ArubaroBeefalo Posted December 6, 2022 Share Posted December 6, 2022 21 minutes ago, Mike23Ua said: Have you seen the active player count for Multiversus lately? It has plummeted in popularity due exactly to overpriced skins and a incredibly greedy battle pass system. i dont get why people need cheap skins to play a game. i downloaded few ago and had fun playing with a friend, expensive skins wont make us drop it but bad gameplay decissions Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1613940 Share on other sites More sharing options...
Mike23Ua Posted December 6, 2022 Share Posted December 6, 2022 12 minutes ago, ArubaroBeefalo said: i dont get why people need cheap skins to play a game. i downloaded few ago and had fun playing with a friend, expensive skins wont make us drop it but bad gameplay decissions Its largely the Battle Pass people take issue with most, if you played Fortnite, Fallguys, Rogue Company, Apex Legends, Conan Exiles, Etc.. those games have a system to where if you buy into the battle pass ONCE (usually a 10-15$ price) you can earn the currency required to buy into future battle passes for free as a One time buy in thing. Hence: Why Fortnite stays so popular. It might take you 4-5 battle passes to do it- but you can eventually get into Fortnite or Fallguys premium paid battle pass for free (and all future passes after that as well.) With Multiversus- The battle pass costs 10$ each time and doesn’t even feature a single bit of Gleamium. I recall JoeW once discussing the possibility of DST getting a Battle Pass, but I don’t know what ever came of that discussion, all that I do know is it’s what keeps Fortnite ever so popular.. but Fortnite also lets people buy into additional passes for free afterward sooo depending on how Klei handled it would determine if it ended up being successful or not- besides: What kind of goals/objectives would they have added for players to even complete for a game like DST? I believe they eventually just decided it wasn’t a worthwhile endeavor. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1613941 Share on other sites More sharing options...
Well-met Posted December 6, 2022 Share Posted December 6, 2022 Uh, yeah. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1613962 Share on other sites More sharing options...
Echsrick Posted December 6, 2022 Share Posted December 6, 2022 i dont understand why they have not allready Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1613963 Share on other sites More sharing options...
LiamAshvinn001 Posted December 7, 2022 Share Posted December 7, 2022 Absolutely. Klei definitely deserves it. There might still be some issues in the game but it's clear to me that the developers are passionate about the game and still care about it. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614001 Share on other sites More sharing options...
Guille6785 Posted December 7, 2022 Share Posted December 7, 2022 8 hours ago, Shosuko said: Do they fit the category? Inarguably - Yes. except it is arguable because DST is a live service game, it doesn't receive updates because the devs want to make us happy, it receives updates because it needs to in order to remain profitable the way I see it labor of love implies the developers choose to keep updating a game that is by all accounts "finished" e.g. terraria and DST doesn't fit that definition it's also hard to see it as a labor of love when there's only like 1 or 2 devs who actually play the game outside of work and/or listen to active people within the community, it makes me sad to go on a klei stream and see that the people responsible for adding ocean content don't even know in which tab the oar is crafted I voted no in the poll Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614003 Share on other sites More sharing options...
Cheggf Posted December 7, 2022 Share Posted December 7, 2022 I voted Plants VS Zombies: Game of the Year. It says right there that it's the game of the year, after all, and Don't Starve has no such title. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614006 Share on other sites More sharing options...
-Variant Posted December 7, 2022 Share Posted December 7, 2022 6 hours ago, Mike23Ua said: I recall JoeW once discussing the possibility of DST getting a Battle Pass Recall where? I'm curious what the discussion might've looked like Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614008 Share on other sites More sharing options...
ArubaroBeefalo Posted December 7, 2022 Share Posted December 7, 2022 1 minute ago, -Variant said: Recall where? I'm curious what the discussion might've looked like as far as i remember, he just mentioned that the idea was discussed. For sure they discussed many ways to monetize the game Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614009 Share on other sites More sharing options...
Cloakingsumo198 Posted December 7, 2022 Share Posted December 7, 2022 I'll vote yes when they show us their megabase and then Speedrun the bosses using exploits in the dev streams. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614015 Share on other sites More sharing options...
BezKa Posted December 7, 2022 Share Posted December 7, 2022 6 hours ago, -Variant said: Recall where? I'm curious what the discussion might've looked like The only time I remember them mentioning this is under a thread about bringing Forge and Gorge back, and how they would need to monetize these modes more for them to be viable. And how that would mean battle passes or other such methods, which they were mostly against. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614034 Share on other sites More sharing options...
Iino Posted December 7, 2022 Share Posted December 7, 2022 15 hours ago, nimzowitsch10 said: @gamehun20 I created this klei forum account to voice my complaints with the klei public servers and I've been ignored for a year straight. I've been led on by devs that they're going to do something but clearly that's not the case. I'm sorry to say this but you are simply asking for the inpratical. How long do you think pubs should be maintained then? 1000 days? 2000 days? Should the server not reset even if one only person gets on once a week, until the day count reach a certain number? Are you suggesting servers should never reset, ever? I only ever join a pub if it's before day 10, past that it's simply not as fun and you're more or less being forced to work with what's left rather than doing whatever you like. If you want long lasting, indefinitely maintained servers pubs are simply not meant for that. There are many public servers that are well in the 4 digit days and doesn't show any signs of resetting (Slave Shrimp comes to mind), and I'm sure there are plenty of groups out there looking for members. I'm sure you explored those options already but keep asking KLei to completely revamp the pubs is not gonna get you what you want. Edit: It seems I have misunderstood you, my apologies. KLei servers don't crash, which is what your complaint is about. When you see the reset message on a pub, it is fully intentional for the reasons I states above. Again, pubs are simply not for long term worlds. I do suggest hopping on pubs and be friendly with those you meet, then starting a server with them if you would like, I met many friends this way so this game is never boring. Also yes a thousand times KLei deserves it, I would be pissed if it didn't. What other 9+ year old franchize still gets major developments? Looking at you Valve. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614035 Share on other sites More sharing options...
Capybara007 Posted December 7, 2022 Author Share Posted December 7, 2022 its true that sometimes it feels like stuff isnt done with passion or love Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614091 Share on other sites More sharing options...
Just-guy Posted December 7, 2022 Share Posted December 7, 2022 24 minutes ago, Capybara007 said: its true that sometimes it feels like stuff isnt done with passion or love Like what? Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614097 Share on other sites More sharing options...
Capybara007 Posted December 7, 2022 Author Share Posted December 7, 2022 10 minutes ago, Just-guy said: Like what? you know how sometimes the devs will add something by common sense its not fun? like how pearl trades stayed as expensive as they were for almost 2 years it pretty much comes from the devs not really experiencing the game a lot nor knowing which parts of it are fun or which ones need to change to be more enjoyable they have changed a lot of stuff in both 2022 and 2021 qols which i love, qols are the moment where they stop and look back to see what to change but the fact that they rely so much on player feedback to just make a change its just, no, maybe its ok for overall development, but for a labor of love winner, no Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614099 Share on other sites More sharing options...
Just-guy Posted December 7, 2022 Share Posted December 7, 2022 5 minutes ago, Capybara007 said: you know how sometimes the devs will add something by common sense its not fun? like how pearl trades stayed as expensive as they were for almost 2 years it pretty much comes from the devs not really experiencing the game a lot nor knowing which parts of it are fun or which ones need to change to be more enjoyable they have changed a lot of stuff in both 2022 and 2021 qols which i love, qols are the moment where they stop and look back to see what to change but the fact that they rely so much on player feedback to just make a change its just, no, maybe its ok for overall development, but for a labor of love winner, no I don't know how game design works, maybe it sounded good on paper and when first playtested it didn't seem much of a problem especially if they just played a few times for a couple of days and then when released thousands of players will experience it multiple times and note that it was annoying, probably the same with Disease. It was a game design flaw for sure but they changed it because they listened to the community feedback. Isn't the fact that they listen the community to make the game more enjoyable a sign that they care about the game's being? Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614102 Share on other sites More sharing options...
Capybara007 Posted December 7, 2022 Author Share Posted December 7, 2022 45 minutes ago, Just-guy said: I don't know how game design works, maybe it sounded good on paper and when first playtested it didn't seem much of a problem especially if they just played a few times for a couple of days and then when released thousands of players will experience it multiple times and note that it was annoying, probably the same with Disease. It was a game design flaw for sure but they changed it because they listened to the community feedback. Isn't the fact that they listen the community to make the game more enjoyable a sign that they care about the game's being? in my opinion while its good that they do care about tweaking past weak stuff (weak in terms of not satisfying or fun) its still annoying that even on recent updates they still add stuff that does not make sense from a design perspective, like how the rudder kit works, nobody uses it because you now can you move yourself to aim a cannon, and not your whole boat this kind of stuff you know they will probably regret about and change in the future when they have some more free time and sometimes they even cross that line by justifying someting they addd but changing it in some months like how zark wrote his paragraph about the wolfgang rework and how he compared dst to smash for some reason and then months later in this year they kinda go against their original idea of "lets nerf wolfgang because balance matters" that just leads me to believe that this was the scenario: Klei had to rework wolfgang, zark said an idea, everyone at team agreed with him because zark is one of the few that plays the game so they assumed he must be right, then when the beta/update dropped they got negative feedback so they started to think on their own, lack of communication at its finest now this is most likely just me making a fanfic on how i think klei works, i mightve sounded a bit salty here which i apologize for, i think the devs are cool people even if they arent too on touch with the game, but that is not going to be enough to win the labor of love award Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614112 Share on other sites More sharing options...
Hornete Posted December 7, 2022 Share Posted December 7, 2022 Just now, Capybara007 said: because you now can you move yourself to aim a cannon, and not your whole boat Cannonballs will destroy structures in their way. I had the unfortunate experience of my boat being rudderless but I couldnt shoot my cannon at the monkey raid chasing me without destroying my structures. So I had to do a little dance around while still trying to make sure they werent close enough to board my boat. It is less useful now, I dont deny that, but it is still fairly useful in such cases as I described. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614113 Share on other sites More sharing options...
Cloakingsumo198 Posted December 7, 2022 Share Posted December 7, 2022 I really hope the dst developers don't get discouraged from this forum. They have more things in their life to do than just develop a game and to also play it. There's also probably higher priorities and they have to think about the future more than right now. But still I'd kinda expect that working on the game you'd atleast be better mechanically at the game than the fresh install wilsons I meet in pubs. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614118 Share on other sites More sharing options...
Capybara007 Posted December 7, 2022 Author Share Posted December 7, 2022 4 minutes ago, Cloakingsumo198 said: I really hope the dst developers don't get discouraged from this forum. They have more things in their life to do than just develop a game and to also play it. There's also probably higher priorities and they have to think about the future more than right now. That is true, i dont expect the devs to give it all to their game, aka dont starve together 24/7 when you arent working on it you are playing it, that must be painful and surely it will make them hate the game when they literally wont be able to spend time with their families the thing is that there are games out there whose devs do give it all, both financially and mentally, imo placing dst above those would be unfair Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614119 Share on other sites More sharing options...
lowercase skye Posted December 7, 2022 Share Posted December 7, 2022 Gonna toss my two cents in on the current topic and say I don't think the devs have to be ultra experts at their sandbox videogame in order to love the game and add good content. You don't have to like, consume the exact type of art you create. Being good at game design and being good at playing the result aren't inherently linked, I've seen a lot of bad ideas from super experienced players and a lot of really good content added by Klei. This is a sandbox game that's got a heavy focus on emergent gameplay, developing content for it is about knowing how to best add more sand, and knowing what the playerbase can handle, not your personal skill. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614124 Share on other sites More sharing options...
Capybara007 Posted December 7, 2022 Author Share Posted December 7, 2022 i dont exactly want "sKilL" from the devs, i want them to comprehend what is fun and what isnt what they seem to be doing now is rather than releasing something fun, they instead drop the dough of content and then start baking with the player feedback and ive said this before, this isnt exactly bad, but makes you wonder if they are aware of what is fun in dst and what is not Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614127 Share on other sites More sharing options...
Milordo Posted December 7, 2022 Share Posted December 7, 2022 17 hours ago, Guille6785 said: except it is arguable because DST is a live service game, it doesn't receive updates because the devs want to make us happy, it receives updates because it needs to in order to remain profitable the way I see it labor of love implies the developers choose to keep updating a game that is by all accounts "finished" e.g. terraria and DST doesn't fit that definition it's also hard to see it as a labor of love when there's only like 1 or 2 devs who actually play the game outside of work and/or listen to active people within the community, it makes me sad to go on a klei stream and see that the people responsible for adding ocean content don't even know in which tab the oar is crafted I voted no in the poll I too have a LOT to say about all the ocean content, after 100% complete it blind. It wasn't enjoyable in the slightest.... and to think it's a modern and new thing in the dst history. The "it makes me sad to go on a klei stream and see that the people responsible for adding ocean content don't even know in which tab the oar is crafted" is already proving a lot of assumptions I had on the matter......... it's more than sad. It's disappointing. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614130 Share on other sites More sharing options...
HowlVoid Posted December 7, 2022 Share Posted December 7, 2022 Skill isn't needed to experience a game, skill isn't needed to understand what works and what doesn't, skill isn't needed in playtesting in the slightest. My theory is Klei has grown complacent in allowing players to test everything for them which is a mixed bag imo. Though this may seem good on paper the problem is their view point on what works and what may not work becomes skewed over time due to mixed reactions from the community. Like, why is the light radius on the boat lamps so darn small? Then you see devs struggle immensely at navigation a boat which should be simple and DOES NOT require skill, just a bit of practice. It kind of clicks, do devs know what's it like to even manage a boat? And we get low light radius, long anchor animations, and slow paddle times (which have been thankfully sped up). The second issue is their priority list. Things with no testing are released, players find bugs and exploits, and things not working as expected, and the large amount of items to fix get lost in their priority list. Doing some internal testing can go a long way in expediting the process. Enriching their experience as well as ours. You don't cook food without experience and release it to people hoping they dont puke and tell you everything that's wrong with it. Some will tell you it's too salty, some will tell you it's too sweet, others it's too bitter. You lose time shifting through the feedback and what changes will effect the largest majority most negatively. Relaying everything thats wrong with the dish takes time, and things are lost in communication. Trying it yourself though? You know what parts need quick fixing as well as gaining more experience in how things may work for future endeavors. Just seems like common sense to me. Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614132 Share on other sites More sharing options...
Guille6785 Posted December 7, 2022 Share Posted December 7, 2022 1 hour ago, sylvia wander o said: Gonna toss my two cents in on the current topic and say I don't think the devs have to be ultra experts at their sandbox videogame in order to love the game and add good content. You don't have to like, consume the exact type of art you create. Being good at game design and being good at playing the result aren't inherently linked I don't want to assume that you do it on purpose but this is a really massive strawman, not a single person in this thread ever complained that the devs aren't "good" at the game, the complaints are pretty clearly stating that it's that a lot of the devs simply don't play the game outright (outside of the workplace at least) which means they don't really "love" it I don't disagree that skill =/= knowledge in game design, but I do think they share some common ground, someone who has put in 6000 hours in this game will inarguably be better at telling you what makes it an enjoyable experience for everyone than someone who's still learning how to make it to summer 1 hour ago, sylvia wander o said: I've seen a lot of bad ideas from super experienced players I've seen a lot of bad ideas from people who believe themselves to be much more experienced at the game than they actually are, but when I talk to someone who has either been playing for 7+ years or has over 4000 hours generally the discussions we have are really constructive and enjoyable even if we heavily disagree on a lot of things, I don't think me disagreeing with a certain idea makes it bad, I think a bad idea is simply one that doesn't actually think about the consequences of its inclusion and in this regard super experienced players tend to be better at visualizing that 1 hour ago, sylvia wander o said: I've seen a lot of really good content added by Klei. This is a sandbox game that's got a heavy focus on emergent gameplay, developing content for it is about knowing how to best add more sand, and knowing what the playerbase can handle, not your personal skill. saying that klei has added some good content is a really obvious non-statement to make, of course they have, if they hadn't we wouldn't be here playing the game rn, a lot of people are simply upset at the heavily declining quality of updates since the start of the RoT update chain; I'd be here for hours talking about how the new content is much worse in quality compared to previous additions (even if they still add something good every now and then) but that has already been discussed at length so it's not necessary Link to comment https://forums.kleientertainment.com/forums/topic/145078-do-you-think-that-dst-deserves-the-labor-of-love-award/page/2/#findComment-1614135 Share on other sites More sharing options...
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