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I am just venting - DST is heading wrong way


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Playtime: 4,400 hours

Purchased: 3 years ago. 

Type of player: Addicted megabase

For almost 4000 hours in the game, I really enjoyed every minute of it. Some patches were great, other not so, but I have to say this new Lunar content is absolutely annoying and not fun to play. It seems like, as if Klei just wanted to punish those players that get as far as very late game of enbling rifts. Once you get there, game stop being rewarding to player, it becomes nuisance. Instead of you enjoying what you have achieved, making your life maybe easier killing some early bosses such as Dragonfly, beequeen or others - game keeps throwing at you these not-so "survival" mechanics as if it is real challange. 

 

Brightshades 

It mind blowing to me that you still have not recognized that brightshade mechanics are annoyance rather than challange. You punishing players that got this far in the game. I am sorry Klei, but if player gets to this very late game, I am sure they are not using berry bushes as food supply? And really, have you tried getting to day 500+? Every 15-20 days we get new lunar portal which spawns, I dont even know how many of those brightshades - 20? My world is literally taken over by brightshades. Is this what you really intended? Me being nanny and keep cleaning my world every 20 days of the brightshades? You made farming content fun and rewarding just by killing it with never ending storm of brightshades. Wow, so much for challange...

Klei, I am sure you have game statistics, please hire some Analytical mind to tell you want to do. 

Why cant you give us replicas of berry bushes? Why cant you reduce the amount of brightshades that spawn per portal? Why cant you comeup with different idea? You know whats more funny? I can farm purebrilliance which is supposed to be this rare/special meterial in more peace than I can walk through my base full of brightshades or farming.

Why cant these brightshades infect purebrilliance? You want purebrilliance? Well you gotta kill its host first. The later you come visit this portal, more purebrilliance there will be, but also more brightshades you have to kill first for it. This will be better challange then them screwing everything up in my bases. 

 

Wanda

What can I say? :D You killed her. She absolutely no-go for this late game content, she is pathethicly weak and not worth picking in the world anymore. 

 

New possesed bosses.

Kudos to you, fights are great. Once you know these 2 mechanics basically you need for all 3 of them, you can beat them easily. I would welcome something more challanging. Give those bosses 3-4 mechanics, we have to watch their body expressions to figure out what kind of attack its about to do etc. I dont know, maybe I am just too good at this game, but deerclops is literally dodge ice spike and firestaff him just to stunhim and beat him to death - repeat until killed. I dont really perceive this as challange. 

 

The new bearger food bin

Damn, cant say a bad word about this. This is item worth fighting for and having in late game reward. 

 

Sawhouse or whatever its called

In reallity, i expected more. Its damn late game, why we still dont have a means to craft 10 cut stone or boards at once?? This would be such a great machine to allow us to do this. What are we afraid of? Its damn super late game, I fought hard to get there, I deserve to be treated like a king if I survived. You just keep implementing these cleaning-up mechanics or "chores" but dont give us a SINGLE thing that allows us to do things faster to have time for your chores you throwing at me. 

 

Area structures

Just stop implementing structures that make certain areas safe, cool, hot or whatever. No I do not plan to keep building them every 10 tiles, so that the zone is safe of something. 

 

Hail rain

Well just another annoyance without any challange - asking player to dodge or use umrella. At least these things dont damage builds but they do damage mobs. Lunar frog rain, I dont know, its bugged or something but havnt seen one at all :D  but I guess you know what I want to say. "CHALLANGE" just like regular frog rain :D 

 

I mean, I wanna and go play your game now, so I will stop ranting. There would be a lot more to say. Still trying to find a bits of fun in your game and having hopes that maybe this patch you come to right track. 

 

For every good idea you comeup with 3 others that just ruin game experience of those dedicated late game sandbox players. 

Once players start disabling certain content, once players start using mods to adjust YOUR content. You have failed as game creator. 

Now if you allow me, I will go and disable Lunar portals so I can finally use berrybushes and decoration and stop this brightshade annoyance madness. I was never type of "cheese" player. But damn, your content made me to plant dragonfruit around lava ponds just so I can have a bit of peace my in 1700 days where I just want to chill and base in downtime.
image.thumb.png.7d664872e2c50ff59ed38d5f3ac0a6e5.png

 

And yes, some of us play your game this way too. They just enjoy building & coming up with the ideas. This is my current solor 1700 megabase. I dont think you can find any berry bush plant in my oasis base, just for the damn sake I have peace there when walking around. You just killed one of the nicest decors in the game :)

 

Pssst: Look closely on this map and count for me how many brightshades you see randomly in the world :)  CHALLANGE!

image.thumb.png.acd4f9d877926c1f113ebfa4d33344c8.png

Edited by allmeitysk
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Playtime: 5.500 hours

 

Purchased: like 6 years ago. 

 

Type of player: Addicted to megabase, survive and fighting 

why people complain that much about a stationary weak boss? the only time you are forced to fight BS is when you are farming or when you put a decoration near a something you visit often... imagine if klei release today hound or worm waves, even their nerfed new waves.... i guess the forum would burn

i have +20 BS in my base because i intentionally planted berrybushes as decor to experience them since i was getting 0. Now i only kill arround 4 often and the other +16 when i feel like getting meat or wanna some fighting... they are really well designed since they aren't super strong (you might get hit if they come in packs of 3, thing that shouldn't be changed) and you can simply ignore them if you dont want

also they promised that they were be nerfed when more stuff comes from the rifts because, if not, them wont have an impact in the gameplay. Klei already added a mechanic to reduce their numbers by killing the new possessed bosses

and with each update we get better tools to kill them fast like the improved BS staff or the new teeth gatling machine

we had enough nerfs with moon quay update

 

edit: since megabasers, me included, dont want destruction let it be difficult challenge like 3 BS packed, new hard weather (not dumb hail countered by umbralla...)

i agree about the new bosses, deerclops is pathetic, regular deerclops is harder than him

43 minutes ago, allmeitysk said:

Pssst: Look closely on this map and count for me how many brightshades you see randomly in the world :)  CHALLANGE!

 

and who is forcing you to kill them all?

Edited by arubaro
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Why devs must care about megabasers? You already turning wildfires off so turn everything you don't like. 90% of players are and will be playing on standard setting because this is how game supposed to be.

Cant build big bad 500 football fields megabase anymore? No one cares, no one should.

Turn everything off and enjoy your old stale content you played for 4k hours and let people enjoy new things and let devs create mechanics without thinking about your kind.

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18 minutes ago, landromat said:

Why devs must care about megabasers? You already turning wildfires off so turn everything you don't like. 90% of players are and will be playing on standard setting because this is how game supposed to be.

Cant build big bad 500 football fields megabase anymore? No one cares, no one should.

Turn everything off and enjoy your old stale content you played for 4k hours and let people enjoy new things and let devs create mechanics without thinking about your kind.

you cant say that in a serious tone.

Gladly Klei have a brain and know that if they scrub megabasers their income would be highly reduced or do you think that little Tommy who plays few hours per month at most and get tired once all the survival and boss content is experienced will buy a pack of skins for chairs, walls and a pot fern? do you really think they release free content because someone bought a 5€ copy 5 years ago?

they can release hard content without making the sandbox content obsolet or limited

srly, people like you is what doesnt need the company but hey, enjoy picking feathers from birds killed by hail and logs from trees chopped by rifts, very uMcOMpRoMiSInG

 

 

pd. im a megabaser and i don't turn off wildfires even when the mechanic is clunky because there are counters. I even play with higher damage receive and dont use any kind of exploit or autofarm. I would love to see you playing to see how sll the megabasers i know make the game harder for themselves (like dying before destroying or burning non renewable sprites) than you do. In general "survivalist" players play in an easier way since you dont mind the world so you end up burning everything when you have cold, hammering and mining everything when you need resources.

dont judge if you dont want to be judged 

Edited by arubaro
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3/4 of your post is about content that has not yet arrived in the main game.

But you don't need to be a puritan dealing with Brightshades, plant more Dragon fruit on the lava ponds, make farming plots near the shore and put some Houndius on boats, plant lonely seeds and use the BS as decorations, make farms using them.

They are way more annoying in areas that you actively use for resources. But in areas that are for decor? they are just another part of it, like a lightining rod.

they are just the Hound2.0, but with more uses.

People tend to forget that this game is all about dealing with unconventional things using unconventional means.

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7 minutes ago, arubaro said:

you cant say that in a serious tone.

Gladly Klei have a brain and know that if they scrub megabasers their income would be highly reduced or do you think that little Tommy who plays few hours per month at most and get tired once all the survival and boss content is experienced will buy a pack of skins for chairs, walls and a pot fern? do you really think they release free content because someone bought a 5€ copy 5 years ago?

they can release hard content without making the sandbox content obsolet or limited

srly, people like you is what doesnt need the company but hey, enjoy picking feathers from birds killed by hail and logs from trees chopped by rifts, very uMcOMpRoMiSInG

 

do you really think megabasers are main income source? barely 5-10% of players do this. Why developer must limit themselves to please some bored people who can still play how they want with mods and world settings? 

You created your own game inside dst and playing it, that's cool, but why everyone should think about you or support you?

Edited by landromat
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7 minutes ago, landromat said:

do you really think megabasers are main income source? barely 5-10% of players do this

you have little idea of how this way of monetization works ..

also, klei listening should give you a hint like how they are adding late game content even if the majority of people dont pass throw winter

8 minutes ago, landromat said:

Why developer must limit themselves to please some bored people who can still play how they want with mods and world settings?

maybe you are the one bored who needs new content even if it doesnt bring anything interesting or challenging

they can add content without disturbing fans even if you dont care because you have a childish actitud 

9 minutes ago, landromat said:

You created your own game inside dst and playing it, that's cool, but why everyone should think about you or support you?

? is a sand box, nobody created a game inside or do you get cawnival decorations for survival?  is not hard to understand, go play other sandbox survival games and you will see how these games has decorations so there are things to do while waiting for the thrilling stuff

 

i dont care if you dont like it, deal with it because the game is being treated as a sandbox. if you dont like it you have more games 

i won't discuss futher with you and shouldnt even started since you showed how you want to approach discussion with this

36 minutes ago, landromat said:

Why devs must care about megabasers? You already turning wildfires off so turn everything you don't like. 90% of players are and will be playing on standard setting because this is how game supposed to be.

Cant build big bad 500 football fields megabase anymore? No one cares, no one should.

Turn everything off and enjoy your old stale content you played for 4k hours and let people enjoy new things and let devs create mechanics without thinking about your kind.

even when is an obvious thing why klei does things in the way they do and how stupid is to keep mechanics that doesn't bring anything interesting other than flashes and colours for those who cant beat real challenges

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1 hour ago, allmeitysk said:

not worth picking in the world anymore.

Backtrek watch is still irreplaceable.

1 hour ago, allmeitysk said:

Pssst: Look closely on this map and count for me how many brightshades you see randomly in the world :)  CHALLANGE!

43?

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I'm not saying that I agree with OP but I am now on the 6th month of the "dst break untill Klei fixes lunar rifts and brightshades" and so far the only thing Klei has done is given me more reasons to prolong this break

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19 minutes ago, arubaro said:

i dont care if you dont like it, deal with it because the game is being treated as a sandbox. if you dont like it you have more games 

i can tell same for you. Do not like hail? go play different game

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48 minutes ago, arubaro said:

Gladly Klei have a brain and know that if they scrub megabasers their income would be highly reduced or do you think that little Tommy who plays few hours per month at most and get tired once all the survival and boss content is experienced will buy a pack of skins for chairs, walls and a pot fern? do you really think they release free content because someone bought a 5€ copy 5 years ago?

they can release hard content without making the sandbox content obsolet or limited

srly, people like you is what doesnt need the company but hey, enjoy picking feathers from birds killed by hail and logs from trees chopped by rifts, very uMcOMpRoMiSInG

BEEP BOOP. SCANNING... ACTIVATING PLEB TRANSLATION MODULE....

TRANSLATED RESULT:" We megabasers have the money and because we have the money Klei should listen to exactly what we say, not those peasants.

DETECTING HIGH AMOUNTS OF FINANTIAL PREVILIEGE-

 

Hey, sorry if this translator is sounding uncomfortable, I am still working on this. It's currently under development.

Ahem, anyway, I am skeptical if Klei really would abandon or alienate all the rest of the playerbase, just for appeasing megabasers and their money.

There's a major backlash from Klei being acquistioned by Tencent back in 2021, but now Klei has stood firm in remaining their autonomy, have they not?

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8 minutes ago, The Box said:

 

your translator might have cognitive problems, you should repair it.

My comment just pointed how stupid is to ask klei to stop taking care of adding content that dont disturbe anybody included megabasers since their economy is based on selling furniture like the sims. Really, is easy to understand

Also i dont want them focusing on megabasing. They just need to think what content brings fun gameplay and which content just annoys someone like how hail's only function is to kill little mobs, twins of terror spawn kills newbies in pubs or pearl's house requiring cacti flowers disturbed rushers

i prefer if they focus, like they are doing, on adding new enemies and weather than adding decorations but if they do both the better for me.

Seems like is hard for people to see other colours than black and white when there are many tones of grey....

39 minutes ago, Szczuku said:

I'm not saying that I agree with OP but I am now on the 6th month of the "dst break untill Klei fixes lunar rifts and brightshades" and so far the only thing Klei has done is given me more reasons to prolong this break

the 1st rift update was awful but after they fix their spawn mechanic and added the repair kits im having tons of fun, you should give it a try after they fix the stupid hail. These arc plus moon quay content have give to the game tons of stuff to do

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The TL:DR- MegaBasers only ever were able to become MegaBasers because the game stopped challenging them once they conquered the 4 Weather Seasons, Hound Waves, 2 Seasonal Bosses, and now that Klei is FINALLY trying to add some new actual Global based challenges that aren’t constrained to one tiny area on the map like an optional boss fight summon.. players are now complaining.

Thats the gist of this right??

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10 minutes ago, Well-met said:

this is the complaint of someone who plays the same world for 4000 days

But the recent updates encourage players to stay on the same world long term? All the new items & structures are rather useless if you just abandon the world once all bosses are killed.

3 minutes ago, Mike23Ua said:

new actual Global based challenges

The problem here is they're not challenging, just annoying at best, my survival is not challenged by earthquake but on the surface, not at all.

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2 hours ago, allmeitysk said:

Wanda

What can I say? :D You killed her. She absolutely no-go for this late game content, she is pathethicly weak and not worth picking in the world anymore. 

Alarming clock got nerfed, she's is absolutely unplayable now, tier f character.

2 hours ago, allmeitysk said:

Hail rain

Well just another annoyance without any challange - asking player to dodge or use umrella. At least these things dont damage builds but they do damage mobs. Lunar frog rain, I dont know, its bugged or something but havnt seen one at all :D  but I guess you know what I want to say. "CHALLANGE" just like regular frog rain :D 

Did you know that frogs can attack certain mobs? And wildfire can Also kill mobs? Oh you have wild fire turned off, sorry i forgot.

2 hours ago, allmeitysk said:

1700 days

- Get to day 1000

- Complains about lack of challenge

- Klei adds something that makes the environment harder to survive

- Complais bacause his giant city is getting attacked.

 

But well who is me to complain about it? im the guy who makes a small base every time, im not a tryhard

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2 hours ago, landromat said:

Why devs must care about megabasers? You already turning wildfires off so turn everything you don't like. 90% of players are and will be playing on standard setting because this is how game supposed to be.

Cant build big bad 500 football fields megabase anymore? No one cares, no one should.

Turn everything off and enjoy your old stale content you played for 4k hours and let people enjoy new things and let devs create mechanics without thinking about your kind.

This seems incredibly snarky and not even a real argument. Saying “no one should” makes it seem like there is an intended way to play the game which there isn’t, and you’re acting like hail is challenging (it’s not). Saying turn it off if you don’t like it doesn’t make sense as well since for the unforeseeable future content will be about rifts. I might not agree with op but your argument is equally as bad. 

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2 hours ago, arubaro said:

you cant say that in a serious tone.

Gladly Klei have a brain and know that if they scrub megabasers their income would be highly reduced or do you think that little Tommy who plays few hours per month at most and get tired once all the survival and boss content is experienced will buy a pack of skins for chairs, walls and a pot fern? do you really think they release free content because someone bought a 5€ copy 5 years ago?

they can release hard content without making the sandbox content obsolet or limited

srly, people like you is what doesnt need the company but hey, enjoy picking feathers from birds killed by hail and logs from trees chopped by rifts, very uMcOMpRoMiSInG

 

 

pd. im a megabaser and i don't turn off wildfires even when the mechanic is clunky because there are counters. I even play with higher damage receive and dont use any kind of exploit or autofarm. I would love to see you playing to see how sll the megabasers i know make the game harder for themselves (like dying before destroying or burning non renewable sprites) than you do. In general "survivalist" players play in an easier way since you dont mind the world so you end up burning everything when you have cold, hammering and mining everything when you need resources.

dont judge if you dont want to be judged 

If I had a nickel for everytime someone made a claim about how other people play the game and spend their money I'd be a rich man.

1 minute ago, Dextops said:

This seems incredibly snarky and not even a real argument. Saying “no one should” makes it seem like there is an intended way to play the game which there isn’t, and you’re acting like hail is challenging (it’s not). Saying turn it off if you don’t like it doesn’t make sense as well since for the unforeseeable future content will be about rifts. I might not agree with op but your argument is equally as bad. 

I mean didn't the devs say content outside of the rifts was coming as well? I just don't like that content has to be centralized around mega basing so long as it doesn't get kneecapped too hard I don't mind but when it does it just creates bad feelings on both sides.

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14 minutes ago, _zwb said:

The problem here is they're not challenging, just annoying at best, my survival is not challenged by earthquake but on the surface, not at all.

Actually… from my point of view People are complaining about the Hail because it Endangers their Grass Geckos, and what do they use Grass Geckos for?? Well aside from looking cute: They use them to very quickly obtain tons of grass without the need to spend all that time plucking grass tufts.

What do Deadly Brightshades target & spawn off of? Oh yeah.. Grass Tufts!

Conclusion: Deadly Brightshades & Lunar Hail are game mechanics that work TOGETHER Against You.

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5 minutes ago, Mysterious box said:

I mean didn't the devs say content outside of the rifts was coming as well? I just don't like that content has to be centralized around mega basing so long as it doesn't get kneecapped too hard I don't mind but when it does it just creates bad feelings on both sides.

Whether or not content will be added outside of rifts doesn’t change the fact that they’ll have lots of content locked behind them, that’s why the “don’t like it turn it off” argument doesn’t work. I don’t see why they couldn’t just make it so hail doesn’t damage mobs or anything like that. It doesn’t really change the “challenge” of lunar hail. 

1 minute ago, Mike23Ua said:

Conclusion: Deadly Brightshades & Lunar Hail are game mechanics that work TOGETHER Against You.

And this is good how? All you’ve done is made it so no matter what you do grass gathering will be needlessly annoying 

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2 minutes ago, Dextops said:

And this is good how? All you’ve done is made it so no matter what you do grass gathering will be needlessly annoying 

whole game philosophy is to create annoying situations for player to overcome

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7 minutes ago, Mike23Ua said:

Endangers their Grass Geckos

Not just grass gekkos, any mob that's penned for decoration like koalephants or used in mob farms like powder monkey.

7 minutes ago, Mike23Ua said:

They use them to very quickly obtain tons of grass without the need to spend all that time plucking grass tufts.

This is just wrong, grass gekkos are very inefficient compared to Wickerbottom book spam.

7 minutes ago, Mike23Ua said:

What do Deadly Brightshades target & spawn off of? Oh yeah.. Grass Tufts!

Which can be planted in the caves and safe from any brightshades. Or just manipulate brightshades spawning process to create a safe zone for them.

This is just inconvenience really

Edited by _zwb
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2 minutes ago, Dextops said:

Whether or not content will be added outside of rifts doesn’t change the fact that they’ll have lots of content locked behind them, that’s why the “don’t like it turn it off” argument doesn’t work. I don’t see why they couldn’t just make it so hail doesn’t damage mobs or anything like that. It doesn’t really change the “challenge” of lunar hail. 

I wish people would realize challenge isn't the only reason to add new mechanics but that aside I'm still more of the opinion it should deal 1 damage or 0 with hitstun. Also I get the not wanting to turn things off arguement but I feel removing content because people feel forced to deal with it is equally a bad argument.

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6 minutes ago, Dextops said:

Whether or not content will be added outside of rifts doesn’t change the fact that they’ll have lots of content locked behind them, that’s why the “don’t like it turn it off” argument doesn’t work. I don’t see why they couldn’t just make it so hail doesn’t damage mobs or anything like that. It doesn’t really change the “challenge” of lunar hail. 

Lunar Hail is a gameplay mechanic though, that will likely get its own toggle to turn off that only effects whatever it was Hail was Intended to do.

For example: Summer- Summer has Wildfires, 90% of people turn off wildfires, Turning off Wildfires also means no smoldering mechanics, no smoldering mechanics means there’s no need for any Ice Flingomachines.

Same for spring, spring has rain and lightning, turn off lightning and you no longer need to craft lightning rods.

I’m pretty sure there will be an option to turn off the hail but still experience all the other rift content that isn’t meant to react with it.

Just like Turning off Wildfires still let’s players experience Summer content (although sadly there’s not much to it beyond wildfires..)

Edited by Mike23Ua
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