Developer V2C Posted March 10 Developer Share Posted March 10 Changes Using the Razor shaves off one level of beard at a time now. Mutants are now included in Lunar Alignment. Dreadstone Armor/Helm re-tuned and slightly reduces damage from Shadow sources. Dreadstone Armor/Helm gradually regenerates based on the wearer's sanity level. Bug Fixes Wilson’s idle animation now plays in the Curio Cabinet. Fixed a controller crash in the skill tree. View full update 55 1 1 1 1 3 Link to comment Share on other sites More sharing options...
Gashzer Posted March 10 Share Posted March 10 Regenerating armour now? Mhmmmm thats a tasty wee quality of life buff indeed! Makes dreadstone armour the go to now! Bet u have to be insane to regen i guess 2 1 1 Link to comment Share on other sites More sharing options...
TheKingDedede Posted March 10 Share Posted March 10 (edited) 4 minutes ago, V2C said: Using the Razor shaves off one level of beard at a time now. Yeah baby, that's what I've been waiting for, that's what it's all about! Edited March 10 by TheKingDedede 10 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted March 10 Share Posted March 10 9 minutes ago, V2C said: Using the Razor shaves off one level of beard at a time now. Yeah! Yeahhhh!! Daywalker death anims are in! 8 1 1 Link to comment Share on other sites More sharing options...
X-lem Posted March 10 Share Posted March 10 (edited) 17 minutes ago, V2C said: Dreadstone Armor/Helm gradually regenerates based on the wearer's sanity level. Nice! Glad to see it has some other characteristic that sets it apart! Does it still break (or did it not before)? Edited March 10 by X-lem Link to comment Share on other sites More sharing options...
maxwell_winters Posted March 10 Share Posted March 10 (edited) 7 minutes ago, -Variant said: Daywalker death anims are in! Is he actually dying or getting away like FW? If it's the former, I'd like pig skin to be added to his drops. Edited March 10 by maxwell_winters 6 1 Link to comment Share on other sites More sharing options...
BudinDePan Posted March 10 Share Posted March 10 Applies to webber beard too? 5 Link to comment Share on other sites More sharing options...
Fliphe Posted March 10 Share Posted March 10 (edited) YAY DEATH ANIM !!! Since now Nightmare Werepig dies, can we get statue? (I just realized he doesn't really die) I still find it strange that it has no effect for when it disappears Edited March 11 by Fliphe 3 1 Link to comment Share on other sites More sharing options...
Omninano Posted March 10 Share Posted March 10 Quote Using the Razor shaves off one level of beard at a time now. Oh, YES! This is epic!! 3 Link to comment Share on other sites More sharing options...
-Variant Posted March 10 Share Posted March 10 8 minutes ago, maxwell_winters said: Is he actually dying or getting away like FW? If it's the former, I'd like pig skin to be added to his drops. It's a wee bit disappointing. He plays an idle anim upon defeat and simply despawns once off screen akin to Sealnado. 1 Link to comment Share on other sites More sharing options...
Thieverpedia Posted March 10 Share Posted March 10 Y'all made Dreadstone armor go from low-tier to top tier in one update. If I have to stay insane to repair it, then so be it! But I'm not sure how they work yet or if we have to wear them while regenerating their durability. 2 Link to comment Share on other sites More sharing options...
Ralsei Fan Posted March 11 Share Posted March 11 43 minutes ago, V2C said: Mutants are now included in Lunar Alignment. Quick question, what is a "mutant" exactly? 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted March 11 Share Posted March 11 1 minute ago, Ralsei Fan said: Quick question, what is a "mutant" exactly? Lunar mutants. Moonrock Pengull, Horror Hound, Shattered Spider, Carrats, Crab King, Saladmander, Mushgnomes, Mutated Batilisks, and Glass Wobster, are all the listed ones. 14 Link to comment Share on other sites More sharing options...
Just-guy Posted March 11 Share Posted March 11 3 minutes ago, -Variant said: Mutated Batilisks The Blind Mole Bats? 2 Link to comment Share on other sites More sharing options...
-Variant Posted March 11 Share Posted March 11 2 minutes ago, Just-guy said: The Blind Mole Bats? Oopsie yeah, Naked Mole bats. Link to comment Share on other sites More sharing options...
Ralsei Fan Posted March 11 Share Posted March 11 11 minutes ago, -Variant said: Lunar mutants. Moonrock Pengull, Horror Hound, Shattered Spider, Carrats, Crab King, Saladmander, Mushgnomes, Mutated Batilisks, and Glass Wobster, are all the listed ones. ah okay, makes sense, ty 1 Link to comment Share on other sites More sharing options...
MadMatt Posted March 11 Share Posted March 11 (edited) Does the armor share sanity drain between the helm and chest? It seems to not drain more than 10 sanity when combined and when one armor is broken but the other is full it takes the lesser sanity drain of the completely repaired armor. Very interesting changes. Also hopefully the huff huff bug is fixed soon, if not intentional. Getting a bit antsy that it'll stick around for release Edited March 11 by MadMatt 1 Link to comment Share on other sites More sharing options...
Cassielu Posted March 11 Share Posted March 11 1 hour ago, V2C said: Mutants are now included in Lunar Alignment. Which brings me to... There are actually some nightmare fuel mutants in the game, like AG and Shadow Monkey, and if the Lunar mutants are in the Lunar Alignment, I think they should be in the Shadow Alignmentas well. 5 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted March 11 Share Posted March 11 (edited) 1 hour ago, V2C said: Using the Razor shaves off one level of beard at a time now. Ladies and gentleman scientists... We won Also, does anyone else think beard slots should be a lil higher over backpack slots, cuz UI of storages are meshes because of this? my eyes cant do but notice this unpleasent detail... Edited March 11 by Dragonboooorn 15 1 Link to comment Share on other sites More sharing options...
JazzyGames Posted March 11 Share Posted March 11 The dreadstone suit is now the same durability, absorption, sanity drain, and regen as the helm. Can we please adjust the crafting cost to reflect this? 17 1 Link to comment Share on other sites More sharing options...
-Nick- Posted March 11 Share Posted March 11 (edited) 3 hours ago, V2C said: Dreadstone Armor/Helm re-tuned and slightly reduces damage from Shadow sources. Dreadstone Armor/Helm gradually regenerates based on the wearer's sanity level. Could it be possible to make the Dreadstone armor block Woodie from Transforming under full moons and moonstorms? Dreadstone seems to be very potent form of nightmare fuel. It blocking the curse makes sense. It's like a Tin Foil hat for Woodie. Edited March 11 by -Nick- 11 1 1 Link to comment Share on other sites More sharing options...
maxwell_winters Posted March 11 Share Posted March 11 3 minutes ago, -Nick- said: Could it be possible to make the Dreadstone armor block Woodie from Transforming under full moons and moonstorms? Dreadstone seems to be very potent form of nightmare fuel. It blocking the curse makes sense. Pure Horror made the Werepig Curse permanent. If anything, the armor would only make Woodie's forms more corrupted. 7 1 Link to comment Share on other sites More sharing options...
-Nick- Posted March 11 Share Posted March 11 1 minute ago, maxwell_winters said: Pure Horror made the Werepig Curse permanent. If anything, the armor would only make Woodie's forms more corrupted. Yeah crap, did forget about that. I do hope klei finds some way to make Woodie have a item to prevent him from transforming. 4 1 1 Link to comment Share on other sites More sharing options...
maxwell_winters Posted March 11 Share Posted March 11 (edited) 11 minutes ago, -Nick- said: Yeah crap, did forget about that. I do hope klei finds some way to make Woodie have a item to prevent him from transforming. I should be a character-specific thing and not a random armor with the ability added as an afterthought. Otherwise, players won't even know that this effect exists. However, the idea of giant-sized Woodie's forms with flaming red marking does sounds kinda cool. Maybe Woodie shouldn't give up on Pure Horror yet. Edited March 11 by maxwell_winters 6 1 1 Link to comment Share on other sites More sharing options...
Paxtonnnn Posted March 11 Share Posted March 11 (edited) Great update, though does the changed idle animation bother anyone else? The nose doesn't flip, and the hand looks off now. For comparison: Spoiler Left is new, right is old. Edited March 11 by Paxtonnnn 16 1 2 1 Link to comment Share on other sites More sharing options...
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