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Revert work and attack changes


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Okay. Where do I start? The year of the bunnyman update sure is pretty cool. It introduces new events and new food items. I've got nothing to complain about those. However, I have a massive grudge against the latest changes/bugs toward working speeds and attack speeds. Attack cancellation is no longer a thing, thanks to the update, and we can no longer use our hands to cancel attacks to make them faster. Keep in mind I cancel attacks by hand. I don't just write a script for it. Attack cancellation has been around for so long that I'm used to it. Speed working is also something that I do before the update. Mods like action que enable you to speed up work, making life much easier. The update makes it where you chop slower or can't speed work. Making these changes kills my motivation even to play this game anymore. Please, for the love of god, stop ruining the game Klei. I've poured well over $200-300 USD into this game for cosmetic items, and it pains me to see that Klei is taking steps in the wrong direction. First, boss farms, then boss cheeses, now attack cancellation? 

Why do you think they're intentionally patching this out when the other things you don't like that they removed were mentioned in the patch notes? I think it's from the new way the servers work to try to improve the play experience. Not enough people played the beta that they asked people to so nobody noticed this to report it.

1 hour ago, Cheggf said:

Not enough people played the beta that they asked people to so nobody noticed this to report it.

Peter closed a beta bug report talking about this.

He said he believes it was intentional to make it more consistent, but it ended up being consistently slower rather than consistently faster lol.

4 hours ago, Cheggf said:

Why do you think they're intentionally patching this out when the other things you don't like that they removed were mentioned in the patch notes? I think it's from the new way the servers work to try to improve the play experience. Not enough people played the beta that they asked people to so nobody noticed this to report it.

I don't see work speed reduced in the patch notes. I haven't seen any way reducing working speeds improve the play experience. And there certainly is enough people playing the game to notice and report it. I've seen serveral videos talking about this. A simple YouTube search won't kill you. 

17 minutes ago, Wenhelxing said:

I don't see work speed reduced in the patch notes. I haven't seen any way reducing working speeds improve the play experience. And there certainly is enough people playing the game to notice and report it. I've seen serveral videos talking about this. A simple YouTube search won't kill you. 

Show me a YouTube video released before the update during the beta that showed in the video that they reported it on the bug tracker.

10 minutes ago, Cheggf said:

Show me a YouTube video released before the update during the beta that showed in the video that they reported it on the bug tracker.

I have only had some people say they talked a bit about it but the beta had no one really caring about it so off course no one really reported anything

But Now that its public and in the masses. There are problems that the beta missed and so now we are talking about it.

Klei gives me a mixed feeling of "no fun allowed" and "relax and have fun" in the recent updates. On the one hand you get QoL updates that are life savers, on the other hand, more and more cheese/fun exploits are patched.

 

For example, the bee queen cheese was making the fight a lot easier. Instead of reworking bee queen's boss fight, klei patched the cheese and we have to suffer again.

 

Also there used to be a bug that breaks boat physics, allowing you to push sail on land, moving entities that you can't move (eg reeds, cacti and even bee queen). It took a lot of resources to set up (at least 1 walrus tusk, multiple masts and boat kits) and little of the player base knows about it. It was patched eventually but I think the bug adds more depth to the game, similar to hoik in Terraria and BUD in Minecraft.

 

Really a shame seeing the game going down this way, hopefully there'll be a change

12 hours ago, Capybara007 said:

cant wait until klei makes statues have no colision this game is so much fun and i definitely want to play it

Not Ironically, I'm waiting for the day statues and fossils have no colision or atleast mobs A.i tend to destroy them and buff incredibly walls

On 1/25/2023 at 12:38 AM, Shosuko said:

Too bad attack speed is still not consistent, just slower :\ 

Yep it sucks now and i kind of lost the will to play like this.

Kiting is worse , hits don't register when they should.

It's horrible yet devs claim it's intended.

3 minutes ago, ALCRD said:

It's horrible yet devs claim it's intended.

This was never said to be intended, the 'working as intended' replies have only been for the mouse hold speed being consistent with spacebar speed on work actions and pan flute/book reading/other animations being uncancellable right off the bat. There has been no word on the slower attack speed from the devs so far.

1 beta where the forums dont babysit every single change they make and they fudge up the game in an instant. 

Panflute/book animations no longer being cancellable because its “not intended”… How does that even hold merit when theyve functioned like that since forever? This is so ridiculous. 

1 hour ago, Ohan said:

Panflute/book animations no longer being cancellable because its “not intended”… How does that even hold merit when theyve functioned like that since forever?

Devs be like:

"Maybe we forgor to put the word "busy" in this .lua 10 years ago"

1 hour ago, Ohan said:

1 beta where the forums dont babysit every single change they make and they fudge up the game in an instant. 

Panflute/book animations no longer being cancellable because its “not intended”… How does that even hold merit when theyve functioned like that since forever? This is so ridiculous. 

this is the natural course of a game in active development. Is this your first pc game?

oversights will happen when there's thousands of files full of code, and older code is much more likely to have problems since programmers had a weaker grasp on what they were doing "since forever" ago like you said.

an “oversight” thats been part of the game for 7 years is no longer just an oversight in the same way a novel update might include an oversight. 

panflute/book animation cancelling did not look janky/buggy and it did not break the game and nobody complained about it. There was 0 reason to change it. 

This and the work/attack speed changes are baffling to me.

Slower and more inconsistent basic actions and novel animation locking, breaking with 7 years of the game’s history… because? 

You have to not play the game to think these are fine changes to make 

1 hour ago, dois raios said:

Devs be like:

"Maybe we forgor to put the word "busy" in this .lua 10 years ago"

Literally. Its so strange. 

9 hours ago, Hornete said:

This was never said to be intended, the 'working as intended' replies have only been for the mouse hold speed being consistent with spacebar speed on work actions and pan flute/book reading/other animations being uncancellable right off the bat. There has been no word on the slower attack speed from the devs so far.

I am not very optimistic regarding this. The bug report about hits not connecting because of the attack speed changes with several users confirming it got just burried and is still "Pending" and no word from the devs while newer bugs even very minor ones got quick replies from the devs and marked as fixed or closed appropriate to the type of report.

Also yet another hotfix and still nothing regarding the attack speed and just confirmation that interaction speeds were intentional like you mentioned.

TLDR: I'm still worried this atk speed change will stay as it is.

 

1 hour ago, ALCRD said:

I am not very optimistic regarding this. The bug report about hits not connecting because of the attack speed changes with several users confirming it got just burried and is still "Pending" and no word from the devs while newer bugs even very minor ones got quick replies from the devs and marked as fixed or closed appropriate to the type of report.

Also yet another hotfix and still nothing regarding the attack speed and just confirmation that interaction speeds were intentional like you mentioned.

TLDR: I'm still worried this atk speed change will stay as it is.

 

some bugs are as simple to fix as changin a word while others are a conjunction of interactions of different parts of the code or the way something work and simply changing that might bring more problems than it fixes so they need to find the way to make it work without breaking everything else which takes more time than a "oppsie i wrote "pgi" instead of "pig" in this line, what a dummy!"

as example of this look what improving the network has caused, changes on how the characters work and fight 

3 hours ago, ArubaroBeefalo said:

some bugs are as simple to fix as changin a word while others are a conjunction of interactions of different parts of the code or the way something work and simply changing that might bring more problems than it fixes so they need to find the way to make it work without breaking everything else which takes more time than a "oppsie i wrote "pgi" instead of "pig" in this line, what a dummy!"

as example of this look what improving the network has caused, changes on how the characters work and fight 

It wasn't even marked as "Known Issue" or anything like some of the other issues that were acknowledged but not fixed yet.

6 hours ago, ALCRD said:

I am not very optimistic regarding this. The bug report about hits not connecting because of the attack speed changes with several users confirming it got just burried and is still "Pending" and no word from the devs while newer bugs even very minor ones got quick replies from the devs and marked as fixed or closed appropriate to the type of report.

Also yet another hotfix and still nothing regarding the attack speed and just confirmation that interaction speeds were intentional like you mentioned.

TLDR: I'm still worried this atk speed change will stay as it is.

 

I can sympathize and understand with the report not getting any reply , I think there can be a bit of an issue with bugs not being reported as Known Issue.

But if it's any consolidation, I've reported numerous bugs before that ended up getting fixed without the original reports themselves getting touched, only retaining their Pending status. and yes, it is indeed a bit of a tricky issue.

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