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Found 2 results

  1. So whenever I check out the public servers DST has to offer, I'm kinda dissapointed to only finding a couple dozen with only like 10 having accetable ping. But as you can see here, I can only see 46 out of 6000. Are those servers private or something?
  2. I would be surprised if those questions haven't been answered, but I felt like creating a poll, so I did. Also there are some of my loose thoughts regarding public servers. I myself mostly play alone, would say 70% of the time. 25% would probably be spent playing with close friends, family and other people I quite trust and can rely on. The rest are public servers visits, which last a while, but each time after spending a good amount of time building the base, cooperating with other people I find myself joining the server just to find out all my time was for nothing, base is gone in flames, destroyed or scavenged, or even worse, server has been completely regenerated. I quickly lose interest in wasting my time on pubs and go back to wasting it on playing alone (at least I won't get disrupted). Although my experience overall on pubs is somewhat good, I don't like the Schrödinger state of all my effort there. This is not even about griefers, pubs are full of ignorant people joining mid Summer, finding your base, triggering Wildfires and dying/logging out. There's not much you can do about it. Forumites argue whether Iridescent Gem being an ingredient of one of Wickerbottom's books in upcoming character refresh is a good idea, I personally consider it awesome for both solo playing and playing with a group of trusted people, but it has been pointed out, that this recipe is horribly unhealthy for most public servers scenarios, which I agree with. Pubs already struggle with griefers acting out of malice or ill-understood fun as well as just inexperienced players. Adding such valuable Gem as part of quite powerful character item adds another risk of griefing out of ignorance (and I'm afraid many pubs will suffer after Wickerbottom update goes live, probably most will forget about her few weeks after, but the problem will remain). Then I found myself wondering "how many public servers ever get its visitors on the game's main questline - Celestial Champion", because to me it seems like a waste of time (I won't do it in one game session and I want to know I'll have my server how I left it), I will do it on a trusted server but not on a public one, thanks. I feel like this game is too "uncompromising" to be enjoyed to its fullest on public servers, especially having high expectations like willing to defeat all bosses, build a neat and functional base and just have a good time playing with strangers. Would a mechanic like Player Reputation help? Maybe it would prevent some griefers from spoiling other's experience, but there's no mechanic which would prevent players from being ignorant, just like all of us have been at the beginning. Every new player needs time and needs to make mistakes to improve, public servers are just too prone to them for me to enjoy. This meme (not my creation) is just one shade of public servers :v
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