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I am just venting - DST is heading wrong way


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17 hours ago, allmeitysk said:

Once players start disabling certain content, once players start using mods to adjust YOUR content. You have failed as game creator. 

I don't agree with all of your thoughts but this is just rude. C'mon now.

- From 2229.7 hour nonmegabaser that started playing 12? years ago, Don't Starve EA came out in 2011 right?

4 hours ago, GelatinousCube said:

Rude, yeah it's so try hard loving a game and it's huge sandbox experience it provides that very few other games provide or allow. How dare we be so edgy and tryhard. What? 

I never said that you guys are being edgy, and if im being rude, my bad. And yes, tryhard.

Making a big, giant base that gives you everything from the game on a very easy way, broken farms and also chessing bosses to get a huge amount of itens, in my opinion, it just losses all the fun, and damn, 1000+ days!? What the hell?

2 hours ago, chirsg said:

When it comes to megabasers and the prejudice against them, it's funny more than anything to see, but it's the megabasers who spend money to make everything look pretty. I can only hypothesize how megabasers add to the real dst financial ecosystem, but I want to say they certainly have to add a good chunk.

I obviously can't speak for everyone that isn't a megabaser but at least I can say that I buy the skin packs. I don't use like 40% of them but I have them.

15 minutes ago, Lossy15 said:

Making a big, giant base that gives you everything from the game on a very easy way, broken farms and also chessing bosses to get a huge amount of itens, in my opinion, it just losses all the fun, and damn, 1000+ days!? What the hell?

The angle that you're coming at is so hostile and honestly simply prejudiced. Nothing about the term megabaser implies that someone is using any underhanded strategy to get where they are, even disregarding how subjective and nebulous any given strategy being unfair is in a game like this one that isn't competitive. The truth is that this game throws a specific selection of challenges at you, which when approached in particular ways, are very easy to overcome for long, long periods of time. People aren't automatically cheating when you see screenshots from them that are hours and hours of gameplay in, they just know what food is good for them.

I ask that you take me in good faith when I say that while you may at the moment only enjoy the pure, raw base survival aspect of this game, there is more to the experience than that, and other players are valid when they partake in playing the game for thousands of days in a single world dealing with the hazards that ambiently come at them all while just making the world look pretty. That is what a sandbox game tends to have, and don't starve together is no exception.

17 hours ago, landromat said:

Why devs must care about megabasers? You already turning wildfires off so turn everything you don't like. 90% of players are and will be playing on standard setting because this is how game supposed to be.

Cant build big bad 500 football fields megabase anymore? No one cares, no one should.

Turn everything off and enjoy your old stale content you played for 4k hours and let people enjoy new things and let devs create mechanics without thinking about your kind.

L take, maybe they should be adding content with something in mind that doesn't make you want to turn it off? Or have some type of counterplay like almost everything in the game does because nearly all environmental effects are the same as they were in 2014?

43 minutes ago, Lossy15 said:

I never said that you guys are being edgy, and if im being rude, my bad. And yes, tryhard.

Making a big, giant base that gives you everything from the game on a very easy way, broken farms and also chessing bosses to get a huge amount of itens, in my opinion, it just losses all the fun, and damn, 1000+ days!? What the hell?

The game does not scale with daycount as much as it could, meaning it really doesn't take 'tryharding' to build and upkeep a big base in this game, especially since the only threats to bases Klei likes to add nowadays are very crap, undercooked and outright rage inducing mechanics that sometimes try to leave the entire world, not just your megabase like a wasteland just like lunar hail, with absolutely ZERO COUNTERPLAY TO BE FOUND.

And no, unloading an area is not counterplay, you shouldn't have to be forced to run away just to not be fricked over by a new mechanic, not like hail is in any sort of shape or form a threat to the player anyways.

34 minutes ago, Primalflower said:

The angle that you're coming at is so hostile and honestly simply prejudiced. Nothing about the term megabaser implies that someone is using any underhanded strategy to get where they are, even disregarding how subjective and nebulous any given strategy being unfair is in a game like this one that isn't competitive. The truth is that this game throws a specific selection of challenges at you, which when approached in particular ways, are very easy to overcome for long, long periods of time. People aren't automatically cheating when you see screenshots from them that are hours and hours of gameplay in, they just know what food is good for them.

I ask that you take me in good faith when I say that while you may at the moment only enjoy the pure, raw base survival aspect of this game, there is more to the experience than that, and other players are valid when they partake in playing the game for thousands of days in a single world just making it look pretty. That is what a sandbox game tends to have, and don't starve together is no exception.

Spoiler

I remembered that people like me also use cheap strategies to win bosses, sorry about the stereotype.

Im more of the type of guy that likes the survival aspect, so i don't like using cheap strategies or build something that makes my life too easy, but yes i like decorating my base in the way that i can and I agree that surviving to much days doesn't mean that the person is cheating, or cheesing, i already got to day 520, and i never did that yet.

And as a guy that has 1000 hours on this game and doesn't megabase, yes, i'm indeed trying new things everytime i start a new game.

Just now, Lossy15 said:

Im more of the type of guy that likes the survival aspect, so i don't like using cheap strategies or build something that makes my life too easy, but yes i like decorating my base in the way that i can and I agree that surviving to much days doesn't mean that the person is cheating, or cheesing, i already got to day 520, and i never did that yet.

And as a guy that has 1000 hours on this game and doesn't megabase, yes, i'm indeed trying new things everytime i start a new game.

i have absolutely nothing to say to you.

Klei have been priortizing keeping megabasers happy in all the previous updates prior to the rift updates. So its nice they are trying to branch out to new weather threats with more dangerous and damaging events.

However i do agree that every single resource needs to naturally respawn if rifts are uprooting non-renewable resources like grass tufts and spikey trees.

I like world destruction but the world of DST is literally called the constant. The world should fight against this destruction with everything, even mandrakes, to naturally regen to maintain "the constant" nature of the world. Fits the lore and gives more quality of life to late game players, both megabasers an non-megabasers.

Hamlet is proof the devs don't hate mega basing and would encourage it if anything, I don't get this hostility towards it. But on the other hand trying to make bigger changes to DST is always going to scuffle with megabasing by nature, regardless of the dev's actual intention - so there is always going to be noise surrounding that subject. Just got to meet in the middle better, from the looks of things.

11 hours ago, Mysterious box said:

Almost feels like it's impossible to discuss rift content without it turning hostile.

Yeah. But the thing is we always need threads like these for the feedback, they are some of the most important ones that could be posted and represent the many sides of the game -  yet a good chunk of these responses are passive aggressive to each other by nature which is just unfortunate. No one should be trying to gatekeep their own "vison" of DST that hard especially when they don't develop the game.

Rifts could absolutely exist without screwing over megabasing and mega basing can absolutely exist without compromising the rest of the game. It's not more complicated than that, just need to discuss solutions instead of people getting too emotional and trying to become the main character of the thread just because they don't agree with OP.

11 minutes ago, oCrapaCreeper said:

Hamlet is proof the devs don't hate mega basing and would encourage it if anything - but on the other hand trying to make bigger changes to DST is always going to scuffle with megabasing by nature, regardless of the dev's actual intention.

That's why we always need threads like these for the feedback, but a good chunk of these posts are passive aggressive by nature which is what I don't understand.

Hilariously.. Hamlet simultaneously has the best base building mechanics AND the harshest Weather & gameplay mechanics.

And to be completely honest with ya’ll after all this fighting over rather rifts should be destructive to bases or not, I think I’m beginning to see the bigger picture of WHY there has been a handful of people who were absolutely against DST getting Shipwrecked and Hamlet Compatibility, Hamlet as I said has some of the harshest weather & mechanics, Strong winds will uproot, and blow things clear off the edge of the map, to top that off Pogs will rummage through your chests so that during these strong winds the things you had stored in a chest in the wild (& not in your house) are now being thrown out of storage by a cute fox dog looking thing and blown off the edge of the map to disappear forever.

Theres also the chopping of trees, plucking of grass, vine bushes & flipping of stone slabs that had chances to spawn small annoyances such as weavoles or scorpions that is Anti-MegaBaser.

I think I’m slowly piecing together why people didn’t want SW & Hamlet Weather & mechanics in DST.. and it has EVERYTHING to do with them being too comfortably settled into what they currently know as DSTs end game to be.

1 hour ago, Mike23Ua said:

and it has EVERYTHING to do with them being too comfortably settled into what they currently know as DSTs end game to be.

Well I wouldn't make a generalization like that based off what I said. I only brought Hamlet up because people seem to have this impression the devs hate large scale bases when they have literally made a product that encourages just that - even compromising the overall game balance by letting you build Hamlet structures in RoG and Shipwrecked. All of that crap breaks the game, but it's fun and you make the choice to do it anyway.

I don't think anyone would be against adding Hamlet/SW content into DST, so long as it was done in a way that makes sense for DST of course. The problem is that would be a giant undertaking and would absolutely sacrifice development time for other features that the game needs. That's the issue with trying to please all your players; you can't sink too much time into one specific area of the game.

And as a side note, I think Hamlet is actually the easiest version of the game to build bases in. There are no wildfires, no overheating or freezing, no puddles, no volcano eruptions, wind just randomly harvests plants for you at worst, and the pogs can and should be made extinct. With no giants existing to wreck your home, Hamlet is actually the safest place to build year-round so long as you manage fog, hayfever and the calander. And use the nightmare whistle so the BFB leaves you alone ;P

30 minutes ago, Mike23Ua said:

I think I’m slowly piecing together why people didn’t want SW & Hamlet Weather & mechanics in DST.. and it has EVERYTHING to do with them being too comfortably settled into what they currently know as DSTs end game to be

I don’t think I’ve ever seen anyone use this argument. What I have seen is that it would too long, and they’d rather Klei focus on adding new things instead of adding things that already happened 

On 10/7/2023 at 3:58 AM, allmeitysk said:

Playtime: 4,400 hours

Purchased: 3 years ago. 

Type of player: Addicted megabase

For almost 4000 hours in the game, I really enjoyed every minute of it. Some patches were great, other not so, but I have to say this new Lunar content is absolutely annoying and not fun to play. It seems like, as if Klei just wanted to punish those players that get as far as very late game of enbling rifts. Once you get there, game stop being rewarding to player, it becomes nuisance. Instead of you enjoying what you have achieved, making your life maybe easier killing some early bosses such as Dragonfly, beequeen or others - game keeps throwing at you these not-so "survival" mechanics as if it is real challange. 

 

Brightshades 

It mind blowing to me that you still have not recognized that brightshade mechanics are annoyance rather than challange. You punishing players that got this far in the game. I am sorry Klei, but if player gets to this very late game, I am sure they are not using berry bushes as food supply? And really, have you tried getting to day 500+? Every 15-20 days we get new lunar portal which spawns, I dont even know how many of those brightshades - 20? My world is literally taken over by brightshades. Is this what you really intended? Me being nanny and keep cleaning my world every 20 days of the brightshades? You made farming content fun and rewarding just by killing it with never ending storm of brightshades. Wow, so much for challange...

Klei, I am sure you have game statistics, please hire some Analytical mind to tell you want to do. 

Why cant you give us replicas of berry bushes? Why cant you reduce the amount of brightshades that spawn per portal? Why cant you comeup with different idea? You know whats more funny? I can farm purebrilliance which is supposed to be this rare/special meterial in more peace than I can walk through my base full of brightshades or farming.

Why cant these brightshades infect purebrilliance? You want purebrilliance? Well you gotta kill its host first. The later you come visit this portal, more purebrilliance there will be, but also more brightshades you have to kill first for it. This will be better challange then them screwing everything up in my bases. 

 

Wanda

What can I say? :D You killed her. She absolutely no-go for this late game content, she is pathethicly weak and not worth picking in the world anymore. 

 

New possesed bosses.

Kudos to you, fights are great. Once you know these 2 mechanics basically you need for all 3 of them, you can beat them easily. I would welcome something more challanging. Give those bosses 3-4 mechanics, we have to watch their body expressions to figure out what kind of attack its about to do etc. I dont know, maybe I am just too good at this game, but deerclops is literally dodge ice spike and firestaff him just to stunhim and beat him to death - repeat until killed. I dont really perceive this as challange. 

 

The new bearger food bin

Damn, cant say a bad word about this. This is item worth fighting for and having in late game reward. 

 

Sawhouse or whatever its called

In reallity, i expected more. Its damn late game, why we still dont have a means to craft 10 cut stone or boards at once?? This would be such a great machine to allow us to do this. What are we afraid of? Its damn super late game, I fought hard to get there, I deserve to be treated like a king if I survived. You just keep implementing these cleaning-up mechanics or "chores" but dont give us a SINGLE thing that allows us to do things faster to have time for your chores you throwing at me. 

 

Area structures

Just stop implementing structures that make certain areas safe, cool, hot or whatever. No I do not plan to keep building them every 10 tiles, so that the zone is safe of something. 

 

Hail rain

Well just another annoyance without any challange - asking player to dodge or use umrella. At least these things dont damage builds but they do damage mobs. Lunar frog rain, I dont know, its bugged or something but havnt seen one at all :D  but I guess you know what I want to say. "CHALLANGE" just like regular frog rain :D 

 

I mean, I wanna and go play your game now, so I will stop ranting. There would be a lot more to say. Still trying to find a bits of fun in your game and having hopes that maybe this patch you come to right track. 

 

For every good idea you comeup with 3 others that just ruin game experience of those dedicated late game sandbox players. 

Once players start disabling certain content, once players start using mods to adjust YOUR content. You have failed as game creator. 

Now if you allow me, I will go and disable Lunar portals so I can finally use berrybushes and decoration and stop this brightshade annoyance madness. I was never type of "cheese" player. But damn, your content made me to plant dragonfruit around lava ponds just so I can have a bit of peace my in 1700 days where I just want to chill and base in downtime.
image.thumb.png.7d664872e2c50ff59ed38d5f3ac0a6e5.png

 

And yes, some of us play your game this way too. They just enjoy building & coming up with the ideas. This is my current solor 1700 megabase. I dont think you can find any berry bush plant in my oasis base, just for the damn sake I have peace there when walking around. You just killed one of the nicest decors in the game :)

 

Pssst: Look closely on this map and count for me how many brightshades you see randomly in the world :)  CHALLANGE!

image.thumb.png.acd4f9d877926c1f113ebfa4d33344c8.png

"For almost 4000 hours in the game, I really enjoyed every minute of it. Some patches were great, other not so, but I have to say this new Lunar content is absolutely annoying and not fun to play. It seems like, as if Klei just wanted to punish those players that get as far as very late game of enbling rifts. Once you get there, game stop being rewarding to player, it becomes nuisance. Instead of you enjoying what you have achieved, making your life maybe easier killing some early bosses such as Dragonfly, beequeen or others - game keeps throwing at you these not-so "survival" mechanics as if it is real challange. "

Translation- I have a megabase, like hundreds of other players. It looks like Glermz world. This makes me special and validates my opinion over others. 

"Why cant you give us replicas of berry bushes? Why cant you reduce the amount of brightshades that spawn per portal? Why cant you comeup with different idea? You know whats more funny? I can farm purebrilliance which is supposed to be this rare/special meterial in more peace than I can walk through my base full of brightshades or farming."

100% of this problem can be solved by using the worldgen settings. You can even have new berry bushes regrow. I have new juicy berry bushes and regular berry bushesin a world where no juicy berries existed. You can also turn off lunar rifts...... as they said 1000 times when they released the update.

"What can I say? :D You killed her. She absolutely no-go for this late game content, she is pathethicly weak and not worth picking in the world anymore. "

Not true. Perhaps you need to try playing her more. She has her own unique perks and skills. 

"Kudos to you, fights are great. Once you know these 2 mechanics basically you need for all 3 of them, you can beat them easily. I would welcome something more challanging. Give those bosses 3-4 mechanics, we have to watch their body expressions to figure out what kind of attack its about to do etc. I dont know, maybe I am just too good at this game, but deerclops is literally dodge ice spike and firestaff him just to stunhim and beat him to death - repeat until killed. I dont really perceive this as challange. "

They've been doing this. Congrats that you find them easy to beat. I am sure not all players would agree. Give yourself a pat on the back.

"In reallity, i expected more. Its damn late game, why we still dont have a means to craft 10 cut stone or boards at once?? This would be such a great machine to allow us to do this. What are we afraid of? Its damn super late game, I fought hard to get there, I deserve to be treated like a king if I survived. You just keep implementing these cleaning-up mechanics or "chores" but dont give us a SINGLE thing that allows us to do things faster to have time for your chores you throwing at me. "

Mass crafting shouldn't exist in this game. There is a point where making things easier becomes a super cheese game.

There is nothing wrong with the sawhorse, I find the decorations to be cute and enjoy crafting them.

"Just stop implementing structures that make certain areas safe, cool, hot or whatever. No I do not plan to keep building them every 10 tiles, so that the zone is safe of something."

Speak for yourself on this one. I cant wait to use some of the new stuff, especially the ice crystallizer. 

This entire post can be summed up with one line that you said and that is "I deserve to be treated like a king if I survived." You expect the game devs to cater to YOU and only YOU, and not the rest of the fan base. You pat yourself on the back for making a "mega base". Whoopdie do. Your attitude is such that you are the ELITE client base of this game and if you do not like something then it shouldn't be in the game.

The only thing I agree with you on in this entire post is that the bearger bin is great. But that doesn't matter because your "base is mega" right? Your opinion is worth more.

 

 

9 minutes ago, Fatkitty said:

Translation- I have a megabase, like hundreds of other players. It looks like Glermz world. This makes me special and validates my opinion over others. 

 

If you want people to see your argument as credible or worthwhile, maybe have an actual argument instead of insulting people? This does no good for anyone, and just shows you aren’t actually interested in debating anything.

11 minutes ago, Fatkitty said:

100% of this problem can be solved by using the worldgen settings. You can even have new berry bushes regrow. I have new juicy berry bushes and regular berry bushesin a world where no juicy berries existed. You can also turn off lunar rifts...... as they said 1000 times when they released the update

Another tally for the “don’t like it turn it off” argument.

27 minutes ago, Gi-Go said:

Are bright shades really that annoying? I have not reached them yet. 

Eh theyre annoying, especially if you happen to like farming, but they can be worked around. Personally I use a mix of farming as soon as the rift closes, cave farms, farming around a previously spawn brightshade and choosing a different food source entirely. Sucks about not being able to use bushes as decor tho

i get it op, games that change into something thats different from what you bought can suck if its not something you like. Ive had similer things happen and i sadly abandoned those games. Hopefully the games updates will be more pleasing to you eventually.

3 hours ago, Dextops said:

If you want people to see your argument as credible or worthwhile, maybe have an actual argument instead of insulting people? This does no good for anyone, and just shows you aren’t actually interested in debating anything.

Another tally for the “don’t like it turn it off” argument.

I don’t understand what’s so wrong about turning a feature off if it’s not content that suits you or your playstyle, not EVERYTHING Needs to be compatible with every playstyle. Some people play in Lights out Mode because they specifically  enjoy the challenge of Lights Out Mode, However… Klei often adds new content & doesn’t take into consideration how much that new content may “break” previous game modes.

If Someone enjoys the challenge of Lights Out, but Klei adds even more easy infinite light sources, then Klei maybe even unintentionally lessens that players challenge & enjoyment of the game.

The same can be said about adding a new feature or weather hazard, and at the same time adding a new structure or item to permanently deal with it.

But what I’m slightly confused about.. is that if Klei adds new destructive unavoidable gameplay features, similar to Meteor Showers, or in this case Lunar Hailstorms (until they add a structure to permanently ignore them) Why players can’t just Opt to turn that particular part of the game off?

Im not saying to lock players out of all future content… im simply saying that if you dislike hail (& what it’s intended to bring to the game) why not just turn that one specific thing off?

Or maybe it can even be Off by Default with the player Opting in to toggling it on ?(such as 40% extra Damage taken or Instant World Deletion upon Dying)

6 hours ago, oCrapaCreeper said:

Rifts could absolutely exist without screwing over megabasing and mega basing can absolutely exist without compromising the rest of the game. It's not more complicated than that, just need to discuss solutions instead of people getting too emotional and trying to become the main character of the thread just because they don't agree with OP.

The question is do we even need post-CC and post-AF content? Maybe updates to dst need to end after the skilltrees? Because klei cant just keep releasing different raid bosses an call it a day. Players that reach rift content naturally are going to be very good at DST, some of these people want extra survival challenges beyond optional raid bosses.

However Klei are forced to make these new non-optional challenges not challenges at all because of the huge outcry from megabasers. Which is fair enough if most late game people are megabasers. But at the end of the day that means most new updates ends up being filler content with no additional challenge. 

oCrapaCreeper how do klei create new dangerous weather effects with unique mechanics? Because most people are going to have fully established bases, even if they are only small bases, by the time they reach rift content. Meaning death is no longer an issue because i have 2-3 meat effigies and about 10 life giving amulets at base and one on me to revive with. So these new challenges need to threaten me beyond my life because death is not a big deal in the late game.

Whats more important than my life? My stuff and my base. They need to be at risk for me to be worried and for me to take any future challenges seriously.

2 hours ago, Mike23Ua said:

If Someone enjoys the challenge of Lights Out, but Klei adds even more easy infinite light sources, then Klei maybe even unintentionally lessens that players challenge & enjoyment of the game.

The same can be said about adding a new feature or weather hazard, and at the same time adding a new structure or item to permanently deal with it.

By the same logic as "you can turn it off in the settings", just don't use the permanent solutions :)

14 minutes ago, _zwb said:

By the same logic as "you can turn it off in the settings", just don't use the permanent solutions :)

It doesn’t quite work that way.. when I toggle 40% Extra Damage for a server, everyone who joins that server takes 40% extra damage. When I choose not to build Pillars to prevent cave collapses That doesn’t mean that the other players in my server won’t build them either.

It’s like saying you want to have a snowboard race, and someone shows up trying to use a snowmobile.

Or the TL:DR- If I have to AVOID crafting something to make games hazards feel like actual hazards, then how are they still hazards?

Unlike what some people here think this isnt a 50/50 of klei should choose megabasers or survivalist because they can just choose both lol

That will not be possible though until survivalists that havent even played a world after day 60 and trigger rifts with world settings understand that grief mechanics with no counterplay that only affects megabasers are not challenging

Until then "megabisir ruin evirything!!!!!!!! for next update klei should make it so all decorational structures explode inmediately"

1 hour ago, Horsheen said:

Goodness gracious this is the worst thread I've read in a while, why is everyone being so cutthroat towards each other?

Because Klei takes our opinions on board when creating new content.

The future of DST hangs in the balance with threads like these. Thats why everyone gets abit worked up.

It's a hound eat hound world after all..... :wilsoalmostangelic:

59 minutes ago, Gashzer said:

Because Klei takes our opinions on board when creating new content.

The future of DST hangs in the balance with threads like these. Thats why everyone gets abit worked up.

It's a hound eat hound world after all..... :wilsoalmostangelic:

Maybe so but I don't think an attitude like this promotes healthy discussion, more like gets the thread locked 

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