MatGreevil7 Posted March 2, 2014 Share Posted March 2, 2014 blew his beard off. at least he was considerate to others ... like me, muahaha Link to comment Share on other sites More sharing options...
Gangstamonkey214 Posted March 2, 2014 Share Posted March 2, 2014 Pigs houses can be burnt down! Link to comment Share on other sites More sharing options...
PsiKid Posted March 2, 2014 Share Posted March 2, 2014 As it turns out, the Miner's hat has a wetness reduction on it similar to the one on the Straw hat. The picture is proof I found in the game coding, I stumbled upon it by accident. Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 As it turns out, the Miner's hat has a wetness reduction on it similar to the one on the Straw hat. The picture is proof I found in the game coding, I stumbled upon it by accident. Yep, several of the hats do. I've already added all the water resistance values to the wiki (for hats and umbrellas at least). Others include the spiderhat, beefalo hat, top hat, shelmet, and football helmet. For the water resistance of suits though I'm not sure, since I couldn't find the waterproofness of the rain coat listed, though it definitely has a lot. In gameplay tests I haven't found any suits other than the rain coat with water resistance though. Link to comment Share on other sites More sharing options...
An Artifact Posted March 2, 2014 Share Posted March 2, 2014 The moment I first saw a vulture, I had that mental image of one sitting int a spiky tree. Make it happen, Klei! D: Link to comment Share on other sites More sharing options...
ailailou Posted March 2, 2014 Share Posted March 2, 2014 Now that food from crockpots end up as rot if left long enough uncollected we can say goodbye to the usual setup of 4 crockpots centered around 1 fridge. I think 2 crockpots will suffice from now on and we will have to rely on cooking fresh food from the fridge only when it's really needed. Link to comment Share on other sites More sharing options...
Amkar Posted March 2, 2014 Share Posted March 2, 2014 I haven't really played Autumn because I've been mostly starting in Spring and dying in Summer, but is there anything special about it at the moment? Besides the trees changing colour, of course. Do the leaves actually fall off the trees during Autumn or does it only happen as it changes to winter? And if not, they should with the leaves being usable for... something. Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 2, 2014 Share Posted March 2, 2014 I haven't really played Autumn because I've been mostly starting in Spring and dying in Summer, but is there anything special about it at the moment? Besides the trees changing colour, of course. Do the leaves actually fall off the trees during Autumn or does it only happen as it changes to winter? And if not, they should with the leaves being usable for... something.Only thing I've seen so far is that the trees have the leaf particle animation on their own from time to time (the one from chopping it down) But the devs said that there will be some nasty additions to the autum biomes with the next update Link to comment Share on other sites More sharing options...
TRENTOMINOUS Posted March 2, 2014 Share Posted March 2, 2014 Only thing I've seen so far is that the trees have the leaf particle animation on their own from time to time (the one from chopping it down) But the devs said that there will be some nasty additions to the autum biomes with the next updateI hope birds roost in trees. When you chop one down, you see a bird flying away. Link to comment Share on other sites More sharing options...
Amkar Posted March 2, 2014 Share Posted March 2, 2014 Only thing I've seen so far is that the trees have the leaf particle animation on their own from time to time (the one from chopping it down) But the devs said that there will be some nasty additions to the autum biomes with the next update Ooooh, sounds cool! Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 Only thing I've seen so far is that the trees have the leaf particle animation on their own from time to time (the one from chopping it down) But the devs said that there will be some nasty additions to the autum biomes with the next updateIn "tuning.lua" there's an entry for "DECID_TREE_MONSTER_CHANCE = .5", as well as some other info about it. I've not encountered one yet, so I figure it's not implemented yet, but we may want to look out for it. Link to comment Share on other sites More sharing options...
MycoLogical Posted March 2, 2014 Author Share Posted March 2, 2014 Anyone done some file searching? Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 Anyone done some file searching?Specify? Link to comment Share on other sites More sharing options...
Juiceh3ad Posted March 2, 2014 Share Posted March 2, 2014 When starting the game with "default plus" setting the desert biome seems to be missing. I tested it 7+ times. Default setting generated desert biome instantly. Is this intentional, a bug or just plain bad luck? Can anyone confirm? Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 2, 2014 Share Posted March 2, 2014 Specify?Diving into the game files and finding unused artwork, strings, funny names and such. Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 Diving into the game files and finding unused artwork, strings, funny names and such. I know what file searching means, I thought he was asking for something specific, especially since just before his post I had made a post about my file searching. Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 Ok, hint at a Webber ability I assume:SPIDER_LOYALTY_MAXTIME = 2.5*total_day_time,SPIDER_LOYALTY_PER_HUNGER = total_day_time/25So it makes me think that pigs and spiders are reversed for him. This line seems to suggest there is a chance that you'll track something other than a Koalefant:HUNT_ALTERNATE_BEAST_CHANCE = 2,--.25, --#srosen set to 2 temporarily so that alt beast won't spawn til he's ready Detailing aspects of the new passive (non-bee) flower spawning:FLOWER_SPAWN_TIME_VARIATION = 20,FLOWER_SPAWN_TIME = 30More details in flowerspawner.lua. New hat (presumably the horned one, and possibly linked to new character)ARMOR_WATHGRITHRHAT = wilson_health * 5,ARMOR_WATHGRITHRHAT_ABSORPTION = .8 These suggest food can be frozen:PERISH_COLD_FROZEN_MULT = 0, -- frozen things don't spoil in an ice box or if it's cold outPERISH_FROZEN_FIRE_MULT = 30, -- frozen things spoil very quickly if near a fire And wetness affects spoilage:PERISH_WET_MULT = 1.3 And I'm done with this for now, maybe more later. ETA: Oh yeah, and things grow better in the rain. Link to comment Share on other sites More sharing options...
MycoLogical Posted March 2, 2014 Author Share Posted March 2, 2014 I know what file searching means, I thought he was asking for something specific, especially since just before his post I had made a post about my file searching.Yeah just artwork and things Link to comment Share on other sites More sharing options...
HoneyHam Posted March 2, 2014 Share Posted March 2, 2014 Wetness prefix you say?WET WET GOOP Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 Yeah just artwork and thingsHow about the tesla tree? Probably what we'll use the volt goat horn to make. There's an anim file for a short one and a tall one, but the tall one is empty. Odd that there would be two sizes of a craftable item though, so maybe I'm wrong and we'll find this growing in the wild. Who knows what's possible in the world of Don't Starve... Link to comment Share on other sites More sharing options...
Kitrane Posted March 2, 2014 Share Posted March 2, 2014 Um....I think you can only get koalafant in Sumer and Winter because of this some code: self.beast_prefab_summer = "koalefant_summer" self.beast_prefab_winter = "koalefant_winter" self.alternate_beast_prefab = "warg" if spawn_pt then if math.random() > TUNING.HUNT_ALTERNATE_BEAST_CHANCE then if GetWorld().components.seasonmanager:IsWinter() then self.huntedbeast = SpawnPrefab(self.beast_prefab_winter) else self.huntedbeast = SpawnPrefab(self.beast_prefab_summer) end else self.huntedbeast = SpawnPrefab(self.alternate_beast_prefab) end Spring and Autum let you get the warg. Plus those are the only koalafants outlined in the code. Link to comment Share on other sites More sharing options...
MycoLogical Posted March 2, 2014 Author Share Posted March 2, 2014 The Warg eh Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted March 2, 2014 Share Posted March 2, 2014 WATHGRITHRHATThave uth! The Wathgrithr ith coming!What?The Wathgrithr! He'th a giant dragonfly who spith fire and wearth a winged hat, like hermeeth! Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 2, 2014 Share Posted March 2, 2014 Tesla trees...and Warges oh yummy...^^ Perhaps we get some sort of industry / factory biome according to the clockworks fabrication? Or they are used to get the lightning energy in lightning rods to other places / machinery.....nehehehe Link to comment Share on other sites More sharing options...
Shoggoth Posted March 2, 2014 Share Posted March 2, 2014 Tesla trees...and Warges oh yummy...^^ Perhaps we get some sort of industry / factory biome according to the clockworks fabrication? Or they are used to get the lightning energy in lightning rods to other places / machinery.....neheheheCould be another form of turret too. Link to comment Share on other sites More sharing options...
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