buttercup 71 Report post Posted May 2, 2014 NEW PICTURE ....He's definitely rebuilding the machine now. Holy crap. Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 Ahhh ha ha ha ha! Share this post Link to post Share on other sites
NeoDeusMachina 262 Report post Posted May 2, 2014 NEW PICTURE ....He's definitely rebuilding the machine now. Holy crap. What's the link to get the picture ? I don't get the new one if I just go back on the picture page... Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 Either go to the website again, or look at the OP. Share this post Link to post Share on other sites
NeoDeusMachina 262 Report post Posted May 2, 2014 Yeah that's what I meant by ''the picture page'', when I go on the link from the OP, I only get the picture labeled II, not the one labeled III (with the crow). Is my brain farting? Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 Uh, your browser might be derping. Try refreshing the page when you get there. I've also directly posted the picture into the OP itself. Share this post Link to post Share on other sites
RalphKastro 1337 Report post Posted May 2, 2014 well crows(and pigeons.FRIKKING PIGEONS) are basicaly birdy rats, so yeah, that proves the Wilson Door Theory Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 This pretty much buries the question: Share this post Link to post Share on other sites
ConeyKrab 137 Report post Posted May 2, 2014 I hope this doesn't simply "end" the game's progression once the door's built. What if we have to go through a big obstacle once we enter the door? Some sort of second Adventure Mode, only more terrifying because the one "running the show" isn't a showy, embittered magician, but rather a dangerous entity/entities- known only by pronouns- that feed off of human suffering? I don't know, I have this image of each character getting an epilogue in my mind, where you enter a world with black ground, the old movie style coloring, and Ragtime on loop. The goal of the epilogue is to solve the puzzle as to how and why they're on The Islands. There'd be no hunger, no health, no sanity, no night, etc. Just a strange little world that you can't leave until you piece together. For instance, Wendy's ending could be her being forced to recreate the day Abigail died, and then how she got pulled onto the islands. It could end with her saying "WAIT A MINUTE! I REMEMBER WHO-" and then being cut off, potentially by freedom, death, or whatever the developers want. Every character would have something. Webber's "who are you" puzzle could likely involve piecing together chronological events regarding his transformation, followed by the how he got here part. What if Wes had a line or two at the end? I can't give too many examples because we only know a few pieces of a select few backstories; however, I just REALLY want to know about all the characters before this whole experience is over! Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 OOOH. I like the sound of that. Share this post Link to post Share on other sites
debugman18 1116 Report post Posted May 2, 2014 I see some symbolism there, perhaps? The rats, because of being trapped, and the birds, because of freedom? Maybe it's a stretch... Share this post Link to post Share on other sites
9wpuv 135 Report post Posted May 2, 2014 I see some symbolism there, perhaps? The rats, because of being trapped, and the birds, because of freedom? Maybe it's a stretch... Rats and being trapped have nothing in common. Share this post Link to post Share on other sites
debugman18 1116 Report post Posted May 2, 2014 Rats and being trapped have nothing in common. You've never heard the phrase "trapped like rats"? Edit:Or the phrase "free as a bird"? Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 Nah, I don't think it's that kind of thing. Share this post Link to post Share on other sites
debugman18 1116 Report post Posted May 2, 2014 Nah, I don't think it's that kind of thing. Like I said, maybe it's a bit of a stretch. Although, the portal leading there used rats, making him "trapped like a rat" and if the portal he is making (using birds) is the way back, it'd make him "free as a bird", wouldn't it? Share this post Link to post Share on other sites
9wpuv 135 Report post Posted May 2, 2014 rat race. rats abandoning a sinking ship. rat on someone. smell a rat. there are enough idioms about rats. plus all the disease, parasitic, oportunistic, underworld, death ( just think of the plague bearing rats of not so long ago ) etc. symbolism. Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 The only reason he used rats was because they were easy to get and small. I don't see the symbolism. Share this post Link to post Share on other sites
brummbar7 513 Report post Posted May 2, 2014 I hope this doesn't simply "end" the game's progression once the door's built. What if we have to go through a big obstacle once we enter the door? Some sort of second Adventure Mode, only more terrifying because the one "running the show" isn't a showy, embittered magician, but rather a dangerous entity/entities- known only by pronouns- that feed off of human suffering?That's much more likely. Building a door and being home again would be VERY disappointing. Share this post Link to post Share on other sites
jangofet 45 Report post Posted May 2, 2014 anyone think this is extremely related to the forbidden knowledge video?Here's a list thingy:forbidden knowledge:Wilson mixes stuff at the beginningWilson hits the machine with a hammerWilson ties 2 rats togetherthis:Wilson mixes stuff in a mortar/pestleWilson hits something with a rockWilson ties 2 birds togetherALTERNATE: he could be building wings/jetpack....? maybe something along the lines of daedalus/icarus? yay i helped Share this post Link to post Share on other sites
Silentdarkness1 1161 Report post Posted May 2, 2014 The former option makes a lot more sense, jango. Share this post Link to post Share on other sites
Stormrider1138 20 Report post Posted May 3, 2014 One problem with the Door.The version of Maxwell's Door that Wilson knows how to build acts a portal for the shadow hands to enter the real world from, so if Wilson builds the door all that can happen is he either is taken by the shadow hands again and thrown on a different Island or the shadow hands do nothing and leave him on the Island.I do not see this working out for Wilson, but who knows, maybe he has learnt a way to become a shadow creature and will be able to use the door to slip into the the real world through his original portal in his home, either that or another portal, the codex umbra perhaps?I can just imagine that, the codex umbra in a museum somewhere in the world, then a crazy gentlemen scientist is thrown out of its open pages. That is something I want to see.Anyone else think so? Share this post Link to post Share on other sites
Sindex 166 Report post Posted May 3, 2014 As much as I would love another adventure mode, I kind of would not get a kick out of it. Once you understand your obstacles in adventure mode, you usually get past the plateau of difficulty (then it gets boring). Just like all those who reach 100+ day's in survival mode (with massive basses). Unless every map would be procedurally generated with random events/scenarios. So the difficulty spike would also be based on your last map clearing/completing game tactics. Maybe it even starts eliminating certain building recipes you become too reliant on (as you hop maps). Share this post Link to post Share on other sites
Stormrider1138 20 Report post Posted May 3, 2014 As much as I would love another adventure mode, I kind of would not get a kick out of it. Once you understand your obstacles in adventure mode, you usually get past the plateau of difficulty (then it gets boring). Just like all those who reach 100+ day's in survival mode (with massive basses). Unless every map would be procedurally generated with random events/scenarios. So the difficulty spike would also be based on your last map clearing/completing game tactics. Maybe it even starts eliminating certain building recipes you become too reliant on (as you hop maps).I wouldn't mind another adventure mode, another adventure would mean another conclusion to the story. Share this post Link to post Share on other sites
Battal 9888 Report post Posted May 3, 2014 Rats and being trapped have nothing in common. Seagulls are sometimes called "rats with wings." <----------Helpful Share this post Link to post Share on other sites