SpookyXy Posted October 7, 2023 Share Posted October 7, 2023 (edited) 17 hours ago, V2C said: Glommer is now lunar aligned. Success. Now how about Wormwood being immune to lunar hail when in full bloom (possibly add it to that shade plant skill). Edited October 7, 2023 by SpookyXy 3 1 Link to comment Share on other sites More sharing options...
RonanMcQ Posted October 7, 2023 Share Posted October 7, 2023 40 minutes ago, gamehun20 said: That's why it would be on the storm if you don't want your base damaged you hammer the statues and make the storm go away so it's kind of a trade off. Like you want lunar storms you also have to deal with glass rain, if you don't want glass rain it also takes the storm also it would make sense that glass rain would form when there is a storm that summons charged glass with lightnings Yeah but I don’t think it’s good to just have an event that damages bases. I love the idea of the glass rain thematically so if they just get rid of mob and structure damage and make the Brightshade helm or even the umbrella make immune to the hail I’d have no problems. 2 Link to comment Share on other sites More sharing options...
Fufuji Posted October 7, 2023 Share Posted October 7, 2023 13 hours ago, lunararoma said: Could you please raise the temperature from 1 degree to 4 degrees for Ice crystaleyezer? -10 degrees is too low for practical use. Instead, could you make a temperature that's freezing like an "WX-78's ice circuit" but doesn't affect health? I'm a Mega Base user, and I'm tired of managing ice flingomatics or living in caves or the Oasis Desert in the Summer for Wildfires. I'd like to use this as an alternative for wildfires. Furthermore, in the Summer, "thermal stones" do not heat up (I think it's a known bug or something), so utility of the Ice crystaleyezers is very limited. And when there are many structures like Ocuvigil that brighten the field of vision, it causes lag on the server, so we can't build too many like Ice Crystaleyezers on the server. Therefore, the field of vision function of the Ice Crystaleyezers doesn't seem suitable. I don't expect something like an Above-Average Tree Trunk for ground, please just adjust the Ice Crystaleyezers. It's functions largely rely on setting local temp to -10 ℃. If this would be changed, features like -25% rotting speed and completely cease moisture vaporizing in the farms will disappear. 4 Link to comment Share on other sites More sharing options...
Fliphe Posted October 7, 2023 Share Posted October 7, 2023 Little suggestion. I think the color of the Lunar Rift light when it appears should be blue to match the theme, just like the Shadow Rift light is red. (I couldn't find a screenshot of the lunar, but currently it is white) 3 Link to comment Share on other sites More sharing options...
Developer V2C Posted October 7, 2023 Author Developer Share Posted October 7, 2023 Hey guys, just a quick update, since not a lot of the rebalancing work made it into Friday's hotfix may have left you wondering. The boss fights, W.A.R.B.I.S. gear, and Lunar Hail are all being worked on. We do want to keep the damage from Lunar Hail, and are trying out adding new sheltering behavior for creatures. Also, if there are things that aren't currently working with the existing shelters like the canopies, please let us know in the bug tracker. Our team's schedule has been pretty wonky these weeks, and believe it or not, we're on another long weekend! Happy Thanksgiving XD 35 4 3 2 Link to comment Share on other sites More sharing options...
RonanMcQ Posted October 7, 2023 Share Posted October 7, 2023 *me when I saw thanksgiving* what it’s not Novemb- OOOHHH Canada Yeah but in all seriousness, great job on the update and have a nice weekend and thanksgiving! (Idk when that is for y’all) 1 Link to comment Share on other sites More sharing options...
Maxil20 Posted October 7, 2023 Share Posted October 7, 2023 13 minutes ago, V2C said: Hey guys, just a quick update, since not a lot of the rebalancing work made it into Friday's hotfix may have left you wondering. The boss fights, W.A.R.B.I.S. gear, and Lunar Hail are all being worked on. We do want to keep the damage from Lunar Hail, and are trying out adding new sheltering behavior for creatures. Also, if there are things that aren't currently working with the existing shelters like the canopies, please let us know in the bug tracker. I wanna give a quick comment to say that I genuinely appreciate that the team is properly addressing the concerns people have with the update and letting people know ahead of time that you are aware of said concerns and are working on them. It does mean a lot to me (and I imagine many others) that our concerns of the new content are being heard and are actively trying to be worked on to the best of your ability. It is very reassuring! 11 Link to comment Share on other sites More sharing options...
arubaro Posted October 7, 2023 Share Posted October 7, 2023 (edited) 1 hour ago, V2C said: Hey guys, just a quick update, since not a lot of the rebalancing work made it into Friday's hotfix may have left you wondering. The boss fights, W.A.R.B.I.S. gear, and Lunar Hail are all being worked on. We do want to keep the damage from Lunar Hail, and are trying out adding new sheltering behavior for creatures. Also, if there are things that aren't currently working with the existing shelters like the canopies, please let us know in the bug tracker. Our team's schedule has been pretty wonky these weeks, and believe it or not, we're on another long weekend! Happy Thanksgiving XD appreciate this post talking about the progression of future updates is really worth it programming an entire new behaviour on every mob instead of treating hail like acid rain? because i dont really get why acid rain doesnt damage mobs but hail does, damaging mobs would be more useful in caves since there are ruins and high hp bosses... happy Thanksgiving for the team edit. forgot to add that the idea is really nice and would give immersion. Is just that idk how difficult and trusty would be to be worth taking in count the ammount of stuff that still WIP Edited October 7, 2023 by arubaro 2 Link to comment Share on other sites More sharing options...
Mysterious box Posted October 7, 2023 Share Posted October 7, 2023 1 hour ago, arubaro said: appreciate this post talking about the progression of future updates is really worth it programming an entire new behaviour on every mob instead of treating hail like acid rain? because i dont really get why acid rain doesnt damage mobs but hail does, damaging mobs would be more useful in caves since there are ruins and high hp bosses... happy Thanksgiving for the team edit. forgot to add that the idea is really nice and would give immersion. Is just that idk how difficult and trusty would be to be worth taking in count the ammount of stuff that still WIP I'm guessing it's to force mobs to their lunar states when they die to hail at least that's my guess so far we just don't have their lunar forms yet. 1 1 Link to comment Share on other sites More sharing options...
maxwell_winters Posted October 7, 2023 Share Posted October 7, 2023 30 minutes ago, Mysterious box said: I'm guessing it's to force mobs to their lunar states when they die to hail at least that's my guess so far we just don't have their lunar forms yet. If that's the case, they should can the hail till they introduce more lunar variants for creatures. 1 1 Link to comment Share on other sites More sharing options...
-Variant Posted October 7, 2023 Share Posted October 7, 2023 9 hours ago, gamehun20 said: Does she? didn't they say on stream that it doesn't count The quest counts, but it's not supposed to be hard locked/required to get her Pearl. Getting chairs isn't going to impede Rift progression, basically. 4 hours ago, V2C said: Hey guys, just a quick update, since not a lot of the rebalancing work made it into Friday's hotfix may have left you wondering. The boss fights, W.A.R.B.I.S. gear, and Lunar Hail are all being worked on. We do want to keep the damage from Lunar Hail, and are trying out adding new sheltering behavior for creatures. Also, if there are things that aren't currently working with the existing shelters like the canopies, please let us know in the bug tracker. Our team's schedule has been pretty wonky these weeks, and believe it or not, we're on another long weekend! Happy Thanksgiving XD Okay, also, I just needed to say I'm absolutely in love with the fact that you're giving feedback after these hotfixes. Keeping up with the community and sharing your thoughts is the best, it quenches a LOT of questions floating around! I sort of hope this can be a continuous fixture going forward, aha 10 Link to comment Share on other sites More sharing options...
GelatinousCube Posted October 7, 2023 Share Posted October 7, 2023 4 hours ago, V2C said: We do want to keep the damage from Lunar Hail, and are trying out adding new sheltering behavior for creatures. Also, if there are things that aren't currently working with the existing shelters like the canopies, please let us know in the bug tracker. Please, please add a world setting allowing us to choose to turn hail off completely in this case then. 2 1 Link to comment Share on other sites More sharing options...
Dreadstone Posted October 8, 2023 Share Posted October 8, 2023 4 hours ago, V2C said: Hey guys, just a quick update, since not a lot of the rebalancing work made it into Friday's hotfix may have left you wondering. The boss fights, W.A.R.B.I.S. gear, and Lunar Hail are all being worked on. We do want to keep the damage from Lunar Hail, and are trying out adding new sheltering behavior for creatures. Also, if there are things that aren't currently working with the existing shelters like the canopies, please let us know in the bug tracker. Our team's schedule has been pretty wonky these weeks, and believe it or not, we're on another long weekend! Happy Thanksgiving XD Adding a new canopy structure is really cool. Even if the crafting is challenging, I hope this structure can become a Above-average tree trunk for ground. It would be great if it could control not only lunarhail but also wildfires. Anyway thank you for your feedback. Happy Thanksgiving too! Link to comment Share on other sites More sharing options...
Pedro cc Posted October 8, 2023 Share Posted October 8, 2023 I guess gigant trees are mandatory for animal pens 1 Link to comment Share on other sites More sharing options...
finn from human Posted October 8, 2023 Share Posted October 8, 2023 24 minutes ago, lunararoma said: Adding a new canopy structure is really cool. Even if the crafting is challenging, I hope this structure can become a Above-average tree trunk for ground. It would be great if it could control not only lunarhail but also wildfires. I wouldn't want this. Above average trees are an incredibly unique and in-depth mechanic that I love a lot, and I'd be very sad if this thing that pushes you towards them resulted in instead simply another cave-pillar styled structure that you place everywhere. 4 Link to comment Share on other sites More sharing options...
Dreadstone Posted October 8, 2023 Share Posted October 8, 2023 (edited) 30 minutes ago, finn from human said: I wouldn't want this. Above average trees are an incredibly unique and in-depth mechanic that I love a lot, and I'd be very sad if this thing that pushes you towards them resulted in instead simply another cave-pillar styled structure that you place everywhere. I also really like Above average tree trunk. Please don't misunderstand, I'm not only suggesting moving the trunk to the ground. I welcome the mention of canopy structures and the possibility of such structures coming into existence. Why can we block cave earthquakes but not wildfires? I hope that mega-base players can have a control over wildfires, even if it comes at a high cost in the endgame. Edited October 8, 2023 by lunararoma Link to comment Share on other sites More sharing options...
chirsg Posted October 8, 2023 Share Posted October 8, 2023 I want a proper roof, but I think giant land trees could work. Moreover, we could have giant mushroom trees on the surface for certain biomes. 4 Link to comment Share on other sites More sharing options...
Paxtonnnn Posted October 8, 2023 Share Posted October 8, 2023 12 hours ago, V2C said: The boss fights, W.A.R.B.I.S. gear, and Lunar Hail are all being worked on. I don't see many people say this but I'd love if Crystal Deerclops had at least one more attack, it feels like it needs just a bit more variety Link to comment Share on other sites More sharing options...
Cassielu Posted October 8, 2023 Share Posted October 8, 2023 12 hours ago, V2C said: adding new sheltering behavior for creatures A great idea, it really goes beyond all the suggestions this forum think of. 2 Link to comment Share on other sites More sharing options...
el_Chuchmay Posted October 8, 2023 Share Posted October 8, 2023 (edited) Players should be lunar, shadow or neutral alined depending on the skill tree choices. Anyways, this is great Edited October 8, 2023 by el_Chuchmay Added the thanks cuz I forgot 1 Link to comment Share on other sites More sharing options...
Mr Giggio Posted October 8, 2023 Share Posted October 8, 2023 oh, question Can we please get papyrus from the lost scrapybook pages from graveyards and tumbleweeds? Like a Erase interaction with cartography desk as well? Pweeeease 1 Link to comment Share on other sites More sharing options...
GodIess Posted October 8, 2023 Share Posted October 8, 2023 On 10/7/2023 at 4:53 AM, july401 said: Is that means the first year 1 Spark Ark. After that, the second year you could get at most 3+1 Arks? in theory you can knock out quite a large number in 1 winter, all you need is to find a few Vargs and create enemy missiles to summon a Deerclops Regarding the hail, I saw that there is a problem, the solution is quite simple, just add a wooden craft that can be made at the new decoration station, since it is made of wood, it can catch fire, plus it can protect not only from hail, but also from rain or at least slow it down a little, the design is to make something that looks like a carnival tree that will protect in a radius of 1 cell around. 1 Link to comment Share on other sites More sharing options...
Vampyre77 Posted October 8, 2023 Share Posted October 8, 2023 I think hail can be turned off by disabling rain with rifts active, or just disabling rifts. Not the best solution but if it really annoys you so much why not? It replaces rain anyway so you're not missing out on anything. 1 Link to comment Share on other sites More sharing options...
filipahped Posted October 8, 2023 Share Posted October 8, 2023 Since Lunar Hail is supposed to not damage Lunar Aligned creatures, wouldn't it make sense to give the same immunity to Lunar Aligned players? As in, players that spec into the Lunar Alignment branch on their skill trees, I mean. 1 Link to comment Share on other sites More sharing options...
Master_NiX Posted October 8, 2023 Share Posted October 8, 2023 On 10/7/2023 at 9:20 PM, Fufuji said: It's functions largely rely on setting local temp to -10 ℃. If this would be changed, features like -25% rotting speed and completely cease moisture vaporizing in the farms will disappear. wait, so plots near that thing stay full watered as long as it works? 1 Link to comment Share on other sites More sharing options...
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