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Night Light usefulness


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Am I missing something or is the Night Light completely useless the way it is now? It provides the same function as a Fire/Endothermic Fire Pit as far as lighting goes but does it worse since it has no temperature bonuses. Also the insanity aura it provides isn't significant enough to be used for anything either, it's only -3sanity per minute meaning it's an extremely inefficient way to go insane if you needed to (Eating a few Glommer's Goop or a couple of raw green mushrooms does the same thing in an instant, and is less complicated). It seems to me like it serves no actual purpose unless I missed something that somebody can point out. I'd like to see a discussion on what people think about this thing and possible suggestions on how to make this item good.

I've thought of 2 ways this structure can be changed so that it's more unique and has a purpose - not just a worse version of a Fire Pit:

1. Make it so that it goes out in the daytime (it's a "Night Light" ya know) and any fuel that wasn't used up in the previous night lights it back up and continues to burn again next night. So if any Nightmare Fuel is placed in it during Day/Dusk nothing will happen but that fuel will be saved for the night, and as soon as night comes it will turn on automatically and start using up the fuel.

2. Change the crafting cost for it from 2 nightmare fuel to 20 nightmare fuel(or more - this is just an idea) and make it so that it's on forever, with no need of re-filling, possibly draining more sanity in return as well.

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I agree, I always thought that every item, structure and creature has a purpose in the game, but the night lights don't, I only used them as a light source in the ruins because I ran out of wood and I had 2 stacks of nightmare fuel, it was a nightmare fuel waste but I survived 3 days there thanks to those lights, 

A permanent light source?, I don't like it, of curse it would be awesome but a bit broken too. I prefer the number one option, it sounds pretty balanced and useful.

Maybe if the night lights were immune to the flingomatic snowballs they would be more useful, we could use them as source light on summer while the flingomatic is turned on.
however, the nightmare lights are so expensive, they should have another use, maybe turn flowers into dark flowers or make the nightmare creatures tangible if you are enough insane to see them, the nightmare lights had so much potential I would like a purpose to build them, even if is risky or random, it just feel that the night lights are incomplete, even the fern pots feels more complete. If the night lights have another use please tell me 

What bothers me is how expensive it is compared to how awful it is. 8 gold, 2 nightmare and a red gem for what? Campfire levels of light, very expensive to fuel, no temperature AND lowers your sanity? Why would i make this over a Fire/Endo/Chim/Obsidian pit? Even if you're rolling in nightmare fuel and playing Willow/Maxwell, the resources are better spent on a life amulet.

IMO, remove the sanity drain, increased the light to obsidian levels and make it so it the fuel stacks and only burns when you're close and maybe it would be a decent sidegrade. The lack of temperature and expensive fuel still makes every other fire more desirable.

Well, personally I use glitched lanterns - they last forever, but those spooky noises they constantly make... 2spooky4me, but works. I never builded nigh light. Maybe one day I will, just only to decorate my super-duper mega base (haha, I'm too lazy to do things like this).

The problem in Together with this structure is that you have 4-6 people wanting to use the best gear in the game, and it's made out of Nightmare Fuel.

Why would you waste it on a light source like this, when you can burn a log or two and achieve the same effect?

It needs something to make it more useful. Night Light is like the most bottom-tier item I can think of.

35 minutes ago, Weirdobob said:

Bah, but what am I supposed to craft now that the One Man Band has a use? HOW WILL I FLAUNT THAT IM SO RICH I CAN MAKE USELESS ITEMS?!!?!?

You can make infinite life amulets and always forget to put them on when you are about to die!

I like night lights.

Equipping night armour, a dank sword and standing next to a night light at night (say that 10 times fast) is easy insanity, and fuelling it isn't a problem for me. I like how it looks too, I always have 1 in every world provided I have the things to make it. 

Plus it provides no temperature gain/loss so it's good for emergency lighting at any season.

However, I would like to see some changes added to it.

10 hours ago, Dylan738 said:

I like night lights.

Equipping night armour, a dank sword and standing next to a night light at night (say that 10 times fast) is easy insanity, and fuelling it isn't a problem for me. I like how it looks too, I always have 1 in every world provided I have the things to make it. 

Plus it provides no temperature gain/loss so it's good for emergency lighting at any season.

However, I would like to see some changes added to it.

Using the night light to go insane sounds counter intuitive to me. You waste nightmare fuel to get nightmare fuel? (-3 per min is actually too low to be worth it)

If you need a emergency light you make a torch.

2 hours ago, Serph said:

Using the night light to go insane sounds counter intuitive to me. You waste nightmare fuel to get nightmare fuel? (-3 per min is actually too low to be worth it)

In my opinion it's worth it if you have a lot of spare time on your hands or nightmare fuel (like in caves).

You can get a sanity drain of -38/min at dusk/night and -33/min at day with, as I said before, the dark sword, night armour, and the night light. I can be patient and I find waiting  next to the night light worth it. It's like an expensive and opposite version of the top hat.

P.S: If you have many spider hats and want to get rid of them wear it with all of the above for sanity drain of -40/min at dusk/night and -35/min at day.

1 minute ago, Dylan738 said:

In my opinion it's worth it if you have a lot of spare time on your hands or nightmare fuel (like in caves).

You can get a sanity drain of -38/min at dusk/night and -33/min at day with, as I said before, the dark sword, night armour, and the night light. I can be patient and I find waiting  next to the night light worth it. It's like an expensive and opposite version of the top hat.

The thing is this is the type of game where doing things as fast as possible is preferred. Building a night light just to drain sanity is a bit silly, even if you don't have Glommer Goop and can't find any Green mushrooms for some reason (or if you're wigfrid) you can always just jump into a wormhole over and over. Even at -38sanity per minute with the shadow items and the night light it's still much quicker and easier to do with other easier to obtain items.

It would be great, that, when you stand near, it gets activated and gives light. You can either use nightmare fuel to fuel :) it like the flingomatic machine or it will drain your sanity. When you leave the night light area, it stops draining sanity / consuming nightmare and giving light.

 

This will give something unique (and beneficial) to that fire source compared to others. Finally it is more difficult to craft and the fuel is more expensive.

 

The benefit in using my suggested feature is more aiming for caves. If you get ressurectid through amulet or touchstones there, you won't ve a light source.

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