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I am just venting - DST is heading wrong way


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16 minutes ago, Lossy15 said:

Alarming clock got nerfed, she's is absolutely unplayable now, tier f character.

she also gets one shot by most new enemies

she isnt a glass cannon anymore, just glass but reading the rest of your response i can ser why you dont understand this

 

6 minutes ago, Mike23Ua said:

Actually… from my point of view People are complaining about the Hail because it Endangers their Grass Geckos, and what do they use Grass Geckos for?? Well aside from looking cute: They use them to very quickly obtain tons of grass without the need to spend all that time plucking grass tufts.

What do Deadly Brightshades target & spawn off of? Oh yeah.. Grass Tufts!

Conclusion: Deadly Brightshades & Lunar Hail are game mechanics that work TOGETHER Against You.

mike...gekkos being killed doesnt make survival harder, you dont need 400 grass to survive, you know that pretty well also lureplants still work and you get way more grass in way less time

 

 

 

this forum...

Just now, landromat said:

whole game philosophy is to create annoying situations for player to overcome

No it’s not. It’s to create CHALLENGING situations for the player to overcome. Lunar hail does neither. It’s a massive annoyance to people with animal pens while posing little to no risk to the person themselves, and it’s counters are holding an umbralla at all times (which confines you to an area for the time being). This isn’t fun and if you think it is I don’t know what to tell you. It would be fine if we had some type of pillar equivalent but we don’t.

Just now, Mysterious box said:

Even then why can't the game say change your strategy to deal with the next level of gameplay? Because megabasing exists?

the strategy is to dont decorate? then why i would beat the lategame challenge? just to drop the game after? is always the same circle argument

GIVE US REAL CHALLENGE, REAL CHALLENGE

not just destruction to make happy simple minds

6 minutes ago, Mysterious box said:

Even then why can't the game say change your strategy to deal with the next level of gameplay? Because megabasing exists?

How exactly is hail changing how you play the game? Brightshades changed how you played the game because now you were incentivized to use grass geckos since brightshades would infect grass, but now both are handicapped. What exactly changed/ what here is changing how I play the game? I’m no longer allowed to decorate my base?

3 minutes ago, Mike23Ua said:

Lunar Hail is a gameplay mechanic though, that will likely get its own toggle to turn off that only effects whatever it was Hail was Intended to do.

For example: Summer- Summer has Wildfires, 90% of people turn off wildfires, Turning off Wildfires also means no smoldering mechanics, no smoldering mechanics means there’s no need for any Ice Flingomachines.

Same for spring, spring has rain and lightning, turn off lightning and you no longer need to craft lightning rods.

I’m pretty sure there will be an option to turn off the hail but still experience all the other rift content that isn’t meant to react with it.

Just like Turning off Wildfires still let’s players experience Summer content (although sadly there’s not much to it beyond wildfires..)

but i want to have the possibility of being hit by hail, what makes no sense is to kill mobs

why you all cant understand such simple thing? do you really enjoy it? oh, wait your worlds last few hours and you arent in the beta, just spamming instead of playing...

5 minutes ago, Mysterious box said:

but I feel removing content because people feel forced to deal with it is equally a bad argument.

I haven’t really seen anyone use that argument, I see people say they want better counters to it (like people suggesting roofs and tarps ect), and even if there a couple I see a lot more “turn it off if you don’t like it” argument. But yes both arguments fall flat and are dumb.

Just now, Dextops said:

No it’s not. It’s to create CHALLENGING situations for the player to overcome. Lunar hail does neither. It’s a massive annoyance to people with animal pens while posing little to no risk to the person themselves, and it’s counters are holding an umbralla at all times (which confines you to an area for the time being). This isn’t fun and if you think it is I don’t know what to tell you. It would be fine if we had some type of pillar equivalent but we don’t.

Why do we need animal pens again? if it is for decoration - just turn hails off. Same stuff as wildfires - they kill animals too. This is survival game where you have to survive. if you want happy sandbox simulator - change settings

Playtime: 9k hours
U dont know the game like the devs do man. DST is a work in progress and u guys here talking about what the game is. This is not Dont starve solo version or an extention of it.

 

It needs zero hours to understand that.

Just now, landromat said:

Why do we need animal pens again? if it is for decoration - just turn hails off. Same stuff as wildfires - they kill animals too. This is survival game where you have to survive. if you want happy sandbox simulator - change settings

Ah yes, classic “don’t like it turn it off”. Can you provide any actual good reasons for lunar hail to kill mobs? Until then I don’t see a reason to continue arguing with you. 

2 minutes ago, arubaro said:

the strategy is to dont decorate? then why i would beat the lategame challenge? just to drop the game after? is always the same circle argument

GIVE US REAL CHALLENGE, REAL CHALLENGE

not just destruction to make happy simple minds

That’s the whole damn problem- you keep crying real challenge real challenge when Klei can’t even figure out what you would even consider a real challenge.

They add mechanics to target and destroy your base? = Not a Challenge just annoying to you needing to constantly repair.

They add mechanics to kill off the games mobs & destroy/block off resources? = Not a challenge to You it’s just annoying to need to replace killed mobs & resources.

They add new survival mechanics out at sea and a curse that you’ll need to frequently visit a certain island to remove? = not a challenge because you have to be close to the island to engage with this whole concept.

They add new bosses to the game?? = Not a challenge because they’re easy and/or limited to a location you need to summon them within.

Realistically what else is there that Klei can do that would satisfy you & feel like a “Real Challenge”?

Just now, Dextops said:

Ah yes, classic “don’t like it turn it off”. Can you provide any actual good reasons for lunar hail to kill mobs? Until then I don’t see a reason to continue arguing with you. 

But what's your reason? can't decorate your base with animals is not a reason

2 minutes ago, Dextops said:

How exactly is hail changing how you play the game? Brightshades changed how you played the game because now you were incentivized to use grass geckos since brightshades would infect grass, but now both are handicapped. What exactly changed/ what here is changing how I play the game?

I mean if we're just focusing on that specifically it's telling you to free your grass of brightshades.

3 minutes ago, landromat said:

But what's your reason? can't decorate your base with animals is not a reason

It is a reason. This is providing no challenge, but instead being an annoyance. No one is asking for it not to damage the player, we’re asking for it not to damage mobs because it doesn’t add anything to the game except being extremely annoying. So again, until you can provide a well thought out reason as to why lunar hail should kill off mobs I see no reason to continue this argument.

3 minutes ago, Dextops said:

It is a reason. This is providing no challenge, but instead being an annoyance. No one is asking for it not to damage the player, we’re asking for it not to damage mobs because it doesn’t add anything to the game except being extremely annoying. 

As i said, dst with standard setting in not happy sandbox decorate your base world. You're not supposed to build animal pens. Megabasers always change settings so they can make game easier for building. So why are you against hail damage? you got wildfires off but want hail to be changed? 

11 minutes ago, arubaro said:

she also gets one shot by most new enemies

One shot? Do you think that staying on old age and tanking everything is a good idea?

13 minutes ago, arubaro said:

she isnt a glass cannon anymore, just glass but reading the rest of your response i can ser why you dont understand this

Yeah she's just glass now because of the nerf of alarming clock, yea yea i already know, just use the new void items, she still get the shadow weapons buff.

 

I played this game and the beta a lot to understand, and i repeat, mega base is pointless, if you just want to build a giant city, go on and take out all the dangers of the game on the world config.

3 minutes ago, Dextops said:

It is a reason. This is providing no challenge, but instead being an annoyance. No one is asking for it not to damage the player, we’re asking for it not to damage mobs because it doesn’t add anything to the game except being extremely annoying. 

How can you say that though? Let’s just say you get what you want and hail can only damage the player… how does that do anything to shake up the core gameplay?

At that point Your literally just dealing with a cleverly reskinned version of Freezing or Overheating, something is happening to damage your health.

If you want that experience, just play Wanda who is technically permanently dying from hamlets poison damage.

Hail damaging mobs on the other hand impacts the world AROUND Me & makes me have to play the game in a different way by changing the world I’ve previously adapted to & conquered.

1 minute ago, landromat said:

As i said, dst with standard setting in not happy sandbox decorate your base world. You're not supposed to build animal pens. Megabasers always change settings so they can make game easier for building. So why are you against hail damage? you got wildfires off but want hail to be changed? 

This isn’t a good reason. There is no intended way to play the game, stop pretending like there is. Saying “turn it off”also doesn’t explain why I should have to in the first place. You still haven’t told me why they should even damage mobs in the first place other than “you’re not supposed to be building animal pens” which is an entirely false statement. 

Just now, Mike23Ua said:

How can you say that though? Let’s just say you get what you want and hail can only damage the player… how does that do anything to shake up the core gameplay?

How does its current iteration shake up gameplay? Hail could easily go in the path of boulders and I would be happy. Add big tarps that I can put to protect my mobs from lunar hail, give me a substance I make to give to mobs to make them lunar aligned. There are many ways for hail to be better, but it’s current iteration is not it.

 

1 minute ago, Mike23Ua said:

Hail damaging mobs on the other hand impacts the world AROUND Me & makes me have to play the game in a different way by changing the world I’ve previously adapted to & conquered.

Again how? You can’t just say “it shakes up world” as an argument for why it shakes up the world. It seems like you’re being purposefully vague because even you don’t know.

11 minutes ago, Dextops said:

I haven’t really seen anyone use that argument, I see people say they want better counters to it (like people suggesting roofs and tarps ect), and even if there a couple I see a lot more “turn it off if you don’t like it” argument. But yes both arguments fall flat and are dumb.

Honestly I'm starting to see the bigger picture of these updates and a bigger spotlight on how it would have made far more sense to release this as one massive update. It feels like the idea is that you would kill specific mobs and bosses that are abundant in the world to allow gestalt to possess them preventing them from possessing your plants and mobs killed by the hail would mutate as well causing more dangers around you as I imagine at some point even critters will get lunar variants. Which would solve  both problems somewhat.

To be clear I'm saying hail damaging mobs feels like it was intended to force new vessels for the gestalts.

1 minute ago, Mysterious box said:

Honestly I'm starting to see the bigger picture of these updates and a bigger spotlight on how it would have made far more sense to release this as one massive update. It feels like the idea is that you would kill specific mobs and bosses that are abundant in the world to allow gestalt to possess them preventing them from possessing your plants and mobs killed by the hail would mutate as well causing more dangers around you as I imagine at some point even critters will get lunar variants. Which would solve  both problems somewhat.

Lunar hail mutating mobs instead of just killing them off would be infinitely cooler, but I can see how it would be TON of work for them to do.

1 minute ago, Dextops said:

This isn’t a good reason. There is no intended way to play the game, stop pretending like there is. Saying “turn it off”also doesn’t explain why I should have to in the first place. You still haven’t told me why they should even damage mobs in the first place other than “you’re not supposed to be building animal pens” which is an entirely false statement. 

Because it's uncompromising wilderness survival game and you're the one looking for compromises.

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5 minutes ago, Dextops said:

This isn’t a good reason. There is no intended way to play the game, stop pretending like there is. Saying “turn it off”also doesn’t explain why I should have to in the first place. You still haven’t told me why they should even damage mobs in the first place other than “you’re not supposed to be building animal pens” which is an entirely false statement. 

How does its current iteration shake up gameplay? Hail could easily go in the path of boulders and I would be happy. Add big tarps that I can put to protect my mobs from lunar hail, give me a substance I make to give to mobs to make them lunar aligned. There are many ways for hail to be better, but it’s current iteration is not it.

 

Again how? You can’t just say “it shakes up world” as an argument for why it shakes up the world. It seems like you’re being purposefully vague because even you don’t know.

At the moment.. I predict that only the people within Klei’s development studio knows what the hails purpose even is. I can assume it’s meant to kill grass gecko farms so players actually have to engage with Grass Tufts which Brightshades target and spawn off of… but I can only make that assumption based on what hail does (damage and kill geckos) & what Brightshades infest to takeover (grass, saplings etc..) coincidentally.. hail also damages and kills Koalephant which the Gashalts need a dead Carcass to spawn off of to moontate it am I right???

My best guess as to what the hails intention is would be to chip damage and kill mobs so that Gashalts can infest the Carcasses..

But that’s only an ASSUMPTION.

However the Hail killing Grass Geckos so you have to interact with Brightshades infesting grass tufts is already ONE very real mechanic I can say the Hailstorms defiantly currently do.

 

3 minutes ago, landromat said:

Because it's uncompromising wilderness survival game and you're the one looking for compromises.

Yeah I’m done theres no point in continuing this argument, good job at avoiding the question head on.

3 minutes ago, arubaro said:

survival = getting loot for free

you can see the big brain moment behind defending these mechanics...

next survival mechanic would be getting god mode after burning fences 

I feel the need to remind you that the from Beyond story arch is not fully completed yet, and Klei likes to create their updates in small patches that don’t really make much sense on their own.. but in the end all ties together (see A New Reign..)

Right NOW yes I guess your right, you are getting free loot from Hail killing things, however.. If the intention of the Hail is to kill those things so NEW things can replace them… then it’s serving it’s intended purpose.

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