Kam297 Posted February 26, 2016 Share Posted February 26, 2016 (edited) 11 hours ago, Adiastrasz said: DUDE! Uninstall your mods, uninstall everything and reinstall clean copy of game. It sounds like you have screwed up your installation with all those mods. Dont blame Klei for your own screwups. Looks like you screwed up your post by not being informed.. In case you didn't get what the problem is I made a simple little video explaining the it... oh and about the reinstall the screenie says my game install is fine.And before you even say anything yes this is way more configs then anyone would ever have at one time even in disabled mods but even much lesser numbers still cause this issue... acutally is seems to occur in two places.. as the world is generating and even more concerning there is a much larger spike as the game begins loading... this I just noticed.. the first spike is... well insignificant in comparison to the second.. using 100 mod configs I go from 180mb (of ram used by DS) idle to 250mb~ on world generation but then after it starts loading it spikes again this time to around 1200mb... shown here to to be clear this means that between all the mods you have subscribed to if you have 100 config options between them (think only 10 mods with 10 config options...) then the mod configs alone are taking over half of the ram that windows has dedicated to DS... leaving you with not enough.. and crash. boo. Edited February 27, 2016 by Kam297 Link to comment Share on other sites More sharing options...
mitboy Posted February 26, 2016 Share Posted February 26, 2016 (edited) Is it just me, or world load\generation takes forever? Edited February 26, 2016 by mitboy 1 Link to comment Share on other sites More sharing options...
GiddyGuy Posted February 26, 2016 Share Posted February 26, 2016 8 hours ago, AnonymousKoala said: Yes, but he wasn't added in RoG. I know he was added in RoG, when did I ever say he was added in RoG, all I said was that he was upgraded in RoG. :/ Link to comment Share on other sites More sharing options...
AnonymousKoala Posted February 26, 2016 Share Posted February 26, 2016 29 minutes ago, GiddyGuy said: I know he was added in RoG, when did I ever say he was added in RoG, all I said was that he was upgraded in RoG. :/ Yeah, I just made my point haha. the point was that RoG could do 3 giants and still have everyone ok with that, because 1 season already had a giant in vanilla. SW has no "vanilla" giant. Link to comment Share on other sites More sharing options...
RostSunshine Posted February 26, 2016 Share Posted February 26, 2016 I have had this glitch when Packim dies from poison the game will crash. So when he get poisoned I have to kill him myself:-( otherwise I risk it crashing. Link to comment Share on other sites More sharing options...
TemporaryMan Posted February 26, 2016 Share Posted February 26, 2016 (edited) 9 hours ago, AnonymousKoala said: What is the benefit of dripple pipes? Horned Helmet has no more unique perk? what does it do differently than the football helmet anyway? Does Shark Tooth Crown do anything else? Interactions with sea hounds? What is the sea sack's unique thing? Yeah, so I tried to post my findings last night but some forum bug ate the post (I think that happens when somebody else posts and you click the "see latest post" notification while writing a reply) Anyhow, here's my notes about the new items: Spoiler Cactus Armor: 450 HP damage -80% fire immunity does 5 damage to attackers (except thorns) alchemy engine: log suit + 3 x cactus spear essentially a poor man's scalemail or obsidian armor, it's little more than a fireproof log suit Horned Helmet: 600 HP damage -85% 35% waterproof poison immunity alchemy engine: ox horn + 4 x seashell + rope a superior helmet with improved waterproofing, protection, durability and poison immunity, but only 80% as durable as Wigfrid's battle helmet it's also fairly pricey Spear Gun: 8 uses accepts spears as ammo (including poison, obsidian and Wigfrid's battle spear) does 3 x damage for 10 x the wear attack range 12, hit range 14 science machine: 3 x bamboo + jellyfish Wigfrid's battle spear does 159.375 damage, so it 1-hit kills sharx Sharktooth Crown: 1 day durability +6.7 sanity/minute while at sea science machine: 5 x hound tooth + gold a very expensive substitute for a Tam O'Shanter at sea, costing 62.5 times as many teeth (5 for 1 day vs. 2 for 25 days from a sewing kit) Ox Flute / Dripple Pipe: 5 uses instantly causes rain prestihatitator: ox horn + 3 x nightmare fuel + rope rain accelerates the arrival of flotsam in RoG, so in a roundabout way this thing can farm a couple gems Seasack: floatable flammable (small fire, small heat propagation) refridgerated (doesn't cool thermal stones) backpack - capacity 6 alchemy engine: 5 x seaweed + 2 x vine + shark gills Shipwrecked's version of the insulated pack. It's cheaper because gills are more abundant than thick fur and it doesn't need electrical doodads or gears. Edited February 26, 2016 by TemporaryMan added seasack, ox flute & spear gun 1 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted February 26, 2016 Share Posted February 26, 2016 1 minute ago, TemporaryMan said: Yeah, so I tried to post my findings last night but some forum bug ate the post (I think that happens when somebody else posts and you click the "see latest post" notification while writing a reply) Anyhow, here's my incomplete notes about the new items: Hide contents Cactus Armor: 450 HP damage -80% fire immunity does 5 damage to attackers (except thorns) alchemy engine: log suit + 3 x cactus spear essentially a poor man's scalemail or obsidian armor, it's little more than a fireproof log suit Horned Helmet: 600 HP damage -85% 35% waterproof poison immunity alchemy engine: ox horn + 4 x seashell + rope a superior helmet with improved waterproofing, protection, durability and poison immunity, but only 80% as durable as Wigfrid's battle helmet it's also fairly pricey Spear Gun: science machine: 3 x bamboo + jellyfish (not yet investigated) Sharktooth Crown: 1 day durability +6.7 sanity/minute while at sea science machine: 5 x hound tooth + gold a very expensive substitute for a Tam O'Shanter at sea, costing 62.5 times as many teeth (5 for 1 day vs. 2 for 25 days from a sewing kit) Ox Flute: (I guess this is the dripple pipe?) prestihatitator: ox horn + 3 x nightmare fuel + rope (not yet investigated) Seasack: alchemy engine: 5 x seaweed + 2 x vine + shark gills (not yet investigated) investigated new speargun on my own already actually. Link to comment Share on other sites More sharing options...
cece Posted February 26, 2016 Share Posted February 26, 2016 (edited) 8 hours ago, AnonymousKoala said: What is the benefit of dripple pipes? Horned Helmet has no more unique perk? what does it do differently than the football helmet anyway? Does Shark Tooth Crown do anything else? Interactions with sea hounds? What is the sea sack's unique thing? Dripple pipes are under the magic tab and when constructed and played (like a flute), it makes it rain. I think it'd be useful during the dry season. I dunno about the rest of those things. Edited February 26, 2016 by cece I can't spell and it was bugging me. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted February 26, 2016 Share Posted February 26, 2016 Also, I can't hack bloated whales. I move towards them and they push me back again, despite the prompt being "hack" Link to comment Share on other sites More sharing options...
Developer Bryce Posted February 26, 2016 Author Developer Share Posted February 26, 2016 @Kam297 Just put out a patch that won't completely solve the problem, but it should help reduce the amount of memory used by config options during world gen. Let me know if this helps. As for refunds, I think you'd have to contact Steam about that. 3 Link to comment Share on other sites More sharing options...
jbeetle Posted February 27, 2016 Share Posted February 27, 2016 (edited) OK, so I understand why you took the battle music off when coconuts hit you in the head, but do we REALLY know for SURE if the coconuts aren't doing it as a form of aggression? Edited February 27, 2016 by jbeetle 16 Link to comment Share on other sites More sharing options...
SapphireBullets Posted February 27, 2016 Share Posted February 27, 2016 Question for the developers, was Warly originally programmed for RoG or base DS? I ask because I notice his comment for Bananas was something along the lines of how bananas from caves was kind of weird, which indicates he was originally intended to get his bananas from The Ruins. Link to comment Share on other sites More sharing options...
JimmyJam Posted February 27, 2016 Share Posted February 27, 2016 12 hours ago, Asparagus said: I have 2-3 mods enabled... Geometry Placement, Packim Baggins teleporting, and Display Food value... never got a problem... are you sure it's not the actual mods you're using and not the game itself? How do you have Display Food Value when its not working with Shipwrecked? When i look in my mods it says it doesn't work with SP. Link to comment Share on other sites More sharing options...
zxp1050525351 Posted February 27, 2016 Share Posted February 27, 2016 1. in this version 167890 and last version. my game crashed when i used monkeyking and woodlegs(I don't know other characters like this) in the volcano. i didn't do nothing, just ran. Sometimes it crashed, sometimes not. Is there anyone like me? 2.when I was unlocking the new character woodlegs, his name showed MISSING NAME. 3. when i put a dead dog fish on a drying rack, there was no dog fish's picture hanging on the rack. the dog fish's picture was missing. While others like monster meat, meat is normal. After the meat was dried the dried meat could show again. Another problem(not bug) the ship, sea legs, is tooooooooooooooo slow, have you considered to speed it up a little? That's all so far, I will keep playing to find other bugs(I wish there won't be). By the way, I love this game very much, thank klei. Link to comment Share on other sites More sharing options...
Asparagus Posted February 27, 2016 Share Posted February 27, 2016 (edited) 9 hours ago, JimmyJam said: How do you have Display Food Value when its not working with Shipwrecked? When i look in my mods it says it doesn't work with SP. Oh, I'm sorry, I meant the Combined Status Mod haha sorry... I wish it would work for SW soon though... EDIT: I played with some of it and well, display food value works... Edited February 27, 2016 by Asparagus Checked... Link to comment Share on other sites More sharing options...
MdsTheGriffin Posted February 27, 2016 Share Posted February 27, 2016 When you open the console how do you get rid of it? Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted February 27, 2016 Developer Share Posted February 27, 2016 26 minutes ago, Mdshadowman said: When you open the console how do you get rid of it? If I'm not mistaken, it's ctrl + L. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted February 27, 2016 Share Posted February 27, 2016 After seeing the Quacken Fight...I really want to see Sea Combat being focused on things like that. Have it be based all around ranged weapons(as well as have more of them and cheaper ones), make boats easier to kite with(or at least manuever with), and make Sea Hounds a better enemy(They gangbang you so you either cheap them out, or tank them. and you cant tank them. If cheaping out is the way to beat something, that something sucks). Link to comment Share on other sites More sharing options...
aurghya Posted February 28, 2016 Share Posted February 28, 2016 On 25/02/2016 at 2:21 AM, voyager156 said: When I play as Woodlegs - should treasures on nearby islands be visible on the map? Or is it a bug? (not wearing his hat). Yes it is normal. Woodlegs can sniff out treasures. So no need to go bottle hunting Read the description of Woodlegs in the menu. Link to comment Share on other sites More sharing options...
SrJardel Posted February 29, 2016 Share Posted February 29, 2016 On 26/02/2016 at 9:22 AM, Kam297 said: (presets maybe would be a good idea considering maybe people don't want the same mod sets on every save...) Tried Blueberrys Mod Manager already? 1 Link to comment Share on other sites More sharing options...
Rincevvind Posted March 1, 2016 Share Posted March 1, 2016 tbh DisplayFoodValues is one of most popular addons which changes ingame files directly, at least it was. That mean that it overrides any changes made by Klei for now and for future updates. Link to comment Share on other sites More sharing options...
Kam297 Posted March 3, 2016 Share Posted March 3, 2016 On 2/29/2016 at 3:15 PM, SrJardel said: Tried Blueberrys Mod Manager already? No I haven't ever seen this before but at first glance it looks exactly like what I was looking for. THANK YOU! On 2/26/2016 at 5:06 PM, Bryce said: Let me know if this helps. It did thank you very very much! 1 Link to comment Share on other sites More sharing options...
Gingerbread Posted March 3, 2016 Share Posted March 3, 2016 (edited) On 2016-02-25 at 1:43 PM, Bryce said: Items Speargun reworked. You now load spears into the speargun and shoot them instead of crafting one speargun per shot. Now we can load spears to speargun.. This is how I feel when killing whales!.. Finally some useful ranged weapon. Thanks alot. Edited March 3, 2016 by Gingerbread Link to comment Share on other sites More sharing options...
Shugarl Posted March 4, 2016 Share Posted March 4, 2016 Is it a bug or new feature of continuing your current day when jumping worlds? Link to comment Share on other sites More sharing options...
lordkarasu Posted March 8, 2016 Share Posted March 8, 2016 Hi, I noticed that on my RoG game, the Berry Bush is no longer being shown in Map as icon. Is it the default now? I created a new game under Shipwrecked and saw that the Berry Bush icon (the one with pointed leaves) is showing in Map. Does anyone have the same issue? Thanks Link to comment Share on other sites More sharing options...
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