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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

debugman18

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About debugman18

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Don't Starve
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Don't Starve Together
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  1. Up and Away

    @funtimefoxy @deaththeking Up and Away is no longer being updated by the team. This includes incompatibilities with any game updates and DLC.
  2. Memory Leak?

    That doesn't seem like a memory leak; the minimum settings on the store page suggests 4GB of RAM.
  3. Randomly while playing, the game will crash on me. I'm not doing anything in particular, it just completely closes without a dialog windows or error displayed.
  4. I'm pretty happy to see an Antlion implemented.
  5. I hope to get some great feedback from the just-released Winnie mod for Don't Starve Together.

  6. I'm putting a small twist on Sanity for the upcoming Winnie standalone mod. Sanity is important, but what of Hope?

    1. Show previous comments  1 more
    2. ImDaMisterL

      ImDaMisterL

      If you ever happen to need a writer, I'm always available :)

    3. debugman18

      debugman18

      You interested in adding all of the most recent DST strings?

    4. ImDaMisterL

      ImDaMisterL

      From ANR? Sure am!

  7. Up and Away

    There are a ton of incompatibilities between Up and Away and Don't Starve/Together. Right now, it's not playable on the latest version, vanilla or otherwise. It's very unlikely that this iteration of Up and Away will be updated in the future in a meaningful way. I simply don't have the time to learn what is needed to bring the mod to a playable state. However, there is good news. I am going to release a standalone version of Winnie early next year, re-balanced and rewritten for Don't Starve/Together.
  8. Up and Away

    First time I've seen that bug. I'll fix it on the dev branch.
  9. Up and Away

    It is fixable, but we don't know how. If someone more capable came in with a solution, we'd be able to carry on.
  10. Slept in today. Woke up, looked at the clock. 6:30 am. :wilson_shocked:

    1. Mobbstar

      Mobbstar

      Can you really call that "sleeping in" where you work at?

    2. debugman18

      debugman18

      Yup. My workday starts at 7, so I'm usually up earlier. Usually around 5.

  11. The lady and I are moving to South Carolina. Adventure!

  12. Up and Away

    We're currently working on a huge update (relative to the released version, anyways) to the mod. This (and tons of other bugs) have been fixed in the update. In the meantime, you can download the bleeding-edge version here (which is "stable" as of the time of writing): https://github.com/debugman18/UpAndAway/archive/02a6e1f0e457183e53fce8c0fa6bc1e87c306f5d.zip
  13. Well, I'll keep the redux as a side project, just in case. **** happens, that's fine. For now, though, we should move discussion to the new forum. We can do all sorts of fun things there.
  14. It's not malicious. You've done more to bring Up and Away to life than I have. I just don't understand Wicker well enough to manipulate it when the time inevitably comes that an update breaks it, be it DLC or multiplayer. It always does come. I'm not a terribly experienced programmer, and right now I don't think I have the time to learn all that I need to in order to patch Wicker. I really, really want to see Up and Away do well. With multiplayer, with Shipwrecked, with whatever DLC Klei releases in the future. I've tried to contact you, for what its worth. I don't like summoning you just to fix stuff. I know you have a job, and your own life, and Up and Away shouldn't feel like one as well. I want Up and Away to last, without banging my head against something I just don't understand. I have a lot on my plate in real life, so I want the time I spend on the mod to be fruitful, not frustrating. Without you around to update it, Wicker won't always keep compatibility with the game. I don't have the capability to fix it, presently. When I don't even hear "I'm just busy, I'll come by later" back from you, I can't count on you showing up and fixing things. You shouldn't have to be an on-call handyman for the mod, either. I just want this mod to not be dead. Having read my explanation, is that really that extreme of a solution? Compared to the mod being completely dormant "until further notice"? I want Wicker to be a part of Up and Away. I want you to be a part of Up and Away. However, without knowing when or how Klei will break something, Wicker is and has been a time-bomb for me. I've asked for help on the forums, and gotten some help. Which led right into more problems that I can't fix. So, where do we stand?
  15. Well, as far as I can tell, these are the largest hurdles (not counting the refactoring of prefabs), ones that Wicker has solved previously: Custom worldgen screen. I was able to do this without Wicker previously. Same goes for the main screen. Custom world tiles. Actually, not specifically a Wicker thing, so this should continue to function. Biome specific weather. Should be solvable with dummy entities. Save the current weather condition from each biome with the dummy entity, then use a biome-specific dummy to change the weather back and forth. Whirlwinds teleporting the player. Should be solvable. Somehow. Beanstalk climbing. Should be not only solvable, but easy. Shopkeeper and his quests. Should be easily solvable. That's all I can think of off of the top of my head.