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Tips on how to be Courteous to Fellow Players


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Ok so first of all, I consider myself veteran player of Don't Starve Together, I took part in building many, very successful bases and I also helped a lot other people. I really strongly disagree with few things you wrote, althrough I see that you are good kind hearted person which are always desired in DST.

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  • Don't ask where the Base is Right After Joining: This one's simple, but it goes a long way in not annoying people. Now I know that when you first enter a server you want to know where you can come to at night to cook and spam the /dance emote, but be patient. If you aren't given directions or offered an escort, explore, gather some things, get your bearings. People will respect you more if you survive a few days before asking where the base is located. Who knows, you may even find it on your own!

When I enter server I ALWAYS ask for base location, especially when it's not autumn/beggining of the server. First of all there is never any flint or other useful materials around, and without flint you cannot progress. My thinking when asking for base location immediately is that I know what can I do, and I know that I can help those people a lot, all I ask for is a little bit of trust and some basic help, which is all about flint in the beggining. If you get flint - you can get everything else by yourself quickly. When I join server, I am just afraid people won't survive without me, especially if there are already any ghosts present.

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  • Don't Pick Everything: When first entering one of the many randomly generated islands, our brains tend to immediately slip into PICK ALL THE THINGS mode, especially those of us who've spent a fair amount of time in the single player game. However, when playing in multipayer, one has to stop and think, "Hey, if I systematically pick every bit of flint, grass, twigs, and food from around the portal in a ten mile radius, then there won't be anything left for new players!" Please, be considerate. How can you expect new players to survive a few days if they can't even scrounge up enough for a torch?

I disagree with that as well. If you don't pick up everything, most of the time it won't be picked up by players that are actually useful and intend to play for a bit longer, usually it will be picked by players that just join server, roam around and quit - or worse, join server and use found flint to grief for longer period of time before they die. Griefers it's basically  main reason I stopped playing DST, I just can't (and don't want to) deal with that crap. My first two questions when joining server is usually "Where is camp?" followed by "Is admin online?".

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  • Drop some Flint by the Portal: It's a small thing that'll help out people just entering the server. You don't even have to go out of the way to do it; if you happen to be pasing by the portal and have some flint to spare, just drop some by it, or make a pickaxe to leave behind so they can collect their own. Heck, I've heard of people making a chest by the portal containing equipment like torches, rabbit earmuffs, and pickaxes to help new players out.

As I wrote previously, I would gladly leave stuff near portal for people, or even make a path with signs to base. I did it once, wanna know result? Well, griefers used it to find and burn base quicker and easier than they otherwise would.

 

The rest I agree with completly. I like playing with people that are useful, trying to go outside and explore a bit, and then bring lots of useful stuff to the base. That's the way I play and that's the way I respect the most. 

 

But I don't even hate on players that just stay in base and eat stuff. I treat them like my little kids that I take care off, being glad they are at least not griefing in any way.

 

PS: As I said I stopped playing DST, but I would gladly return and check out new stuff, all I need it's some good people to have fun with. Add me on steam if you want http://steamcommunity.com/id/FTR_ek/

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On 3/2/2016 at 7:49 PM, MenaAthena said:

I'll have to admit, I'm one of those people who picks flowers on the first day... It's an old habit from my early days in the single player game, and I like to have a garland early to help negate and restored sanity lost at evening and night. I try not to pick more than I need though.

i only pick flowers to keep base from fire in summer. No exception.

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1 hour ago, WishIHadAFridge said:

But you have ice flingers for that, except when the world starts in spring or summer even.

I split my base into two sections: a circular section protected by flingo, and everything else that is nonflammable. Nonflammable as they are, flowers around them make me nervous.

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actually i now love to join on winter or summer,cos its more fun XD
just remember on summer you need to find guano that means cave is nearby,and on winter just make sure to find 2 sapling and 2 grass before you die XD

but better use wigfrid tho

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I just wanted to say. build your fire pits "down or up" from your base and your farms for ice flingomatics, as they will put out your campfires. This way, they can constantly be on bringing you reliable food sources by freezing mobs, keeping your base fine and replenishing dried plants. I hate it when my friends don't do this after every request.

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Speaking from experience, when joining a world I would consider it . . . well, considerate to not pick or use mandrakes without asking the host. Those suckers are rare, and personally, I like leaving mine in the ground until I need them, as an active safety measure, but I've had some (I'm assuming new) players dig them up and ask if I wanted to make a soup out of them :p

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13 hours ago, TheTraditionalGentleman said:

Speaking from experience, when joining a world I would consider it . . . well, considerate to not pick or use mandrakes without asking the host. Those suckers are rare, and personally, I like leaving mine in the ground until I need them, as an active safety measure, but I've had some (I'm assuming new) players dig them up and ask if I wanted to make a soup out of them :p

This! I've had players pick mandrakes I've specifically moved to a base at dusk/night.

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unlike minecraft or terraria or starbound, etc.. DST bases doesn't really seem like "bases", at most they look more like a camp site (sleep area + storage area + cooking area + farming area + hunting/fishing ground + pig/rabbit neighbors + cave entrance, etc..) most things are out defenseless in the open, so public servers are more prone to griefers, some griefers don't even realize they are griefing so thanks a lot for this thread. haha.

but anyways, i wonder how klei is gonna handle griefers (accidental griefers or not) on public servers?

any griefer with a torch and hammer can totally wreak havoc, then steal any valuables at camp and then log out waiting for another server restart before doing it all over again..

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14 hours ago, hyiltiz said:

Vote for kick should be enabled by default in all public servers.

Fairly sure it is, though. I have the option on my server.

1 minute ago, WildWesternWilson said:

Fairly sure it is, though. I have the option on my server.

Maybe I'm completely wrong and I have it set by default or something, but hey!

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Not being a freeloader should be something to avoid. It drives me nuts when people join in and just hang around camp, eat my food, and aimlessly wander around picking up random junk (which they then hoard onto). If you join a world, try using your character's strengths to help the group. If you're Woodie, get wood. If you're Wickerbottem, maybe help with growing crops, bird farming, etc. If your Wigfrid, make spears and helmets for everyone. Etc. If nothing else, pick a task and stick with it. Preferable something that the camp needs, but as long as you're contributing and earning your share of the food, you'll probably find others welcoming you a lot more. 

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This probably falls under being respectful of other people's things, but I am going NUTS with the amount of people lately who take my backpack when I drop it to put on armor to fight. Sometimes I get it back, but usually with none of the stuff I had in there. Things I spent a whole or many game days trying to get to contribute to the base. I don't want to start a fight with anyone, but I also don't want to play in a game with people like that. It's really disheartening. 

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A suggestion for ghosts:

If things are hectic and you end up a ghost, see if you can help.

Fire hound nearing the base? Haunt it! Get rid of its fire status!

Someone using tooth traps to fight a horder? You can reset them by haunting to help!

Are you near someone who's running for their life and can't type? Be their mouthpiece to call them help!

 

I remember how one time, 5/6 people in the server were dead, with a nearly overheated webber with low health getting chased by a lot of hounds. We all worked together to try to help. One ghost and I worked on the traps, another got a tree guardian to spawn, which helped take a few out. The other turned a hound to ice which then died to a trap, freezing the others, letting the webber to run back to the endo-fire pit to cool off. He managed to survive and revived us all! The host had even came in asking if we wanted to reset during all that, since he thought webber was screwed, but we pulled through! Ghosts don't have to just be a drain!

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On 5/14/2016 at 3:38 AM, TalZahn said:

A suggestion for ghosts:

If things are hectic and you end up a ghost, see if you can help.

Just don't ever haunt Webber's nests unless he wants you to destroy them all. You can end up destroying his nests by making spiders attack them, which is good if you want a t3 to be broken. Bad if you break T1-2 nests, wasting a spider egg. The number of times a dead player just straight up ruins my nests is just whyyy.

Also for goodness sake WX players need to ask before eating all our gears, we really needed them for ice flingers... forcing a rollback.

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3 hours ago, WildWesternWilson said:

Has anyone mentioned, 'Drop Your Items Before You Leave For Good'?

 

I dunno, if you're carrying stuff that's important (Heck, maybe even an Eyebone!), you should really take it out if you are leaving --- especially if you know for a fact you won't be coming back. 

Yes. I brought this up in the first post, actually :p

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9 hours ago, WildWesternWilson said:

Has anyone mentioned, 'Drop Your Items Before You Leave For Good'?

 

I dunno, if you're carrying stuff that's important (Heck, maybe even an Eyebone!), you should really take it out if you are leaving --- especially if you know for a fact you won't be coming back. 

The eyebone actually drops automatically as you leave the server so you don't have to do it yourself!

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I've gotten so paranoid--mainly because of this thread--about being seen as an idiot jerk by asking "Where is base?" that I wander around pathetically for DAYS without saying a word, until finally other players go "(Character name here)?  You lost?  Need a base?" and THEN I say yes.  : P  Except in the cases where they have signs/people there to escort you right at the portal, of course.  I fumble along as well as I can in a twig, grass, and flint-deprived world until _offered_ information.

I'm not very good with the "You do this task, you do that, you do this" kind of structure, but I _do_ tend to pick up any useful resources I find (but not all of them!), so usually when someone asks "Does anyone have any wood/stone/gold/grass/etc.?" I'm the one who says, "How much do you need?"  I'm not a specialist, but I do go around getting helpful things in general.  'Cos, you know...they're...generally helpful.  If I see someone looking hungry, I have food, if I see someone shaking their head because they're insane I have green mushrooms...if me and another player almost get stuck in the dark I'm the one who's ready to make a torch...that's the way I keep useful.  Including in winter/summer.

I haven't done much in ghost form once, but there WAS that one time I was exploring the desert, found a lot of cool stuff, and then died to Dragonfly.  Rather than let the gears I had found in tumbleweeds sit over by my remote, faraway dead body and rot, I haunted them ALL THE WAY BACK OUT OF THE DESERT--_and_ past a patch of killer beehives--just to make sure the other players could get to and use them, before I left.  Considering how clumsy it is to try and haunt something in the correct direction and also considering that this desert was _huge_, you can imagine that took some doing.

I also did this all in total silence, because I was playing as Wes and I'm all about staying in character.  Heh.

...Notorious

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On 5/5/2016 at 5:37 AM, JimmyJam said:

I have no problem with people asking where the base is. The thing that gets me is when it winter and people just stay at camp asking other people for food and other items :/

Then they eat all your food and you end up starving, even though you thought you had a decent food supply.

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