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Look. It doesn’t have to be this way. Kicking Pearl onto the Moonquay is a super bad outcome.

It already sucks a bunch loosing this homely island I always liked to decorate, from its shores to waters, now forever left to a battle field... but we're also loosing a hefty chunk of what the Moonquay had going for it just by doing that. We're loosing a lot of freedom as for what players could decide to do with the place, instead of now suggesting one singular route to make trading / decorating with Pearl still somewhat enjoyable, or it'll be downright frustrating if I'm to respect the place's identity, or wanted to ignore one but not the other.

If there are plans going forward with this weird idea of cramping NPCs together here, I don't think they will satisfy a good proportion of players, and if this is the end of it, then it is seriously problematic, to not say disappointing.

 

I want to suggest some alternatives to Pearl outcome AND the design of this part of that strange new quest because her teleporting away with her things was just as strange as the rest.

I have at least 2 destinations to speak from with a new way to handle moving her away from this island. 
 

Reunite Pearl and Crab King :

It's almost too obvious isn't it ? This is the sweetest thing we could have gotten, certainly more than bananas. While this doesn’t give us a land to build around this would open opportunities for great new trades of our lovers working together, for bumpers, maybe whole tridents, seems we’ll need a trade for the sawhorse too since… well. Also this would mean we can get 100% chance for treasure without necessarily giving her the Broken Pearl back because that's all she has to send now.

Of course this would not mean CK is no longer a boss, it could still be fought and I think seeing Pearl incorporated in the animations would be very funny, especially the "death" animation, as we all know is actually just CK sinking, they'd now hold each others on a freeze frame before going down... but don’t worry they’ll be back later.

Now, there would also no longer be a need for making and showing a map to Pearl in order to do this, and better, instead of teleporting her here we could escort her in a boat ! This is a much more engaging way to do it, and if failed (you know, sink) she could just wash ashore at her place and we’ll retry. As for her house, racks, and beebox, she wouldn’t have a need for it anymore given she lives in a literal castle now. I would recommend leaving them on the island, and make them hammerable in order to retrieve all the material of the house, and blueprints for her unique structures (purchasable in trades too).

 

Bring her wherever :

If we're to choose something simpler, why not at least let us decide where we bring her ? Some updates back, map actions were added into the game so we could click somewhere to make stuff happen. This could be used so that players at least decide where Pearl ends up instead of necessarily in the Moonquay… while still being an option I suppose. I would like to move her on the mainland, or lunar island, and this wouldn’t be a one time thing, it could be repeated if we have a change of heart.

Now, I still don’t like how she literally just warps out of the place, so the escort duty and reunification would still be my go-to, and while this is not incompatible with this second idea as Pearl could just be a follower until you bring her to the destination and she'd unpack her things here, I just wanted to propose a simpler method that would AT LEAST not force her house to end up in the absolute worst place possible, and not require much more changes.

 

Keep it simple, or impress us with this one Klei, but come on… locking her in here won’t do. 

Edited by ADM
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You know, i'm surprised Klei even did something like this because I know people build little shrines and decorate her island, but also on the other hand, they're actually doing something meaningful with the story they want to push forward which myself and others I know really want because it feels like they go no where with it, and now they're finally doing something with it, and I also really hate when they try to do something interesting/innovative people (usually mega-basers) complain, which is sad to see. I really hate seeing the devs make more problems for themselves

while the current outcome is super funny, I'm not opposed to your suggestions, and they would be a good solution.

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5 minutes ago, WhackE said:

while the current outcome is super funny, I'm not opposed to your suggestions, and they would be a good solution.

The thing is, and i dont really wanna get political but this is kinda problematic, is that we are rewarded for being jerks and evict an old lady from her home? I dont really see even if its for lore reason why it cant be anywhere else like really, its a game but it stills can reflect reallity and if this is keep would only get worse with time as things are in the real world, not fun, not nice to do something like this. maybe im taking it too seriously but im not gonna apologize

If they stick to this idea of Pearl moving to Moon Quay, I at least expect her to pacify the island so we can skip that entire nuisance of mandatory curses just for some blueprints and maybe block the portal while we're at it.

But I agree that this does not fix the fact that building anything on Pearl's island becomes completely pointless. Feels like regardless of direction we'll still face this issue if she's evicted at all.

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Klei already has something in mind, surely. And why would they give it away this early on? The beta already has placeholders for major new content. I am sure Pearl will get a nice new place to settle and anything else would be strange indeed.

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3 hours ago, Ruperstiltskin said:

The thing is, and i dont really wanna get political but this is kinda problematic, is that we are rewarded for being jerks and evict an old lady from her home? I dont really see even if its for lore reason why it cant be anywhere else like really, its a game but it stills can reflect reallity and if this is keep would only get worse with time as things are in the real world, not fun, not nice to do something like this. maybe im taking it too seriously but im not gonna apologize

Have we been playing the same game? Don't Starve from the very beginning has rewarded the player for excessive acts of cruelty. Engaging with pigs in a friendly manner is far less effective than pinning them up, recruiting them for terrible pay, making them fight each other, and picking up the very meat that drops from their dead bodies to feed yourself. Fashioning weapons and armor out of their skin.  

A game where you can play as a sad little girl, who uses her dead sister to fight all of her battles for her, and can now be empowered by ritualistically killing small and defenseless animals that have been captured.

A game where the main protagonist can cut down a tree, and his examine quote of the stump is "Take that, nature!".

A game where you can play as a child forcing his own spider "friends" to engage in mass war with each other purely for culling their numbers and grabbing the meat.

A game where we desecrate cultural and ancient statues with weapons similar to native tribes, purely for the precious minerals that we then take to their ancient religious altar in order to reproduce and abuse their innovations?

We're drawing the line at evicting an obnoxious crab lady who makes us go on the most annoying fetch quest ever? That's suddenly where everyone is collectively calling morality into question and triggering their traumas? We can't have Wagstaff be evil because telling her to leave her house and safely relocate to another island is "too realistic"?

Really disappointing to read these posts.

  • Like 15
2 minutes ago, cropo said:

Have we been playing the same game? Don't Starve from the very beginning has rewarded the player for excessive acts of cruelty. Engaging with pigs in a friendly manner is far less effective than pinning them up, recruiting them for terrible pay, making them fight each other, and picking up the very meat that drops from their dead bodies to feed yourself. Fashioning weapons and armor out of their skin.  

A game where you can play as a sad little girl, who uses her dead sister to fight all of her battles for her, and can now be empowered by ritualistically killing small and defenseless animals that have been captured.

A game where the main protagonist can cut down a tree, and his examine quote of the stump is "Take that, nature!".

A game where you can play as a child forcing his own spider "friends" to engage in mass war with each other purely for culling their numbers and grabbing the meat.

A game where we desecrate cultural and ancient statues with weapons similar to native tribes, purely for the precious minerals that we then take to their ancient religious altar in order to reproduce and abuse their innovations?

We're drawing the line at evicting an obnoxious crab lady who makes us go on the most annoying fetch quest ever? That's suddenly where everyone is collectively calling morality into question and triggering their traumas? We can't have Wagstaff be evil because telling her to leave her house and safely relocate to another island is "too realistic"?

Really disappointing to read these posts.

But I believe the main problem is not that specifically. Humans tend to not care about killing other "things" as long as they're not as human as them, that's why you see these anime games have only monsters to fight, and very rarely another anime person.

Besides this point, if you look closely, it's more like a building problem than an actual pearl friendship problem. People care about their builds more than pearl itself and that's obvious cause she's a fictional character. If Klei decided to kill Pearl for example, the only problem is that people have already created interactions with her, so the problem would be that Klei is contradicting themselves rather than her actually dying (cause she's fictional).

It's all about us and ego. Check what is bothering the player and then fix it, if it's not bothering them, then don't fix it.

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This accurately reflects Wagtaff’s character  he is consistently portrayed as someone entirely self-absorbed and obsessed with his inventions. In the video, he robs defenseless people, treats survivalists like objects, and you're criticizing him for kicking Crababka off the island? Hermit was considered the most frustrating npc in the game  and now that we get a humorous take, people start getting upset? Seriously?  That’s completely in line with his personality. This obsession with political correctness above all else is honestly quite embarrassing, especially when applied so selectively.

Edited by Erathia
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3 minutes ago, astareus said:

But I believe the main problem is not that specifically. Humans tend to not care about killing other "things" as long as they're not as human as them, that's why you see these anime games have only monsters to fight, and very rarely another anime person.

The pigs are intelligent, and they are all named. They can speak, and have an aversion to pain. From a general moral standpoint, they pass the requirement of human sympathy, and killing a being like that would be frowned on in almost any culture. 

I can accept this argument for spiders to some degree, but it is still an excessive act of cruelty that makes hunting for sport look tame in comparison.

 

7 minutes ago, astareus said:

Besides this point, if you look closely, it's more like a building problem than an actual pearl friendship problem. People care about their builds more than pearl itself and that's obvious cause she's a fictional character. If Klei decided to kill Pearl for example, the only problem is that people have already created interactions with her, so the problem would be that Klei is contradicting themselves rather than her actually dying (cause she's fictional).

Eh, imo that's even less of a reason to agree with the dislike of moving the plot forward. They're builders, just change where and what you build to innovate. I don't think having a pretty little isolated island with pearl is worth preserving if the alternative is a new quest that drives the plot forward. 

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Just gonna say because some of you started to wear thinking caps without reading - as typical. I did not ask for Wagstaff to leave alone Pearl and her place to do his experiments elsewhere, it just sucks for us who likes to build in a place that always suggested it was here for that, but if we can reiterate that somewhere else if given the blueprints or adequate environment, then I would feel respected as a builder. The Moonquay however cannot recreate that and if we were to try, it would be at the cost of it, I think even this place deserves a better treatment. So there are better outcomes to consider.

Edited by ADM
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23 minutes ago, ADM said:

but if we can reiterate that somewhere else if given the blueprints or adequate environment

I was thinking about this while playing around with the beta. This is a great time to add a few more smaller islands to the ocean they don't need to have anything special just common plants and stuff and then we could choose which island or maybe even the main land Pearl would move to kinda like Happy Home Paradise in Animal Crossing, decorate them to our hearts content. The islands could be predefined shapes so people could build their design without too many issues or random splotches so designs would need to kind of adapt to the randomness. I feel moon quay is a bit too busy for Pearl's personality.

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Pearl should stay on her island and we should be able to use the new boss to kill her and anyone that manages to do this gets to skip Pearl's quest on every new run.

I don't really want her on moon quay since I build there quite often, If she moves to moon quay let me beat her a few times to evict her from there too.

Another option is to move pearl the item to her house so that when she gives it to us she has to go back to her house to get it but let us steal it from her by destroying her house.

Edited by 00petar00
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32 minutes ago, 00petar00 said:

Pearl should stay on her island and we should be able to use the new boss to kill her and anyone that manages to do this gets to skip Pearl's quest on every new run.

I don't really want her on moon quay since I build there quite often, If she moves to moon quay let me beat her a few times to evict her from there too.

Another option is to move pearl the item to her house so that when she gives it to us she has to go back to her house to get it but let us steal it from her by destroying her house.

image.png?ex=68320d18&is=6830bb98&hm=285e3a4f41cac3a08d53fe4181c15db35d82a3077b5303f5ff8488a02228af14&This you?
USELESS CRAB, IT WOULD BE BETTER IF YOU WERE DEAD

Spoiler

The Wickerbottom rep in this is vile xDD 

 

Edited by Pruinae
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19 minutes ago, Maxil20 said:

Never in a million years would I have expected the gritty reboots trailer to be referenced on the forums. Can’t say I oppose this, though!

Spoiler

DontStarveTheMovie(Trailer)GrittyReboots-YouTube.png.025611950d738e161627cefdb132759e.png

Here, have a meatball

Edited by ZTheNecromancer
typo, for some reason I quote this line on a daily basis
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6 hours ago, cropo said:

From a general moral standpoint, they pass the requirement of human

I really, REALLY do NOT wanna get off-topic here or start a discussion to the wrong side. But I really need to inform you that around 130 years ago and the other 99% of human existence, we didn't consider someone with different characteristics as humans. We would enslave people and that's Horrible.

Things today are definitely different, but I do NOT believe that the regular player is feeling any concern about enslaving and killing those "pigmen".

6 hours ago, cropo said:

Eh, imo that's even less of a reason to agree with the dislike of moving the plot forward. They're builders, just change where and what you build to innovate. I don't think having a pretty little isolated island with pearl is worth preserving if the alternative is a new quest that drives the plot forward. 

That was obviously made to show how bad of a person Wagstaff is. And that is totally fine, except for the fact that it entered the builders territory yet again. This is an on-going problem without a solution other than either not building on Pearl's island or not engaging with new content at all.

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