public servers may have their problems, but if you keep things to friends only from the get-go...how do you GET the friends in the first place? I mean, if I had gone friends-only from the beginning...I'd still be playing DST alone. Sure, if you've already been on Steam a long time, but for those of us who haven't... (I've also never run into the "private property" chests thing. And as for leaving stuff for new joiners...on my longest-running world, I have both types of firepits, a bunch of trees, and several axes lying by the entrance. If they can't figure out what to do with that stuff, it ain't MY fault.) Just stay away from the servers that look more obnoxious (anime characters, misspellings/1337-speak in the name/description, etc.), be a friendly, helpful player, ban the trolls when they show up on your server and ignore them when on someone else's, and things might possibly work out okay. And if all else fails--chat logs. Always keep the chat logs. ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803701 Share on other sites More sharing options...
Pruinae Posted August 15, 2016 Share Posted August 15, 2016 My soul burns in anger when I read the words : "This [insert a storage object that isn't a backpack in here] belongs to me". (I specified backpacks because there are times when I equip my armor to fight, my backpack falls on the floor and i will get it bac... someone picked it up. R.I.P backpack. I will remember your perfectly organized slots). Â Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803709 Share on other sites More sharing options...
Auth Posted August 15, 2016 Share Posted August 15, 2016 4 hours ago, MatheusR31 said: i will get it bac... someone picked it up. R.I.P backpack. I will remember your perfectly organized slots) "Oh, you were a ghost, I thought you wouldn't mind if I took some of your stuff" -Whenever I actually manage to die around people Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803741 Share on other sites More sharing options...
DwerBomb Posted August 15, 2016 Share Posted August 15, 2016 DOWN WITH PRIVATE PROPERTY! PROLETARIAT SURVIVORS OF THE WORLD SERVER, UNITE! Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803800 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 15, 2016 Author Share Posted August 15, 2016 42 minutes ago, DwerBomb said: DOWN WITH PRIVATE PROPERTY! PROLETARIAT SURVIVORS OF THE WORLD SERVER, UNITE! What kind of revolution would you like? Would you like a Communist one: Or an Anarchist one: Ah, a Communist one, I see... I guess we will need the help of supreme leaders hosts to do this. Â (Pls don't kill me for this joke ;_;) Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803808 Share on other sites More sharing options...
Kitty Cat Meow Posted August 15, 2016 Share Posted August 15, 2016 Spoiler 20 hours ago, EuedeAdodooedoe said: 1) It's land fill - imagine every player who went on a public server did that. Essentially, there would be no land left for anyone to build a place/stay at or any place to gather resources from. If you do that with whatever items/structures/crops etc you're filling land on a server that is open to everybody to use. If the server if meant for public, the only way things are going to work is if things can at least potentially be used and possibly owned collectively with others. I am sure there's enough land on a server for everybody to make their own little slice of heaven.  2) "mine this, mine that" is not what the game is about - the game is about cooperation and in public servers, unless you're in PvE, it would be scummy to go on a public servers just to grab all the resources to a point of no renewability (e.g. honey combs, pig skin etc.) and announce that as your private property and then take a piece of land and announce that as your private property, because it's PUBLIC. If you want to have something that's your own, make a private server/join a private server that is open only to a group you're in/to your friends. But for public servers DON'T DO THIS, it is bad for everyone in the long run. I've had people yell at me for "mining their rocks", You can't claim every raw material in a biome, that's stupid. so I agree with you there. People should not be forced to "cooperate" if they don't want to, not all people can co-exist. I agree that people should be more considerate of non-renewable resources. I often play with friends on public servers instead of private servers so I can meet new people, It's always nice to have more people to play with. If you completely privatize your base with people not being let in under any conditions (ex, contributing / not wasting resources), it will make resources around the world somewhat more scarce and that might hurt people, But that's an extreme example, When I run a camp, I let people in under certain conditions, a camp can't survive with leeches holding it down.  3) Another cause of griefing - I remember this one thread where this one guy griefed a base, but I see that they were justified in doing so. Why? Because the base creator set it as their "private base" and as soon as the other player went to look for some items to survive WHILST THEY WERE DYING, the creator of the base put on a spider hat, got some spiders and went to let them kill the guy that was in need of resources. As a result, the guy griefed his base. The thing is that people being pro private property don't seem to understand the concept of "need" so much in this game, so they privatize **** to a point where people are dying because some cozy private-base holder doesn't let others to hold onto even the most basic necessary resources. Ah yes, I remember this case! It was actually one of my acquaintances who ran the "private base", I don't know many details because I only heard his side of the story, I didn't understand much of the base-burner's side because he doesn't speak english that well. I know this much: the base had no more than 40 grass tufts / saplings, Since worlds usually have upwards of 600 grass tufts/saplings, there's plenty to go around. If you can only survive by leeching off of others, you are exactly the reason why people isolate themselves like this in the first place.  I know this might go a tad bit political, but this is as much of a problem in this game as it is irl. And so long as it is a problem in this game, don't tell me to shut up about it. Down with the 1%! Feel the bern!  How to solve the problem? I have one thing to say to those who make private property, thinking that's just fine to do that on public servers: Stop making things your private property on public PvE servers. Your only "private" (personal) property is what you hold onto in your inventory and actually use/need to use (so, if you hold onto all of the pig skin in the world, that still isn't your personal unless it's like a very tiny amount that is left due to some other a-hole or whatever). No thanks, we all have our personal play-styles, I am usually a hermit because I've encountered over 50 base burners, I'm tired of them so I isolate myself with people I trust, If I see somebody worth inviting to my base, (ex, somebody who can contribute.) then I do it, Maybe I end up making a new friend, maybe not.  Response enclosed ^ TL:DR: I don't think that private property is as big a problem as you're making it out to be, Sure, there are some inconsiderate people who take almost everything on the map and make a private "mega base", but that does not happen very often. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803846 Share on other sites More sharing options...
Arlesienne Posted August 15, 2016 Share Posted August 15, 2016 Aoe, since you check in here every so often, could you answer my question please? Thanks in advance. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803864 Share on other sites More sharing options...
TheTraditionalGentleman Posted August 15, 2016 Share Posted August 15, 2016 I agree with this. Granted, while I've never seen an actual "Private Property" sign, anytime I've seen an empty base I've always assumed it was up for grabs. In turn, when I leave my base I leave under the assumption that someone else will use it. The one thing I do care about though, is that if you use the resources in someone else's base, at least try to replenish them somewhat. If you use logs to make a fire, place some logs by the fire place. If you eat some of their food (that miraculously hasn't already been consumed) then place some food back. At least that way there is more for whoever else happens along. Plus, that is what separates us survivors from locusts.  19 hours ago, Weirdobob said: " . . . It's part of the reason why I don't play on public servers. They're either riddled with mods that add their favorite anime waifus or super overpowered "original" furry characters . . ." I know! Maybe I'm missing something, but why are there so many furries and anime characters in the workshop??? Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803872 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 15, 2016 Author Share Posted August 15, 2016 2 hours ago, Billiscool said:  Reveal hidden contents  Response enclosed ^ TL:DR: I don't think that private property is as big a problem as you're making it out to be, Sure, there are some inconsiderate people who take almost everything on the map and make a private "mega base", but that does not happen very often. I've explained it was a POTENTIAL problem, not that it's common. But the more people will throw private property rubbish at others, the worse it will become, this is one reason for why I made this thread. 21 hours ago, Arlesienne said: Has it actually ever happened to you, Aoe? Chests announced as private property? I am genuinely curious as I have hundreds of hours in the game and have never experienced this. An opposite - people not taking things I leave in the chest(s) marked as FOR NEW SPAWNS (just the basics - wood, grass, twigs, flint, rocks close to a science machine so that they can make a logsuit, a backpack, a spear and prebuild a fire) - but not something like you describe. You generally seem fairly down on your luck in regards to the game. If you read my 3rd point, you can see that I've read about a situation; and then the "griefer" (the poor newcomer survivor) had been kicked in the nuts with this private property crap. That's seriously scummy. As to whether I've experienced it myself, I can recall this thrice; once was on a server... well, lets just say there were some firy problems... on this server though, the entire base was filled with a huge amounts of chests labeled as private property. Plenty of people had them. After the server got griefed I left, though I would not consider coming back, not because of the griefing incident, but because of the fact that people there were privatizing **** way too ******* much. Although I doubt I'll encounter that server again. Another time, I was on a server where one of the two friends of the host made private chests for themselves, with one of them (pretty sure it wasn't the host) storing mandrakes... MANDRAKES goddamit! (and yes, it was privatized by that player, not for the use of regularly coming players or in an emergency, but just for them to galore in all of the world's mandrakes) And a third time was, well recently. It was with somebody making a private base, right next to the main base and then IN the main base making 6 chests with stuff they've made private. Yes they were a regularly coming player, but still, share things you hardly ever/don't ever use with others, instead of storing them away in a chest that takes up space to rot, just because you found the item/gathered it/crafted it. The thing is, if you're using something on a regular basis; keep it on you. If you're not, put it away for everyone to take, unless it's something rare, in which case, keeping it for those who come in regularly on the server or in the case of an emergency should be fine. I for one would consider having chests for players that come in regularly and chests for players who just recently joined in and when left never came back or whatever (or basically are chests for everybody to use). This is also how my safe suggestion isn't a contradiction to my views on private property. Also, I made this thread for the purposes of explaining why I opposed the idea of that one person having private property on a server I was recently on and after reading it, they said weird things to me (saying they will play how they want and saying they will say certain swear words at me (don't remember what exactly they were), but not that I care too much about people swearing at me) and then blocked me, without explaining why they disagree/oppose what I've said... I'm kind of stunned by that. I guess some people just want to privatize things too much without a care for others. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803873 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 15, 2016 Author Share Posted August 15, 2016 24 minutes ago, TheTraditionalGentleman said: I agree with this. Granted, while I've never seen an actual "Private Property" sign, anytime I've seen an empty base I've always assumed it was up for grabs. In turn, when I leave my base I leave under the assumption that someone else will use it. The one thing I do care about though, is that if you use the resources in someone else's base, at least try to replenish them somewhat. If you use logs to make a fire, place some logs by the fire place. If you eat some of their food (that miraculously hasn't already been consumed) then place some food back. At least that way there is more for whoever else happens along. Plus, that is what separates us survivors from locusts.  I know! Maybe I'm missing something, but why are there so many furries and anime characters in the workshop??? Hei, I mostly do that too! Well, perhaps not leaving logs or something near a fire pit (because, if say it's summer and the logs light on fire and flingo is extinguishing it, it will extinguish the firepit too. That's why I keep things in chests, or in the case of things for fuel, I put them a bit farther away from the fire pits). Taking what you need and leaving what you don't need and leaving something for others that come over to use as well I do and fully support. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803875 Share on other sites More sharing options...
Arlesienne Posted August 16, 2016 Share Posted August 16, 2016 4 hours ago, EuedeAdodooedoe said: I've explained it was a POTENTIAL problem, not that it's common. But the more people will throw private property rubbish at others, the worse it will become, this is one reason for why I made this thread. If you read my 3rd point, you can see that I've read about a situation; and then the "griefer" (the poor newcomer survivor) had been kicked in the nuts with this private property crap. That's seriously scummy. As to whether I've experienced it myself, I can recall this thrice; once was on a server... well, lets just say there were some firy problems... on this server though, the entire base was filled with a huge amounts of chests labeled as private property. Plenty of people had them. After the server got griefed I left, though I would not consider coming back, not because of the griefing incident, but because of the fact that people there were privatizing **** way too ******* much. Although I doubt I'll encounter that server again. Another time, I was on a server where one of the two friends of the host made private chests for themselves, with one of them (pretty sure it wasn't the host) storing mandrakes... MANDRAKES goddamit! (and yes, it was privatized by that player, not for the use of regularly coming players or in an emergency, but just for them to galore in all of the world's mandrakes) And a third time was, well recently. It was with somebody making a private base, right next to the main base and then IN the main base making 6 chests with stuff they've made private. Yes they were a regularly coming player, but still, share things you hardly ever/don't ever use with others, instead of storing them away in a chest that takes up space to rot, just because you found the item/gathered it/crafted it. The thing is, if you're using something on a regular basis; keep it on you. If you're not, put it away for everyone to take, unless it's something rare, in which case, keeping it for those who come in regularly on the server or in the case of an emergency should be fine. I for one would consider having chests for players that come in regularly and chests for players who just recently joined in and when left never came back or whatever (or basically are chests for everybody to use). This is also how my safe suggestion isn't a contradiction to my views on private property. Also, I made this thread for the purposes of explaining why I opposed the idea of that one person having private property on a server I was recently on and after reading it, they said weird things to me (saying they will play how they want and saying they will say certain swear words at me (don't remember what exactly they were), but not that I care too much about people swearing at me) and then blocked me, without explaining why they disagree/oppose what I've said... I'm kind of stunned by that. I guess some people just want to privatize things too much without a care for others. The fact I read all this should be obvious. I am asking if you feel overcome by the problem on a regular basis. What you describe is occasional (and good for you it is). Reading about a situation still does not give you or me any real standpoint to make real statements. We need to think less about potential problems. Life is too short for it. Consider me too wisened an old crone to have this outlook, but believe me, it is better to deal with unpleasantries on the way go rather than lose sleep over hypothetical situations or urban legends. As long it is a game anyway. Generally the fact something may go pear-shaped does not mean it will. And I am certain you do not wish for a "Waiting for the Barbarians" situation. Right? Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803930 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 16, 2016 Author Share Posted August 16, 2016 38 minutes ago, Arlesienne said: The fact I read all this should be obvious. I am asking if you feel overcome by the problem on a regular basis. What you describe is occasional (and good for you it is). Reading about a situation still does not give you or me any real standpoint to make real statements. We need to think less about potential problems. Life is too short for it. Consider me too wisened an old crone to have this outlook, but believe me, it is better to deal with unpleasantries on the way go rather than lose sleep over hypothetical situations or urban legends. As long it is a game anyway. Generally the fact something may go pear-shaped does not mean it will. And I am certain you do not wish for a "Waiting for the Barbarians" situation. Right? As mentioned before, this is for the people who do make things private on public servers and those who find it sort me "meh, eh" (the private property). Potential problem doesn't mean that it's not going to happen real quick. The moment a few people make private property, a few more think "hei, if they can, then I can" and it will chain-link. On another point, as mentioned before, I believe, even just a few people doing this can lead to some survivors in need of help being left to rot because they can't take any resources due to them being privatized. The example of that situation I read about (also the private base creator took some pics to showcase the scenario and the other person who later girefed his base also showed up, confirming and expanding on what he and the private base creator did during the incident) is an example of this. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803937 Share on other sites More sharing options...
AlternateMew Posted August 16, 2016 Share Posted August 16, 2016 1) Public Survival servers. People join, die, and leave so often. Worlds get reset. If a Survival server got that darn cramped, point the way because I want to see that impressive feat. As for the Endless and Wilderness world: no comment. I don't play on those. 2) The reason I base alone is for a better chance at survival. Several times I've made my own little makeshift base and been the sole survivor of some great wave of deaths. Why? I know what resources I have and don't have.It's my job to ensure my survival, and that's a lot harder when the day 2 newbie someone dragged to base took all our gold, cooked our food into monster lasagna and fistfuls of jam, and destroyed our sole spider nest at tier one. (At least I can take the hit and not let the lasagna go to waste...) Despite that, public severs still carry the entertainment factor of watching other people play while I do. And, you know, sometimes actually playing with a nice group. 3) This point I agree with. If an honest traveler just needs a little flint, a bite to eat, and a fire for the night, then for crying out loud lend them a hand. Unless they joined in Winter/Summer and clearly just want to leech off of you. Then it's their fault they died. Â Short story on that last bit though, showing that every rule has an exception. I once saw someone join a server in Winter, wait on the character select screen to ask if people would be willing to lend them a starting kit of a little bit of food and a torch, maybe another small request or two I don't remember. Nothing unreasonable. They were so polite about it, and a couple of us, myself included, obliged and brought some supplies to spawn. That sonofagun actually did it. She survived Winter, starting in Winter, without begging to join camp. Now THAT is someone who gives Winter joiners a good name. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-803991 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 16, 2016 Author Share Posted August 16, 2016 4 hours ago, AlternateMew said: 1) Public Survival servers. People join, die, and leave so often. Worlds get reset. If a Survival server got that darn cramped, point the way because I want to see that impressive feat. As for the Endless and Wilderness world: no comment. I don't play on those. 2) The reason I base alone is for a better chance at survival. Several times I've made my own little makeshift base and been the sole survivor of some great wave of deaths. Why? I know what resources I have and don't have.It's my job to ensure my survival, and that's a lot harder when the day 2 newbie someone dragged to base took all our gold, cooked our food into monster lasagna and fistfuls of jam, and destroyed our sole spider nest at tier one. (At least I can take the hit and not let the lasagna go to waste...) Despite that, public severs still carry the entertainment factor of watching other people play while I do. And, you know, sometimes actually playing with a nice group. 3) This point I agree with. If an honest traveler just needs a little flint, a bite to eat, and a fire for the night, then for crying out loud lend them a hand. Unless they joined in Winter/Summer and clearly just want to leech off of you. Then it's their fault they died.  Short story on that last bit though, showing that every rule has an exception. I once saw someone join a server in Winter, wait on the character select screen to ask if people would be willing to lend them a starting kit of a little bit of food and a torch, maybe another small request or two I don't remember. Nothing unreasonable. They were so polite about it, and a couple of us, myself included, obliged and brought some supplies to spawn. That sonofagun actually did it. She survived Winter, starting in Winter, without begging to join camp. Now THAT is someone who gives Winter joiners a good name. Playing on survival and just looking at the chat and knowing of the presence of other players and... What? Like, okay, I can understand making some form of emergency base in like swamp or something in case the main/other bases that people camp in get griefed, but dude, if you're on a public server in a game which is about cooperating to survive then isolating yourself is playing basically single player. You might as well play single player whilst joining as a spectator (if/when that would be possible in-game or as a client mod) in the multiplayer version. Like seriously, if you don't want to interact with any random stranger players on a public server, play private with just your friends or play single player because that's what these are for. Don't want resources you constantly use be taken? Keep them with you! I for one often have a full inventory when on public servers as I hold onto more **** than I would on a private server or on a public-open server hosted by a friend of mine and where long-term gameplay is a yes. Reason beong, well similar to yours! Just hold onto like a few bacon and eggs and pierogis, one or two weapons and armour, tools you need, basic resources you need and possibly some other resources you need (e.g. Some living logs and nm fuel for dark swords). Regardless, that's not a reason to privatize stuff from a base and whatnot. Well, great for them that they were able to manage with just a few things. Most people can't do that because they're not pros. And in terms of leeching, yeah, I would agree that it's a problem. If there was some way of sending resources straight to portal without needing to go there *cough*shadowchest*cough* we could simply send some resources to newcomers and let them try surviving themselves until they find base to help us out. If one can't survive the uncompromising wilderness of Don't Starve even for a few days, it's more likely they'll just leech onto your base, doing nothing other than running in circles and standing near the firepit all day long... Like why do people do that? Do they like this kind of gameplay? Doing jack all whilst you're provided with everything? Very uncompromising! Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804063 Share on other sites More sharing options...
Arlesienne Posted August 16, 2016 Share Posted August 16, 2016 9 hours ago, EuedeAdodooedoe said: As mentioned before, this is for the people who do make things private on public servers and those who find it sort me "meh, eh" (the private property). Potential problem doesn't mean that it's not going to happen real quick. The moment a few people make private property, a few more think "hei, if they can, then I can" and it will chain-link. Okaaay... Bear with me, so the thread is to persuade those who have "private" chests to change their ways? I won't be a cynical crone and mumble that a chain reaction is still beyond our grasp - we can only uphold whatever policy is considered appropriate on our side, no way to force every player into following the example. I really won't . Alright, now since that's out of the way, where does it lead us? I still advise moderation - worrying too much simply takes all the fun from the game away. An example: as a writer, I always run into the risk of my plot unfolding in a way completely different than planned. I could fear it (because it requires reacting on a different schedule, not to mention that, if I'm writing a commission, the commissioner may not like the new version) or embrace it, because it may happen anyway and knowing every element of the problem actually allows me to fix it. I would never get a single chapter written if I feared the possibilities. 18 minutes ago, EuedeAdodooedoe said: Playing on survival and just looking at the chat and knowing of the presence of other players and... What? Like, okay, I can understand making some form of emergency base in like swamp or something in case the main/other bases that people camp in get griefed, but dude, if you're on a public server in a game which is about cooperating to survive then isolating yourself is playing basically single player. You might as well play single player whilst joining as a spectator (if/when that would be possible in-game or as a client mod) in the multiplayer version. Like seriously, if you don't want to interact with any random stranger players on a public server, play private with just your friends or play single player because that's what these are for. Don't want resources you constantly use be taken? Keep them with you! I for one often have a full inventory when on public servers as I hold onto more **** than I would on a private server or on a public-open server hosted by a friend of mine and where long-term gameplay is a yes. Reason beong, well similar to yours! Just hold onto like a few bacon and eggs and pierogis, one or two weapons and armour, tools you need, basic resources you need and possibly some other resources you need (e.g. Some living logs and nm fuel for dark swords). Regardless, that's not a reason to privatize stuff from a base and whatnot. Well, great for them that they were able to manage with just a few things. Most people can't do that because they're not pros. And in terms of leeching, yeah, I would agree that it's a problem. If there was some way of sending resources straight to portal without needing to go there *cough*shadowchest*cough* we could simply send some resources to newcomers and let them try surviving themselves until they find base to help us out. If one can't survive the uncompromising wilderness of Don't Starve even for a few days, it's more likely they'll just leech onto your base, doing nothing other than running in circles and standing near the firepit all day long... Like why do people do that? Do they like this kind of gameplay? Doing jack all whilst you're provided with everything? Very uncompromising! 1. Everyone's playstyle is different. If you have a world you want to explore, but really not your sort of people on it, reducing the interactions to the bare minimum is a viable solution. I admire how strictly cooperative (hehe, puns galore - @artemiyME, @Clwnbaby, don't hurt me) you are or wish to be, yet we cannot state someone's playstyle is wrong. The only improper way of playing DST is griefing and other abuse tactics. 2. The number of slots, even with a piggyback (*cough* that slows you down *cough*), is very limited. Later on, it is impossible to carry everything on yourself, even with mods like More Inventory and Extra Equip Slots. It is a common occurrence to designate one chest to some bigger (usually magical) recipe, because it's unnecessarily risky to carry around a lot of items which have no direct use when it comes to basic survival. I leave materials for batbats, hibearnation vests and night lights in my chests. I need to explore often as it's up to me to help those newbies survive long enough to actually start learning. Do you know what's a disaster? A newbie eating a deerclops's eyeball left for eyebrellas and ocuvigils, because not only does it leave me bereft of the resouce, but also makes them insane. 3. A command to give a certain prefab to a certain player would be nice indeed. 5 hours ago, AlternateMew said: 1) Public Survival servers. People join, die, and leave so often. Worlds get reset. If a Survival server got that darn cramped, point the way because I want to see that impressive feat. As for the Endless and Wilderness world: no comment. I don't play on those. 2) The reason I base alone is for a better chance at survival. Several times I've made my own little makeshift base and been the sole survivor of some great wave of deaths. Why? I know what resources I have and don't have.It's my job to ensure my survival, and that's a lot harder when the day 2 newbie someone dragged to base took all our gold, cooked our food into monster lasagna and fistfuls of jam, and destroyed our sole spider nest at tier one. (At least I can take the hit and not let the lasagna go to waste...) Despite that, public severs still carry the entertainment factor of watching other people play while I do. And, you know, sometimes actually playing with a nice group. 3) This point I agree with. If an honest traveler just needs a little flint, a bite to eat, and a fire for the night, then for crying out loud lend them a hand. Unless they joined in Winter/Summer and clearly just want to leech off of you. Then it's their fault they died.  Short story on that last bit though, showing that every rule has an exception. I once saw someone join a server in Winter, wait on the character select screen to ask if people would be willing to lend them a starting kit of a little bit of food and a torch, maybe another small request or two I don't remember. Nothing unreasonable. They were so polite about it, and a couple of us, myself included, obliged and brought some supplies to spawn. That sonofagun actually did it. She survived Winter, starting in Winter, without begging to join camp. Now THAT is someone who gives Winter joiners a good name. Exactly. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804065 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 16, 2016 Author Share Posted August 16, 2016 1 hour ago, Arlesienne said: Okaaay... Bear with me, so the thread is to persuade those who have "private" chests to change their ways?  Hide contents I won't be a cynical crone and mumble that a chain reaction is still beyond our grasp - we can only uphold whatever policy is considered appropriate on our side, no way to force every player into following the example. I really won't . Alright, now since that's out of the way, where does it lead us? I still advise moderation - worrying too much simply takes all the fun from the game away. An example: as a writer, I always run into the risk of my plot unfolding in a way completely different than planned. I could fear it (because it requires reacting on a different schedule, not to mention that, if I'm writing a commission, the commissioner may not like the new version) or embrace it, because it may happen anyway and knowing every element of the problem actually allows me to fix it. I would never get a single chapter written if I feared the possibilities. 1. Everyone's playstyle is different. If you have a world you want to explore, but really not your sort of people on it, reducing the interactions to the bare minimum is a viable solution. I admire how strictly cooperative (hehe, puns galore - @artemiyME, @Clwnbaby, don't hurt me) you are or wish to be, yet we cannot state someone's playstyle is wrong. The only improper way of playing DST is griefing and other abuse tactics. 2. The number of slots, even with a piggyback (*cough* that slows you down *cough*), is very limited. Later on, it is impossible to carry everything on yourself, even with mods like More Inventory and Extra Equip Slots. It is a common occurrence to designate one chest to some bigger (usually magical) recipe, because it's unnecessarily risky to carry around a lot of items which have no direct use when it comes to basic survival. I leave materials for batbats, hibearnation vests and night lights in my chests. I need to explore often as it's up to me to help those newbies survive long enough to actually start learning. Do you know what's a disaster? A newbie eating a deerclops's eyeball left for eyebrellas and ocuvigils, because not only does it leave me bereft of the resouce, but also makes them insane. 3. A command to give a certain prefab to a certain player would be nice indeed. I'm more about convincing, but if they turn out to be down-right assholes about it and refuse all reason for the private property thing (like the guy who blocked me for god knows what precisely), then there's nothing but force left; you can't argue with deliberate ignorance. I believe you don't care too much because you don't see private property as that big of a problem and whilst it isn't on a huge scale, it is potentially bad for new players who just want to survive. 1) Based on what I've explained to you, how is private property an abused tactic? It helps out the player who owns it achieve their goals, whilst interfering with the game-play of everyone else; that is exactly the kind of thing that griefing does. 2) The stuff you actually use all the time or quite often is what you keep in your inventory. If you don't keep something in your inventory, but instead storing it in a chest, you are not using it that often. I for one, as for instance Wigfrid, keep two slots for gold and rocks so I can make helmets and not keep them in a private chest when on public servers. In your situation I would keep purple/blue & red gems, living logs as well as bat wings on you if you're using bat bats constantly (I feel the weapon needs some tweaking though, because, although it is a useful item, its recipe and durability/damage are not really that worth the bother of constantly getting them for usage; it's a drag to get them, especially with the amount of wings they require), for night lights... I have no idea why you want night lights, but if you're holding onto red gems for bat bats, then you can just hold onto gold and nightmare fuel (in result, you could use dark swords instead of bat bats actually, saving you some inventory space) and as for hibearnation vest... Why do you need a bunch of them? What for? Make one for yourself, hold onto it in your backpack or something and leave the rest to others, cause why the hell do you need more than one hibearnation vest? In the case of a deerclops eyeball, I know this kind of a thing. This is why I always hold onto the eye until I can turn it into an eyebrella and if I already have an eyebrella, I leave that eyebrella for other players in a chest or give it to a friend of mine or some player who has lived for a few dozen days at least in the world. 3) What? ... What? I've no idea what you're talking about here. And I already addressed AlternateMew's points. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804077 Share on other sites More sharing options...
Arlesienne Posted August 16, 2016 Share Posted August 16, 2016 Nothing but force left? Force as it whacking someone? A forced leave? So confusing :?... Having a way to give a certain prefab to a particular player would be nice. Do you disagree? Why would I keep valuable items on myself all of the time? I think you are a bit in the dark here, not blaming you, of course: most of the time, I am an admin. Or big (16 slots) servers which are fairly popular. They are, because I am on a constant vigil to make sure people are having fun. This includes newbies. How often do I happen to make rounds around the world asking if everyone has enough to make it through the night and it turns out many do not? I simply cannot afford to carry everything I intend to use to build on myself while I have to keep handouts of grass, logs, twigs and flint for people. Hosting for newbies means, among other things, making sure they do not put warm clothes on their instantly, resulting in them overheating (I love the "Squee! I won! My screen is golden!" line...) AND breaking the clothing. Still... I believe you worry too much and the comment about, quote opened, "downright Potato Cups" and force, end of quote, just does not agree with me. I get you are young, beautiful and enthusiastic (envying you :)). It is great. But please understand old crones do not have to be utterly, devastatingly wrong all the time. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804182 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 16, 2016 Author Share Posted August 16, 2016 54 minutes ago, Arlesienne said: Nothing but force left? Force as it whacking someone? A forced leave? So confusing :?... Having a way to give a certain prefab to a particular player would be nice. Do you disagree? Why would I keep valuable items on myself all of the time? I think you are a bit in the dark here, not blaming you, of course: most of the time, I am an admin. Or big (16 slots) servers which are fairly popular. They are, because I am on a constant vigil to make sure people are having fun. This includes newbies. How often do I happen to make rounds around the world asking if everyone has enough to make it through the night and it turns out many do not? I simply cannot afford to carry everything I intend to use to build on myself while I have to keep handouts of grass, logs, twigs and flint for people. Hosting for newbies means, among other things, making sure they do not put warm clothes on their instantly, resulting in them overheating (I love the "Squee! I won! My screen is golden!" line...) AND breaking the clothing. Still... I believe you worry too much and the comment about, quote opened, "downright arseholes" and force, end of quote, just does not agree with me. I get you are young, beautiful and enthusiastic (envying you :)). It is great. But please understand old crones do not have to be utterly, devastatingly wrong all the time. I have no idea what you're talking about in terms of prefabs? What you mean spawn in prefabs? Give people items? You can already do that, so what are you talking about? As for force, I mean use and take their stuff anyway or destroy their chests if they're inconvenient for others as a placement overall or if the private property user, say, brings out spiders via spider hat or something in order to get rid of those who are taking stuff for the sake of surviving, just kick the private propertier off the server (I dunno how else to call them. Right-wingers? xD). Just basically gradually try to persuade them and the more they refuse, the more serious measures you take until you take measures at a point where they get dunked on like you dunk on griefers. I for one, even when holding the items I need still have some free slots. Newbies shouldn't be baby-sitted, btw. Don't do that. Yeah, perhaps bring them some resources and teach them a few things, but generally let them learn for themselves so that they're not leeching onto you and depending on you to survive. Also, do you have anybody else who regularly comes to your server and helps you out? If not, you should get some friends around to help you out. Perhaps I could, if you can tell me the name of the server, although I'm not playing as often as I used to simply because I get bored from it a lot. If you hold onto a Krampus sack/Piggy back (I usually hold a piggyback on me if I can craft it until I get a Krampus sack, so I can hold onto more shtuffs), then the resources to craft something like night lights and dark swords shouldn't be a problem. You might be holding onto some unnecessary junk there, although I don't entirely know... What do you usually hold onto? I've no idea what you're wanabout. I'm young, but I'm not THAT young. No idea what you mean by "old crones do not have to be utterly, devastatingly wrong all the time." Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804202 Share on other sites More sharing options...
Arlesienne Posted August 16, 2016 Share Posted August 16, 2016 Old crones like yours truly, of course. I am quite curious how you define not THAT young, granted, but I do not ask people on the Web about their age. That would be rude. And I do not babysit anyone, so if you could please refrain from such authoritative assumptions since I do not believe you have ever played on my servers - I would have known since they are all chat-intensive - I would be most obliged. The list can be accessed through the group, by the way. In case you want to see. If you know a command so that I can give Charname a bedroll, for instance, I would be delighted to learn it. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804217 Share on other sites More sharing options...
SuperPsiPower Posted August 17, 2016 Share Posted August 17, 2016 On 8/14/2016 at 5:10 PM, EuedeAdodooedoe said: It's land fill - imagine every player who went on a public server did that. Essentially, there would be no land left for anyone to build a place/stay at or any place to gather resources from. If you do that with whatever items/structures/crops etc you're filling land on a server that is open to everybody to use. If the server if meant for public, the only way things are going to work is if things can at least potentially be used and possibly owned collectively with others. I'm sure you wrote this with good intentions, but people won't change their ways due to a forum post that only 40% of the Don't Starve Together Community will actually read this. And why should I make a base on a PvE server that all people can access? I realize I may sound selfish, but when I make a base on public servers I only invite people to my base when I feel they know what they're doing, if not they'll leech off me and become a liability.  On 8/14/2016 at 5:10 PM, EuedeAdodooedoe said: "mine this, mine that" is not what the game is about - the game is about cooperation and in public servers, unless you're in PvE, it would be scummy to go on a public servers just to grab all the resources to a point of no renewability (e.g. honey combs, pig skin etc.) and announce that as your private property and then take a piece of land and announce that as your private property, because it's PUBLIC. If you want to have something that's your own, make a private server/join a private server that is open only to a group you're in/to your friends. But for public servers DON'T DO THIS, it is bad for everyone in the long run. I absolutely agree on this, though I find it hard to believe someone would claim an entire biome/area to themselves and refuse to let anyone by. I mean, lets say someone based in the Triple Mactusk biome and I really wanted a cane or a tam. I'd love to see them try to stop me lol However, on the topic of resource gathering, i'd probably would beat people to getting bee boxes due to having the necessities and time to make them, and I could get more uses out of. This is more of a "First come, First serve" type of thing.  21 hours ago, AlternateMew said: The reason I base alone is for a better chance at survival. Several times I've made my own little makeshift base and been the sole survivor of some great wave of deaths. Why? I know what resources I have and don't have.It's my job to ensure my survival, and that's a lot harder when the day 2 newbie someone dragged to base took all our gold, cooked our food into monster lasagna and fistfuls of jam, and destroyed our sole spider nest at tier one. (At least I can take the hit and not let the lasagna go to waste...) Give this man a medal, he knows exactly what i'm talking about.  16 hours ago, EuedeAdodooedoe said: Playing on survival and just looking at the chat and knowing of the presence of other players and... What? Like, okay, I can understand making some form of emergency base in like swamp or something in case the main/other bases that people camp in get griefed, but dude, if you're on a public server in a game which is about cooperating to survive then isolating yourself is playing basically single player. You might as well play single player whilst joining as a spectator (if/when that would be possible in-game or as a client mod) in the multiplayer version. Like seriously, if you don't want to interact with any random stranger players on a public server, play private with just your friends or play single player because that's what these are for. It's not about solely "interacting" with other people; that's not a fact on what public servers are even for. I play on public servers that have good connection so that I can play because my PC can't even host a 2 person server, and invite some of my friends to come hang out with me and vice versa. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804279 Share on other sites More sharing options...
cezarica Posted August 17, 2016 Share Posted August 17, 2016 No matter on what server you are playing, be it one of Klei's Official servers or a community hosted/dedicated servers, common sense rules say that you should be courteous to fellow players at all times and should take into consideration at least 2 things before opening your mouth: the amount of days that the server has and most important on what server are you actually playing. 1. If the server has like 500+ days then we can safely consider it mature and it's safe to assume the players that play often there pretty much have everything and should in theory be more than happy to share their stuff with newcomers, cos I bet they have multiple items of everything in a chest somewhere. Now this doesn't mean you storm in the base and start picking stuff from chests as you please, like seen it happen a plenty of times in the past and I'm sure will see it again in the future. One of the common sense rules says that you have to ask for some sort of "formal" permission out of courtesy and I'm more than confident that you will be granted to sit in their base and take whatever you need. Again, some take this kindness as granted and take 40 (or all) each piles of grass, twigs, rocks, or whatever they get their greedy hands on. 2. Since this issue has raised again on a community dedicated server (this time was mine and last time was Mc's Frogland) I would like to take the opportunity to remind you that there could be some written/unwritten rules that govern how that particular server runs, rules that even if you may or may not like are set in stone and it's 110% up to the owner of the particular server on what rules he/she sets. After all he/she pays the bills for keeping the server up and running free of charge for the public to enjoy by the way. Don't like it? Go to a one of Klei's Official servers and have fun there with griefers. Anyway.. since I play with my friends all the time our main goal is to have fun at all times. It's safe to say that neither of us has or will ever have any issues about sharing or lending their stuff with other people, as long as are asked about it out of courtesy. I for one don't see a "private" chest as a major problem like you do, and if someone has his own chest somewhere be it close to base, hidden away in a forest, in caves or whatever, where he/she dumps stuff (like clothes from previous/next season), dumped armor or weapons that will be needed in a confrontation with a giant shortly, be it current or whatever will be added later on, or whatever purpose he/she set to it. What's the difference in a Krampus Sack and a "private" chest? Since I enjoy an Insulated Pack more than a skinned backpack or even a Krampus Sack, two of friends took their sweet time to get the required items (3 gears and Bearger's fur) and gave it to me as a surprise present, that I didn't ask for nor demanded it just to be clear. To show my gratitude towards my friends I used the slow and time consuming boomerang method to kill birds (cos I was playing Woodie) and after a lot of fruitless attempts I finally got not one but two Krampus sacks that gave them away to two friends that I knew would appreciate them a lot more than I do. In world #2 one of the scaled chests, that where obtained in a team effort, where i was dumping my previous/next season clothes/items and didn't make a fuss if some new guy or one of my friends took one item or looked in the chest. In another i was dumping all the pig skin, rabbits puff and whatever drops we would find for easier finding and nobody was complaining he/she killed x pigs and someone was using the pig skin or rabbit puffs. In world #3 (current one) I found only one McTusk camp (so far, hope there are more if not it sucks) and the cane I got I gave it away to a friend that remained online to play even after I left. After I slayed the first Clops on my own I gave the eye to someone that was cave spelunking, and on top of that was playing with WX-78 and he needed his hands free to fight stuff and remain dry. Anyway, the idea was to show you that we value our fun time and we don't have issues like a "private" chest nor cause any drama cos there's a lot of land where one can put it, even in base. Link to comment https://forums.kleientertainment.com/forums/topic/69553-the-problem-of-private-property/#findComment-804309 Share on other sites More sharing options...
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