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Hello friends, 

We're ready to start beta testing for our new DLC, The Prehistoric Planet Pack!

This paid DLC introduces ONI-style dinosaurs to the colony on a brand-new starting world, along with new biomes, elements, plants, and more. 

Oh, and there's an impactor asteroid barreling through space to crash into your new home. But you'll be fine! We hope. 

Put on your space-paleontologist hat and play this DLC on the public_testing branch on Steam. Anyone who owns the base game on Steam can try out the DLC for free during this testing period. 

Incoming asteroid
An impactor asteroid is en route to crash into this new planetoid! But you don't have to just watch your colony get decimated by a flying space rock. The new Intracosmic Blastshot projectiles are designed to break down the impactor before it reaches its target. Build them at the Blastshot Maker and launch them from the Meteor Blaster building.

We're still working on tuning for the impactor's arrival timeline, so its scheduled collision may be different in the playtest vs the final DLC. 

New biomes
The new Garden starting biome introduces Peat, an age-old fuel source that can be used to power a colony or cook tough dino meat in the new Smoker building. The Feather biome has abundant Bleach Stone and Iron Ore deposits for Duplicants who can withstand its chilly temperatures. Meanwhile, the sticky Wetlands biome is a rich source of Phyto Oil, an ingredient in the production of the new combustible liquid Biodiesel.

New Duplicants and critters
Two new Duplicants, Maya and Higby, join the colony in this DLC. They're accompanied by oversized critters such as the Lumb—a gentle giant that stomps hard enough to make plants drop their goods—and the carnivorous Rhex. The latter can be shorn for Feather Fiber, useful in textile production. Rhexes cannot be trusted around Dartles, which are prey animals that produce Bleach Stone. 

We've also added Jawbos, oversized aquatic critters that feast on Pacu, and Gnits, which are a pesky but useful way to produce Amber.

New plants
There are plenty of new plants, including: the Mimika Bud, which produces an airborne critter-like organism that pollinates other plants to accelerate their growth; Ovagro fruit vines that climb along walls and ceilings; Seakomb, a source of Phyto Oil, which grows only on the ceiling of liquid-filled rooms; and carnivorous Luras that eat airborne critters and produce Amber. 

New elements and buildings
This DLC introduces Peat, Amber, Shale, Nickel Ore, Resin, Biodiesel, and Iridium. A new Emulsifier building transforms liquid inputs into fluid compounds. We also added a Peat Burner, a Smoker cooking station, and two new sculpting buildings: the Fossil Block and Hanging Fossil Block. 

QoL
You can now place new buildings over areas occupied by wild plants without needing to manually assign an uproot chore first! Some fabricator buildings now support alternative ingredients in their recipes! Plus, a variety of bug fixes in all versions of the game! 

Anything else? 
Some content—like a themed cosmetic blueprint collection—is still in the works and won't be available until the DLC's full release.

Thanks for helping us put this new DLC through its paces and polish things up before it goes on sale. Please send us your feedback here and report bugs here!

We’ll have more information about pricing in a future announcement.

Here's what you'll find in the update so far: 

Features

  • The Prehistoric Planet Pack
    • Added new clusters
      • Relica (base game)
      • Relica Asteroid (Spaced Out! Classic style)
      • Relica Minor (Spaced Out!)
    • Scramble settings
      • Added Relica Fragment for Asteroid Remixing.
      • Added new biomes to Biomes Remixing.
      • Added Relica Starmap destination for base game players.
    • Added new Duplicants
      • Maya
      • Higby
    • Added Garden starting biome
      • Mimika Bud
      • Mimika
      • Sweatcorn
      • Ovagro vine plant
      • Lumb
      • Snactus
      • Ring Rosebush
    • Added Feather biome
      • Rhex
      • Dartle
      • Dew Dripper
      • Megafrond
    • Added Wetlands biome
      • Jawbo
      • Gnit
      • Seakomb
      • Lura Plant
    • Added new foods and ingredients
      • Snac Fruit
      • Ovagro Fig
      • Tough Meat
      • Tender Brisket
      • Jawbo Fillet
      • Smoked Fish
      • Fried Mimillet
      • Sweatcorn
    • Added Demolior Impactor Asteroid imperative
      • Post-impact space POIs for Spaced Out! players.
      • Post-impact space destination for base game players.
      • Surface POI when the impactor asteroid lands.
    • Add new buildings
      • Peat Generator
      • Two new sculpture buildings: Fossil Block and Hanging Fossil Block
      • Smoker
      • Emulsifier (not exclusive to DLC4)
        • Salt Water recipe
        • Biodiesel recipe
    • Add new elements
      • Amber
      • Resin (new, derived from Amber. The old version of resin has been renamed Sap.)
      • Peat
      • Nickel + Ore
      • Biodiesel
      • Iridium
      • Shale
    • Added Cool Chlorine Gas Vent
    • Blaster ruins POI
    • Added Intracosmic Blastshot and Blastshot Maker recipe
    • New skins (not shipping yet)

Changes and Improvements

  • All versions
    • It is now possible to substitute the ingredients of some recipes in the fabricator UI. Some recipes have been combined to take advantage of this.
    • Crafting Table and Suit Fabricators no longer hide recipes with undiscovered ingredients.
    • The build tool can now place construction orders on top of wild plants, which will have the necessary uproot chores automatically generated.
    • Moved liquid product recipes (such as Super Coolant and Visco-Gel) from the Molecular Forge to the Emulsifier.
    • Added late-tier research unlocks for Super Coolant and Visco-Gel recipes.
    • The Fish Release now requires submersion in liquid to accept deliveries.
    • When displaying Units, Rads or Calories values, precision displayed was increased to now show up to two decimals places.
    • Changed Meteor Blaster sidescreen to support ammunition selection and long-range target selection.
    • Pollinated plants and fertilized plants now show a visual effect on them while the buff effect lasts.
    • The Plant Pulverizer recipe for Phyto Oil from Slime is now available in the base game.
    • Elements
      • The new version of Resin (derived from Amber) can now be transformed into plastic at the Polymer Press.
      • Solid Resin is now a transparent material. Updated the visuals of Solid Resin to look more glossy.
      • Tallow now melts into Biodiesel instead of Crude Oil.
      • The liquid harvested from Experiment 52B has been renamed Sap, and its solid counterpart has been renamed Isosap. They were previously called "Resin" and "Isoresin" respectively. (The name "Resin" now refers to the liquid produced by refining Amber.)
      • Added Peat as a substitute ingredient in the Kiln's Ceramic recipe.
    • Fuzzy Search
      • Database search now uses fuzzy matching.
      • The search function now considers research tier when sorting results. For example, if two items both have the same maximum match on Name and SearchTerms, the more accessible (i.e. lower research tier) item will be listed first.
      • Improved the update speed from "No Results Found" when the search text is cleared, in Build Menu.
    • Worldgen
      • Changed the placement rules of entities in worldgen so that it is no longer possible to have two entities occupying the same cell. For example, Pincha Peppernut growing into a plant on the floor.
    • Changed the way Plastic Monomers are displayed in the database: the recipe for transforming Resin, Nectar or Petroleum into plastic is now displayed in the database entries for those elements.
    • Large critters now have slightly more hit points than small creatures.
    • Smooth Hatch diet has been updated to include Cinnabar and Nickel Ore.
  • Spaced Out! only
    • Rocket port buildings no longer exchange heat with the environment.
    • Revised the art of the four Radsick Monument Tops to make them slightly less grisly.
    • Spindly Grubfruit Plant database entry now contains an introductory paragraph of information about the plant.
    • Reduced Artifact Cargo Bay rocket burden.
    • Saturn Critter Trap
      • Can no longer eat 2x2 critters
      • Added a checkbox to the requirements section indicating critter consumption
      • Added edible critters to database entry
      • Added “awaiting prey” status item
  • Frosty Planet Pack
    • The Plume Squash Plant database entry now displays an introductory paragraph of information about the plant.
  • Bionic Booster Pack
    • Added a Tallow-based Lubrication Stick which provides high morale.
    • A Lubrication Stick’s element now matches its recipe ingredients.
    • Bionic Duplicants can now consume power banks at mess tables, potentially gaining a room bonus when doing so.

Fixes

  • All versions
    • Another attempt at fixing unit vs mass fetch issues.
    • Solid conduits now transfer the whole pickupable if the mass per unit is greater than 20kgs.
    • Space Exposure hover tooltip is no longer shown for Airflow Tiles, Mesh Tiles, or doors which block space exposure.
    • Fixed an issue causing the Fish Release Counter to incorrectly count fish.
    • Reordered art skins so that Monument pieces appear top to bottom, and paintings categories are grouped together.
    • Fixed a crash that happened when loading a save file that had a storage tile storing an old item that no longer exists in the game.
    • Added a database entry for “Filtration Medium” and corrected the links that led to it.
    • Farm and Power Control Stations output product temperatures now match input ingredients.
    • Fixed issue causing Farm Stations and Power Control Stations to open work chores when they had insufficient material to produce anything.
    • Fixed issue preventing the detail screen's title bar label from updating when the selected world cell's element changes.
    • Fixed Liquid Bottle Filler and Gas Canister Filler continuing to work when disabled.
    • Heat Resistant and Frost Resistant effect descriptions no longer imply that they will give Duplicants full immunity to extreme heat and cold, as they are still vulnerable to Scalding and Frostbite.
    • Fixed Payload Launcher sidescreen tooltips referring to the selected object as a rocket instead of a Payload Launcher.
    • Fixed Lead tile visual shine effects not working properly.
    • Added Cobalt tile texture.
    • Fixed large critters incorrectly being able to navigate down into a single cell space they can’t actually fit into.
    • Fixed an issue causing images in the database to sometimes have excessive whitespace appear above them.
    • Fixed missing rope in baby Hatch trussed and escape animation states.
    • Worldgen
      • Fixed a bug causing oil wells to sometimes spawn in neutronium
    • Performance
      • Further reduction in allocations.
      • Various improvements to Shine Bug performance.
      • Improved performance opening Vitals, Consumables, and Priorities screens.
  • Spaced Out! only
    • It is now possible to set work priority values on Landed payloads.
    • Fixed Radbolt Engine not saving slider settings.
    • Fixed a bug where Loner trait on a Duplicant was not providing a boost on Piloting skill when that Duplicant was alone.
  • Frosty Planet Pack
    • Regal Bammoth Crest mass adjusted to match the mass of the Gold Amalgam yielded from passing it through the Rock Crusher.
    • Bonbon Trees now show a range of wood per cycle in the database to show how much wood per cycle you can produce when one or all of its branches are growing.
  • Bionic Booster Pack
    • The progress of trying to reanimate a powerless Bionic Duplicant will no longer reset if the task is abandoned before it completes.
    • Power Bank Dischargers will no longer generate heat when there is no power consumer drawing power from them.

Modding

  • Changed some Tunning static variables related to Duplicant Attributes to no longer be marked as "readonly" to facilitate modding on those
  • Added GlobalStringBuilderPool
  • GameplaySeason implements IHasDlcRestrictions.
  • Renamed GameTags.StartingRefinedMetalOres to StartingRefinedMetals.

 

What is public testing?

"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

Do I have to play the public testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become a public tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the public testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

View full update

  • Like 33
  • Thanks 5
  • Haha 1
  • Ninja 1
  • Big Ups 5
  • Spooky 1

This looks amazing! I'm excited about having what sounds like four or five new critters? All the animals in this game are so adorable.

Also, based on the name, I'm guessing this will be abbreviated to the "PPP DLC" on the wiki, aka the "peepee DLC" when talking about it elsewhere...

I just started playing the FPP DLC a lot recently and I love how different it has been from a normal start, so I imagine this will be just as much fun! So happy that this game gets so much love from the developers.

  • GL Happy 1

Guys , it will be nice if we can have a button that disable video tutorials , because is annoying everytime i create a new game, also a way to disable the new stuff yellow icon down left in the build bar  , same , is annoying. 

 

  • Like 2
2 hours ago, Sebastiangperez said:

Guys , it will be nice if we can have a button that disable video tutorials , because is annoying everytime i create a new game, also a way to disable the new stuff yellow icon down left in the build bar  , same , is annoying. 

 

It was the first time I've watched them ever
But isn't there a "Don't show again" checker?

Ight so after playing a lil I gotta say the Mimika + SweetCorn combo is kinda insane early game food and im all for it. The Smoker not needing dupe operation and no POWER AND can be fully automated is kinda nice altho it produce food hella slow but still its already better than the Deep Fryer imo, and it just needs tier 2 research. I also think it should have a 1 more recipe.

Im glad we got new upside down plants other that saltvine and peppernut.

The Ovagro Node water requirement is kinda absurd 90kg per cycle but I guess when you have a lot of vines it makes up for it.I think the Lumbs(stegosaurus lol) should eat the plant growth along with the harvested product.

The Jawbo is real cool glad we have another water dwelling aquatic in the game, but as of right now their is no way to tame it, so no way to see their reproduction rates or see their calories as far as I know. Fish feeder has nothing for Jawbo and since they also eat pacu fillet it should be a in the fish feeder.(EDIT my bad they actually can get domesticated with pacu fillet in the fish feeder. that didnt show up for me lol cause i never had pacu fillet XD) I believe they should eat all water dwelling critters, so that means they should eat pokeshells(especially sanishells and raw shelfish) and even seals since they survive in liquids. Kinda find it weird they excrete lime since pacu themselves provide more than enough lime via their egg shells, its fine but maybe they should excrete polluted dirt like pacus but in larger amounts.

The Rhexes are cool they eat other critters and eat meat nice, but the fact that you created a new type of fiber for clothing to only be used the same way as reed fiber with the same amounts is kinda funny to me LOL. Also this thing excrete brine ice? kinda weird XD but i guess it makes sense for Drew Drippers cause how in the heck you will get brine ice renewable without space poi.

The Dartles are kinda cute and goofy they walking on their front limbs lol. They make bleach stone which is cool useful for new sleet wheat sort of plant Megafrond LOL but its kinda lowkey better cause it just needs cold chlorine(eats a lot of chlorine actually) and with the new cool chlorine vent it is actually useful might actually be better than sleet wheat.

The Gnits are lowkey just annoying but at least they are useful for the new carnivore plant(altho i think shinebugs are better for that).

Havent reached the cycles enough to see what happens when the Meteor hits the planet lol.

Overall tho its ight im enjoying it so far.

 

 

Edited by Carib94
  • Like 2
6 hours ago, rafker said:

It was the first time I've watched them ever
But isn't there a "Don't show again" checker?

Seems is not working , i tested a few times and every time but do not work , same for the new stuff , is annoying, is just a checkbox , or many when you click over the toolbar disappear and no in every object. 

  • Like 1

The Kiln Accepts wood for ceramic?!?! WOOOHOOO!!!

Minor suggestion: The refined carbon recipe has two entries in the kiln, one for wood ingredient and one for coal. But this new bullet button ingredient system allows for the refined carbon recipe to be one entry in the kiln (with two ingredients).

Plant pulverizer could also be streamlined that way too with the brakene recipes

 

Anyway, loving the new QoL improvements so far!

Edited by speckle21
  • Like 1
14 hours ago, BezKa said:

We survived worse!

This DLC sounds AMAZING. See you on Saturday!!!

They had me at "ONI-style dinosaurs" and "brand-new starting world"

I'm a simple guy i'm getting that DLC when it's out

I got an excuse now to start a new playthrough taking a break from playing Minecraft and Ark

Edited by ALCRD
  • Like 2
  • Sanity 1

Something I hope the developers consider is that new planet packs are a great opportunity to add new world traits to the game.  These could be thematically linked to the planet pack itself, but also give us new ways to approach existing planets.

  • Like 5

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