sleepyglass Posted March 23, 2014 Share Posted March 23, 2014 Hi! I know the theme for RoG is that the game increases a lot in difficulty/challenges, and we're still fine-tuning it, but could you make it so that Krampus spawning is a more common event for things done in the world of Don't Starve? Since his droppable bag is now waterproof, it is likely now a level top tier item. I feel it's a real challenge already to summon him in regular Don't Starve, and making an already good item better but not changing the chances of obtaining it isn't a good game balance. It has never been an assumed "Oh I can get that" item, more like "May God have Mercy on you" item, and since this game is going to overall increase in difficulty then hardly anyone will ever get it (unless of course you spawn it in). I want to at least have a fighting chance to get this awesome item sometime between when I start, and when I die (regular DS, normally day 150). So how can we balance out this guy in this new RoG beta? I think we should involve more types of behavior that summon Krampus. Gravedigging could be one, setting fires could be another, feeding pigs monster meat can be another. Even the very act of stealing the egg from a tailbird can be placed into "naughty" category. This certainly goes with the RoG beta's intents on adding onto what DS is. A player can easily succumb to trying to be greedy and summon him, but unless hes really prepared he should watch out, maybe several would spawn at once? Link to comment Share on other sites More sharing options...
Maximum124 Posted March 23, 2014 Share Posted March 23, 2014 It just depends on what and how often you hunt neutral mobs if you kill 30 rabbits in a day krampus would spawn, or if you killed a certain amount of pigs and beefalo Its actually pretty easy to spawn him if you know what you're doing Link to comment Share on other sites More sharing options...
julz1981 Posted March 23, 2014 Share Posted March 23, 2014 I agree, every bad things should add naughtnyness "if that is even a word" and it should actually give more, and it should stay longer. Link to comment Share on other sites More sharing options...
StarvedPigs Posted March 23, 2014 Share Posted March 23, 2014 Or either lower the time it decreases your naughtiness Santa can't forgive you forever Link to comment Share on other sites More sharing options...
mitboy Posted March 23, 2014 Share Posted March 23, 2014 Its actually pretty easy to spawn him if you know what you're doingExactly. He should come when we don't know what we're doing. It is impossible to spawn him an accident. Link to comment Share on other sites More sharing options...
Mr_E_Fox Posted March 23, 2014 Share Posted March 23, 2014 I always feel a bit naughty when I turn pigs into werepigs. Link to comment Share on other sites More sharing options...
An Artifact Posted March 23, 2014 Share Posted March 23, 2014 All my yes to this. The droprate for the Krampus sack also should be increased to something managable. I'd say at least 20% is due, if not higher. I've actually installed that horribly cruel "Krampusnacht" mod just to get one without feeling like a cheater, because tediously spawning Krampus and then praying to whatever entity one may or may not believe in that he'll drop it isn't really a fun way to go about things. Link to comment Share on other sites More sharing options...
mitboy Posted March 23, 2014 Share Posted March 23, 2014 If the animals died of hunger in your inventory, then you should get more points of naughtiness, because you tormented this animal. Link to comment Share on other sites More sharing options...
Tonguetyd Posted March 23, 2014 Share Posted March 23, 2014 All my yes to this. The droprate for the Krampus sack also should be increased to something managable. I'd say at least 20% is due, if not higher. I've actually installed that horribly cruel "Krampusnacht" mod just to get one without feeling like a cheater, because tediously spawning Krampus and then praying to whatever entity one may or may not believe in that he'll drop it isn't really a fun way to go about things.Word of God states that the Krampus Sack isn't supposed to be something you should try to obtain, more like a neat little surprise. Link to comment Share on other sites More sharing options...
An Artifact Posted March 23, 2014 Share Posted March 23, 2014 Word of God states that the Krampus Sack isn't supposed to be something you should try to obtain, more like a neat little surprise.A rare chance to get from a mob you can only get when you force him to spawn. And you only make him spawn for the sack. .... Yeah, this doesn't really work out too well, does it. Link to comment Share on other sites More sharing options...
Shin Posted March 23, 2014 Share Posted March 23, 2014 I think he should just spawn more often and should be tougher. Right now he really sucks and just appears if you kill tons of rabbits.He really needs a buff. Link to comment Share on other sites More sharing options...
Conspiracy313 Posted March 23, 2014 Share Posted March 23, 2014 I'd really like it if, very occasionally, maybe once or twice per playthrough, he shows up without you really having to be doing anything to be trying to call him. When I'm surviving as Wilson, I have literally NEVER killed enough mobs or rabbits or done anything enough within a single day to get him to growl more than once. I'd like it to be a little bit of a challenge not to summon him and have him be pretty difficult if you do, sorta like a mini-boss. I think the easiest way would be to make the naughtiness last longer by not draining/re-setting as quickly. That way during winter if you're just living off rabbits and cutting wood, (which you should never JUST be doing) you might accidentally spawn him because you have to kill so many rabbits to stay alive or you've already killed so many over the previous couple of days that it has added up. Like how is killing 5 rabbits per day for 6 days much different than killing 30 over the course of a day? This would have to be seriously tested though to make it not super annoying throughout the game. Link to comment Share on other sites More sharing options...
JustA4ever Posted March 23, 2014 Share Posted March 23, 2014 Exactly. He should come when we don't know what we're doing. It is impossible to spawn him an accident.I nearly spawned him accidentally in one winter, when I murdered a lot of rabbits for food Link to comment Share on other sites More sharing options...
mitboy Posted March 23, 2014 Share Posted March 23, 2014 I nearly spawned him accidentally in one winter, when I murdered a lot of rabbits for foodNow it's just impossible. You can not catch as many rabbits, they will die of hunger. Link to comment Share on other sites More sharing options...
jbeetle Posted March 23, 2014 Share Posted March 23, 2014 Under normal circumstances, he's nearly impossible to summon on accident. I find that to be the only real problem, so I agree. Link to comment Share on other sites More sharing options...
Tonguetyd Posted March 23, 2014 Share Posted March 23, 2014 A rare chance to get from a mob you can only get when you force him to spawn. And you only make him spawn for the sack. .... Yeah, this doesn't really work out too well, does it.Well, that's exactly why we'd want to increase the spawn rate of Krampus. Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted March 23, 2014 Share Posted March 23, 2014 Under normal circumstances, he's nearly impossible to summon on accident. I find that to be the only real problem, so I agree.Yep. The challenge should be to avoid spawning him, not getting him to spawn in the first place. Link to comment Share on other sites More sharing options...
Mr_E_Fox Posted March 23, 2014 Share Posted March 23, 2014 Perhaps the tweak should be done to the naughtiness meter then. With animal hunger mechanics it's too easy for it to drop back to 0. Link to comment Share on other sites More sharing options...
An Artifact Posted March 23, 2014 Share Posted March 23, 2014 Well, that's exactly why we'd want to increase the spawn rate of Krampus.Well yes, obviously. I'd still like a more likely droprate for the sack, but it would already be satisfying if Krampus were an actual threat. Link to comment Share on other sites More sharing options...
sleepyglass Posted March 23, 2014 Author Share Posted March 23, 2014 Yep. The challenge should be to avoid spawning him, not getting him to spawn in the first place.I second this. That's a great concept, hes like Swiper, from Dora the Explorer (LOL). Link to comment Share on other sites More sharing options...
InaneDugong Posted March 24, 2014 Share Posted March 24, 2014 I think the major issue is that 'naughtiness' only extends to killing animals and not just destructive behaviour in general. Whilst I second the notion that everything destructive should be categorised and dealt with individually by each minor deity (I.E. mother nature - treants, living beings - Krampus, and, to be totally honest, there should be more to include here), there is so much destructive behaviour that just isn't realised by Don't Starve, E.G. asking Pigs to kill other animals, starving creatures, harvesting every mineral in a biome, burning down forests, planting spider dens in friendly zones (huehue), using Magic (??), plucking non-renewable flowers, etc. Either way, I survive on Rabbits every winter out of pure laze and haven't been punished by Krampus once. Fun thing is: even with the new starving mechanics, I can still live off Rabbits for the entirety of my play-through so long as I have the resources for 3-4 traps and Rabbits in whatever area I'm in (or play like a common DS Pro and camp for 400+ days to complete my smexy base that I haven't done once). Link to comment Share on other sites More sharing options...
mitboy Posted March 24, 2014 Share Posted March 24, 2014 just isn't realised by Don't Starve, E.G. asking Pigs to kill other animals, starving creatures, harvesting every mineral in a biome, burning down forests, planting spider dens in friendly zones (huehue), using Magic (??), plucking non-renewable flowers, etc.I don't think that it is very difficult to realize. Link to comment Share on other sites More sharing options...
Skorp Posted March 24, 2014 Share Posted March 24, 2014 I just made a mod that stops krampus forgetting your bad actions http://steamcommunity.com/sharedfiles/filedetails/?id=241755722 Would this make it any better? Link to comment Share on other sites More sharing options...
UnderwearApp Posted March 24, 2014 Share Posted March 24, 2014 I just made a mod that stops krampus forgetting your bad actions http://steamcommunity.com/sharedfiles/filedetails/?id=241755722 Would this make it any better?I think it is definitely a step in the right direction. Good work! Link to comment Share on other sites More sharing options...
Skorp Posted March 24, 2014 Share Posted March 24, 2014 I think it is definitely a step in the right direction. Good work!Thanks! Do you have any more ideas to make krampus better? Link to comment Share on other sites More sharing options...
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