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What happened to everyone hating "AFK Maxwell gameplay"? They now made it so you have to actually engage with the codex instead of just summoning them and leaving the book at base. 

Personally I really like this change. Duelists still need something, but everything else seems pretty good

  • Like 5
1 hour ago, IronHelmet said:

-Disposable, the max sanity nerf of normal servants wasn't an issue before because they were permanent. However now they've become a problem because they will just do very small workloads and then die, taking your sanity for nothing. It's literally more effective to just do it yourself

 

They just take max sanity, so you can just always have 3 up with no more effect to your sanity, just replace them as they die. (though tbh, you kind of like being insane while doing nothing better

6 hours ago, FourthLess said:

He doesn't have to be a gatherer but he's just like any other survivor but possess a magic tool that has some insane capabilities and he simply doesn't know how to use it properly.

This doesn't really make any sense with the lore though. Before becoming a regular survivor he used the magic quite well. He has quotes about creating things and such. He knows how to use it.

  • Like 1
2 minutes ago, X-lem said:

This doesn't really make any sense with the lore though. Before becoming a regular survivor he used the magic quite well. He has quotes about creating things and such. He knows how to use it.

image.thumb.png.65725b26beac58b177a493311a49cd8f.png

im all in for having a fun, versatile and strong maxwell but all of the users saying "but max was in the throne" and other excuses needs to re-see the cyclum comic. Max used magic because them wanted not because he really controls the fuel

  • Like 3
  • Thanks 2

Wow a comic book shows shadow creatures attacking him like everyone else what a shocker :roll:

Anyways scrap the mind-splitting trash it doesn't make any sense just make him enslave shadow creatures it's balanced its OP and it's a nice quality of life can be formed too

13 minutes ago, Thrul said:

Wow a comic book shows shadow creatures attacking him like everyone else what a shocker :roll:

Anyways scrap the mind-splitting trash it doesn't make any sense just make him enslave shadow creatures it's balanced its OP and it's a nice quality of life can be formed too

a canon comic showing how max couldnt summon nightmere magic while trying to defend himself from a single spider...

  • Like 3

Okay, so I played new maxwell a little and I'm actually okay with him now but I would love to see a shadow sneak doing small amount of damage like 40dmg?

maybe a little more of space for shadows to work but not too much

new workspace.png
and please I want my codex flying when I am near back in game :(
me happy with flying codex

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me sad without it

obraz_2022-11-04_162216264.png

Edited by abominacja
better text with images
  • Like 6
  • Thanks 1
49 minutes ago, maradyne said:

No.

 

Yes.

38 minutes ago, ArubaroBeefalo said:

a canon comic showing how max couldnt summon nightmere magic while trying to defend himself from a single spider...

If god suddenly fell from the sky and a predator started chasing him obviously he'd run.. what evidence is that.

37 minutes ago, ArubaroBeefalo said:

a canon comic showing how max couldnt summon nightmere magic while trying to defend himself from a single spider...

This is like comparing season 1 of a Tv series to season 27, the Rules change, characters adapt and evolve over time, good guys become bad guys, bad guys become good guys, The characters learn literal new powers, stumble across ancient libraries, fountains of forgotten Knowledge, and MAXWELL who was originally self centered and egotistical- is now seen pulling WINONA away from his Assistant CHARLIE showing concern for Winona’s safety from the Creature he turned Charlie into.

My point? You can’t base how a character plays on an old now highly outdated comic strip.

And looking at Maxwells rework, it seems Klei themselves even felt Maxwell no longer being able to use his codex for shadow magic didn’t make any sense. 

  • Like 3
7 minutes ago, Mike23Ua said:

This is like comparing season 1 of a Tv series to season 27, the Rules change, characters adapt and evolve over time, good guys become bad guys, bad guys become good guys, The characters learn literal new powers, stumble across ancient libraries, fountains of forgotten Knowledge, and MAXWELL who was originally self centered and egotistical- is now seen pulling WINONA away from his Assistant CHARLIE showing concern for Winona’s safety from the Creature he turned Charlie into.

My point? You can’t base how a character plays on an old now highly outdated comic strip.

And looking at Maxwells rework, it seems Klei themselves even felt Maxwell no longer being able to use his codex for shadow magic didn’t make any sense. 

then people can base how a character plays because they sit in a throne way earlier than the creation of the comic ;)

  • Like 1

My thoughts, after playing some. I like it

Shadow servants feel really good.

  • I like how they gather a stack of something, It would be nice if once they are done, they gathered more stacks (like after gathering stone, drop that and gather gold)
  • Also would be nice if they didn't pick up lit lanterns and try to hand it to you.
  • It would be really awesome for farms and such if they could harvest grass/twigs/etc.

Shadow duelists feel pretty good as well, just spam them.

  • Though some AI improvements would be nice. Still really useful for most things that aren't a boss, which is what I expect.
  • Wish I could dismiss them faster if I wish to, or get them to follow me.

Shadow prison I haven't tested much, but seems really useful

  • Though you should fix the Dragon cheese it allows (perhaps the dragon enrages and cancels the larva spawn to focus on players again?)

Shadow sneak I haven't found a use case for/tested much, it's interesting how it's a trap and changes bunnies and splemunkies to their shadow versions. I wonder how long it lasts until despawning.

The hat is awesome, I love it.

  • A way to deal with shadow chester stealing complains could be make a craftable item that you can use to upgrade shadow chester to get it in the hat network. (which I said above as well)

The codex is all good.

  • I find it pretty easy to go and stay insane if I want to be (just cast spells as they take sanity not max sanity)
  • I love how the summons take max sanity but not sanity, while spells just take sanity. That's a really good way to do it. It allows you to spam summons, which is good because they should be spammed.

Dark Sword and Night Armor resistance. I like this, allows you to use them without going insane if you want to easier. Haven't tested it much (also makes sense lore wise)

  • Would be nice if he knew how to makes these from the start (not that he would have the items to craft them yet)
  • Wish he had increased durability with Night armor, mainly because it takes so much paper to craft it (which is a problem I have in general not just w/ Maxwell)

 

Overall I love it. The spells have utility a lot of the time/change the game a good bit. Kind of wish the changes were deeper, but that's always true.

Some ideas (spitballing mostly, with inspiration from other comments. Just tossing out poorly thought out ideas to see if it sparks some inspiration):
Spells:

  • Shadow shield, blocks 1 hit (perhaps area, perhaps not, perhaps health damage turns into sanity damage for the hit)
  • Farmer servant (harvests things in area then tills if it can, perhaps combinded with other servant)
  • Summon nightmare (which would be hostile if your insane, takes sanity not max sanity, literally just for grinding nightmare fuel or trolling)
  • Shadow claw, (ranged attack that comes from his shadow, pins him in place while reaching out and returning)
  • Hat teleportation, (sanity to return home, perhaps it leaves behind his hat)
  • Shadow Strength, increases damage (from the wolfgang short, where he literally casts that spell. Perhaps triple damage for 1 hit, or perhaps just 20% for a while)

Shadows grow stronger at night, ie: more damage or longer duration
Shadows minions are faster at night
Knows magic crafting earlier
Spawns in with a tophat
Craftable music player, which plays the song from the nightmare throne (perhaps it decreases Maxwell's sanity, but increases everyone else while it's playing)
Gets more uses out of magic staffs (and maybe amulets)
Can see shadows easier (or perhaps can make glasses that allow you to see shadows better in darkness or dark backgrounds)
Add a pet shadow creature to the creature den (has little to do with Maxwell, but shhh)

Edited by Daniel14676
  • Like 2
  • Big Ups 1

PSA

You can summon workers then leave and summon workers in another spot and they all work even if you don't stand next to them

Therefore the new workers will actually clear more area FASTER than the old workers ever did! While letting maxwell do what he wants cause he doesn't have to actually watch them work!

 

Also I think you should give shadows infinite duration while dancing so we can keep some company if we want

It can get lonely in the constant after all

Edited by Joey9Baka
  • Like 4

Since the devs are working on the shadow duelists, I want to give my feedback about animation cancelling. The fact that you can't cancel the summoning animation and the Top Hat animation is really annoying. I also noticed that the duelists cannot cancel their attack animation, this makes them vulnerable in battles.

Oh, also I Think that Maxwell should be able to summon his puppets anywhere on the screen.(No need to run close to the tree to summon the servants.)

Other than that, I think people pointed most of the problems. The potential of this rework is big, and i am excited to see the new hotfixes! 

  • Like 2
12 hours ago, Cheggf said:

Disagree with everyone saying Maxwell's storage shouldn't be linked to Shadow Chester due to fear of stealing. In my experience Chester is almost never upgraded and when he is it's usually the food preserving, summer nullifying, hambat enhancing, critter extending snow Chester instead of shadow Chester. If you're so worried about thieves either take Chester for yourself or upgrade him to snow. Most wouldn't get rid of an upgrade to replace it with a different one.

Definitely agreeing with you on that one. I hope klei won't back up due to a few commentors not liking the new Shadow Chester Feature. I think it is really good that shadow chester finally has a unique feature and it has so much potential with players having the feature of using chesster to transport anything to and from base immediately.

  • Like 1

I hope they consider letting shadow duelists teleport and attack from different angles, they’re literally made of the same type of magic as crawling horror, TerrorBeak, Wavey Jones, TerrorClaw.. 

This was the one thing I really really wanted out of a Maxwell rework. :(

  • Like 3
7 hours ago, Thrul said:

Maxwell created the planet. Wilson didn't. Common sense it is.

No he didn't. Before he was there there was still plenty underground. All he did was populate the surface, which he did using the throne. If Wilson was abducted first he could have been the one to do that. The power of world creation is in the throne, not Maxwell.

  • Like 1
8 minutes ago, Cheggf said:

No he didn't. Before he was there there was still plenty underground. All he did was populate the surface, which he did using the throne. If Wilson was abducted first he could have been the one to do that. The power of world creation is in the throne, not Maxwell.

the throne just boosts magic from what i can under stand as after all why would the people on the throne not just use the throne to send people to the doors and get them off the throne nope wilson in newhome had to make a whole new thing to do that unlike maxwell so wilson perhaps useing magic to boost his "science"  could but the powers maxwell had was from the book from what i know

Edited by slurper gaming
forgot to quote someone

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