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About TalZahn

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  1. I agree with the above comments but thought of additional or alternative ideas to make certain forms more useful. Moose form could use a small temporary health boost, similar to Werewilba perhaps. Since it cannot kite very well, it's essentially going to face tank. Also needs more time, so either more base time, or maybe after dealing so much damage, the timer increases again. If it's supposed to be a fighter, it really needs to be able to last for a bit against a boss. Goose form also needs more time. Maybe it could gain more time when running on a road/cobblestone, and as long as it keeps moving, doesn't lose time (but if deemed overpowered, could start giving it a bigger sanity issue after so much time goes by). And werebeaver should just regen time by chomping. Very simple and easy to maintain. It's just a wood gathering mode, shouldn't have much a time limit excluding your sanity. Maybe also let him dig up stumps in one bite. It's essentially chopping anyway. And i think after ALL forms expire, you should be left with 5 hunger. Just 5 so if you were low health thanks to moose or something, you have a chance to throw something in your mouth. Maybe even just 3 hunger.
  2. Until they fix it, a temporary solution is to shovel up the flower, log off, log back in and it'll reset your max hp back to normal. If you log off with it planted, it goes back to thinking it's a meat effigy and takes a slice of max hp.
  3. I I was thinking about that. What if Wormwood's plants would grow slower AND only get half effectiveness from wickerbottom's book? Or since planting seeds is one of his main sanity sources (besides replanting trees/bushes/tufts/etc), he might only be able to plant while sanity is below a certain threshold? I don't recommend getting rid of the perk at all; it was one of the more notable skills Wormwood had when he was brought in Hamlet. I wouldn't mind limiting his crops like you suggested, however. Or if that seems too far, make it less likely regular seeds planted outside plots will bring dragon fruit, watermelons, or pomegranates.
  4. [Game Update] - 329526

    Love it! She's still strong but has downsides that matter still!
  5. If that is the case, then I would assume the same of glowing jelly fish as well. Good catch!
  6. I was playing willow, and since she has fire immunity, i would burn items in my inventory for cheap lightsource sometimes. While in ruins, it works when you first light the item. However, if you try to go to another room while it still is burning, no light is emitted and charlie gets ready to attack. Pretty sure this is a bug, as it doesn't make sense on why something burning in inventory's light gets snuffed while entering a new room, but still is in the state of burning.
  7. I'm one of the ones who previously reported this. Glad others are also posting, it definitely is an oversight that needs correcting.
  8. Just turned off the aporkalypse, went back to my base where I have made an oddities shop. Stopped in to give the clerk two of my totems I collected along the way. He paid me, but also dropped the Lost Totems. In this effect, i have endless oincs! I thought it may be because my inventory was full when handing it in, but i cleared up my inventory some and it still kept happening. I believe the oddities shop man has limited inventory. Once he receives so many totems, he cannot hold them, so he drops them. But he still will pay you, because that's in the script. Therefore, I now have an endless supply of oincs from him.
  9. So i was testing wormwood out on Reign of Giants, planting seeds everywhere when I found a pile of seeds out of nowhere. Like, 25+. At first I thought nothing of it, but after I planted some more, that same spot got refilled by the exact amount I planted. I assume whatever makes seeds 'despawn' from our view was placed on viewable land or something. This also happened in the caves for me as well. I luckily was streaming when this happened and can provide some video evidence of this happening. https://clips.twitch.tv/CrazyTransparentWheelBleedPurple
  10. Bucket of Poop, Guano, and regular poop all heal 2 hp. And Healing with bucket of poop consumes the whole bucket for just 2 hp. That... doesn't quite seem right. At the very least, bucket of poop should heal 2 hp every 10% use, as is normal for fertilizing other crops. Personally, I also think Guano should heal a bit more than regular poop, doesn't even have to be much more. And while on the subject, rot is described as yummy by wormwood but still makes him lose some of his hunger and no healing gained. Probably could just use a text change of some sort. I absolutely understand why rot SHOULDN'T be beneficial.
  11. This ruined a run where I was going to see the celebration at pig town. . Then in came 5 of these mants i had not even seen on that island and wiped me out as i approached town. Worse, pig guards don't acknowledge them.
  12. Vine doors reset

    To emphasize the issue with this: Woodie apparently cannot gnaw ruin vines in werebeaver form. due to this bug, Woodie literally cannot endure ANY of the aporkalypse as he's stuck in werebeaver mode. Unless he turns as he gets in the aporkalypse calendar. The only thing he can do is avoid it.
  13. treegaurd bug?

    This also happens if you chop tea trees near birchnut trees, funny enough.
  14. When you get the water of life and plant it, it functions just normally. One extra life and something to convert hunger into sanity. When you save and quit, then come back, you'll have some max health taken away as if it were a meat effigy. You can do a temporary fix of this if you shovel it up, save and quit, come back and replant it again at least. Still, pretty sure the magic flower is not supposed to do this considering it doesn't take your max health on planting.
  15. ok klei wtf.

    Happened to me too. Decided if the game is gonna cheat, i'll cheat too and consoled it out. I really hope this actually is a bug, because uh... eff that.